• Title/Summary/Keyword: 다중 임무

Search Result 96, Processing Time 0.027 seconds

Multi-mission Scheduling Optimization of UAV Using Genetic Algorithm (유전 알고리즘을 활용한 무인기의 다중 임무 계획 최적화)

  • Park, Ji-hoon;Min, Chan-oh;Lee, Dae-woo;Chang, Woohyuck
    • Journal of the Korean Society for Aviation and Aeronautics
    • /
    • v.26 no.2
    • /
    • pp.54-60
    • /
    • 2018
  • This paper contains the multi-mission scheduling optimization of UAV within a given operating time. Mission scheduling optimization problem is one of combinatorial optimization, and it has been shown to be NP-hard(non-deterministic polynomial-time hardness). In this problem, as the size of the problem increases, the computation time increases dramatically. So, we applied the genetic algorithm to this problem. For the application, we set the mission scenario, objective function, and constraints, and then, performed simulation with MATLAB. After 1000 case simulation, we evaluate the optimality and computing time in comparison with global optimum from MILP(Mixed Integer Linear Programming).

Cooperative Co-evolution of Multi-Behavior Level in Subsumption Architecture (포섭 구조에서 다중 행동 레벨의 협조적 공진화)

  • 김현영;이동욱;심귀보
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2002.12a
    • /
    • pp.235-238
    • /
    • 2002
  • 본 논문에서는 자율 이동 로봇의 학습을 위해 신경망과 진화 알고리즘을 이용한 방법을 제안하고 또한 행동기반 제어 방법인 포섭구조를 이용해 로봇의 행동을 제어하는 방법을 제안한다. 포섭 구조는 기존의 Al방법과는 달리 행동 규칙을 병렬적으로 모듈화 하여 낮은 레벨에서는 기본적인 행동을 담당하고, 높은 레벨에서는 좀 더 복잡한 행동을 담당하는 구조로 되어있다. 따라서 각 행동 레벨이 협조를 함으로써 복잡한 임무를 수행할 수 있다 포섭 구조에서 각 레벨의 제어기는 신경망으로 구성하며 각 행동 레벨이 서로 영향을 주고받으며 진화함으로써 주어진 임무를 달성하도록 한다 제안된 방법은 자율 이동 로봇인 Khepera 로봇의 시뮬레이션을 통해 결과의 효율성을 입증한다.

A Study on Cooperative Self-Diagnosis, Self-Healing of Multiple Unmanned Ground Vehicles in Defense (국방분야에서 다중 무인지상무기체계의 협력적 결함 진단 및 치료에 관한 연구)

  • Kim, Young-Gyun;Jin, Yu Suk;Ahn, Hyo-Chul;Kim, Young-Soo
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2010.11a
    • /
    • pp.1540-1542
    • /
    • 2010
  • 국방분야의 무인지상무기체계(Unmanned Ground Vehicles)는 소프트웨어 결함 발생시 유인무기체계와 달리 응급 조치를 수행할 수 있는 사람이 탑승하지 않기 때문에 임무 수행에 치명적인 영향을 미칠 수 있다. 따라서, 무인지상무기체계에 탑재되는 내장형 SW의 신뢰성 있는 임무 수행을 위한 방법을 필요로 한다. 본 연구에서는 무선 Ad-hoc 네트워크로 연결된 UGV의 SW 결함을 원격으로 진단하고, 치료하기 위한 방법에 대해 연구하였다. 국방분야의 무인무기체계에 탑재된 내장형 SW의 신뢰성을 높이기 위해 적용가능하다.

Autonomous Mission Management Software Design and Verification Technique for Unmanned Aerial Vehicles (무인기 자율 임무관리 소프트웨어 설계 및 검증 기법)

  • Chang, Woohyuk;Lee, Seung-Gyu;Kim, Yun-Geun;Oh, Taegeun
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.49 no.6
    • /
    • pp.505-513
    • /
    • 2021
  • We propose an autonomous mission management software design and verification technique for unmanned aerial vehicles to autonomously mitigate dynamic situation changes occurred in the inside and outside of an aircraft in compliance with the mitigation priority order. The proposed autonomous mission management software is designed in a modular architecture that consists of concurrently executing multiple threads. To verify it, we suggest three verification steps: 1) software integration by checking the expected request/response messages between the threads for all possible dynamic situation changes; 2) integration test to verify the software functionality; 3) performance test to verify the quantitative software performance. Especially, the software integration test environment is built and utilized to carry out the integration and performance tests.

Multiple UAVs Utilisation Method for Seamless Video Stream Service (지속적인 동영상 스트리밍 서비스를 위한 다중 UAV 활용 기법)

  • Kim, Byoung-Kug;Hong, Woonhee;Hong, Sung-Hwa;Kang, Jiheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.10a
    • /
    • pp.670-672
    • /
    • 2021
  • The video streaming technologies are used in diverse areas including aerospace. UAV (Unmanned Aerial Vehicle) is still being developed so that we are able to use the UAV not only in military areas but also in civil areas. Remotely monitoring and observing a certain area is possible via using video streaming service based on the UAV nowadays. However, UAV is vulnerable to weather conditions, plane's weight, battery capacity and so on, which makes many restrictions of flight time and video streaming services. In order to prolong the video streaming services, we can use a number of UAVs, fly them one by one, and switch video streaming channels. In the paper, we propose the methods how to interchange UAVs' missions and their video streaming channels to provide seamless video stream services.

