• Title/Summary/Keyword: 다중 클라이언트

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An Efficient Mobile Transaction Processing Scheme over Multiple Wireless Broadcast Channels (다중 무선 방송채널에서의 효과적인 모바일 트랜잭션 처리 기법)

  • Jeong, Ho-Ryun;Jung, Sung-Won;Park, Sung-Wook
    • Journal of KIISE:Databases
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    • v.35 no.3
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    • pp.257-271
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    • 2008
  • Wireless broadcast environments has character that a number of mobile client can receive data streaming from central server no matter how they are so many. Because it is asymmetric bandwidth in that uplink and downlink bandwidth are different. This advantage helps wireless broadcast environments is used in many applications. These applications work almost read operation and need control concurrency using transaction unit. Previous concurrency control scheme in single channel is not adapted in multi channel environments because consistency of data are broken when a mobile client tunes in a broadcast cycle in a channel and then move into another channel and listen to different broadcast cycle with already accessed broadcast cycle. In this paper, we propose concurrency control for read-only mobile transactions in multiple wireless broadcast channel. First of all, we adapt index and data dedicated channel and propose LBCPC(Longest Broadcast Cycle Per Channel) as new unit of consistency. In index dedicated channel, it is repeatedly broadcasted data in same BCPC(Broadcast Cycle Per Channel) until LBCPC. And mobile transaction executes validation using control information every LBCPC. As a result, consistency of data is kept and average response time is shorter than one in single channel because waiting time for restart reduces. And as control information is broadcasted more frequently than in single channel, it is guaranteed currency about data accessed by transaction. Finally, according to the simulation result, we verify performance of our scheme in multi channel as comparing average response time with single channel.

Design and Implementation of Adaptable User Interfaces Generation System for Diverse Devices (다양한 장치를 위한 적응력 있는 유저 인터페이스 생성 시스템의 설계 및 구현)

  • Kim, Chi-Su;Kim, Young-Tae
    • The KIPS Transactions:PartD
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    • v.12D no.7 s.103
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    • pp.979-984
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    • 2005
  • Many web-based Information systems require degrees of adaptation of the system's user interfaces to different client devices, users and tasks. We describe a new approach to providing adaptable client interfaces for web-based Information systems that allow a developer to specify a web-based interface using a high-level mark-up language. At run-time this single interface description is used to automatically provide for multiple web devices This approach allows developers to much more easily construct and maintain web-based user interfaces than other current approaches.

Technology of Location-Based Service for Mobile Tourism (모바일 관광을 위한 위치 기반 서비스 기술)

  • Lee, Geun-Sang;Kim, Ki-Jeong;Kim, Hyoung-Jun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.16 no.3
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    • pp.1-11
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    • 2013
  • This study developed the algorithm of location-based service for supplying the efficient tourism service to traveller using mobile device and applied it to the Jeonju HANOK village. First, the location service was advanced using algorithm coupling with GPS error range and travel speed in single line, and with GPS location and nearest neighbor method to line in multiple one. Also this study developed a program using DuraMap-Xr spatial engine for establishing topology to Node and Link in line automatically. And the foundation was prepared for improving travel convenience by programming location-based service technology to single and multiple lines based on Blackpoint-Xr mobile application engine.

The partial content replication method for streaming data (스트리밍 데이터를 위한 부분 컨텐츠 복제 방법)

  • Bak, Yu-Hyeon;Woo, Sang-Min;Kim, Hag-Young;Kim, Kyong-Sok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.200-205
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    • 2005
  • 전통적인 컴퓨터 시스템은 클라이언트-서버 구조로 클라이언트가 데이터를 요청하면 데이터를 관리하는 서버가 이를 제공한다. 이러한 구조에서 데이터를 요청하는 사용자 수 증가하면 단일 서버(single server)만으로는 모든 사용자의 요청을 처리할 수 없기 때문에 다중 서버로 서비스를 제공하는 방법들이 제안되었다. 다중 서버를 가지는 시스템은 모든 데이터에 대해서 균등한 사용자 요청이 들어오면 최적의 성능을 내지만, VoD(Video On Demand) 서비스와 같이 인기 많은 데이터(hot data)에 대한 요구와 인기 없는 데이터(cold data)에 대한 요구가 현저하게 차이가 나면 인기 많은 데이터를 가지고 있는 서버는 사용자요청을 제대로 처리하지 못하는 반면에 인기 없는 데이터만을 가지는 서버는 시스템 자원을 낭비하는 단점을 가진다. 이 논문은 NS 카드를 장착한 시스템에서 인기 많은 비디오데이터를 QoS와 저장공간의 효율을 위해 부분 컨텐츠 복제 기법을 제안한다. 이 방법은 기존의 전체 컨텐츠를 복제하여 서비스하는 방법과는 달리 컨텐츠의 부분을 복제하고 서비스 시점에서 나머지 부분을 복제함으로써 사용자의 서비스 지연시간이 늘어나지 않으면서 저장공간의 효율성을 높일 수 있다.

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Transmission Scheme for Improving QoS of Multimedia Contents (멀티미디어 콘텐츠의 QoS를 개선한 전송 메커니즘)

  • Kim Seonho;Song Byoungho
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.167-172
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    • 2005
  • A rapid growth in the number of Internet users and in massive media contents tends to cause server overload and high network traffic. As a consequence, it can be safely assumed that the quality of service is on the brink of deterioration. A solution of this problem is the development of the Content Distribution Network. Therefore, in this paper, we propose a transmission model using CDN. This model uses regional media server which closes to client, and uses MDC coding and multi-channel to reduce packet loss and delay. In conclusion, this study improved performance of multimedia service by reducing packet loss and delay.

