• Title/Summary/Keyword: 도구적 활용

Search Result 3,893, Processing Time 0.028 seconds

The Effects of Engineering Tools on Students' Math Academic Achievement and Math Learning Attitude in Middle School Mathematics Geometrical Unit (중학교 수학 기하 단원에서 공학적 도구 활용이 학생들의 수학 학업 성취도와 수학 학습 태도에 미치는 효과)

  • Park, Rae-Seong;Kwon, Jong-Kyum;Lee, Dong-Yub
    • Journal of Digital Convergence
    • /
    • v.17 no.12
    • /
    • pp.67-75
    • /
    • 2019
  • This study was conducted to analyze the effects of mathematics classes using engineering tools on students' mathematics academic achievement and mathematics learning attitude, focusing on the basic figure and drawing sections of the first grade of middle school. Eighty students of first-grade at H Middle School in South Gyeongsang province were divided into two groups, taking a total of six weeks of classes using engineering tools(Algeomath) and traditional tools, and covariate analysis(ANCOVA) was used to analyze students' mathematics academic achievements and changes in mathematical learning attitude. The analysis found that classes using engineering tools were effective in students' mathematics academic achievements and attitude of learning math. Based on the results of the study, the necessity of utilizing various engineering tools in the future secondary school math class and the prospect and implications of the classes were discussed.

Development of Needs Assessment tool and Extraction Algorithm Fitting for Individuals in Care Management for the disabled in Home (재가장애인 사례관리의 욕구사정 정확도 향상을 위한 사정도구 개발과 욕구추출 알고리즘 과정 연구 - 데이터 마이닝 분석기법을 활용하여 -)

  • Kim, Young-Sook;Jung, Kook-In
    • Korean Journal of Social Welfare
    • /
    • v.60 no.2
    • /
    • pp.155-173
    • /
    • 2008
  • The study aims to develop a assessment tool to provide the in-home disabled in a local community with appropriate services in consideration of physical, emotional, social and environmental circumstances. After collection of assesment data of 200 in-home disabled through use of the tool, a desire-extracting algorithm was developed to provide a service to real needs through the use of decision tree analysis on data mining. The study was conducted for Five months from June 2006 through October 2006, and it is divided into development of an assessment tool and extraction of real needs through the use of the tool. The basic framework of the development of the tool was established through the examination of related literature, the subjective satisfaction of the assessment tool and items were developed through the use of a focus group and experts, and verification was implemented through the use of statistics to confirm the validity of the tool. As a result of the verification, the tool secured following validity and credibility as seen in

    and
    . In addition, real needs-extraction algorithm was established through the use of the assessment tool, and the algorithm according each desire was suggested as seen in . The assessment tool and algorithm suggested as a result of the study can be used as data to conduct systematic management of examples through the confirmation of objective desire of in-home disabled.

  • PDF
  • An Analysis of the Patterns of Using History in Textbook Developed under the 2015-Revised Curriculum (2015 개정 교육과정에 따른 <수학 II> 교과서에 나타난 수학사 활용 유형 분석)

    • Kim, Eun Suk;Cho, Wan Young
      • Communications of Mathematical Education
      • /
      • v.33 no.4
      • /
      • pp.471-488
      • /
      • 2019
    • This paper aims to examine how mathematical history is used in textbooks according to the 2015-Revised Curriculum. We analyze the distribution and characteristics of making use of the mathematical history in the nine textbooks, using the framework suggested by Jankvist (2009) on the whys and hows of using historical tasks. First, the tasks related to mathematical history in the textbooks are mostly used as an affective tool, while few tasks are used as a cognitive tool. Second, most of the historical tasks of the type of an affective tool are introducing the anecdotes of mathematicians or in the history of mathematics, and only one case is trying to show human nature of mathematics by illuminating the difficulties mathematicians were faced with. Third, all the mathematical history tasks used as affective tools and goals are illumination materials, while only two out of the ten tasks in the category of a cognitive tool are illumination materials, yet eight others are modular ones. Considering the importance and value of using mathematical history in the math education, this paper recommends that more modular materials on mathematical history tasks in the category of cognitive tools and goals should be developed and their deployment in the textbooks or courses should be promoted.

