• Title/Summary/Keyword: 다중광선

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Implementation and Simulation of 2D Ray-tracing Technique in Multiple-wall Indoor Environment (다중 벽면 구조의 실내 환경에서 2차원 광선추적법 구현 및 시뮬레이션)

  • Jeong, Seung-Heui;Kang, Chul-Gyu;Oh, Chang-Heon
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.459-465
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    • 2007
  • In this paper, we implemented a ray-tracing simulator with a ray-launching technique and generated the propagation path of each ray in a multiple-wall indoor environment. In this simulator, we adopted two dimension ray-tracing techniques considering the reflection and penetration were dominant propagation factor in the indoor channel. From the result, we verified that this ray-tracing simulator shows the similar path pattern and delay distribution with the experiment results of the previous research. Especially, impulse responses of the ray were corresponding to reference result in non-line of sight of multiple-wall indoor environment. Furthermore, we confirmed that channel profiles having respectively different departure angle 1 degree to 7 degree were similar between them.

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Memory Efficient Parallel Ray Casting Algorithm for Unstructured Grid Volume Rendering on Multi-core CPUs (비정렬 격자 볼륨 렌더링을 위한 다중코어 CPU기반 메모리 효율적 광선 투사 병렬 알고리즘)

  • Kim, Duksu
    • Journal of KIISE
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    • v.43 no.3
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    • pp.304-313
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    • 2016
  • We present a novel memory-efficient parallel ray casting algorithm for unstructured grid volume rendering on multi-core CPUs. Our method is based on the Bunyk ray casting algorithm. To solve the high memory overhead problem of the Bunyk algorithm, we allocate a fixed size local buffer for each thread and the local buffers contain information of recently visited faces. The stored information is used by other rays or replaced by other face's information. To improve the utilization of local buffers, we propose an image-plane based ray grouping algorithm that makes ray groups have high coherency. The ray groups are then distributed to computing threads and each thread processes the given groups independently. We also propose a novel hash function that uses the index of faces as keys for calculating the buffer index each face will use to store the information. To see the benefits of our method, we applied it to three unstructured grid datasets with different sizes and measured the performance. We found that our method requires just 6% of the memory space compared with the Bunyk algorithm for storing face information. Also it shows compatible performance with the Bunyk algorithm even though it uses less memory. In addition, our method achieves up to 22% higher performance for a large-scale unstructured grid dataset with less memory than Bunyk algorithm. These results show the robustness and efficiency of our method and it demonstrates that our method is suitable to volume rendering for a large-scale unstructured grid dataset.

An Analysis of Propagation Model in Half-Canyon Structure with Slope using Multi-Ray Model (경사면을 갖는 반-협곡 구조에서 다중-광선 모델을 사용한 전파 모델 해석)

  • Lee, Hwa-Choon;Choi, Tae-Il
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.1
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    • pp.173-178
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    • 2020
  • A multi-ray model has been used to interpret radio transmission losses in half-canyon structures with slope and to formulate a multi-ray propagation model depending on the angle of slopes. The cut-off angles for the third and fourth paths, which are the slope-sided reflection paths of the transmission and reception radio waves determined by the inclined angles of the slope, were calculated with the height and location of the transmitter and receiver. To predict transmission losses in an inclined plane environment, the embankment environment where the actual slope exists was modeled and simulated to calculate the loss of propagation transmission, and the radio wave transmission loss was confirmed by the measurement for the frequency band 1 to 6 GHz. Simulation results and measurement results showed similar trends in radio transmission loss, and radio transmission loss predictions and measurement results for various terrain information can be used in the design of radio propagation service.

Implementation and Evaluation of 2D Ray-Tracing Technique for Indoor Propagation Characteristics Modeling (실내 전파특성 모델링을 위한 2차원 광선추적법 구현 및 평가)

  • Jeong, Seung-Heui;Kang, Chul-Gyu;Oh, Chang-Heon
    • Journal of Advanced Navigation Technology
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    • v.11 no.4
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    • pp.454-460
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    • 2007
  • In this paper, we implemented a ray-tracing simulator with a ray-launching technique and generated the propagation path of each ray in an multiple-wall indoor environment. In this simulator, we adopted two dimension ray-tracing techniques considering the reflection and penetration were dominant propagation factor in the indoor channel. From the result, we verified that this ray-tracing simulator shows the similar pattern and delay distribution with the experiment results of the previous research.

