• Title/Summary/Keyword: 대학생의 과제해결과정

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A Study on the Relevance Judgement of College Students in Problem Solving Process (대학생의 과제해결과정 중 정보적합성 판단에 관한 연구)

  • Bae, Kyung-Jae
    • Journal of the Korean Society for information Management
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    • v.31 no.1
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    • pp.189-206
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    • 2014
  • The purposes of this study are to analyze relevance judgement of college students' problem solving process and suggest improvements for information literacy education in higher education. The in-depth interviews were conducted with 9 subjects to identify relevance judgement processes and problems. As a result, the main problems during relevance judgement processes were judgement about content of document aligned with subject's opinion, judgement about reliability of newspaper articles, shortage of relevance judgement time due to deadline of an assignment and judgement of relationship of documents and evaluation result. The recommendations for information literacy education are as follows: objective relevance judgement education, guidance of reliable information source;showing guideline of using reference information by professor and emphasis of engaging in information (4.1 stage of Big 6).

A Study on the Analysis of College Student's Information Problem Solving Process in Team Project Activities (대학생의 과제 중심 정보문제 해결과정 분석에 관한 연구)

  • Bae, Kyung-Jae
    • Journal of the Korean Society for information Management
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    • v.29 no.3
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    • pp.215-234
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    • 2012
  • Recently, the importance of team based learning has emerged as the method for conducting the constructivist learning theory. College students, however, have the low preference toward team projects. Thus, this research suggested that the information literacy education should be designed to overcome the problems in team project activities after analyzing the college students' information problem solving process. The in-depth interviews were conducted twice with 10 subjects. As a result, the main problems during team project activities were task definition, judgement on relevant information, evaluation of result and process, absence of accountability and synthesis. The recommendations for information literacy course are as follows: introduction to different types of information sources, support for communication problems between team members, education of credibility judgment on information and criteria for evaluating the results.

Exploring the Impact on Problem Solving Ability according to the Level of Structuring of Curriculum Tasks in PBL Activities (PBL 활동에서 교육과정 편성 과제의 구조화 정도가 문제해결력에 미치는 영향 탐색)

  • Lee, Eun-Chul
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.282-291
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    • 2020
  • This study was conducted to explore the effects of students' problem solving ability according to the level of structuring of curriculum tasks in PBL activities. The study was conducted on 60 college students in curriculum classes. Problem solving ability was measured at the beginning of the semester. And after the midterm exam, PBL activities were conducted. 30 experimental groups performed unstructured tasks. 30 comparison groups performed semi-structured problems. After the task was completed, problem solving ability was measured at the end of the semester. Collected data were analyzed using ANCOVA. As a result, it was verified that the experimental group had a statistically significant improvement in information collection, evaluation, and feedback level than the comparative group.

Usability Study through Project-based and Participatory Learning - Focused on Usability Improvement of Pointing Task using Wiimote - (과제 중심 및 참여학습을 통한 사용성 연구 사례 - Wiimote를 이용한 포인팅 작업의 사용성 개선을 중심으로 -)

  • Kim, Hye-Sun;Jung, Kwang-Tae
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.22-29
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    • 2012
  • Students have to effectively get lots of knowledge and technique for practical education. Usability is one of the most important factors that have to be considered for user-centered design. Students who study design have to recognize the importance of usability and learn the method of problem solving considering usability. For this, the application of project-based and participatory learning for usability education was studied. Study team was organized including graduate, undergraduate, and high school students. Students team identified a research topic, and then studied the topic. Usability evaluation and design improvement was performed in this study. Students could learn usablity evaluation method and design method through the process.

