• Title/Summary/Keyword: 도구이론

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The Development and Validation of Instrument for Measuring High School Students' STEM Career Motivation (고등학생들을 위한 이공계 진로동기 검사도구 개발 및 타당화)

  • Shin, Sein;Ha, Minsu;Lee, Jun-Ki
    • Journal of The Korean Association For Science Education
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    • v.36 no.1
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    • pp.75-86
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    • 2016
  • The purpose of the present study is to develop and validate an instrument to assess STEM career motivation. We developed 32 items for 7 constructs (i.e. education experience, career value, academic self-efficacy, career self-efficacy, career interest, parents' support, and career motivation) on STEM career motivation based on Social Cognitive Career Theory (SCCT; Lent et al.,1994). 767 first year high school students participated in this study. The items were validated by Messick's framework (1995). In this study, we examined the validity of items in four aspects (i.e. content, substantive, structural and generalizability of validity). Methodologically, we used Rasch analysis, Exploratory factor analysis, confirmative factor analysis based on structural equation modelling. We confirmed that our instrument with 32 items as valid and reliable for measuring the STEM career motivation. In addition, we tested the STEM career motivation model based on SCCT. Our model explained the data well, suggesting that external factors (education experience and parents' support) and cognitive factors (perception of value, self-efficacy and interest) were significantly related to STEM career motivation.

Development of Monitoring Tool for Synaptic Weights on Artificial Neural Network (인공 신경망의 시냅스 가중치 관리용 도구 개발)

  • Shin, Hyun-Kyung
    • The KIPS Transactions:PartD
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    • v.16D no.1
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    • pp.139-144
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    • 2009
  • Neural network is a very exciting and generic framework to develop almost all ranges of machine learning technologies and its potential is far beyond its current capabilities. Among other characteristics, neural network acts as associative memory obtained from the values structurally stored in synaptic inherent structure. Due to innate complexity of neural networks system, in its practical implementation and maintenance, multifaceted problems are known to be unavoidable. In this paper, we present design and implementation details of GUI software which can be valuable tool to maintain and develop neural networks. It has capability of displaying every state of synaptic weights with network nodal relation in each learning step.

A Model to Analyze the Optimal Purchase of the Cleaner Vehicles: A Game Theoretic Approach (저공해차량의 최적구매행태 분석모형: 게임이론적 접근)

  • Cho, In-Sung
    • Korean Business Review
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    • v.21 no.1
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    • pp.1-17
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    • 2008
  • This article examines the establishment of the game theoretic model for the cleaner vehicles and analyzes the established model. We discuss the way to represent the players' preferences over the outcomes to make the model applicable in real practice. In this article we employ the real data to represent the preferences. In the analysis of the model we consider various scenarios and discuss how we can use GAMBIT, which is a game theory analysis software, to find solutions in each proposed scenario.

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A Study on Web-based library User Education Model based upon Web-based Instruction Models (웹 기반 학습이론에 근거한 웹 기반 도서관 이용자 교육 모델에 관한 연구)

  • 이명희
    • Journal of Korean Library and Information Science Society
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    • v.32 no.2
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    • pp.165-185
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    • 2001
  • This study measured whether web-based library user education represent web-based instruction theories in education. 9 criteria used were course-related instruction, collaborative learning, evaluation of tutorials, education of information retrieval, contents tables, multimedia interaction between users and librarians, navigational aids, variation of menus. The result showed that both contents and design of web sites were important for good web-based library user education.

