• 제목/요약/키워드: 도박

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Structural Analysis on the Path of Problem Gambling among College Students - Using Jacob's General Theory of Addiction- (대학생의 문제도박 발달경로 구조분석 -Jacob의 중독의 일반이론 적용-)

  • Jang, Soomi
    • Korean Journal of Social Welfare
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    • 제65권2호
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    • pp.231-254
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    • 2013
  • The growth of legal and illegal gambling industry in Korea has increased the gambling accessibility. Actually, the prevalence of gambling addiction in Korea is significantly higher than those in western countries. The problems related to gambling make negative consequences in the individual, familial and socio-economical aspect. Previous studies showed that the prevalence of problem gambling by college students was much higher than that by adolescence and adult due to the nature of psychosocial developmental stage. The purpose of this study is to explore the path of problem gambling among college students based on the Jacob's general theory of addiction. Participants are 366 male college students who have experienced on gambling behavior. The main results are as follows. First, the problem gambling prevalence of participants is 14%. Second, statistical analysis using structural equation modeling shows the significant pathway among psychological vulnerability, needs to escape and problem gambling. Instead, the physiological vulnerability is not significant on the path to problem gambling. On the basis of these findings, the implications for social welfare prevention and intervention to college students are discussed.

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Effects of Irrational Beliefs, Impulsivity, and Happiness on Problem Gambling: Focused on Korean and Australian College Students (비합리적 신념, 충동감, 행복감이 문제도박에 미치는 영향: 한국과 호주 대학생을 중심으로)

  • Choi, Junghyun
    • Journal of Digital Convergence
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    • 제19권12호
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    • pp.641-648
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    • 2021
  • This study examined the effects of irrational beliefs, impulsivity and happiness on problem gambling of Korean and Australian college students. Data were collected from 581 college students of Korea, and 100 college students of Cairns of Australia. As a result, The overall mean of the CPGI was significantly different between Koreans and Australians (t=-29.828**). As for classification of gamblers by sub-type of CPGI, the number of problem gamblers in Australians was 7.0% compared to 5.3% for Koreans, showing a significant difference. In Multiple regression analyses, irrational beliefs, happiness, and the frequency of gambling significantly predicted problem gambling of Koreans (R2 = 0.175 F = 23.441, p < .001). On the other hands, irrational beliefs and the frequency of gambling significantly predicted problem gambling of Australians(R2 = 0.368, F = 10.844, p < .001). Through this study, it was found that the factors affecting the problem gamblers of Korean and Australian are different. It is required to continue further education on gambling among young adults of Korea and Australia.

The effect of gambling accessibility and availability on gambling problems (도박의 접근성과 가용성이 도박문제에 미치는 영향)

  • Im, Sook Hee;Park, Mi Sook;Kim, Kyung Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제22권3호
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    • pp.242-251
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    • 2021
  • This study investigates the effects of availability and accessibility on an individual's risk of developing a gambling problem. A total of 24 off-track betting facilities located in 12 districts of Seoul were examined in an effort to identify any association between their presence and citizens' gambling habits. Study participants included 1,490 online recruits residing in Seoul who participated in gambling activities in the 12 months prior to the study. To examine the differences in addiction rates and gambling frequency, a survey of demographics, gambling addictions, and gambling frequency divided the participants into two groups: those who resided in a district where off-track betting facilities were available, and those who resided elsewhere. Analysis results indicate that gambling frequency and addiction rates were significantly higher among participants residing in a district where off-track betting terminals are available. Additional analysis was performed with participants who mainly gambled on horse racing, with results similar to the previous analysis-significantly higher rates of gambling addiction and frequency were observed among participants residing in close proximity to off-track betting facilities.

Gambling Behavior, Gambling-related Problem, and The Satisfaction with Life among the Residents Who Live in the Location of Casinos (카지노 유치지역 주민의 도박참여 및 도박중독 실태와 삶의 만족도: 강원도 폐광지역을 중심으로)