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A Study on College Students' Experiences for UCC Assignment in a Character Education Class (교양 인성 수업에서 대학생들의 인성을 주제로 한 UCC 과제 경험에 관한 현상학적 연구)

  • Kim, Byung-Sun;Son, Eun-Kyoung;Lee, Jun-Gil
    • Journal of the Korea Convergence Society
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    • v.13 no.3
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    • pp.239-253
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    • 2022
  • The purpose of this study is to have college students who took 'University Character Education Using YouTube Videos', which was opened as a liberal arts course in college, directly produce UCC assignments with the theme of personality. Despite the recent paradigm shift in learner-centered education, teacher-centered education still hinders learners' motivation to participate in classes. To solve this problem, a learner-led UCC production process is necessary for the practice of effective learner-centered education. For this purpose, a phenomenological research method was applied. The research participants were 10 students, in-depth interview was used for data collection, and Colaizzi's research method was selected for data analysis. As a result of the analysis, 9 themes, 4 theme clusters, and 2 categories were derived. The results are as follows. First, they recognized that the UCC assignments were a field of maturity, such as practicing the right thoughts and actions, and re-establishing the concept of character. Second, they said that the UCC production process was an opportunity to increase their self-esteem. Third, they showed a more mature personality by recognizing that the UCC assignments became a chance to pay attention to others beyond themselves. Fourth, they had the greatest difficulty in selecting a topic while carrying out the UCC project, and they were experiencing the limitations of high-quality projects due to the technical immaturity of UCC production. Finally, this study was concluded by discussing the educational implications based on the results. These results provide a suggestion that more effective character education can be expected when tasks led by learners will be developed and an interactive arena where students can be shared are provided.

Development of Neuropsychological Model for Spatial Ability and Application to Light & Shadow Problem Solving Process (공간능력에 대한 신경과학적 모델 개발 및 빛과 그림자 문제 해결 과정에의 적용)

  • Shin, Jung-Yun;Yang, Il-Ho;Park, Sang-woo
    • Journal of The Korean Association For Science Education
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    • v.41 no.5
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    • pp.371-390
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    • 2021
  • The purpose of this study is to develop a neuropsychological model for the spatial ability factor and to divide the brain active area involved in the light & shadow problem solving process into the domain-general ability and the domain-specific ability based on the neuropsychological model. Twenty-four male college students participated in the study to measure the synchronized eye movement and electroencephalograms (EEG) while they performed the spatial ability test and the light & shadow tasks. Neuropsychological model for the spatial ability factor and light & shadow problem solving process was developed by integrating the measurements of the participants' eye movements, brain activity areas, and the interview findings regarding their thoughts and strategies. The results of this study are as follows; first, the spatial visualization and mental rotation factors mainly required activation of the parietal lobe, and the spatial orientation factor required activation of the frontal lobe. Second, in the light & shadow problem solving process, participants use both their spatial ability as a domain-general thought, and the application of scientific principles as a domain-specific thought. The brain activity patterns resulting from a participants' inferring the shadow by parallel light source and inferring the shadow when the direction of the light changed were similar to the neuropsychological model for the spatial visualization factor. The brain activity pattern from inferring an object from its shadow by light from multiple directions was similar to the neuropsychological model for the spatial orientation factor. The brain activity pattern from inferring a shadow with a point source of light was similar to the neuropsychological model for the spatial visualization factor. In addition, when solving the light & shadow tasks, the brain's middle temporal gyrus, precentral gyrus, inferior frontal gyrus, middle frontal gyrus were additionally activated, which are responsible for deductive reasoning, working memory, and planning for action.

Analysis and Application of Nursing Management Practicum Case Simulation for Developing Performance-Centered Education (성과중심 교육과정 개발을 위한 간호관리실습 사례시뮬레이션 적용 및 내용 분석)

  • Lim, Ji Young;Ko, Gug Jin
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.235-254
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    • 2017
  • The purpose of this study was to develop a nursing management case simulation (NMCS) framework based on the five components of nursing management process and to apply it to clinical nursing practice of nursing college students. The subjects of this study were NMCS reports submitted by the 4th grade 105 nursing students of an university. The research tool is a simulation framework for nursing management practice. It reflects the brainstorming and debriefing process used in the previous simulation exercise based on the five elements of planning, organization, human resource management, directing and control of the nursing management process respectively. As a result of the study, 32 nursing management cases were found to have 79.6% correct rate, 11.6% concept error rate, and 5.6% classification error rate in the first brainstorming and debriefing process for the five components of nursing management process. On the other hand, in the second brainstorming and debriefing process, 94.6% correct rate, 0.0% concept error rate, and 4.4% classification error rate. Based on these results, the NMCS framework developed in this study can be applied to the nursing management theory and practice course of nursing college students as well as simulation based job training and maintenance educations for clinical nurses. Therefore, we propose follow-up studies in various clinical nursing settings and a longitudinal cohort study to investigate the effect of nursing management job skills of nursing college students after graduation.

