• Title/Summary/Keyword: 능동형태모델

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Hierarchical active shape model-based video object tracking using wavelet transform (웨이블릿을 이용한 계층적 능동형태모델 기반 비디오 추적기술)

  • ;Vivek Maik
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.161-164
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    • 2003
  • This paper proposes a hierarchical approach to active shape model using wavelet transform. The proposed algorithm allows us to use both global shape characteristics and finer details for model deformation. The statistical properties of the wavelet transform of a deformable model are analyzed by principal component analysis and used as priors in the contour's deformation.

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Hierarchical image and Kalman filter-based active shape model for non-rigid object tracking (비정형 객체추적을 위한 계층적 영상과 Kalman Filter기반 능동형태모델)

  • 강진영;기현종;신정호;백준기
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.445-448
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    • 2003
  • In this paper, we present a hierarchical approach of an enhanced active shape model for video tracking. Kalman filter is used. To estimate a dynamic shape in video object tracking. The experimental results show that the proposed hierarchical active shape model using Kalman filter is efficient.

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An Incremental data mining based on Active system (능동 기반의 점진적 데이터 마이닝)

  • 연영광;신예호;류근호
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10a
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    • pp.54-56
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    • 2000
  • 데이터 마이닝 작업에서 사용되는 데이터의 크기는 그 특성상 대규모를 이루고 있다. 이러한 대규모의 데이터로부터 규칙을 추출하는 작업은 많은 배용이 소모된다. 또한 급변하는 데이터는 이미 발견된 마이닝 패턴에 대하여 현저한 패턴은 약한 패턴으로, 반면 약한 패턴은 현저한 패턴으로 변화시키는 요인이 되고 있다. 이러한 동적 환경에서는 기존의 데이터베이스 특정시간의 스냅 샷 형태의 데이터를 이용하였던 마이닝 방법으로는 적당하지 못하다. 따라서 이 논문에서는 동적인 환경에서 적용할 수 있는 점진적 마이닝 방법을 제시하고, 점진적 마이닝 작업이 효과적으로 수행 가능한 능동시스템 모델을 제시한다.

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A Model of Audit Trail and Analysis System for the Detection of Intruders in Each Different Pattern (유형별 침입자 감지를 위한 감사추적 및 분석 시스템 모델)

  • Kim, Gi-Jung;Yun, Sang-Hun;Lee, Yong-Jun;Ryu, Geun-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.2
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    • pp.198-210
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    • 1999
  • 산업 및 통신기술이 급속히 발전함에 따라, 다양한 형태의 침입기법을 통해 클라이언트-서버 구조의 정보 공유 및 서비스 개념으로 운영되는 시스템상에서 중요한 정보에 대한 유출 및 파괴로 인한 역기능이 심각할 정도로 증가하고 있다. 따라서, 정보시스템에서의 정보의 불법유출을 방지하고 문서나 시스템에 대한 불법행위를 감지할 수 있는 감사추적 기법이 요구된다. 이 논문에서는 능동데이타베이스의 능동규칙을 기존 기법보다 효과적으로 침입자를 감지할수 있는 새로운 감사추적 및 분석시스템 모델을 제안하였다. 이 모델은 시스템사용자에 의해서 발생되는 감사자료의 비정상 여부를 판단할수 있는 기법과 유형별 침입자를 감지하는 알고리즘을 제시하여 정상적인 사용자의 이탈된 행동을 판단할 수 있는 바업을 제시한다.

Lung Segmentation Considering Global and Local Properties in Chest X-ray Images (흉부 X선 영상에서의 전역 및 지역 특성을 고려한 폐 영역 분할 연구)

  • Jeon, Woong-Gi;Kim, Tae-Yun;Kim, Sung Jun;Choi, Heung-Kuk;Kim, Kwang Gi
    • Journal of Korea Multimedia Society
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    • v.16 no.7
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    • pp.829-840
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    • 2013
  • In this paper, we propose a new lung segmentation method for chest x-ray images which can take both global and local properties into account. Firstly, the initial lung segmentation is computed by applying the active shape model (ASM) which keeps the shape of deformable model from the pre-learned model and searches the image boundaries. At the second segmentation stage, we also applied the localizing region-based active contour model (LRACM) for correcting various regional errors in the initial segmentation. Finally, to measure the similarities, we calculated the Dice coefficient of the segmented area using each semiautomatic method with the result of the manually segmented area by a radiologist. The comparison experiments were performed using 5 lung x-ray images. In our experiment, the Dice coefficient with manually segmented area was $95.33%{\pm}0.93%$ for the proposed method. Effective segmentation methods will be essential for the development of computer-aided diagnosis systems for a more accurate early diagnosis and prognosis regarding lung cancer in chest x-ray images.

Active Narrative of Digital Game and Improvisation (디지털 게임의 능동서사와 즉흥연기)

  • Yu, Hui-Beom;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.16 no.2
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    • pp.75-86
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    • 2016
  • Game studies of theatrical approach explained interactive property of game in humanistic background. Those studies analyze the game, and based on Aristoteles Poetic Attribute. But theatrical approach has a problem by user's unpredictable intervention in narrative (Active narrative). This paper intended to see in the glance of any impact on the Aristotelian model by active narrative. As a result of the active narrative remake the causality between materials of drama. Also, it can be seen to define a kind of the "Improvisation" in theatrical view. But it exposed a essential difference in the form an expression by substance and material of media. It was defined forms of improvisation in the gaming environment which are 'Self-generated Individuality', 'Self-definition Faction', 'Eccentric Behavior Contending', 'Trolling' and 'Bug Play'. Finally this paper proposes the characteristics of the improvisation of the game and the direction to be improved game analysis model in humanities through forms of improvisation in game environment.

