• Title/Summary/Keyword: 놀이 기술

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A Delphi study on the Needs for the Development of a Customized Support Program based on Augmented Reality for Preterm infants and their Families (미숙아와 가족을 위한 증강현실(AR) 기반 맞춤형지지 프로그램 개발 요구분석을 위한 델파이 연구)

  • Sin, Jae Eun;Kim, Ah Rim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.49-51
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    • 2022
  • 본 논문에서는 신생아집중치료실에 입원한 미숙아와 가족 대상의 증강현실(Augmented Reality [AR])기반 맞춤형지지 케어 프로그램 개발에 필요한 관련 전문가 합의를 도출한 델파이 조사 연구이다. 3D 콘텐츠를 적용한 프로그램 개발에 필요한 핵심 구성요소 혹은 교육 콘텐츠를 발굴하여 개발의 방향성을 제안하기 위한 델파이 분석에, 미숙아 및 전문가 집단 14명(1차)과 113명(2차)이 본 연구에 참여하였다. 각 델파이 집단에서 수집된 반응들의 분석 결과, 4개의 하위영역(AR 프로그램의 필요성 및 가치(장점), AR 기반 프로그램 도입과 적용 시 고려할 점, AR 기반 전인적 e케어 프로그램 도입 시 요구와 전략적 방안, 입원 초기부터 퇴원 전 단계별 지지케어 위한 3D 콘텐츠 개발 우선순위)이 분류되었으며, 총 57문항이 도출되었다. 입원 초기부터 퇴원 전 단계별 지지케어 위한 3D 콘텐츠 개발 요구도와 우선순위에 있어서는, 부모 경우 신생아 케어의 반복적 체험 훈련 통한 부모 교육, 아기 본연의 독특하고 고유한 캐릭터나 습관 및 특성 관련 정보 공유, 발달을 돕는 양육 또는 놀이 교육, 가족 요구 기반 특수 간호 기술 훈련 등의 항목의 우선순위가 높았다. 한편, 전문가의 경우 건강한 부모역할로의 이행을 돕기 위한 심리사회적지지, 부모-아기 간 단절 최소화, 미숙아 발달 관련 정보 및 양육 또는 놀이 정보 공유, 부모-아기 상호작용 기회 제공 등으로 요구도의 우선순위가 높았다. 본 연구에서 개발된 델파이 평가문항의 내적일관성 신뢰도를 분석한 결과, Cronbach's α .89~.94로 높았고, 타당도와 문항 구성이 적절한 것으로 나타났다. 본 연구의 결과들을 바탕으로, 미숙아와 가족을 위한 AR 기반 맞춤형지지 케어 프로그램 개발의 적합성이 검증되었고, 프로그램의 임상적, 기술적, 사용적 가치에 있어서 고려할 사항과 교수매체로서 부모와 전문가 집단이 요구하는 3D 콘텐츠 우선순위를 바탕으로 효과적인 기획 및 설계의 근거를 확보했다는 점에서 의의가 있다.

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Exploring the Content Direction of Children's Emotional Intelligence Education Using Augmented Reality Technology (증강현실 기술을 활용한 어린이 감성지능교육의 콘텐츠 방향성 탐색)

  • Huang, Bai-Min;Jung, Jung-Ho
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.78-91
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    • 2022
  • The importance of emotional intelligence education in the development of children's augmented reality education content is overlooked. Therefore, in-depth research is needed to develop children's emotional intelligence. This study was conducted through theoretical consideration and case analysis. The proposal of this paper is that the augmented reality type for children aged 2 to 7 is suitable for indoor activities with marking recognition technology. To promote an understanding of emotions, a large screen is selected, and emoticon dolls or emoticon books are recommended for learning content. Children aged 7 to 11 are suitable for indoor activities of non-marker recognition technology, and can induce emotional control and emotional recognition through active manipulation. For the learning content, "3D art teaching content" and "Online Classic Musical" are recommended. Children after the age of 11 are suitable for non-marker recognition technology outdoor activities and improve each element of emotional intelligence through interaction with nature and society. For the learning content, 'Forest Play Activity through Art' and 'EQ Theater Play' are recommended. Through this paper, we intend to promote the development of children's augmented reality emotional intelligence education.