    Factors Influencing the Utilization of Needs Assessment Results in the Social Welfare Centers (사회복지기관의 욕구조사결과 활용에 영향을 미치는 요인에 관한 연구)

    • Seo, In-Hae;Kong, Gye-Soon
      • Korean Journal of Social Welfare
      • /
      • v.51
      • /
      • pp.211-228
      • /
      • 2002
    • Despite the importance of the needs assessment activities and the necessity of the systematical investigation on the features of the needs assessment in the social service agencies, it has been observed that the recent NA studies have ignored an important study area of NA, the utilization of needs assessment results in social service agencies. Therefore, this study was undertaken to investigate salient features of the utilization of community needs assessment results, particularly, in the social welfare centers located in Seoul city. A questionnaire was constructed with seven parts, including a dependent variable and 6 independent variables, and 67 questionnaires were collected from 90 agencies during two months. As the result of the descriptive analyses, the five noticeable features were found; (1) the needs assessment results in the agencies was not highly utilized; (2) the attitude on the NA activities was not highly positive because the responders thought that NA activities require too much time from agency staff; (3) agency staff was more actively involved in the NA process than agency directors; (4) the responders thought that quality of NA influences on the utilization of NA; (5) the respondents were confident in carrying out NA although they did not have many opportunities to learn the technical skills of NA research. Multiple regressions were applied to analyze the relationship between independent variables and three kind of dependent variables - conceptual utilization, instrumental utilization, total utilization. The result showed that the conceptual utilization was critically influenced by social workers' confidence on NA, attitude on NA, and directors' involvement in NA. The institutional utilization was influenced by the directors' involvement. The total utilization was influenced by social workers' attitude on NA, confidence on NA, and directors's involvement. Major findings were discussed and several suggestions were made for future research and improvement of the utilization of needs assessment result in social welfare centers.

    • PDF

    The Development and the Application of a Collaborative Design Prototyping Tool for Digital Products (디지털 제품의 협동적 디자인을 위한 프로토타이핑 도구 개발 및 활용 사례 연구)

    • Nam, Tek-Jin
      • Archives of design research
      • /
      • v.17 no.4
      • /
      • pp.119-128
      • /
      • 2004
    • There is a lack of user centered design methods that support effective collaboration between designers and end-users for designing hardware and software integrated digital products. This paper presents the application of Collaborative Design and a new collaborative design prototyping tool for interactive digital product design projects. The tool consists of STCtools(State Transition Chart tools) software, hardware modeling materials, and physical interface toolkits for integrating software and hardware. STCtools allow users to create and edit States, to compose Events describing transitions between States, and to run intermediate or final results of STC. Using the hardware modeling materials and the physical interface toolkit, designers and end-users can collaborately examine the hardware and software integrated concepts in an early stage of the design process. Three collaborative design workshops of designing a portable digital guide for a theme park were accomplished to examine the feasibility of the tool. The results suggested that the tool supported iterative concept development and interactions between designers and end users. Although several user interface problems of STCtools were identified, the participants gave positive feedback on the role of the tool in collaborative concept generation and deployment. It is expected that the results of this study contribute not only to the collaboration between designers and end users, but also to the collaboration between designers, and between designers and other professionals.

    • PDF

    Analysis of Elementary and Middle School Students' Perceptions of Virtual Reality Interaction Tool (가상현실에서 상호작용 도구에 대한 초·중학생의 인식 분석)

    • Shim, Jaekwoun
      • Journal of Creative Information Culture
      • /
      • v.5 no.1
      • /
      • pp.15-24
      • /
      • 2019
    • Tools and methods for interacting with the virtual environment are essential in order for a student to perform the virtual reality education contents. However, since the developed controller has generally been constructed for adults, it is necessary to study interaction tools considering the purpose of education and the level of students. Therefore, this study analyzed elementary and middle school students' perceptions of HMD and interactive tools, which are currently widely used as an initial research for developing interactive tools. Results show that students' perceptions has increased in post-questionnaire compared to pre-questionnaire, indicating that the universal controller can be used in the education. Implications for the development of interaction tools are discussed based on interviews with students.