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Accuracy Enhancement for UWB Indoor Positioning Using Ray Tracing (광선 추적법에 의한 초광대역 실내 위치인식의 성능 개선 방법)

  • Jo, Yung-Hoon;Lee, Joon-Yong;Ha, Dong-Heon;Kang, Shin-Hoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.10C
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    • pp.921-926
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    • 2006
  • The Presence of a line-of-sight(LoS) blockage can degrade the UWB positioning accuracy for two reasons. Firstly, it makes estimation of the time of arrival(ToA) of the direct path signal difficult by complicating the multipath structure of the propagation channel. Secondly, the higher dielectric constant of the LoS blocking material than that of free space introduces excess propagation delay which will bias the range estimation. In this paper, methods based on ray tracing to reduce the ranging error resulting from the second reason are Posed. We take two different approaches; a statistical approach and a map-aided method. In the statistical approach, we establish a conditional distribution of the excess propagation delay caused by LoS blockages using a ray tracing technique. The lo6wer bound of the ranging performance based on this model is estimated. Ine ray tracing method is also used for the map-aided ToA positioning approach. UWB propagation measurement data taken in an office environment is used to examine the performance of this method.

Analysis of Channel Capacity with Respect to Antenna Separation of an MIMO System in an Indoor Channel Environment (실내 채널 환경에서 MIMO 시스템의 안테나 이격거리에 따른 채널 용량 분석)

  • Kim, Sang-Keun;Oh, Yi-Sok
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.17 no.11 s.114
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    • pp.1058-1064
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    • 2006
  • In this paper, the channel capacity of a specified wireless indoor multiple-input multiple-output(MIMO) channel is estimated by analyzing spatial characteristics of this channel using the three-dimensional ray tracing method, and a technique for deriving an optimized separation of multi-antenna elements is proposed. At first, the ray paths, the path losses, and the time-delay profile are computed using the three-dimensional ray tracing method in an indoor corridor environment, which has the line of sight(LOS) and non-line of sight(NLOS) regions. The ray tracing method is verified by a comparison between the computation results and the measurements which are obtained with dipole antennas, an amplifier and a network analyzer. Then, an MIMO system is positioned in the indoor channel environment and the ray paths and path losses are computed for four antenna-position combinations and various values of the antenna separation to obtain the channel capacity for the MIMO system. An optimum antenna-separation is derived by averaging the channel capacities of 100 receiver positions with four different antenna combinations.

Wirelss Channel Parameter in Urban Mobile Communication Environment (도심지 이동통신 환경의 무선 채널 파라미터)

  • Lee, Jong-Seo;Jung, Beak-Ho;Ko, Hak-Lim;Kim, Che-Young
    • Proceedings of the KIEE Conference
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    • 2000.07c
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    • pp.2201-2203
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    • 2000
  • 본 논문에서는 도심지 마이크로셀의 전파환경 특성을 예측하기 위한 무선 채널 파라미터 산출 코드를 구현하였다. 이를 위해 광선추적기법을 이용하여 전파가 겪게 되는 회절과 다중반사의 위치를 구한 다음 전장을 계산하였다. 광선추적기법의 구현시 경로 계산에 소요되는 시간의 단축을 위해 건물의 모든 모서리에서 발생되는 회절 이후의 광선추적을 먼저 수행하는 기법을 제안하였으며, 기존 방법의 결과와 동일하면서도 하나의 수신점에 대한 계산시간을 1/70 하로 단축하였다.

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Development of 2.5Gb/s x 4channels WDM link prototype and it experiments (2.5Gb/s x 4채널 파장분할다중 광링크 실험모델 제작 및 전송 실험)

  • 이현재;이상수;이동호;박창수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.1
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    • pp.96-103
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    • 1997
  • We developed the prototype of 4-channel WDM link with erbium-doped fiber amplifiers. Bit rate of each channel was 2.5Gb/s. The unrepeatered transmission over 120km with DSF was achieved and the transmission length was extended to 240km using two EDFAs.

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Computer Generated Holography 기술 동향

  • Park, Jae-Hyeong
    • Information and Communications Magazine
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    • v.34 no.2
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    • pp.49-58
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    • 2017
  • 본고에서는 Computer generated holography (CGH) 기술에 대하여 알아본다. CGH는 3차원 물체에 대한 복소 광파를 계산하는 기술로서 홀로그래픽 디스플레이의 콘텐츠를 생성하는 핵심 기술 중 하나이다. 본 고에서는 대표적인 CGH 기술들인 점광원 기반 CGH, 삼각형 메쉬 기반 CGH, 광선 분포 기반 CGH, 다중 면 기반 CGH 기법들의 원리를 살펴보고, CGH의 최근 기술 동향을 알아본다.