Job Analysis of Early Childhood Special Education Teachers Using DACUM Technique (DACUM 기법을 활용한 유치원 특수학급 교사의 직무분석)

  • Kim, Kyoung-Min
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.305-316
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    • 2022
  • This study attempted to analyze the jobs of early childhood special education teachers working in kindergarten's special classes using the DACUM technique. To this end, the DACUM Committee was formed with six early childhood special education teachers with extensive field experience. A total of six DACUM workshops were conducted to derive job definition, job descriptions, and job specifications. As a result, the job description of early childhood special education teachers consisted of 9 duties and 53 tasks, and the job specification consisted of 80 knowledge, 98 skills, and 22 attitudes. Early childhood special education teachers working in kindergarten's special classes were tasks differentiated from special education teachers working in elementary and secondary school including home-linked guidance, health and safety management, elementary school transfer guidance, environmental composition according to play topics, and indoor and outdoor play activities guidance. In the case of knowledge, the Special Education Act on the Disabled, etc. and knowledge on behavioral modification took precedence. Skill showed high frequency of observation-record, parental interviews and parental education skills. Attitudes as experts and administrators took priority. The results of this job analysis can help organize a curriculum to train early childhood special education teachers with high job competency in universities.

The Influence of the Early Childhood Teacher's Emotional Expressiveness and Play Teaching Efficacy on the Children-Teacher Interaction (유아교사의 정서표현성과 놀이교수 효능감이 유아-교사 상호작용에 미치는 영향)

  • Choi, In Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.11
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    • pp.577-585
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    • 2020
  • This study examined the influence of early childhood teacher's emotional expressiveness and play teaching efficacy on children-teacher interactions. The subjects of the study were 272 early childhood teachers. The instruments were the Emotional Expressiveness Scale, Play Teaching Efficacy Scale, and Children-teacher Interaction Scale. The SPSS 22.0 program was used to analyze the results of this study, and the data were analyzed through frequency and percentage, Pearson's probability correlation, and multiple regression analysis. The results of this study were as follows. First, there was a positive correlation among positive emotional expressiveness, which is a subcategory of emotional expressiveness, play teaching efficacy, and children-teacher interaction of early childhood teachers. On the other hand, there was a negative correlation with negative emotional expressiveness, which is a subcategory of emotional expressiveness. Second, children-teacher interactions of early childhood teachers were influenced by their emotional expressiveness and play teaching efficacy. In conclusion, this study revealed a significant correlation between the emotional expression of early childhood teachers, play teaching efficacy, and the children-teacher interaction, and that both variables were factors influencing the children-teacher interactions.

Qualitative study on the connection-assemblage of interest area and early childhood (유아와 어린이집 흥미 영역 환경과의 접속-배치에 관한 질적 연구)

  • Yoonmi Kim;Eunju Yun
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.927-934
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    • 2023
  • This study explored the process of how children are connected to and placed in the daycare center's interest area environment. Focusing on the process of getting to know, we tried to understand it through Deleuze's concept of connection-placement, which emphasized the power between materials and humans, to see how the familiar environment called the area of interest affects children's behavior. For this purpose, 20 children in the mixed class aged 4-5 years at B Daycare Center in Seoul were observed for a total of 2 hours each through 2 preliminary observations and 5 research observations from March to May 2023. First, the results of the study showed that infants' true interest could be found in the infant's gaze, not in the adult's gaze. Second, the space and play materials of the interest area environment are structurally arranged in accordance with the order of play types, but the boundaries become ambiguous as they are connected to children. Third, although the children's play seemed to be play without deviating from each area of interest, the space itself was a single mass in which interest was expressed. We hope that this study will help instructors in their practice of constructing an environment for areas of interest, and that we will become instructors who ask questions at every moment about what kind of traces will be left on children's thinking as the environment of space and media.