    Development of Observation Measure for Analyzing the Teaching and Learning Activities in Ubiquitous-Based Learning Class (유비쿼터스 기반 수업활동 분석을 위한 관찰도구 개발)

    • Lee, Young-Min;Lee, Soo-Young
      • 한국정보교육학회:학술대회논문집
      • /
      • 2011.01a
      • /
      • pp.119-124
      • /
      • 2011
    • The purpose of the paper was to develop an observation measure for analyzing the teaching and learning activities in ubiquitous-based learning. To develop the measure, we reviewed the literature related to the measure and identified the valid observation domain and indicators. In the procedure, we did a pilot study for validating the measure and its indicators, and in the end, finalized it. The observation measure consists of: types of instruction, teaching and learning strategies, learning activities, use of technology, evaluation process, and wrap-up. In addition, we added the qualitative domain, which needs for monitoring and writing more specific teaching and learning activities in ubiquitous-based learning.

    • PDF

    Classification of Regional Export Freight Generation based on Geovisual Analytics (시각적 공간분석학 기법을 활용한 지역별 수출화물 발생패턴 유형화)

    • Lee, Jung-Yoon;Ahn, Jae-Seong
      • Spatial Information Research
      • /
      • v.15 no.3
      • /
      • pp.311-322
      • /
      • 2007
    • Geovisual analytics is the new research area that looks fur the way to enable a truly synergetic work of human and visualization tool in analyzing spatio-temporal data. The research challenge for geovisual analytics is developing new geovisualization tools and enhancing human capabilities to analyse, envision, and reason a lot of spatio-temporal changes. With this research area, geovisual analytics is expected to be a new methodology for developing spatial decision support tools. This research is to integrate T scatter plot with computational method to classify the several patterns of the regional fright generation in Korea. The result of this work shows the capabilities provided by geovisual analytics to support spatial decision making.

    • PDF

    A Study on the Use of Bug Tracking System in College Game Development Projects (대학의 게임개발프로젝트에서 결함관리도구 활용에 관한 연구)

    • Lee, Jong-Won
      • Proceedings of the Korean Society of Computer Information Conference
      • /
      • 2020.07a
      • /
      • pp.475-476
      • /
      • 2020
    • QA직군은 게임 제작 프로젝트의 초기 단계부터 게임의 품질관리를 위한 계획을 수립하고, 개발 단계에 맞춰 QA를 진행하는 과정에서 효율적인 업무 수행을 위해 전문적인 도구의 활용이 필요하다. 게임 QA에서 사용하는 결함관리도구 중 Redmine은 결함관리 뿐만 아니라 뉴스 기능으로 프로젝트 소식을 공유하고, 일감에서 결함을 관리하고, 위키를 통해 지식관리를 수행할 수 있다. 또한 애자일 플러그인을 설치하여 애자일 기반으로 프로젝트를 관리할 수 있다. 코로나19로 인해 비대면 업무 환겨에 대한 관심이 증대하면서 게임 QA도 적절한 온라인 도구를 활용하는 것이 바람직하다.

    • PDF

    A Study on the Analysis and Application of Educational Robot Simulation tool in Robot Programming Education (초등 프로그래밍 교육에서 로봇 시뮬레이션 도구의 활용)

    • Shim, JaeKwoun;Lee, WonGyu;Kim, JaMee
      • Journal of Digital Convergence
      • /
      • v.12 no.5
      • /
      • pp.425-433
      • /
      • 2014
    • The utilization of robots in programming education students the interest and motivation of learning. But at the same time the robot is required that understanding of the structure and understand the internal program(programming). So what problems are caused by error or if the student has difficulty identifying. The purpose of this study is the use of simulation tool in robot programming education possibilities will want to see. Elementary school students to analyze the possibility of non-simulation tool and simulation tool was applied. And usability evaluation and simulation tool, the survey recognized the potential of the education were analyzed. As a result, the usability of between simulation tool and non-simulation tool and there was no difference. And student can preview the results of programming and simulation tool can easily identify errors for recognizing the positive respectively. Based on this results, simulation tool can be utilized in robot education.


    (34141) Korea Institute of Science and Technology Information, 245, Daehak-ro, Yuseong-gu, Daejeon
    Copyright (C) KISTI. All Rights Reserved.