• Title/Summary/Keyword: 능동적 사용행동

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Virtual learning environments for improving spatial sense of young children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Kim, Hyun-Ju;Lee, Kyung-Mi;Lee, Jung-Wook;Kim, Eun-Jung;Lee, Soo-Jung;Hong, Eun-Ju
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.783-787
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    • 2006
  • The 'spatial senses' mean environments and the instinctive responds to objects in the environments. The infancy is an important period to develop the basic capacity of the 'spatial senses'. Since young children can develop the 'spatial senses' throughout the actual and active search, it is essential for them to do experience through their physical actions. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game. The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

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THE INFLUENCE OF FAMILY ENVIRONMENT AND MORAL DEVELOPMENT TO CONDUCT DISORDER IN ADOLESCENTS (청소년의 가정환경과 도덕발달단계가 행동장애에 미치는 영향)

  • Chin, Tae-Won;Kim, Sa-Jun;Lee, Heung-Pyo;Cho, Soo-Churl
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.8 no.2
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    • pp.163-174
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    • 1997
  • This study was to know the influence of familial environment and moral development on conduct disorder. Subjects were composed of 47 male and female patients with conduct disorder(patients group), 113 general male and female students(normal group), and 173 juvenile prisoners(JP group). The Korean Form of the Family Environment Scale(FES) was used to assess the family environment of the subjects and the Korean Defining Issues Test(DIT) was used to assess the moral development. Conduct disorder was diagnosed with the DSM-III-R criteria for conduct disorder. The influence of familial environment and moral development on conduct disorder was analyzed with ANOVA and the differences among groups were verified with Scheffe test. There was no difference in the socioeconomic status and the physical abuse by the parents among the three groups. But the rates of divorce or separation of the parents were significantly highest in the JP group and higher in the patients group than in the normal group. Especially the subjects of the JP group experienced the divorce or separation of their parents during the preschool or the elementary school periods. In regard to the family environment, there was no difference among the three groups in the Subscales of Expressiveness, Independence, Intellectual-cultural orientation, Moral-religious emphasis, Organization, and Control. ‘Cohesion Subscale’ was significantly higher in the normal group than in the JP group. ‘Conflict Subscale’ was significantly higher in the JP and patients groups than in the normal group. ‘Achievement orientation Subscale’ was significantly lower in the JP group than in the patients and normal groups. ‘Activerecreational orientation’ was significantly lower in the normal group than in the JP and patients groups. In gegard to the moral developmental stage, the lower moral developmental step was higher in the JP and patients groups than in the normal group. The higher steps were significantly higher in the normal group than in the JP group. There was no significant correlation between the degree of ‘Moral-religious emphasis Subscale’ and the moral development. The clinical implication and limitation of present study were listed and discussed.

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Web Structure of the Wasp Spider, Argiope bruennichi, Depending on Micro-Habitat Characteristics (미소서식지 특성에 따른 긴호랑거미 (Argiope bruennichi)의 웹 구조 분석)

  • Kim, Kil-Won;Kim, Duk-Rae;Jin, Woo-Young
    • Journal of Wetlands Research
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    • v.12 no.1
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    • pp.41-49
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    • 2010
  • Web building of the spider is an investment behavior for prey foraging with genetic constraint. Individual's decision-making on the web construction depends on diverse environmental variables. This study investigated web structure of the wasp spider, Argiope bruennichi, to compare individual's behaviors in dry field and in wet field. We measured 35 web structures in dry field (Chunma-San, Incheon) showing relatively low humidity (46.4%) and luxuriant herbage, and 13 web structures in the wet rice field (73.9%; Taean-Gun, Chungnam). Comparing to the wet field the individuals in the dry field invested significantly more silk: $32.5{\pm}12.8$ number of silk spirals used in the dry field vs. $16.9{\pm}5.4$ in the wet field. The web area of the dry field was greater than that of the wet field: $976{\pm}643cm^2$ vs. $532{\pm}254cm^2$. The web height, distance between the ground and the center of the web, appeared higher in the dry field than in the wet field: $71.4{\pm}39.6cm$ vs. $49.6{\pm}31.2cm$. Also the web constructed in the dry field showed longer stabilimentum than the web of the wet field: $18.8{\pm}3.4cm$ vs. $3.9{\pm}3.2cm$. The perpendicular inclination and the inclination to East-West of the web showed no difference between the two fields. This study suggests that adult females of A. bruennichi could modulate its construction behavior depending on the micro-habitat factors.

