• Title/Summary/Keyword: 단말 간 직접 통신

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D2D Tx-Rx Pair Assignment: Duality Perspective (쌍대적 관점에서 D2D 송수신 단말쌍 할당)

  • Oh, Changyoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.87-88
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    • 2019
  • 본 논문에서는 D2D 송수신 단말쌍을 결정하는 방법을 쌍대적 관점에서 살펴보기로 한다. 주어진 D2D 송신단말 그룹과 수신단말 그룹에서 에너지 최적화를 위한 D2D 송수신 단말쌍 할당은 송신단말 그룹이 수신단말 그룹이 되고, 수신단말 그룹이 송신단말 그룹이 되는 환경에서도 동일한 송수신 단말쌍이 할당되는 쌍대적 특성이 있음을 증명하도록 한다.

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A Distributed Scheduling Algorithm based on Deep Reinforcement Learning for Device-to-Device communication networks (단말간 직접 통신 네트워크를 위한 심층 강화학습 기반 분산적 스케쥴링 알고리즘)

  • Jeong, Moo-Woong;Kim, Lyun Woo;Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.11
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    • pp.1500-1506
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    • 2020
  • In this paper, we study a scheduling problem based on reinforcement learning for overlay device-to-device (D2D) communication networks. Even though various technologies for D2D communication networks using Q-learning, which is one of reinforcement learning models, have been studied, Q-learning causes a tremendous complexity as the number of states and actions increases. In order to solve this problem, D2D communication technologies based on Deep Q Network (DQN) have been studied. In this paper, we thus design a DQN model by considering the characteristics of wireless communication systems, and propose a distributed scheduling scheme based on the DQN model that can reduce feedback and signaling overhead. The proposed model trains all parameters in a centralized manner, and transfers the final trained parameters to all mobiles. All mobiles individually determine their actions by using the transferred parameters. We analyze the performance of the proposed scheme by computer simulation and compare it with optimal scheme, opportunistic selection scheme and full transmission scheme.

Feasibility Study for Device-to-Device Communications Using Unlicensed Bands in a Cellular Network (셀룰러 네트워크에서 비면허 대역을 활용한 단말 간 직접통신 타당성 연구)

  • Kim, Hyeon-Min;Kang, Gil-Mo;Shin, Oh-Soon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.2
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    • pp.208-211
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    • 2016
  • Device-to-Device communication(D2D) enables devices in proximity to communicate directly without going through the network infrastructure. In particular, D2D communications in a cellular network can improve the spectral efficiency by allowing the reuse of cellular resources. However, it is not easy to maintain the channel quality of the D2D links and to protect the cellular links from the D2D interferences, since the resource allocations for the cellular users will change with time due to the time-varying nature of the cellular channels. To mitigate the performance degradation of D2D links, we propose to exploit unlicensed bands as auxiliary resources when the D2D links share the uplink cellular resources. The effectiveness of the proposed scheme is verified through simulations.

Resource and Power Allocation Method for Device-to-Device Communications in a Multicell Network (다중 셀 네트워크에서 단말 간 직접 통신을 위한 자원 및 전력 할당 기법)

  • Kang, Gil-Mo;Shin, Oh-Soon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.10
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    • pp.1986-1993
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    • 2015
  • We investigate the optimal resource and power allocation for device-to-device (D2D) communications in a multicell environment. When D2D links reuse the cellular radio resources, each D2D user will interfere with a cellular link and other D2D links, in its own cell as well as in adjacent cells. Under such situation, we propose a coordinated resource allocation scheme that can handle the intercell interferences as well as the intracell interference. For a given resource allocation, we also formulate a power optimization problem and present an algorithm for finding the optimal solution. The resource and power allocation algorithms are designed to maximize the achievable rate of the D2D link, while limiting the generated interference to the cellular link. The performance of the proposed algorithms is evaluated through simulations in a multicell environment. Numerical results are presented to verify the coordination gain in the resource and power allocation.

Protocol Design for Opportunistic Direct M2M Communication in Wearable Computing Environment (웨어러블 단말과 이웃 단말 간 기회기반 직접 사물통신 프로토콜 설계)

  • Oh, Young-Ho;Lee, Jae-Shin;Kang, Soon-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.2
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    • pp.151-163
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    • 2014
  • The recent wearable device's applications concentrates on providing diverse services such as location based service, context aware service to the users. These various services are implemented by the interactions between the wearable device and the user. In the legacy system, the interaction requires certain explicit configuration from the user. If the user is unfamiliar with the IT technology, it will be impossible to get the wanted service. Therefore, a new autonomous communication concept among neighbor devices is essential for people who is unfamiliar with the IT technology. The implicit human computer interface enables the user to acquire the services, even though the user don't know the IT technology. In this paper, we propose two BLE based protocols (B-LIDx protocol, B-PniP). B-LIDx protocol is the protocol for locationing the mobile device in indoor. B-PniP is a zero-configure opportunistic direct M2M communication protocol between neighbor devices to achieve the autonomous communication concept with zero-configuration. The protocol's evaluations are performed by measuring the time for finding the location of a mobile device in actual environment and aligning the time spent in services using the B-PniP.