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Theoretical Exploration of Migrant Women's Location as Multicultural Borderers: Conceptual Application of Borderlands, Intersectionality, and Transposition to the Feminist Migration Study (다문화경계인으로서 이주여성들의 위치성에 대한 이론적 탐색: '경계지대,' 억압의 '교차성,' '변위' 개념에 대한 검토 및 적용)

  • Jung, Hyunjoo
    • Journal of the Korean Geographical Society
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    • v.50 no.3
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    • pp.289-303
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    • 2015
  • This paper is an introductory research to theorize women migrants' positionality in the era of globalization and the feminization of migration. It particularly examines three recent theoretical approaches within feminist studies and their application to the feminist migration study. Migration means a process of continuous negotiations of one's social and material positions within ever changing relations and situations through crossing various borders including national boundaries. Women migrants face multifaceted oppressions due to gendered relation and greater challenges to transform their identities. They embody politics of location through migration. The paper revolves around theories that explore a potential of feminist subjectivation of marginalized women such as female migrants through their identity negotiation and transformation. The theories in questions are Borderlands and the New Mestiza introduced by Gloria $Anzald{\acute{u}}a$, Intersectionality of oppressions, and Transpositions and the Nomadic Subjects by Rosi Braidotti who borrowed the theories of Deleuze and Guattari through feminist critiques. These theories all represent power relations and subject transformations through spatial metaphors. rough spatialized understandings, the paper proposes interlocking relations among space, gender and migration, and explores conceptual tools as well as epistemological insights for Korean migration study.

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An Exploratory Study on Food Psychology (음식 심리학에 대한 탐색적 고찰)

  • Kim, Sei-Kyung
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.393-403
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    • 2022
  • This study tried to derive implications by analyzing the literature related to food psychology to understand the psychological and emotional influence of food. The results of an exploratory study on food psychology are as follows. First, it was found that the perception of taste is related to an individual's state of mind. Second, as the theories for understanding the psychological aspects of food intake, the eating inhibition theory, the emotion regulation theory, and the escape model for binge eating based on the narcissistic theory were confirmed. Third, it was found that tools that can measure symptoms related to binge eating occupy a large portion of food-related diagnostic tools. Fourth, research on food-related psychological disorders was conducted on food cravings, binge eating disorder, bulimia nervosa, eating inhibition, and healthy food obsession. Fifth, it was found that studies related to the treatment of food-related psychological disorders were focused on the cognitive behavioral therapy approach. This study will serve as a basis for understanding and intervening in the emotional impact of food and psychological problems related to food.

Preliminary Framework of System and Authoring Tool for a 'Sil-Gam' Book (실감책을 위한 시스템 및 저작 도구 기본 프레임워크)

  • Park, Sun-Young;Lee, Jun-Hun;Kim, Hyun-Gon;Kim, Yeong-Mi;Choi, Kwon-Young;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.99-104
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    • 2009
  • 최근 멀티미디어 기술과 가상/증강현실 기술의 발전으로 사용자에게 몰입감 있는 콘텐츠를 제공하는 여러 시스템들이 제안되고 있다. 또한 기존의 시각과 음향효과만으로 이루어진 시스템의 한계를 넘어서 실제와 같은 느낌을 전달할 수 있는 햅틱기술을 적용하여 보다 몰입감있는 체험형 실감책들이 고안되고 있다. 본 논문은 과학교과서를 중심으로 과학적 이론을 보다 효과적으로 가르치고 배우기 위해 필요한 다양한 촉감(Haptic)을 분류하고, 이를 실감책에 적용하여 책이 담고 있는 주요 내용 또는 삽화와 관련된 다양한 멀티미디어 콘텐츠를 가상/증강환경에서 시청각정보와 함께 촉각콘텐츠를 독자에게 제공함으로써 보고, 듣고 만질 수 있는 적극적인 촉감 상호작용이 가능한 실감책 ('Sil-Gam' Book) 시스템의 기본 프레임워크를 제시한다. 제시된 실감책은 크게 세 부분으로 구성된다. 첫째, 실감책을 읽고 있는 사용자의 손가락의 위치, 시선과 같은 사용자의 움직임을 추적하고 책의 크기, 페이지 등을 인식하는 센서가 부착된 센싱 부; 둘째, 장비에 따라 적용 가능한 촉감 속성, 물체의 움직임에 따라 적용할 수 있는 촉감 속성등 다양한 촉감콘텐츠의 속성을 저작하고 편집하는 소프트웨어 부; 마지막으로 사용자에게 저작된 실감 콘텐츠를 사용자가 쉽고 직관적으로 체험하게 하기 위한 디스플레이부로 구성된다. 여기서 디스플레이 부는 세부적으로 시청각 콘텐츠를 전달하는 시청각 디스플레이 부와 역촉감 콘텐츠를 전달하는 역촉감 디스플레이부로 구성된다. 본 논문에서는 또한 실감책 촉감 저작도구를 사용하여 제시할 수 있는 다양한 촉감을 중고등학교 교육과정에서 배우는 과학 이론에 적용하여 과학 실험시 경험할 수 있는 다양한 역/촉감을 전달하는 몇 가지 시나리오를 예시하였다.

