• Title/Summary/Keyword: 다중지능 이론

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Robust Plan Generation and Dynamic Execution for Intelligent Web Service (지능적인 웹서비스를 위한 강건한 계획 생성과 동적 실행 방법)

  • Hwang, Gyeong-Sun;Lee, Seung-Hui;Lee, Geon-Myeong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.04a
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    • pp.320-323
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    • 2007
  • 웹 서비스와 같은 분산된 환경에서, 특정 서비스를 수행하기 위해서는 원격의 컴퓨터나 사이트상에서 다중 에이전트들의 협업을 통해 이루어진다. 이때 서비스는 여러 에이전트들의 복잡한 행위들에 의해 구성된다. 또한 지능적인 서비스를 위해서는 에이전트들의 상태정보, 목적정보, 그리고 계획정보 등을 이용한다. 특히 계획정보는 에이전트들이 일련의 행위들로 구성된다. 하지만 계획수립을 위한, 기존 연구들 대부분은 정적으로 기술된 서비스 명세와 초기상태 정보를 이용하여 특정 목표를 만족시키는 단일 계획 생성 방법을 연구해왔다. 따라서 계획수립이 실행 도중에 기대하지 않은 네트워크 장애나 방해 등으로 서비스 수행을 실패하는 경우, 그 계획은 무효가 되고 다시 계획을 생성 해야만 한다. 그러나 다시 계획을 생성하기 위해서는 많은 시간을 소비하게 될 뿐만 아니라 태스크 중복이 불가피하므로 매우 비효율적이다. 이 논문에서는 강건한 계획수립과 그 계획을 실행하기 위한 효과적인 방법을 제안한다. 즉, 계획수립의 재생성을 피하기 위한 방법으로 단일 계획수립 대신에 실행 가능한 다중 계획들로 표현된 강건한 계획을 생성하는 것이다. 강건한 계획의 행위들이 실행되는 동안, 각 단계마다 실행 가능한 행위를 선택한 후, 그 행위를 실행한다. 그러나 선택된 행위가 실행결과를 낼 수 없을 경우, 대체 가능한 서브 계획 경로를 선택하여 실행한다. 강건한 계획을 표현하기 위해 페트리 넷 기반의 방법을 제안한다. 강건한 계획 생성 방법에서는 이용 가능한 모든 계획들을 입력으로 사용한다. 그 계획수립 방법은 HTN 계획수립기로 잘 알려진 JSHOP2 계획수립기내에 구현하였다. 계획 실행 방법으로는 주어진 강건한 계획에 대하여 행위들이 직접 실행하수 있도록 한다.며 용량에 의존하는 양상을 보였다. $H_2O_2$에 의해 유발(誘發)된 DNA의 손상은 catalase와 deferoxamine에 의해 억제되었지만 DPPD는 억제시키지 못했다. 배기음(排氣飮)은 $H_2O_2$에 의해 유발(誘發)된 ATP의 소실을 회복시켰다. 이러한 실험결과 $H_2O_2$에 의해 유발(誘發)된 세포(細胞)의 손상(損傷)은 지질(脂質)의 과산화(過酸化)와는 다른 독립적인 기전에 의해 일어남을 나타낸다. 결론 : 이러한 결과들로 볼 때 Caco-2 세포(細胞)에서 배기음(排氣飮)이 항산화작용(亢酸化作用)보다는 다른 기전을 통하여 Caco-2 세포안에서 산화제(酸化劑)에 의해 유발(誘發)된 세포(細胞)의 사망(死亡)와 DNA의 손상(損傷)을 방지할 수 있다는 것을 가리킨다. 따라서 본 연구(硏究)는 배기음(排氣飮)이 반응성산소기(反應性酸素基)에 의해 매개된 인체(人體) 위장관질환(胃腸管疾患)의 치료(治療)에 사용할 수 있을 가능성(可能性)이 있음을 제시하고 있다.에 이를 이용하여 유가배양시 기질을 공급하는 공정변수로 사용하였다 [8]. 생물학적인 폐수처리장치인 활성 슬러지법에서 미생물의 활성을 측정하는 방법은 아직 그다지 개발되어있지 않다. 본 연구에서는 슬러지의 주 구성원이 미생물인 점에 착안하여 침전시 슬러지층과 상등액의 온도차를 측정하여 대사열량의 발생량을 측정하고 슬러지의 활성을 측정할 수 있는 방법을 개발하였다.enin과 Rhaponticin의 작용(作用)에 의(依)한 것이며, 이는 한의학(韓醫學) 방제(方劑) 원리(原理)인 군신좌사(君臣佐使) 이론(理論)에서 군약(君藥)이 주증(主症)에 주(主)로 작용(作用)하는 약물(藥物)이라는 것을 밝혀주는

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A Study on the Compatibilities of Symbols in Driver-Automoive-Environment System (운전자-차량-환경에서 부호의 양립성에 대한 연구 -주행편의장치 부호의 다중평가-)