  • PDF

A Study on the Analysis of R&D Trends and the Development Plan of Electronic Attack System (전자공격체계 연구개발 동향 분석과 발전방안에 대한 연구)

  • Sim, Jaeseong;Park, Byoung-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.6
    • /
    • pp.469-476
    • /
    • 2021
  • An electronic attack (EA) system is an essential weapon system for performing electronic warfare missions that contain signal tracking and jamming against multiple threats using electromagnetic waves, such as air defense radars, wireless command and communication networks, and guided missiles. The combat effectiveness can be maximized, and the survivability of militarily protecting combat power can be enhanced through EA mission operations, such as disabling the functions of multiple threats. The EA system can be used as a radio frequency jamming system to respond to drone attacks on the core infrastructure, such as airports, power plants, and communication broadcasting systems, in the civilian field. This study examined the criteria for classification according to the electronic attack missions of foreign EA systems based on an aviation platform. The foreign R&D trends by those criteria were investigated. Moreover, by analyzing the R&D trends of domestic EA systems and future battlefields in the domestic security environments, this paper proposes technological development plans of EA systems suitable for the future battlefield environments compared to the foreign R&D trends.

Implementation of a Point-to-Multipoint Wireless Communication System Based on The Bluetooth (블루투스 기반 점 대 다중점 무선 통신시스템의 구현)

  • Bae, Jin-Seop;Kang, Seog-Geun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.13 no.9
    • /
    • pp.1921-1927
    • /
    • 2009
  • In this paper, a point-to-multipoint wireless communication system based on Bluetooth specifications, which is possibly applied to very large vessels, is implemented and analyzed. Here, a communication network is composed of a slave Bluetooth module connected to the task computer and multiple master Bluetooth modules equipped with a sensor. And exploiting the point-to-multipoint data communication among the Bluetooth modules, a surveillance system that recognizes and controls a variety of emergency situations happened on a large vessel is implemented. It is, therefore, considered that the wireless communication system implemented in this paper is possibly exploited a basic technology for the digital shipbuilding of the next generation.

K9 자주포 전술적 사격지휘체계 개발성과 및 교훈

  • Jo, Dong-Seong
    • Defense and Technology
    • /
    • no.4 s.278
    • /
    • pp.22-31
    • /
    • 2002
  • K9 BTCS의 성공적인 개발은 디지털화된 사격지휘 전산장비체계로 종심지원작전, 근접지원작전 그리고 대화력전을 수행하는 여건을 제공하였다. 또한 K9 자주포의 전술적운용 능력과 실시간 타격전력 발휘에 질적인 발전과 변화를 가져다 주었으며, 기존의 BTCS를 기반으로 하여 화력지원 사격지휘체계를 한 단계 높은 화력을 운용하도록 성능개량한 것으로, 무선에 의한 디지털 다중임무수행, 표적획득체계와의 연동운용, 상황도시 등을 윈도우 환경에서 운용할 수 있게 되었다. 이로써 $C^4I$체계상에서 SHOOT & SCOOT 전술적 운용과 효과중심의 탄약을 적시에 사용할 수 있게 하였고, 화력집중과 분산을 용이하게 하였다.

  • PDF

Variable Length Pseudo Noise (PN) Ranging System for Satellite Multiple Missions (위성 다중임무 수행을 위한 가변길이 의사 잡음 레인징 시스템)

  • Jeong, Jinwoo;Kim, Sanggoo;Yoon, Dongweon;Lim, Won-Gyu
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.50 no.12
    • /
    • pp.14-21
    • /
    • 2013
  • In satellite operations and space exploration missions, a ranging is one of the most essential technologies to get its navigational information of space probes. Recently, the importance of cross-support between space agencies is increasing for more fine performance of space mission. For cross-support, mutually compatible ranging system between space agencies is recommended. For these reasons, the consultative committee for space data systems (CCSDS) recommends pseudo noise (PN) ranging as a digital standard ranging system. The length of PN sequence in CCSDS standard is proper for deep space missions, however, it is too long to use for ranging in near earth missions. In this paper, we propose Variable Length PN sequence schemes suitable for ranging of near earth satellites, such as low-earth orbit (LEO), medium-earth orbit (MEO) and Geostationary orbit (GEO). Therefore we propose variable length PN sequence ranging system including CCSDS standard for multiple missions.

Beam Scheduling Algorithm of Multi-Function AESA Radar Based on Dispatching Rules (Dispatching Rule에 기반한 능동 위상 배열 다기능 레이더의 빔 스케줄링 기법)

  • Roh, Ji-Eun;Ahn, Chang-Soo;Kim, Seon-Joo
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.23 no.1
    • /
    • pp.1-13
    • /
    • 2012
  • AESA radar is able to instantaneously and adaptively position and control the beam, and such adaptive beam pointing of AESA radar enables to remarkably improve the multi-mission capability, compared with mechanically scanned array radar. AESA radar brings a new challenges, radar resource management(RRM), which is a technique efficiently allocating finite resources, such as energy and time to each task in an optimal and intelligent way. Especially radar beam scheduling is the most critical component for the success of RRM. In this paper, we proposed the several dispatching rules for radar beam scheduling, and compared the performance on the multi-function radar scenario. We also showed that the dispatching rule which differently applying SPF(Shortest Processing time First) and ERF(Earliest Request time First) according to beam processing latency is the most efficient.