• Title/Summary/Keyword: 대표 프레임

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Development of Telecommunication Network Management Agents using Farmer Model on Distributed System (분산 시스템 상에서 Farmer Model을 이용한 통신망 관리 에이전트 개발)

  • Lee, Gwang-Hyeong;Park, Su-Hyeon
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.9
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    • pp.2493-2503
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    • 1999
  • The TMN that appears to operate the various communication networks generally and efficiently is developed under the different platform environment such as the different hardware and the different operating system. One of the main problems is that all the agents of the TMN system must be duplicated and maintain the software and the data blocks that perform the identical function. Therefore, the multi-platform cannot be supported in the development of the TMN agent. In order to overcome these problems, the Farming methodology that is based on the Farmer model has been suggested. With the Farming methodology, the software and the data components which are duplicated and stored in each distributed object are saved in the platform independent class repository (PICR) by converting into the format of the independent componentware in the platform, so that the componentwares that are essential for the execution can be loaded and used statically or dynamically from PICR as described in the framework of each distributed object. The distributed TMN agent of the personal communication network is designed and developed by using the Farmer model.

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An Efficient Data Replacement Algorithm for Performance Optimization of MapReduce in Non-dedicated Distributed Computing Environments (비-전용 분산 컴퓨팅 환경에서 맵-리듀스 처리 성능 최적화를 위한 효율적인 데이터 재배치 알고리즘)

  • Ryu, Eunkyung;Son, Ingook;Park, Junho;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.20-27
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    • 2013
  • In recently years, with the growth of social media and the development of mobile devices, the data have been significantly increased. MapReduce is an emerging programming model that processes large amount of data. However, since MapReduce evenly places the data in the dedicated distributed computing environment, it is not suitable to the non-dedicated distributed computing environment. The data replacement algorithms were proposed for performance optimization of MapReduce in the non-dedicated distributed computing environments. However, they spend much time for date replacement and cause the network load for unnecessary data transmission. In this paper, we propose an efficient data replacement algorithm for the performance optimization of MapReduce in the non-dedicated distributed computing environments. The proposed scheme computes the ratio of data blocks in the nodes based on the node availability model and reduces the network load by transmitting the data blocks considering the data placement. Our experimental results show that the proposed scheme outperforms the existing scheme.

Generation of Humanoid Walking Motion Adapted to the Ground's Sliding Properties (지면의 미끄러운 정도에 따른 캐릭터의 걷기 동작 생성)

  • Lee KumHee;Song MiYoung;Cho HyungJe
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.157-166
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    • 2005
  • In 3D virtual environment the description of character' s movement that has utilized the conventional key-frame technique is gradually being developed toward the application of motion control method to generate more realistic and natural motion. Even the motion control method, however, has the limitation for expression of character's motion adapted to the ground properties of virtual world. That is, the walking motions of character are not only, for the most part, so uniform simple and repeated often as to feel to be tedious, but also the unnatural motion in which the tips of the toes soak through a plane or float in the air discording with the conditions of terrain lowers the semblance of reality. This paper proposes an adaptive motion control method for human figure locomotion in virtual environments or games, in which the walking motion is dynamiccally adapted to the ground's sliding properties. We compute an optimal parameters for one cycle of walking motion adapted to the ground properties by combining the coefficient of friction and centripetal force, and therefrom we induce a set of nonskid speed corresponding to various sliding properties of the ground.

Comparison and Analysis of Implicit and Explicit Collaboration Process Languages (암시적/명시적 협업 프로세스 언어의 비교분석)

  • Jo, Myung-Hyun;Park, Jung-Up;Sul, Joo-Young;Baeg, Moon-Hong;Son, Jin-Hyun
    • The KIPS Transactions:PartD
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    • v.13D no.5 s.108
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    • pp.671-682
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    • 2006
  • Until now, a variety of the standard and research activities are progressed in the business process management. However, since the common standard of the collaboration process language has not been determined, the research activities could not be well-systemized. We would present the guide-line to select and use the collaboration process language straightly through comparing different collaboration process languages (BPEL4WS, BPML, WSCI, WS-CDL, BPSS, etc). In this regard, we define the implicit and the explicit collaboration as the collaboration method in advance and present the result acquired according to compare and analyze the features of the collaboration process languages. First, the necessary elements the collaboration process languages have are extracted through the framework of the inter-organizational workflow proposed by Bernauer and the collaboration process modeling procedure(CPMP). Second, we analyze the properties of the collaboration process language based the essential elements. Finally, we show the complete example that the collaboration business process really reflects the characteristics of the collaboration business process languages

A Study on the User Experience of Handmade Market Applications -Focused on Etsy and Idus- (핸드메이드 마켓 앱의 사용자 경험 연구 -Etsy와 idus를 중심으로-)

  • An, Jisun
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.389-395
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    • 2021
  • This study aims to evaluate the user experience of leading handmade product market service applications, Etsy and idus. A survey about the apps was developed based on Peter Morville's user experience factors. The survey was conducted with eleven users from their 20s to 50s. In addition, problems were discovered through an in-depth interview and the resulting user experience problems were analyzed according to the five levels of Jesse James Garrett's user experience element framework. Our primary results for both apps suggest applying a universally accepted visual interface to improve the user experience, providing brief text to improve readability, avoiding repetitive delivery of similar functions in different information structures, and applying design patterns that are considerate of customers' culture and country. This study provides meaningful data to elevate handmade product platforms into global platforms by analyzing and providing improvements to their shopping experiences.

