• Title/Summary/Keyword: 눈-손 협응

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Influence of Virtual Reality Games on eye-hand coordination in children with developmental disordered (가상현실게임 프로그램이 발달장애 아동의 눈-손 협응력에 미치는 영향)

  • Cho, Moo-Sin
    • The Journal of Korean society of community based occupational therapy
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    • v.5 no.1
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    • pp.63-69
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    • 2015
  • Objective : This study was the influence of the training program using virtual reality on eye-hand coordination in children with developmental disordered. Methods : Six children(5 males, 1 female)with developmental disordered were recruited and randomly assigned to the control group(n=3) and the experimental group(n=3). Three children in the control group performed a fifty minutes of SI program ten times for ten weeks. In the experimental group, the other three children underwent a fifty minutes of SI program and virtual reality game. K-DTVP-2(Korean Developmental Test of Visual Perception)was used to measure the eye-hand coordination. Results : After a ten weeks of training program, there were significant differences in the eye-hand coordination in the experimental group. Conclusion : The training program using virtual reality games influenced for improving at the eye-hand coordination in children with developmental disordered.

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Analysis of text entry task pattern according to the degree of skillfulness (숙련도 차이에 따른 문자 입력 작업 행태 분석)

  • Kim, Jung-Hwan;Lee, Suk-Jae;Myung, Ro-Hae
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.1-6
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    • 2007
  • 최근 다양한 기기와 환경에서 문자 입력에 대한 요구가 높아지고 있다. 이에 따라 효율적인 문자 입력 인터페이스 설계를 위해 문자 입력 인터페이스의 평가가 필요한 실정이다. 기존 연구를 살펴보면 문자 입력 시간을 시각 탐색 시간과 손가락 이동 시간으로 나누고 정보처리 이론인 Hick-Hyman Law와 Fitts’ Law를 통해 예측, 평가 하였다. 하지만 위 두 과정은 연속적(serial)인 과정으로 눈과 손의 coordination(협응)에 대해 관과 하는 한계가 있다. 또한, 기존 문자 입력 시간 예측 모델은 전문가라는 특정 숙련도를 가정하고 만들어졌기 때문에 실제 문자 입력 시간에 비해 과대 측정되어 왔다. 이에 본 연구는 문자 입력 시간 예측 모델에 눈-손 coordination 매개변수를 삽입하고자 눈-손 coordination의 시간을 측정하고 행태를 분석하였다. 또한, 비숙련자와 숙련자의 구분을 통해 시각 탐색 시간과 손 움직임 시간 그리고 눈-손 coordination의 시간 과 행태가 어떻게 변화하는 지 분석하였다. 그 결과 눈-손 coordination 시간은 문자 입력 시간과 밀접한 관계가 있었다, 그리고, 눈-손 coordination 시간은 숙련도에 상관없이 문자 입력 시간의 22%를 차지하였다. 또한, 숙련자와 비숙련자의 문자 입력 시간과 비교해 손과 coordination 시간 비율은 차이가 없었다. 하지만, 눈의 움직임 시간 비율은 큰 차이를 나타내었다. 이 결과는 눈-손 coordination과 숙련도 차이를 기존 문자 입력 예측 모델에 매개변수로써 적용하기 위한 기초 자료가 될 것이다.

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Virtual Reality Contents For Eye-Hand Coordination Training (눈-손 협응력 훈련을 위한 가상현실 콘텐츠)

  • Yeom, Young-Ah;Kim, Ju-Young;Park, Jung-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.05a
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    • pp.548-550
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    • 2021
  • 눈-손 협응력은 시각정보를 손의 운동 정보에 적용시키는 뇌의 능력으로 일상생활을 하거나 복잡한 운동 기술을 발휘하는데 필수적인 기능이다. 본 논문은 눈-손 협응 능력이 발달하는 과정에 있는 아동을 대상으로 게임을 통해 눈-손 협응력 훈련을 진행할 수 있는 가상현실 콘텐츠를 제작하였다. 제작된 가상현실 콘텐츠는 눈과 손 인터페이스를 통해 가상현실의 물체와 상호작용하도록 요구함으로써 게임형식으로 과제를 제공한다.

Effect of Artificially Decreased Visual Acuity upon Eye-Hand Coordination using Lee-Ryan Eye-Hand Coordination Test (Lee-Ryan Eye-Hand Coordination Test를 이용한 인위적 시력저하가 눈-손 협응능력에 미치는 영향)

  • Lee, Ki-Seok
    • Journal of Korean Ophthalmic Optics Society
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    • v.19 no.3
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    • pp.371-376
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    • 2014
  • Purpose: The aim of this study was to explore the effect of artificially decreased eye in normal vision on eye-hand coordination (EHC) when using the Lee-Ryan Eye-Hand Coordination Test recently reported. Methods: Eleven adults with normal vision aged $29.46{\pm}5.94$ years participated for this study where a non-dominant eye artificially induced moderate refractive amblyopic vision at near by adding a plus lens conducted EHC tasks and then did the test again under normal vision following 2 weeks. To investigate the ability of EHC, 7 tasks including individually different level of difficulty in the Lee-Ryan EHC Test were selected to compare and analyze EHC in terms of two independent variables such as time taken and the number of errors. Results: In time taken, subjects with artificially decreased vision took more time than normal vision under monocular conditions (p=0.013), while those with the decreased vision completed their tasks faster than normal vision under binocular conditions (p=0.001). In the number of errors, subjects with the decreased vision made more mistakes (p<0.001) as shown in time taken, whereas there was no difference between monocular and binocular viewing conditions in the decreased vision. Conclusions: Unlike previous EHC tests including limitations for application, deficit in EHC can be screened by the Lee-Ryan EHC Test developed based on simple computer-based system. Therefore, it is considered that further studies relevant to deficits in visual function such as amblyopia will be carried out in clinics as well as research.