Implementation of a Streaming System Supporting Multi-Server (다중 서버를 지원하는 스트리밍 시스템의 구현)

  • Kim, Se-Young;Won, Duck-Jae;Song, Jun-Hong;Shin, Dong-Kyoo;Shin, Dong-Il
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04a
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    • pp.577-580
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    • 2001
  • 최근 정보통신 기술 발전 및 초고속 통신망의 발달로 인한 인터넷 망(network)상에서의 방송과 통신이 융합되는 추세가 가속화되고 있다. 이에 스트리밍(Streaming) 기술을 기반으로 한 멀티미디어 데이터의 서비스와 데이터 정보의 푸시(push) 기술을 결합하여 인터넷과 고속망상에서의 원활한 실시간 전송 서비스를 위하여 다중 서버를 지원하는 3-tier 방식의 스트리밍 시스템을 구현하였다. 구현된 시스템은 실시간 전송 프로토콜인 RTP(Real-time Transport Protocol)를 이용하여 송신자에게 멀티미디어 스트리밍 서비스를 제공하며, VOD(Video on Demand) 및 실시간 방송 서비스를 제공하는 분산 멀티미디어 스트리밍 전송 시스템이다. 전체 시스템은 인터넷 방송 서비스 제공을 위한 VOD 서버, 실시간 방송 서버 및 푸시 서버와 멀티미디어의 실시간 재생을 위한 클라이언트 인터페이스 등으로 구성되어 있으며, 안정적인 서비스를 위한 미들웨어에서의 부하분배 및 채널 정보의 관리를 가능하게 하였다.

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Analysis of Multi-thread Fool Utilization Scheme on the Apache Web Server (아파치 웹 서버에서의 다중 쓰레드 풀 활용 기법 분석)

  • Jeon Heung Seok;Lee Seung Won;Kang Hyun Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.21-28
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    • 2005
  • Web servers or web application servers, in general, adopt multi-thread model for efficient handling of many user requests. However, the multi -thread model always does not show the better performance than multi -process model. Sometimes, in a certain specific case, it can show worse performance than multi -process model. In this paper, to trace the cause of the decreased performance of multi -thread model, we experiment and analyze the performance of the multi-thread model by using two approaches. At first, we compare the performance of the multi-process model and multi-thread model for various application environments. Second, we observe the effects of variations of web server's dynamic directives, which are used to increase the flexibility of the web server for various system environments. For the experiments, we integrated a web client simulator, which was written by us, with the Apache 2.0 web server. This paper shows and analyze the results of the experiments.

Priority-based Scheduling Methods for Real-time Tasks of Massively Multiplayer On-line Game Systems (대규모 다중사용자용 온라인 게임 시스템의 실시간 태스크를 위한우선순위 스케쥴링 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.493-501
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    • 2013
  • A key challenge in massively multiplayer on-line game(MMOG) systems is providing real-time response latencies to the large number of concurrent game players. MMOG systems are a kind of soft real-time systems because requests from many players should be responded within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In order to meet their timing constraints, we propose priority scheduling methods that attempt to allocate preferentially more CPU bandwidth to serve an task with the higher priority level in the presence of transient overloading. The proposed scheduling methods are capable of enhancing real-time performance of MMOG system by maximizing the number of tasks with higher priority completed successfully within their deadlines while minimizing total average latency of tasks finished after given deadlines. The performance of these scheduling methods is evaluated through extensive simulation experiments.

Multimodal biometrics system using PDA under ubiquitous environments (유비쿼터스 환경에서 PDA를 이용한 다중생체인식 시스템 구현)

  • Kwon Man-Jun;Yang Dong-Hwa;Kim Yong-Sam;Lee Dae-Jong;Chun Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.4
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    • pp.430-435
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    • 2006
  • In this paper, we propose a method based on multimodal biometrics system using the face and signature under ubiquitous computing environments. First, the face and signature images are obtained by PDA and then these images with user ID and name are transmitted via WLAN(Wireless LAN) to the server and finally the PDA receives verification result from the server. The multimodal biometrics recognition system consists of two parts. In client part located in PDA, user interface program executes the user registration and verification process. The server consisting of the PCA and LDA algorithm shows excellent face recognition performance and the signature recognition method based on the Kernel PCA and LDA algorithm for signature image projected to vertical and horizontal axes by grid partition method. The proposed algorithm is evaluated with several face and signature images and shows better recognition and verification results than previous unimodal biometrics recognition techniques.

An Efficient Mobility Support Scheme based Multi-hop ARP in Wireless Mesh Networks (무선메쉬 네트워크 환경에서 다중홉 ARP 기반의 효율적인 이동성 지원)

  • Jeon, Seung-Heub;Cho, Young-Bok;Lee, Sang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.91-96
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    • 2009
  • In this paper, interoperability in heterogeneous wireless mesh network, and mesh nodes for providing efficient IP mobility technique offers multi-hop ARP. Heterogeneous wireless mesh networks to MANETs based on a wireless mesh network backbone and non-MANET architecture is based on a client wireless mesh network and the two mobile networks, combined with a hybrid wireless mesh network are separate. In two different hybrid wireless mesh network routing protocols used to connect the two protocols in the protocol conversion at the gateway to parallel processing problems seriously overload occurs. All of the network reliability and stability are factors that reduce. Therefore, for efficient integration with L3 routing protocols, design techniques to build ARP multi-hop go through the experiment to increase the number of mesh nodes, the packet forwarding rate and an increased hop number of the node was to ensure reliability and stability.