Abnormal Crowd Behavior Detection via H.264 Compression and SVDD in Video Surveillance System (H.264 압축과 SVDD를 이용한 영상 감시 시스템에서의 비정상 집단행동 탐지)

  • Oh, Seung-Geun;Lee, Jong-Uk;Chung, Yongw-Ha;Park, Dai-Hee
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.6
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    • pp.183-190
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    • 2011
  • In this paper, we propose a prototype system for abnormal sound detection and identification which detects and recognizes the abnormal situations by means of analyzing audio information coming in real time from CCTV cameras under surveillance environment. The proposed system is composed of two layers: The first layer is an one-class support vector machine, i.e., support vector data description (SVDD) that performs rapid detection of abnormal situations and alerts to the manager. The second layer classifies the detected abnormal sound into predefined class such as 'gun', 'scream', 'siren', 'crash', 'bomb' via a sparse representation classifier (SRC) to cope with emergency situations. The proposed system is designed in a hierarchical manner via a mixture of SVDD and SRC, which has desired characteristics as follows: 1) By fast detecting abnormal sound using SVDD trained with only normal sound, it does not perform the unnecessary classification for normal sound. 2) It ensures a reliable system performance via a SRC that has been successfully applied in the field of face recognition. 3) With the intrinsic incremental learning capability of SRC, it can actively adapt itself to the change of a sound database. The experimental results with the qualitative analysis illustrate the efficiency of the proposed method.

Intelligence Security and Surveillance System in Sensor Network Environment Using Integrated Heterogeneous Sensors (이 기종간 통합 센서를 이용한 센서네트워크 환경에서의 지능형 보안감시 시스템)

  • Oh, Suk-Jun;Moon, Seung-Jin;Choi, Sun-O
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.7
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    • pp.551-562
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    • 2013
  • Current CCTV systems, which require continuous monitoring of the screens, have the limitation to detect and respond to the crime scenes in timely manner. Therefore, in recent years, the request for more intlligent surveillance system, with a ubiquitous sensor network, is increasing in order to behave more humanly fashions. Such systems require cllective data processing of the environments based on various sensors. In this article, we suggests a new paradigm based surveillance system which integrates PSD and dual PIR sensors. The proposed system evlves from a existing indoor intrusion detection system which can only identify the intrusion event to a better inteligent system with context awareness. We have conducted the various simulations in order to prove the effectiveness of the proposed system.

한국어 피동형의 전산적 구현

  • 홍정하
    • Language and Information
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    • v.4 no.1
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    • pp.130-140
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    • 2000
  • 이 논문에서는 피동접사 '이, 히, 리, 기'와 결합하는 피동형과 관련된 형태·통사적 문제를 전산적 관점에서 다룬다. 전산처리에서 이러한 피동형의 형태적 문제는 다음과 같다. 첫째, 피동접사 '이, 히, 리, 기'와 결합할 수 있는 타동사 어간의 분포가 제한되어 있다. 둘째, 타동사 어간이 결합할 수 있는 피동접사는 고정접사는 고정되어 있다. 셋째, 피동형 중에 타동사 어간과 피동접사가 결합할 대 형태적으로 변화하는 것들이 있다. '나누다/나뉘다, 모으다/모이다, 잠그다/잠기다, 자르다/잘리다'등이 여기에 해당된다. 이러한 형태적 문제 외에도 전산처리에서 피동형과 관련된 통사적 문제는 다음과 같다. 첫째, 능동형의 타동사가 피동형이 되면서 논항구조도 함께 변화한다. 둘째, 피동문의 행동주가 문장에서 생략되는 경우가 종종 있다. '문제가 쉽게 풀리었다','소리가 잘 들린다'등이 이에 해당된다. 이 논문은 한국어 피동접사 '이, 히, 라, 기'와 결합하는 피동형의 형태·통사적 특징을 전산적으로 처리하는 것이 목적이다. 이를 위해 표상모형으로는 자질구조를, 구현도구로는 Malage를 사용한다.