FTFM: An Object Linkage Model for Virtual Reality (가상현실을 위한 객체 연결 모델)

  • Ju, U-Seok;Choe, Seong-Un;Park, Gyeong-Hui;Lee, Hui-Seung
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.95-106
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    • 1996
  • The most fundamental difference between general three dimensional computer graphics technology and virtual reality technology lies in the degree of realism as we feel, and thus the virtual reality method heavily relies on such tolls as data gloves, 3D auditory system to enhance human perception and recognition. Although these tolls are valid for such purpose, more essential ingredient. This paper provides further realism by modeling active interactions between the objects inside scenes. For this purpose, this paper proposes and implements a field model where the virtual reality space is treated as a physical field defined on the characteristic radius of stimulus and sense corresponding to the individual object. In the field model, the rule of cause and effect as an essential feature of the realism can be interpreted simply as an energy exchange between objects and consequently, variation on the radius information together with behavioral logic alone can build the virtual environment where each object can react to other objects actively and controllably.

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Image Segmentation of Lung Parenchyma using Improved Deformable Model on Chest Computed Tomography (개선된 가변형 능동모델을 이용한 흉부 컴퓨터단층영상에서 폐 실질의 분할)

  • Kim, Chang-Soo;Choi, Seok-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.10
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    • pp.2163-2170
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    • 2009
  • We present an automated, energy minimized-based method for Lung parenchyma segmenting Chest Computed Tomography(CT) datasets. Deformable model is used for energy minimized segmentation. Quantitative knowledge including expected volume, shape of Chest CT provides more feature constrain to diagnosis or surgery operation planning. Segmentation subdivides an lung image into its consistent regions or objects. Depends on energy-minimizing, the level detail image of subdivision is carried. Segmentation should stop when the objects or region of interest in an application have been detected. The deformable model that has attracted the most attention to date is popularly known as snakes. Snakes or deformable contour models represent a special case of the general multidimensional deformable model theory. This is used extensively in computer vision and image processing applications, particularly to locate object boundaries, in the mean time a new type of external force for deformable models, called gradient vector flow(GVF) was introduced by Xu. Our proposed algorithm of deformable model is new external energy of GVF for exact segmentation. In this paper, Clinical material for experiments shows better results of proposal algorithm in Lung parenchyma segmentation on Chest CT.

OSMU Video UCC Learning Content Authoring Tool Design Using Content Sources Created by Others (외부 콘텐츠 소스를 활용한 OSMU 동영상 UCC 학습 콘텐츠 에디터 설계)

  • Oh, Jung-Min;Kim, Kyung-Ah;Moon, Nam-Mee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.349-352
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    • 2009
  • 최근 정보의 형태는 텍스트나 이미지 기반에서 벗어나 복합 멀티미디어, 즉 동영상 위주로 빠르게 이동하고 있다. 특히 사용자에 의해 제작되고 유통되는 동영상 UCC의 급격한 부상은 사용자의 정보 생산력과 정보 공유, 소비 형태를 능동적으로 변화시키고 있다. PC 뿐 아니라 IPTV에서도 주요 서비스 모델로 관심을 받는 동영상 UCC는 향후 지식 결부형 학습 콘텐츠로 옮아갈 것이라 예상되고 있으며 여기에는 수익 모델의 개발과 저작권 보호 이슈가 해결해야 할 선결 과제로 인식된다. 이에 본 논문은 방송 콘텐츠 제공 표준 기술인 TV-Anytime, 학습객체메타데이터인 LOM(Learning Object Metadata)을 기반으로 OSMU 동영상 UCC 학습 콘텐츠 서비스 모델을 위한 에디터를 설계하고 외부 콘텐츠 소스를 활용할 수 있는 콘텐츠 저작 시나리오에 기반한 메타데이터를 설계하였다. 이를 통해 사용자의 다양한 지식을 활용할 수 있는 UCC 학습 콘텐츠 서비스 모델 발굴과 콘텐츠의 확대 재생산에 있어서 적극적인 저작권 보호가 이루어질 것을 기대한다.

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Dynamic Modeling of Semi-active Squeeze Mode MR Damper for Structural Vibration Control (구조물의 진동 제어를 위한 압착식 MR 감쇠기의 동적 모델링)

  • Heo, Gwang-Hee;Jeon, Joon-Ryong
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.13 no.2 s.54
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    • pp.172-180
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    • 2009
  • Normally in order to build a semi-active control system equipped with MR damper, the dynamic modeling of the damper is required to numerically predict its dynamic damping force and also its behavioral characteristics. For the dynamic modeling of the MR damper, this paper attempts to predict and evaluate its dynamic behavior by applying specifically both a power model and a Bingham model. Dynamic loading tests were performed on the squeeze type of damper specially designed for this research, and force-displacement hysteresis loops confirmed the effectiveness of the damper as a semi-active control device. In the meantime, in order to evaluate the effectiveness of each model applied, the model parameter for each model was identified. On the basis of the parameter, we derived the error ratio of the force-velocity relationship curve and the dynamic damping force, which was contrasted and compared with the experimental results of the squeeze type of damper. Finally, the squeeze type of MR damper developed in this research was proved to be valid as a semi-active control device, and also the evaluation of the two dynamic models showed they were working fine so that they were likely to be easily utilized to numerically predict the dynamic characteristics of any dampers with MR fluid as well as the squeeze type of MR damper.