TREATMENT OF REACTIVE ATTACHMENT DISORDER (반응성 애착 장애의 치료)

  • Lee, He-Len
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.15 no.2
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    • pp.132-142
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    • 2004
  • Most articles of Reactive Attachment Disorder reported Disinhibited Type children adopted from other countries. Reports from only Turkey and Korea focused on Inhibited Type of Reactive Attachment Disorder children whom raised by their own parents and whose symptoms are very similar to Autistic Disorder. Since articles of treatment of Reactive Attachment Disorder, especially for Inhibited Type are very rare, this article informed the author's experiences of treatment for Korean Reactive Attachment Disorder children since 1987. To treat Reactive Attachment Disorder patients and their parents, three important areas must be included : 1) to make a therapeutic environment for a Reactive Attachment Disorder child, 2) to make an attachment between Reactive Attachment Disorder child and his/her mother through individual play therapy, filial therapy, and group therapy with sibling or peer, 3) to catch up developmental delay by speech therapy, cognitive therapy and therapeutic education. This treatment methods can be more easily and more effectively applied to Korean patients than other methods from western countries including USA or England.

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역사속 과학인물-우리나라 '화학의 아버지'최무선

  • Park, Seong-Rae
    • The Science & Technology
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    • v.28 no.7 s.314
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    • pp.20-21
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    • 1995
  • 14세기 우리나라 최초로 화약을 만들어 왜적을 물리쳤다는 최무선, 원나라에서 온 사신으로 부터 화약기술을 배워 당시 불꽃놀이에나 쓰던 화약을 폭발 무기로 개발한 뒤 화통도감을 설치했다. 지난 4월 과학의 달에 이달의 인물로 뽑혔던 최무선을 재조명해본다.

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멀티미디어 기술을 이용한 유아용 사물인지 시스템의 설계

  • Lee, Gwang-Hyeong;Jeong, Yong-Hun
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.461-464
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    • 2009
  • 본 논문은 지능의 발달 싯점인 유아기의 학습을 유아가 가장 흥미 있어하는 완구를 통하여 학습할 수 있도록 하는 시스템의 설계이다. 유아가 가장 좋아하는 인형이나 동물, 사물에 칩을 내장하여 ID를 읽을 수 있는 리더기 근처에 가면 장난감에 대한 설명뿐만 아니라 현재 인식된 장난감과 화면을 통하여 놀이를 함으로써 재미와 학습을 동시에 할 수 있는 시스템을 설계한다.

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Low emission vehicles and materials technology (저공해 자동차와 재료기술)

  • 조원석
    • Journal of the korean Society of Automotive Engineers
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    • v.16 no.4
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    • pp.6-22
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    • 1994
  • 본 연구에서는 각각의 대체에너지 차량과 기타 저공해과제(촉매기술 등)에서 구체적인 재료의 역할을 알아본다. 1. 메타놀 차량. 2. 전기자동차. 3. 천연가스 차량. 4. 촉매기술. 5. 저공해 차량의 여러 고려사항.

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Research of 3D graphic nursery contents for humanity education developed by mobile AR technology (모바일 기반 증강현실 기술을 활용한 창의인성교육 3D전래동화 콘텐츠 연구)

  • Park, Young-sook;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.337-339
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    • 2016
  • In this paper, we researched the excellency of 3D graphic nursery contents for humanity and creativity education which is developed by mobile AR technology. AR technology has currentlypeople's attention because of the potential of future core contents. We allpied AR technology for kid's education of language, humanity and creativity. Well known nursery tales reconstructed by ICT technology give absorbing interest to kids, lead the curiosity of leading edge technology and friendly accept it as a part of daily life.

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