• Title/Summary/Keyword: 대화 서비스

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Implementation of Preference Goods Recommendation System Using Shopping Customer's Location Tracking (쇼핑 고객 위치추적을 이용한 선호 상품 추천 시스템의 구현)

  • Lim, Sang-Min
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.539-542
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    • 2010
  • 본 논문에서는 오프라인 쇼핑몰에서 위치추적 기술과 동선분석을 이용하여 오프라인 쇼핑몰 고객의 위치분석 데이터를 분석한 결과를 토대로 고객에게 실시간 대화형(Interactive) 서비스 제공을 위한 선호 상품 시스템을 설계하여 쇼핑효과를 극대화하며, 고객 만족도를 향상시킬 수 있도록 돕는데 그 목적이 있다.

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Discovery and Execution Techniques of Semantic Web Services for Dynamic Web Services Composition (동적 웹 서비스 조합을 위한 시멘틱 웹 서비스 발견 및 실행 기법)

  • Lee Yong-ju
    • The KIPS Transactions:PartD
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    • v.12D no.6 s.102
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    • pp.889-898
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    • 2005
  • Recently, one of the most challenging problems is to compose web services dynamically, that is, on demand. A number of researchers have been considerably interested in the dynamic web services composition. However, while most of them focused on the semi-automatic web services composition with a human controller, very little attention was devoted to the full automation of this process. This paper primarily focuses on the automatic web services composition techniques. The main idea is to implement an automatic web services composition system using web ontologies to realize the semantic web and workflow technologies to play a major role in E-businesses. In this paper, we propose a matching algorithm for web service discovery and present an approach based on the use of ontologies to facilitate the interoperability of web services. Finally, we describe a workflow execution plan to support the automatic web services composition, and an experimental study that shows the high performance of our system.

Effect of Web-services' Technological Interactivity on User-generated Contents' Perceived Efficiency and Quality (웹서비스의 기술적 상호작용성이 사용자 콘텐츠 생산 효율성과 품질 인식에 미치는 영향 연구)

  • Lee, Yoon-Jae
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.380-388
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    • 2012
  • One of the key factors for success in fostering web-service is the supply of user-generated contents(UGCs). Technological interactivity is an environmental factor which stimulates user-content interaction, and reflects the system's capability for supporting various interactions that are allowed by a medium. The present study uses a structural equation model to investigate the influence of three components of technological interactivity-user control, synchronicity, and responsiveness-on web-services' perceived content performance. The results show that web-services' user control and synchronicity exhibited a positive relationship with the perceived efficiency of content generation; further, perceived efficiency boosts perceptions of content quality, which means that the user control and synchronicity of a web-service also have an indirect effect on perceived content quality. Additionally, responsiveness has a positive effect on perceived content quality. These findings are important for marketers and operators seeking to make their web-service successful.

Performance Experiment of Upstream Digital Signal Transmission over Cable TV Networks in Korea (국내 케이블 TV 전송망의 상향 디지털신호 전송 성능실험)

  • 김형준;노상영;최규태;신민영;박종헌;박승권
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.182-193
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    • 1997
  • In this paper, we propose technical and structural solutions for various problems in two-way digital communication services in CATV networks by actual field tests. The two-way digital communication services include VOD, video conferencing, distance learning, interactive game and internet service. We investigate the quality of T -1 level 0.544 Mbps) upstream digital signal while varying the number of subscribers in three different cells in accordance with ITU-T G.821. Based on this investigation, several ways to cope with the problems identified are suggested.

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Development of Multi-agent based Personalized-TV Program Service System using TV-Anytime (TV-Anytime을 이용한 멀티에이전트 기반의 개인화된 TV 프로그램 서비스 시스템 개발)

  • Ha, Kyung-Hui;Kim, Gun-Hee;Choi, Jin-Woo;Ha, Sung-Do
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.333-338
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    • 2006
  • 최근 사용자에 대한 많은 정보를 얻는 것이 가능해지면서, 데이터마이닝 기법이나 Contents 추천 기법을 이용한 맞춤형 서비스가 가능하게 되었다. 특히, 대부분의 사람들에게 TV 프로그램 시청은 여가생활시간에서 가장 높은 비중을 차지 하고 있다. 따라서, 보다 지능적인 TV 프로그램 서비스를 제공하는 기술에 대하여 관심이 고조되고 있다. 본 논문에서는 TV-Anytime을 이용하여 개인화된 Electronic Program Guide (EPG)를 생성하고, 개인화된 EPG 정보를 활용하여 시청자에게 맞춤형 TV 프로그램 서비스를 제공하는 시스템에 대한 연구 결과를 제시한다. 또한 시청자의 시청패턴과 TV 프로그램 선호도를 바탕으로 시청자가 원하는 프로그램을 추천하는 TV Program Recommender Agent와 방송 및 TV 프로그램에 대한 대화를 담당하는 TV Program Helper Agent, 시스템 조정 및 메시지 전달을 담당하는 Coordinator Agent로 이루어진 멀티에이전트 기반 시스템 구조를 제시한다.