Dynamic Service Binding Method for Device-to-Device(D2D) Communication Based Cooperative Services (단말 간 직접 통신(D2D) 기반 협력 서비스를 위한 동적 서비스 바인딩 기법)

  • Lee, Meeyeon;Baek, Dusan;Lee, Jung-Won
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.12
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    • pp.455-462
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    • 2014
  • In recent years, various services in mobile environments due to the growth of mobile devices and related techniques like wireless networks. Furthermore, as the increasing communication traffic in cellular networks has become a new significant issue, many studies for device-to-device(D2D) communication and D2D-based cooperative services have been performed recently. In this paper, we design a smart agent system for D2D-based cooperative services and propose a dynamic service binding method based on service ontology. We classify roles of mobile devices for cooperative services by defining three types of smart agents, and construct a knowledge base in order to describe properties of 'service' unit. The proposed knowledge model, D2D cooperative service ontology, can enable a autonomous cooperative services between mobile devices by binding a requested service to the appropriate member device according to the real-time context in mobile environments.

Time and Frequency Synchronization Algorithm for IEEE 802.16.1a Based Talk-Around Direct Communications (IEEE 802.16.1a 기반 단말간 직접통신을 위한 시간 및 주파수 동기화 알고리즘)

  • Bae, Jimin;Kim, Hyunsu;Chang, Sungcheol;Yoon, Chulsik;Choi, Jihoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.2
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    • pp.191-200
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    • 2013
  • In this paper, we propose a new estimation method of time offset, frequency offset, and signal to interference plus noise ratio (SINR) using the synchronization channel preamble to provide IEEE 802.16.1a based talk-around direct communications (TDC). The proposed scheme estimates the time offset and frequency offset both in the time domain and in the frequency domain considering the preamble structure. In addition, it improves the estimation accuracy by combining the estimated values in two domains taking into account TDC synchronization scenarios. Through numerical simulations in the TDC channel environments, the performance of the proposed algorithm is compared with those of existing techniques such as the time domain estimation and the frequency domain estimation.

Channel Modeling for Mobile-to-Mobile Communications Based on IEEE 802.16n (IEEE 802.16n 기반 단말간 직접통신을 위한 채널 모델링)

  • Lee, Sae-Rom;Lee, Kyu-Bum;Chang, Sung-Cheol;Yoon, Chul-Sik;Choi, Ji-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.9A
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    • pp.767-775
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    • 2011
  • In this paper, we propose a new multi-input multi-output (MIMO) channel modeling method for mobile-to-mobile (M2M) communications based on IEEE 802.16n. To reflect the mobilities at the transmitter and the receiver, we propose a new channel model by invoking the geometrical two-ring scattering model and modifying the conventional IEEE 802.16m fixed-to-mobile (F2M) channel model considering M2M communication environments. Through computer simulations, we analyze the statistical properties of proposed channel model in terms of the time correlation and the spatial correlation. Finally, the performance of the system using the proposed M2M channel model is compared with that using the conventional 802.16m F2M channel model by link level simulations.

A research of direct data transmission and automatic pairing process through service server among Bluetooth devices (서버를 통한 Bluetooth 기기 자동 연결 및 데이터 직접 송수신 기법 연구)

  • Park, Jaeman
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.736-737
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    • 2012
  • 블루투스(Bluetooth)는 일반적으로 10m 안팍의 휴대폰, 노트북 등의 휴대기기를 서로 연결해 정보를 교환하는 근거리 무선 기술 표준이다. 이 표준 기술은 이어폰이나 기기간의 페어링을 통하여 정보를 공유하기위한 단일 서비스 제품으로 자주 사용되기도 하며, 스마프폰에서는 이 표준 기술을 제어하여 명함이나 개인의 사진, 동영상 그리고 문서파일등을 공유하기 위한 방식으로 활용되기도 한다. 하지만 가장 큰 문제는 Bluetooth 를 응용하여 기기간의 페어링을 진행하는 절차가 일반적 사용자에게는 너무 복잡하고, 기술적인 처리 방식을 요구함으로써 대중화된 서비스를 지원하기에는 부족한 점이 많다. 따라서, 본 논문에서는 Bluetooth 환경하에서 사용자에게 직접적인 파일 전송을 지원하기 위해 서비스 서버에서 각 단말의 정보를 통합 수신하고, 이를 각 단말에 전달하여 각 단말이 자동적으로 Bluetooth 연결을 구성하고 서비스는 이를 활용하여 Direct 하게 파일을 송수신하는 간결화된 근거리 기반의 통신 연결 서비스 구성 방식을 제안하고 이를 증명하고자 한다.

Integration of Proximity-based Services with Vehicular Ad-hoc Networks (교통 기관 애드혹 네트워크 와 Proximity기반 서비스의 통합)

  • Diouf, Elhadji Makhtar
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.126-129
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    • 2015
  • Device-to-device (D2D) communications, a subset of Proximity-based Services that enables direct communication between LTE network subscribers, is gaining popularity. It is well underway to be adopted in cellular communication systems for pedestrian and connected-vehicles alike. In this paper, we briefly present our model of an Evolved Packet Core Network-assisted device discovery simulator and show the applicability of Proximity-based Services for Vehicular Ad-hoc Networks. Through the performance evaluation based on the developed simulation environment, it is shown that in case when users gather in the same vicinity, as in public transportation, LTE network data can be efficiently offloaded and multicasted through Wi-Fi for e.g. delivering traffic-related information and for the benefit of infotainment service consumers.

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