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CPUSim: A Simulator supporting the education of CPU Scheduling Algorithms (CPUSim: CPU 스케줄링 알고리즘 교육을 지원하는 시뮬레이터)

  • Koh, Jeong-Gook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.4
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    • pp.835-842
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    • 2012
  • Operating Systems is a discipline which handles abstract concepts and techniques. However, most of OS courses have been textbook-oriented theoretical classes. Theoretical classes lead to the decline in the understanding of a lecture, and hurt their concentration. Many instructors have tried to make use of educational tools to help students understand lectures and arouse interests. This paper describes the design and implementation of a CPU scheduling simulator which shows the operation of process scheduling algorithms visually. The academic achievement evaluation for 2010's students and 2011's and t-test results show that the differences of the correct answer ratio for the exam about CPU scheduling algorithms are meaningful. The survey shows that the simulator is useful as an educational tool which causes the interests and enhances the understanding of a lecture, this teaching method is effective to develop problem solving skills.

A Study on the Function Education of Middle School Using the Technical Instruments (중학교 1학년 함수지도에서의 공학적 도구 활용에 관한 연구)

  • Chu, Soon-Jong;Kim, Yung-Hwan
    • Journal of the Korean School Mathematics Society
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    • v.12 no.3
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    • pp.189-209
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    • 2009
  • One of the characteristics in math -abstract concept- makes the students find difficulties in understanding general ideas about math. This study is about how much do the modeling lessons using the technical instruments which is based on the realistic mathematical theory influence on understanding the mathematical concept. This study is based on one of the contents the first grade of middle school students study, the function, especially the meaning of it. Some brilliant students being the objects of this study, mathematically experimental modeling lesson was planned, conducted. Survey on the students' attitudes about math before and after the modeling classes and Questionnaire survey on the effectiveness about the modeling class were conducted and their attitudes were recorded also. This study tells that students show very meaningful changes before and after the modeling class and scientific knowledge seems to be very helpful for the students to understand the mathematical concept and solve the problems. When scientific research and development get together with mathematics, students will be more motivated and be able to form the right mathematical concept easily.

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Design and Implementation of an educational simulator for disk scheduling algorithms (디스크 스케줄링 알고리즘을 위한 교육용 시뮬레이터의 설계 및 구현)

  • Koh, Jeong-Gook
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.12
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    • pp.131-137
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    • 2011
  • Operating Systems is a discipline which handles complex and abstract concepts related to its components and the principles of how an operating system works. However, most of the OS courses have been textbook-oriented theoretical classes. For students who are familiar with various kinds of media, theoretical classes lead to a decline in the understanding of a lecture and difficulty concentrating. They have tried to make use of educational tools to help students understand a lecture and arouse their interests consistently. This paper describes the design and implementation of a disk scheduling simulator which shows the service processes of disk I/O requests visually. The disk scheduling simulator can be used for demonstrations of the disk scheduling algorithms. The results of the academic achievement evaluation and survey showed that a disk scheduling simulator is useful as an educational tool which causes the interests about operating systems and enhances the understanding of a lecture.