  • Son, Il-Moon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.9
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    • pp.235-244
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    • 2016
  • Automotive symbols are more widely needed for new, convenient driving devices in automobiles. Good automotive symbols should be detectable, identifiable at first glance, easily learned, recognizable, and produce quick responses after practice. In this paper, a methodology for developing and evaluating automotive symbols is suggested. It includes multiple tests, such as comprehension, perceptual quality, appropriateness, and integrated evaluation. 28 symbols were tested and evaluated by the suggested methodology for convenient driving systems, such as a lane departure warning system (LDWS), cruise control (CCS), and a collision warning system (CWS). Most of the KS R ISO 2575 symbols had higher scores of comprehension, perceptual quality, and appropriateness, but the sunroof and camera symbols had lower scores. Standard symbols with several new functions should be developed. This methodology could be useful for developing and evaluating automotive symbols.

A Study of Children's Edutainment Contents Design Based on Multiple Intellegence Theory (다중지능이론에 입각한 아동용 에듀테인먼트 콘텐츠 설계 연구)

  • Choi, Hyuck Jai
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.4
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    • pp.89-99
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    • 2011
  • Digital edutainment games and educational content to the concept of combining learning and to draw conclusions that can be varied and fun learning program. Yet effective design. There's a lot of discussion about the systematic and scientific research, explore the difficult, but so is the growing field of endless possibility. Merely a linguistic capabilities of human intelligence and mathematical ability were measured primarily on issues raised in the traditional intelligence tests, and emerged a variety of multiple intelligences theory of human intelligence classified into 8 types and characteristics of each intelligence activities and guidelines for faculty are presented. These lessons are based on multiple intelligences theory professor activities through the design study for students to form learning activities to meet effectively and systematically conducted classes, and student-specific classes can be designed. In this study, multiple intelligences theory, based on children's edutainment content by linguistic intelligence, and intrapersonal intelligence body-kinestic intelligent and can learn by linking to content that was designed. Children interested in animation and gaming content through the feeling that you can become stiff in Korean alphabet education to solve the quests were designed to be a natural puleonagal.

Fuzzy Membership Functions and AHP-Based Negotiation Support in Electronic Commerce (퍼지 멤버십 함수와 AHP 추론기법을 이용한 전자상거래 협상지원)

  • Kim, Jin-Sung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.4
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    • pp.347-352
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    • 2002
  • This paper propose the Fuzzy AHP(Analytic Hierarchical Process)-based negotiation support (FAHP-NEGO) mechanism to support the dynamic negotiation process in Electronic Commerce(EC). Negotiation is a form of decision-making with two or more actively involved agents who can not make decisions independently, and therefore must make concessions to achieve a compromise. Having concerned that point, the theoretical framework of FAHP-NEGO mechanism is presented by means of fuzzy membership functions and AHP. This mechanism encompasses both qualitative and quantitative conditions, and the use of multiple negotiation procedures for solving the electronic negotiation problem, adjusting the fuzzy membership function, and restructuring the problem representation. A hypothetical example of a healthcare products purchase is given to illustrate the quality of the proposed mechanism. The results showed that the Fuzzy AHP-based negotiation support mechanism could reflect both qualitative and quantitative conditions in EC. The implications of the study for future directions of research on electronic negotiation support modeling and systems are presented.

Applying Rescorla-Wagner Model to Multi-Agent Web Service and Performance Evaluation for Need Awaring Reminder Service (Rescorla-Wagner 모형을 활용한 다중 에이전트 웹서비스 기반 욕구인지 상기 서비스 구축 및 성능분석)

  • Kwon, Oh-Byung;Choi, Keon-Ho;Choi, Sung-Chul
    • Journal of Intelligence and Information Systems
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    • v.11 no.3
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    • pp.1-23
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    • 2005
  • Personalized reminder systems have to identify the user's current needs dynamically and proactively based on the user's current context. However, need identification methodologies and their feasible architectures for personalized reminder systems have been so far rare. Hence, this paper aims to propose a proactive need awaring mechanism by applying agent, semantic web technologies and RFID-based context subsystem for a personalized reminder system which is one of the supporting systems for a robust ubiquitous service support environment. RescorlaWagner model is adopted as an underlying need awaring theory. We have created a prototype system called NAMA(Need Aware Multi-Agent)-RFID, to demonstrate the feasibility of the methodology and of the mobile settings framework that we propose in this paper. NAMA considers the context, user profile with preferences, and information about currently available services, to discover the user's current needs and then link the user to a set of services, which are implemented as web services. Moreover, to test if the proposed system works in terms of scalability, a simulation was performed and the results are described.