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Modding Culture: A Study on Gamer's Cultural Practices (모드하기의 문화적 실천에 대한 연구: <엘더스크롤 IV: 오블리비언>의 커뮤니티를 중심으로)

  • Park, Keun-Seo
    • Korean journal of communication and information
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    • v.55
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    • pp.100-118
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    • 2011
  • The purpose of this study is to investigate the meaning of cultural practices of videogame audience with 'mod'. Videogame audience members are recognized as very active and interactive beings compared with other interpretive media audience members. Especially mod is one of the most dramatic cultural situation of videogame. It's very prominent properties are 'activity' and 'interactivity'. Videogame audience members, so called 'gamers' modify videogame software as their own sake and use it as their own intention. Modifying and playing with videogame, or 'modding' is very strong cultural program of gamer. Mod is one of avant-garde technology but its practice is not always radical. I observed practices of the members of Naver cafe 'Elderscroll' playing . They used mods of for their phallocentric desire. And they construct a hierarchical and top-dowon membership. So advanced technology and cultural media and text from it does not assure the same advanced contents.

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Path Planning of Autonomous Guided Vehicle Using fuzzy Control & Genetic Algorithm (유전자 알고리즘과 퍼지 제어를 적용한 자율운송장치의 경로 계획)

  • Kim, Yong-Gug;Lee, Yun-Bae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.2
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    • pp.397-406
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    • 2000
  • Genetic algorithm is used as a means of search, optimization md machine learning, its structure is simple but it is applied to various areas. And it is about an active and effective controller which can flexibly prepare for changeable circumstances. For this study, research about an action base system evolving by itself is also being considered. There is to have a problem that depended entirely on heuristic knowledge of expert forming membership function and control rule for fuzzy controller design. In this paper, for forming the fuzzy control to perform self-organization, we tuned the membership function to the most optimal using a genetic algorithm(GA) and improved the control efficiency by the self-correction and generation of control rules.

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Distributed Control Framework for Demand-Response Service based on Mobile Agent (이동에이전트 기반의 수요반응 서비스를 위한 분산제어 프레임워크)

  • Baek, Seunghyun;Jang, Minseok;Lee, Yonsik
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.571-573
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    • 2020
  • 현재의 센서네트워크 환경은 자원사용의 효율화를 위한 제어시스템의 지원이 필수적으로 요구된다. 본 논문은 이동에이전트 기반의 데이터 획득기능, Zigbee 기반 데이터 통신기능, 연산 및 능동규칙 처리기능 등을 지원하는 분산제어 프레임워크를 제안함으로써, 센서네트워크 환경에서 무선방식의 분산된 장치들의 자율제어를 통한 효율적 분산제어시스템 구축에 적용하도록 한다. 제안 프레임워크는 환경 변화, 사용자의 행동 변화 및 이상 패턴 탐지 등에 따른 최적 제어를 기반으로 하는 스마트 전력서비스 개발과 수요자의 요구에 자율적 지능적으로 반응하는 수요반응 서비스 개발에 적용이 가능하다.

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Backlight Control on The PDA by A User's Activity and Posture (사용자의 활동과 자세에 의한 PDA의 백라이트 제어 기법)

  • Baek, Jong-Hun;Yun, Byoung-Ju
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.36-42
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    • 2009
  • In the mobile device environment, the context-aware computing has been emerging as a core technology of ubiquitous computing. Compared with a desktop computer, a user interface and resource of mobile device is very limited. Traditional desktop-based user interface has been developed on the basis that a user's activity is static state. In contrast, mobile devices are not able to utilize representative desktop-based interaction mechanisms such as a keyboard and mouse, not only because the activity of a user is dynamic state, but mobile devices have limited resources and small LCD display. In this paper, we introduce an intelligent control system for the mobile device that can utility effectively the limited resource and complement the poor user interface by using an accelerometer being able to sense the physical activity and posture. The proposed system can estimate the user activity, static and dynamic states, and posture watching the PDA at the same time, and the proposed intelligent control system as its application, the backlight ON/OFF on the PDA, is run by the result of the user's behavior.