  • In-Hyae Yi
    • Korean Journal of Culture and Social Issue
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    • 제11권4호
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    • pp.67-82
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    • 2005
  • The purpose of this study was to explore whether or not the increased availability of legalized gambling leads to increase in the prevalence of gambling-related problems, and the relationship between gambling behaviors and gambling-related problems and residents' perceptions of their own satisfaction with life among the residents who live at the location of casinos. Three casino communities, designated by a special law as run-down mining areas, were chosen for the survey research. One community consisted of two towns, Kohan and Sabuk in Chongsun county at which the casino is located. The other communities were Taeback city and other rural areas in Chongsun county. 559 samples from three communities completed self-administered questionnaires(gambling behavior participation, K-NODS, perceived impacts coward casino development, and scales of the satisfaction with life). Results were as follows; it was found that there was a positive relationship between gambling behaviors and gambling-related problems, and a negative relationship between gambling-related problems and the satisfaction with life. While residents who live Kohan and Sabuk community were likely to perceive negative impacts of the casino development, the residents in Taeback city were likely to perceive the casino development positively. It was found that the increased casino accessibility led co the increase in the gambling problems; the prevalence rates of pathological gambling in Kohan and Sabuk community were higher than both in Taebak city and in more rural areas in Chongsun county. The nagative impacts of legalized casino industry on community where the casino located were discussed.

Improvement of Police's Investigation System Against Gambling Crime (도박 범죄에 대한 경찰의 수사체제 개선 방안)

  • Kim, Joung-Gyu
    • The Journal of the Korea Contents Association
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    • 제7권1호
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    • pp.176-183
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    • 2007
  • Our country is criticized that is gambling republic recently. It is shy, but do not refute through present actual conditions. Gambling had increased and generated much problems in our country. But, gambling permited socially. So, control system that do snow about gambling is insufficient. In the meantime, police's confrontation about gambling crime was not effective. Active confrontation about police's gambling crime must consist now. This research groped police's active confrontation way about gambling crime, police is improving crime information management system of gambling crime and utilize in investigation.

Latent Profile Analysis of Korean Adult Gamblers' Psychological Characteristics and Their Differences in Levels of Problematic Gambling (잠재프로파일 분석을 이용한 성인 도박자의 심리적 특성과 문제도박 수준의 차이)

  • Jaehwan, Kim;Seongeun, Oh;Sungho, Jang
    • Korean Journal of Culture and Social Issue
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    • 제28권4호
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    • pp.577-595
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    • 2022
  • The purposes of the study is to classify the psychological characteristics of gamblers using by latent profile analysis and to identify the consequences according toof the latent profiles. The subjects of the study are 473 adults gamblers who responded to a online survey about gambling patterns, basic psychological needs(BPNs), and mental health status(MHS) such as stress, depression, and anxiety. Using latent profile analysis known as the person-centered analysis, the results showed that psychological characteristics of gamblers were classified into three groups: 'Lower MHS-BPNs', 'Middle MHS-BPNs', and 'Upper MHS-BPNs'. Also, the as outcome variable, levels of problematic gambling(KCPGI) showed significant differences across the latent profiles such as Problem gambling(M=11.393) on 'Lower MHS-BPNs', Moderate-risk gambling(M=4.277) on 'Middle MHS-BPNs' and Low-risk gambling (M=1.718) on 'Upper MHS-BPNs'. Overcoming the limitations of variable-centered analysis in the existing studies, this study providesreveals new insights onin the psychological characteristics of gamblers and how different latent profiles of gamblers may be in theirdistinct levels of problematic gambling. Finally, limitations of the study and future directions for research on gambling problems are discussed.

Evaluation/Diagnosis and Related Rates Reflecting the Nature of Gambling Problems (도박중독 문제의 본질에 충실한 평가/진단 및 비율 산정)

  • Lee, Soon-Mook;Kim, Jong-Nam
    • Korean Journal of Health Psychology
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    • 제14권1호
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    • pp.1-26
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    • 2009
  • This paper deals with fundamental questions how we should understand and approach the gambling addiction problems optimally. We attempted to define the nature of gambling behaviors first and to understand gambling addiction as an extreme class of behaviors on a behavioral continuum. This frame of reference would allow researchers to diagnose, classify, and evaluate gambling problems clearly, and to estimate prevalence rate and incidence rate more accurately from a perspective of behavioral sciences. Also, we emphasized to get out of a dichotomy in classifying gambling behaviors(i.e., either pathological or non-pathological). In addition, we introduced multi-agent and multi-level approaches to understanding gambling problems. With these approaches, each of the agents pertinent to the gambling problems can take its own responsibility and collaborate with other agents to solve the problems together. Also it is a proper time to develop a new scale overcoming the limitations of existing scales. So we presented several cautions in developing new scales for evaluating gambling problems. Lastly, in building a gambling policy, the estimation of prevalence and incidence rate is an important issue. So we suggested various ways for accurate estimation of prevalence and incidence rates reflecting the nature of gambling problems.