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Analysis of Delay-Bandwidth Normalization Characteristic in Decay Usage Algorithm of UNIX (UNIX의 Decay Usage 알고리즘에서의 지연시간-사용량 정규화 특성 분석)

  • Park, Kyeong-Ho;Hwang, Ho-Young;Lee, Chang-Gun;Min, Sang-Lyul
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.10
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    • pp.511-520
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    • 2007
  • Decay usage scheduling algorithm gives preference to processes that have consumed little CPU in the recent past. It has been widely-used in time-sharing systems such as UNIX, where CPU-intensive processes and interactive processes are mixed. However, there has been no sound understanding about the mixed effects of decay usage parameters on the service performance. This paper empirically analyzes their effects in terms of the resulting service bandwidth and delay Based on such empirical analysis, we derive the clear meaning of each parameter. Such analysis and understanding provides a basis of controlling decay usage parameters for desirable service provision as required by applications.

A Design and Analysis on Network Architecture for Interactive VOD Services (대화형 VOD 서비스 구축을 위한 네트워크 구조 설계 및 분석)

  • 정승욱;정수환
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.6B
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    • pp.1080-1087
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    • 1999
  • High-speed network resources and large storage devices on video servers are necessary to Provide interactive VOD services to subscribers, therefore, building networks for VOD services requires a huge amount of cost. A number of studies on network hierarchy for distributed tree architecture, on optimized server allocation with a given network topology, and on program caching etc, are currently in progress. In this study, given specific network resources, a cost effective network architecture including the optimal number of tree levels and the optimal number of branches at a node are designed by modeling cost functions, and some restrictions on network design are discussed. The results of this study are expected to be applied to network architecture design for interactive VOD services

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MPEG-DASH Services for 3D Contents Based on DMB AF (DMB AF 기반 3D 콘텐츠의 MPEG-DASH 서비스)

  • Kim, Yong Han;Park, Minkyu
    • Journal of Broadcast Engineering
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    • v.18 no.1
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    • pp.115-121
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    • 2013
  • Recently an extension to DMB AF (Digital Multimedia Broadcasting Application Format) standard has been proposed in such a way that the extended DMB AF can include stereoscopic video and stereoscopic images for interactive service data, i.e., MPEG-4 BIFS (Binary Format for Scene) data, in addition to the existing 2D video and 2D images for BIFS services. In this paper we developed a service that provides the streaming of 3D contents in DMB AF by using MPEG-DASH (Dynamic Adaptive Streaming over HTTP) standard and validated it by implementing the client software.

Stereoscopic Video Services for Terrestrial DMB (지상파 DMB를 위한 스테레오스코픽 영상 서비스)

  • Kim, Yong-Han
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.85-88
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    • 2009
  • Recently "DMB Video-Associated Stereoscopic Data Services" standard has been published by TTA. The standard enables DMB broadcasters to provide 3D or stereoscopic interactive data services based on MPEG-4 BIFS (Binary Format for Scenes). The purpose is to entice viewers to utilize DMB interactive data services more often by providing realistic and protrusive image objects overlaid on top of the main video in the background. This paper provides the background, technical analysis, and in-depth considerations for the standard. Also the results of standard verification are provided including the results of interoperability test with the existing terrestrial DMB receivers.

Design of Messaging System′s Architecture and QoS Engineering Model for Global Community Services (광역 커뮤니티서비스를 위한 메시징 시스템의 구조 및 QoS엔지니어링 모델의 설계)

  • 궁상환
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.4 no.4
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    • pp.380-386
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    • 2003
  • As Internet is spreaded widely, the virtual communities among people with the same interest and hobby are dynamically created. The exchange of fruitful opinion and information makes them to be closed, not only with the help of the messaging system but also wireless terminals. The messaging system is a core technology supporting the global community services like chatting, messenger, short message services, and file sharing services. The paper focus on the design of software architecture for messaging system and the engineering model for QoS support.

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