Eye-hand coordination in press task (프레스 작업에서 눈과 손의 협응동작에 대한 연구)

  • 박경수;김유창
    • Journal of the Ergonomics Society of Korea
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    • v.16 no.1
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    • pp.63-71
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    • 1997
  • This paper presented an experiment which examined eye and hand movement characteristics of novice and experienced workers in the press operation. Continuous recordings of eye and hand movements were made on five novice operators and five experienced operators in press operation. Significant difference between the novice and the experienced operators was observed in eye fixation time, eye movement patterns, hand dwell time, and eye-hand coordination. Also, differences were observed in spatial distribution of eye fixations during the die-closing portion of a stroke. There were no significant differences between the novice and the experiencedoperators in the eye and the hand movement time. The results could be used to establish a guide determining the method and training period to train the novice operators.

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The Relationship between Using Both Hands Keyboard Input and Hand Function Among the Lifestyles of University Student (대학생의 라이프스타일 중 양손사용 스마트폰 자판 입력과 손 기능과의 관계)

  • Bae, Seong-Hwan;Kang, Woo-Jin;Kim, Na-Yeong;Kim, Ji-Hyeon;Jo, June-Hyeok;Baek, Ji-Young
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.1
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    • pp.221-228
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    • 2021
  • This study aims to provide basic data for developing hand functional training programs using a keyboard to see if there is a relationship between the smart keyboard input speed using both hands, the Dexterity of the hand and the eye-hand coordination ability. The smartphone keyboard input speed, Purdue Pegboard, Grooved Pegboard Test, and Korean-Developmental-Test of Visual Perception-Adolescent were evaluated for 40 university students Province. An independent sample t-test and one-way ANOVA were conducted to identify differences in smartphone keyboard input speed, dexterity, eye-hand coordination ability and visual-motion using both hands according to the general characteristics of the subjects. Pearson correlation was also conducted to find out the relationship between hand-used smartphone keyboard input speed, hand dexterity, eye-hand coordination ability and visual-motor. As a result, the smartphone keyboard input speed using both hands showed a correlation with the dominant hand in the Purdue Pegboard Test (r=-.313, p<.05). In addition, the input speed of the smartphone keyboard is Copying(r=-.333, p<.05), Visual Motor Search(r=.455, p<.01), Visual Motor speed(r=-.453, p<.01) and Form Constancy (r=-.341, p<.05) in the item of K-DTVP-A. Therefore, it is believed that it will be helpful in the development of a treatment program using a smartphone, and it is expected that the effectiveness of a treatment program using a smartphone will be proven through additional experimental studies in the future.

Study on Guidelines for Selecting Traditional Games in Relation to Multiple Intelligence Development (다중지능발달을 위한 민속놀이 선정기준 연구)

  • Kim, Eun Kyung;Kwon, Dae Won
    • Korean Journal of Childcare and Education
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    • v.10 no.5
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    • pp.229-248
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    • 2014
  • The purpose of this study is to draw guidelines on how to select traditional games that would efficiently help and develop multiple intelligences in children. Guidelines standard of section inquiries were prepared through a Delphi survey targeting twenty experts in early childhood education and traditional games. As a result, linguistic intelligence questions regarding writing, listening, speaking and vocabulary acquisition were selected. logical-mathematical intelligence questions regarding strategy, counting, patterns, hypothesis, verification, and comparing, contrasting, calculating ability were selected. Spatial intelligence questions regarding drawing, coloring, representation activities, operating and creating were selected, physical performance intelligence questions regarding global muscles, eye-hand coordination, flexibility, accommodation force, balance, agility and muscular strength were selected. Musical intelligence included questions about singing, and playing musical instruments. Interpersonal intelligence included perspective-taking, role-sharing, cooperation and discussion. For intrapersonal intelligence questions regarding personal significance-ties, planning-decision making, emotional expression and problem solving were selected. Finally, in relation to naturalist intelligence, questions regarding living organisms, inanimate objects and seasons were selected. In addition, traditional games were analyzed based on the finalized guidelines, and the results showed that each of the traditional games would not only work with one intelligence at a time but with other different intelligence as well. In the light of that, the study confirmed the validity of the guidelines on how to select traditional games that would develop multiple intelligences in children.