Convergence Study on the Effects of Stress and Gambling Change Motivation on Gambling Abstinence Self-Efficacy among College Students Using Gambling (대학생 도박경험자의 스트레스 및 도박변화동기가 단도박 자기효능감에 미치는 융복합 영향 연구)

  • Choi, Jung-Hyun;Kim, Jeong-Suk;Kim, Seong-Ui
    • Journal of Convergence for Information Technology
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    • 제9권6호
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    • pp.19-25
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    • 2019
  • This study was attempted to identify the convergence factors that affected the gambling abstinence self-efficacy among college students using gambling. The participants were 134 students with gambling experience at two universities in C city and G city. The results of this study are as follows. Stress(r=-.314, p<.001) and gambling change motivation(r=.272, p=.001) showed a significant correlation with gambling abstinence self-efficacy in correlation analysis. The greatest influence on gambling abstinence self-efficacy in multiple regression analysis was identified in order of stress(${\beta}=-.29$, p<.001), gambling change motivation (${\beta}=.25$, p=.003). The results of this study suggest that a gambling prevention education program which can manage stress and strengthen the gambling change motivation of college students using gambling is needed to improve the gambling abstinence self-efficacy.

A Study on the Discriminating Factors of Adolescents' Gambling Addiction: Focusing on Irrational Belief of Gambling, Impulsiveness, and Smartphone Addiction (청소년 도박중독 판별요인 분석 : 비합리적 도박신념, 충동성, 스마트폰 중독을 중심으로)

  • Kim, Sung-Bong;Jang, Jung-Im
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제17권8호
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    • pp.630-636
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    • 2016
  • The main purpose of this study was to verify if irrational belief of gambling, impulsiveness, and smartphone addiction could discriminate adolescents' gambling addiction (addiction risk group, non-addicted group). To this end, a survey was performed targeting 1,420 middle and high school students living in Jeju. In order to examine the differences between irrational belief of gambling, impulsiveness, and smartphone addiction according to gambling addiction, independent sample t-test was conducted, and to determine if irrational belief of gambling, impulsiveness, and smartphone addiction could discriminate gambling addiction, discriminant analysis was conducted. As a result, first, there were significant differences between irrational belief of gambling, impulsiveness, and smartphone addiction according to adolescents' gambling addiction, and all the variables were significantly higher in the addiction risk group than in the non-addicted group. Second, irrational belief of gambling, impulsiveness, and smartphone addiction were important explanatory variables to discriminate between the addiction risk group and the non-addicted group. In addition, as a result of examining the relative importance of the variables, irrational belief of gambling was the most important, followed by impulsiveness and smartphone addiction. Third, a discriminant function consisting of irrational belief of gambling, impulsiveness, and smartphone addiction showed a 62.5% hit ratio. This study specified the determinant factors of gambling addiction, and has presented meaningful basic data for developing programs to prevent adolescents' gambling addiction in the future.

The Effect of the Gambler's Basic Psychological Needs Satisfaction on Gambling Behavior: The Dual Mediating Effects of General Motivation and Mattering (도박이용자의 기본심리욕구 만족이 도박행동에 미치는 영향: 일반 동기와 대인존재감의 이중매개효과)

  • Kim, Seo-hee;Shin, Sung-man
    • Korean Journal of Culture and Social Issue
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    • 제27권4호
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    • pp.585-607
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    • 2021
  • In order to examine the variables affecting gambling behavior and find intervention strategies, this study examined the effects of basic psychological needs satisfaction on the severity of gambling behavior and low-level gambling behavior through the general motivation level and mattering respectively. Self-reported data of 402 adults who have participated in gambling at least once in the last 3 months were analyzed, and dual-mediator model was conducted. Basic psychological needs satisfaction significantly contributed to gambling behavior severity through general motivation and mattering. Specifically, basic psychological needs satisfaction had a significant positive effect on mattering through general motivation. and mattering through this path had a significant negative effect on gambling behavior severity. On the other hand, basic psychological needs satisfaction had a significant negative effect on low-level gambling behavior, but the dual mediating effect of general motivation and mattering was not significant in this relationship. Based on these results, the theoretical implications on the effects of the general motivation and interpersonal presence on gambling behavior were proposed, study limitations and suggestions for future research were discussed.