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Delay-range-dependent Stability Analysis and Stabilization for Nonlinear Systems : T-S Fuzzy Model Approach (비선형 시스템의 시간 지연 간격에 종속적인 안정도 분석 및 제어기 설계: TS 퍼지 모델 적용)

  • Song, Min-Kook;Park, Jin-Bae;Kim, Jin-Kyu;Joo, Young-Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.3
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    • pp.337-342
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    • 2009
  • This paper concerns delay-range-dependent robust stability and stabilization for time-delay nonliner system via T-S fuzzy model approach. The time delay is assumed to be a time-varying continuous function belonging to a given range. On the basis of a novel Lyapunov-Krasovskii functional, which includes the information of the range, delay-range-dependent stability criteria are established in terms of linear matrix inequality. It is shown that the new criteria can provide less conservative results than some existing ones. Moreover, the stability criteria are also used to design the stabilizing state-feedback controllers. Numerical examples are given to demonstrate the applicability of the proposed approach.

A Distributed Path-Finding Algorithm for Distributed Metabolic Pathways (분산된 대사경로네트워크에 대한 경로검색을 위한 분산알고리즘)

  • Lee, Sun-A;Lee, Keon-Myung;Lee, Seung-Joo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.4
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    • pp.425-430
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    • 2005
  • Many problems can be formulated in terms nf graphs and thus solved by graph-theoretic algorithms. This paper is concerned with finding paths between nodes over the distributed and overlapped graphs. The proposed method allows multiple agents to cooperate to find paths without merging the distributed graphs. For each graph there is a designated agent which is charged of providing path-finding service for hot graph and initiating the path-finding tasks of which path starts from the graph. The proposed method earlier on constructs an abstract graph so-called viewgraph for the distributed overlapped graphs and thus enables to extract the information about how to guide the path finding over the graphs. The viewgraph is shared by all agents which determine how to coordinate other agents for the purpose of finding paths. Each agent maintains the shortest path information among the nodes which are placed in different overlapped subgraphs of her graph. Once an agent is asked to get a path from a node on her graph to another node on another's graph, she directs other agents to provide the necessary information for finding paths.

Analyzing Human's Motion Pattern Using Sensor Fusion in Complex Spatial Environments (복잡행동환경에서의 센서융합기반 행동패턴 분석)

  • Tark, Han-Ho;Jin, Taeseok
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.6
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    • pp.597-602
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    • 2014
  • We propose hybrid-sensing system for human tracking. This system uses laser scanners and image sensors and is applicable to wide and crowded area such as hallway of university. Concretely, human tracking using laser scanners is at base and image sensors are used for human identification when laser scanners lose persons by occlusion, entering room or going up stairs. We developed the method of human identification for this system. Our method is following: 1. Best-shot images (human images which show human feature clearly) are obtained by the help of human position and direction data obtained by laser scanners. 2. Human identification is conducted by calculating the correlation between the color histograms of best-shot images. It becomes possible to conduct human identification even in crowded scenes by estimating best-shot images. In the experiment in the station, some effectiveness of this method became clear.

Design of Educational Game for Development of Creativity (창의력 계발을 위한 학습게임의 설계)

  • Ahn, Seong-Hye;Song, Su-Mi
    • The Journal of the Korea Contents Association
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    • v.7 no.9
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    • pp.1-9
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    • 2007
  • Recently, the primary school training courses requires creative human being who is able to solve problem in accordance with rapidly changing society. Accordingly, it needs development of edutainment contents that can develop creativity and heighten educational effect as attracting learner's interest. This paper intends to design educational game which can develop creativity. Method of research is based on the concept of creativity and theory of multiple intelligence. First, I pulled out educational elements of edutainment game which can develop ability to solve synthetic problem and then drew interest elements of edutainment game by combined game with form of cartoon. Secondly, creativity studying area set the 5 learning area of verbal, visual, mathematical, logical and analytic creativity and then, a course of learning was designed to have each 3 details of 5 teaming areas of creativity. Finally, it presented production direction of educational game by combined with 4 elements of the interest that is an avatar, achievement of a mission, a time limit and win a point.

A Study on Spatial Modeling Framework for Marine GIS (에이전트 기반의 해양공간정보시스템 모델링 연구)

  • Park Jongmin
    • Journal of Navigation and Port Research
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    • v.28 no.10 s.96
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    • pp.917-923
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    • 2004
  • With a rapid growing of information networks and development achievements in mobile technology the spatial information is one of the most important resources for modern daily life. But the speed of spatial information technology trends are far from the real service demands as compared to the other relevant fields, and it would be natural that this unbalanced gap between the supply and demand of spatial information technology is being resulted from the absence of appropriate modeling concepts at some extents. In this paper there would be shown a new approaching model for the spatial information system based on agent concepts, which is able to perform some spatial tasks if properly implemented afterward. And to give resonable background of the new modeling framework here also some known critics for the commonly used modeling approaches when they applied to spatial information modeling followed by several alternative requirements for a good spatial modeling framework. And also there would be some considerations for applying this approach to the marine geographic information communities.