A Comparative Study of Sensory Processing Abilities and Visual Perception Skills in Children With Attention Deficit Hyperactivity Disorder and Typical Children (ADHD 아동과 일반 아동의 감각처리능력과 시지각 기술의 비교 연구)

  • Ju, Jin-Ok;Kim, Kyeong-Mi
    • The Journal of Korean Academy of Sensory Integration
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    • v.18 no.3
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    • pp.1-13
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    • 2020
  • Objective : The purpose of this study was to evaluate the differences in sensory processing and visual perception between school-age children with Attention Deficit Hyperactivity Disorder (ADHD) and typical children. Methods : The participants in this research were children in the first and second grade in elementary school in Kyoung-Nam Region; 25 children diagnosed with ADHD comprised the experimental group, and 51 typical children comprised the control group. To evaluate the sensory processing of the children, the Sensory Profile (SP) was used, and the Korean Developmental Test of Visual Perception-2 (K-DTVP-2) was used to assess visual perception skills. The data were analyzed using SPSS 20.0, and the Independent t-test was used to compare the sensory processing and visual perception skills of the two groups. Results : The study found differences in the Sensory Profile summary scores and factor summary scores between the two groups (p<.05). We also found differences in the visual perception index and subtest standard scores between the two groups (p<.05). Conclusion : The results of this study show that the experimental and the control groups had significant differences in sensory processing and visual perception skills. The result will contribute to the assessment and education of children with ADHD.

A Systematic Review of the Effects of Visual Perception Interventions for Children With Cerebral Palsy (뇌성마비 아동에게 시지각 중재가 미치는 효과에 대한 체계적 고찰)

  • Ha, Yae-Na;Chae, Song-Eun;Jeong, Mi-Yeon;Yoo, Eun-Young
    • Therapeutic Science for Rehabilitation
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    • v.12 no.2
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    • pp.55-68
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    • 2023
  • Objective : This study aims to analyze the effects of visual perception intervention by systematically reviewing the studies that applied visual perception intervention to children with cerebral palsy. Methods : The databases used were PubMed, EMbase, Science Direct, ProQuest, Koreanstudies Information Service System (KISS), Research Information Sharing Service (RISS), and the National Assembly Library. The keywords used were cerebral palsy, CP, and visual perception. According to the PRISMA flowchart, 10 studies were selected from among studies published from January 1, 2012 to March 30, 2022. The quality level of the selected studies, the demographic characteristics of study participants, the effectiveness of interventions, area and strategies of intervention, assessment tools to measure the effectiveness of interventions, and risk of bias were analyzed. Results : All selected studies confirmed that visual perception intervention was effective in improving visual perception function. In addition, positive results were shown in upper extremity function, activities of daily living, posture control, goal achievement, and psychosocial areas as well as visual perception function. The eye-hand coordination area was intervened in all studies. Conclusion : In visual perception intervention, It is necessary to evaluate the visual perception function by area, and apply systematically graded customized interventions for each individual.

Comparison and Correlation between Distance Static Stereoacuity and Dynamic Stereoacuity (원거리 정적 입체시와 동적 입체시의 평가 및 상관관계)

  • Kim, Young-Cheong;Kim, Sang-Hyun;Shim, Hyun-Suk
    • Journal of Korean Ophthalmic Optics Society
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    • v.20 no.3
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    • pp.385-390
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    • 2015
  • Purpose: This study evaluated the static stereoacuity by Distance Randot Stereotest (STEREO OPTICAL. Co., Inc. USA) and the dynamic stereoacuity by three-rods test (iNT, Korea). Criterion and correlation of stereoacuity between both tests and usefulness of two stereotest methods were also evaluated. Methods: For normal adults of 109 (male 61, female 48), mean age of 20.88 (19-32 years) years old, static stereoacuity by using Distance Randot Stereotest at 3 m distance, dynamic stereoacuity by using three-rods test at 2.5 m distance were measured. Results: The mean of distance static stereoacuity was $155.77{\pm}133.11sec$ of arc and the mean of error distance dynamic stereoacuity $11.13{\pm}9.69mm$. With equivalent-conversion stereoacuity of $23.44{\pm}20.96sec$ of arc, there was statistically significant differences (p=0.00) between two dynamic stereoacuity, but correlation was relatively low (${\rho}=0.226$). In the case of dynamic stereoacuity, separated to normal range by criterion of the error distance 20 mm, it showed the error distance of less than 20 mm in 97 subjects(89%) whose average of error distance and conversion mean dynamic stereoacuity were $8.43{\pm}5.10mm$ and $17.68{\pm}10.67sec$ of arc. repectively. The error distance of was equivalent-conversion dynamic stereoacuity 40.99 sec of arc (PD 62 mm basis) was 20 mm. Conclusions: The results of lower correlation between static and dynamic stereoacuity suggest that seterotest should be applied separately to different functions. The results of this study also suggest that Distance Randot Stereotest can be applied to static stereoacuity excluding monocular cues. Three-rods test can be applied to dynamic stereoacuity containing the response of the eye-hand coordination in the daily life of natural vision condition, including the monocular cues. These different approaches canprovide a criterion of the two stereoacuity and parallel use of the two tests would be useful. For dynamic stereoacuity by three-rods test, error distance 20 mm in a normal range of adults can be used as a criteria to get statistical meaning of the results.