The failure case of the knowledge transfer in an international joint venture : focusing on car engine control system (국제 합작회사의 지식이전 실패사례 연구: 자동차 엔진제어시스템 기술을 중심으로)

  • Yoo, Hyeongjune;Ahn, Joon Mo
    • Journal of Technology Innovation
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    • v.29 no.2
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    • pp.1-30
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    • 2021
  • Recent years have witnessed various attempts of firms to acquire new knowledge. Purchasing intellectual property or merger and acquisition (M&A) can be such attempts, but joint venture can also be an effective way internalizing new complementary assets from external partners. However, due to difficulties in the formation and implementation of learning strategies, many joint ventures have failed to acquire necessary knowledge. In this respect, based on contingency theory and dynamic capability, the current research aims to investigate the failure case of knowledge transfer in an international joint venture - KEFICO established by Hyundai motors and BOSCH. Case firm optimized for hardware technology but did not establish a differentiated learning strategy and organizational structure to acquire software skills, which are intellectuals of different natures. Due to this inconsistency, it was not able for KEFICO to absorb new type of knowledge (skills related to engine control system). This study suggests the theoretical framework illustrating the case and provides some important implications for organizational learning.

Design and Implementation of Hybrid Apps Design based on Spring MVC (스프링 MVC 기반에서 하이브리드 앱 디자인 설계 및 구현)

  • Lee, Myeong-Ho
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.395-400
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    • 2019
  • The Web environment of the frontend domain is increasingly competitive to preempt the new standard of presentation layer. N-Screen, a service that enables users to seamlessly use one content in various devices in Korea, is competing for market preemption by recognizing it as a core service of the future. In the cloud computing, N-screen is a typical service type. However, most of the frontend research required for groupware in enterprise environments has been limited to responsive web design for the web and native apps for mobile. Gradually, the need for MVC design patterns is increasingly widening in enterprise environments to overcome the cultural differences of companies and to support one source multi-use strategy supporting multiple devices and development productivity. Therefore, in this study, we will analyze and design JPetStore with hybrid application design based on Spring MVC, e-government standard framework environment of next generation web standard, and provide reference model of frontend hybrid apps design in future enterprise environment.

Analysis on Topics in Soundscape Research based on Topic Modeling (토픽 모델링을 이용한 사운드스케이프 연구 주제어 분석)

  • Choe, Sou-Hwan
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.427-435
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    • 2019
  • Soundscape provides important resources to understand social and cultural aspects of our society, however, it is still its infancy to study on the research framework to record, conserve, categorize, and analyze soundscapes. Topic modeling is an automatic approach to discover hidden themes that are disperse in unstructured documents, thus topic modeling is robust enough to find latent topics such as research trends behind a collection of documents. The purpose of this paper is to discover topics on current soundscape research based on topic modeling, furthermore, to discuss the possibilities to design a metadata system for sound archives and to improve Soundscape Ontology which is currently developing.

Analysis of Load Simulating System Considering Lateral Behavior of a Vehicle (횡방향 거동 특성을 고려한 부하모사 시스템 해석)

  • Kim, Hyo-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.5
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    • pp.621-626
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    • 2019
  • The driver's steering wheel maneuver is a typical disturbance that causes excessive body motion and traveling instability of a vehicle. Abrupt and extreme operation can cause rollover depending on the geometric and dynamic characteristics, e.g., SUV vehicles. In this study, to cope with the performance limitation of conventional cars, fundamental research on the structurization of a control system was performed as follows. Mathematical modeling of the lateral behavior induced by driver input was carried out. A controller was designed to reduce the body motion based on this model. An algorithm was applied to secure robust control performance against modeling errors due to parameter uncertainty, $H_{\infty}$. Using the decoupled 1/4 car, a dynamic load simulating model considering the body moment was suggested. The simulation result showed the validity of the load-simulating model. The framework for a lateral behavior control system is proposed, including an experimental 1/4 vehicle unit, load simulating module, suspension control module, and hardware-in-the-loop simulation technology.

C-COMA: A Continual Reinforcement Learning Model for Dynamic Multiagent Environments (C-COMA: 동적 다중 에이전트 환경을 위한 지속적인 강화 학습 모델)

  • Jung, Kyueyeol;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.4
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    • pp.143-152
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    • 2021
  • It is very important to learn behavioral policies that allow multiple agents to work together organically for common goals in various real-world applications. In this multi-agent reinforcement learning (MARL) environment, most existing studies have adopted centralized training with decentralized execution (CTDE) methods as in effect standard frameworks. However, this multi-agent reinforcement learning method is difficult to effectively cope with in a dynamic environment in which new environmental changes that are not experienced during training time may constantly occur in real life situations. In order to effectively cope with this dynamic environment, this paper proposes a novel multi-agent reinforcement learning system, C-COMA. C-COMA is a continual learning model that assumes actual situations from the beginning and continuously learns the cooperative behavior policies of agents without dividing the training time and execution time of the agents separately. In this paper, we demonstrate the effectiveness and excellence of the proposed model C-COMA by implementing a dynamic mini-game based on Starcraft II, a representative real-time strategy game, and conducting various experiments using this environment.