Analysis on the Relationship Between the Construct Level of Analogical Reasoning and the Construction of Explanatory Model Observed in Small Group Discussions on Scientific Problem Solving (과학적 문제해결을 위한 소집단 논의 과정에서 나타난 비유적 추론의 생성 수준과 설명적 모델 생성의 관계 분석)

  • Ko, Minseok;Yang, Ilho
    • Journal of The Korean Association For Science Education
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    • v.33 no.2
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    • pp.522-537
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    • 2013
  • This study analyzed the relationship among the construct level of analogical reasoning, prediction and uncertainty, and the construction of an explanatory model that were produced during small group discussions for scientific problem solving. This study was participated in by 8 students of K University divided into 2 teams conducting scientific problem solving. The participants took part in discussions in groups after achieving scientific problem solving individually. Through individual interviews afterwards, changes in their thinking through discussion activities were looked into. The results are as follows: The analogy at the Entities/Attributes level was used to make people clearly understand the characteristics of certain objects or entities in the discussions. The analogy at the Configuration/Motion level that was produced during the discussions ensured other participants to predict the results of problem solving. The analogy at the Mechanism/Causation level changed the structure of problem situations either to help other participants to reconstruct the explanatory model or to come up with a new situation that was never been through before to justify the created mechanism and through this, the case of creating Thought Experiments during the discussions were observed. if looking into the changes of analogies, each individual's analogic paradigm during the discussions were shown as production paradigm, reception-production paradigm, production-reception paradigm, and reception paradigm. The construction and reconstruction of the explanatory model were shown in analogic production paradigm, and in the reception paradigm of an analogy, participants changed their predictions or their certainty.

Case study on startup consulting with students of entrepreneuship graduate and undergraduate: Entrepreneurship training and consulting program using action learning (창업대학원과 대학생을 연계한 창업컨설팅 사례연구: 액션러닝을 활용한 창업교육 및 컨설팅 프로그램)

  • Park, Sang Hyeok;Seol, Byung Moon
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.9 no.1
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    • pp.25-32
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    • 2014
  • Action learning takes advantage of innovative management tool but not more to small business than five employees. It is difficult to utilize to them. As a case to solve this problem, this study investigates GNTECH(Gyeongnam National University of Science and Technology)'entrepreneurship training and consulting convergence program. This program is applied to the development and operation of the start-up entrepreneur. Project participants are three groups those are graduate students, undergraduate students and professor. Professor has a role as facilitater. This case has the following meanings. First, by participating in entrepreneurship courses, undergraduate students experience entrepreneurship and mindset can be expected. Second, the start-up entrepreneur has the opportunity to directly verify the item. The consumer's perspective is the use of collective intelligence through team activities carried out in the process. Third, students of graduate and undergraduate has a chance learning facilitator function from professor. The results of this study provide conjunction between university educational programs based on entrepreneurship.

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Plagiarism and Copyright Infringement Status and Countermeasures of Undergraduate Students in Smart Environments (스마트 환경에서 대학생들의 표절과 저작권 침해 실태 및 대응 방안)

  • Kim, Tae-Hee;Kang, Moon-Seol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.9
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    • pp.2180-2188
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    • 2015
  • Plagiarism in which people use other people's works partially or in entirety as if they are their own and infringement on copyrights that frequently occur in various forms under smart device environment are becoming one of the crucial problems that need to be solved for Korea to become an advanced nation. This paper investigates and analyzes how college students, the heaviest user of smart devices under various smart device environment, are committing plagiarism and copyright infringement and suggest a basic education plan to prevent plagiarism and copyright infringement. College students have a very low awareness of plagiarism and copyrights and the level of violation associated with plagiarism and copyrights infringement they commit from elementary school to college were found to be at a serious level. It was demonstrated that the solution suggested in this paper to solve these problems would be effective in enhancing the awareness of the bad effect of plagiarism and copyrights infringement along with their side effects.