• Title/Summary/Keyword: 놀이성향

Search Result 25, Processing Time 0.02 seconds

Reading the text of transformation from Seoljanggo Nori to dance - Regarding the transformation of Honam Udo Farmers' Music Lee Gyeonghwa Seoljanggo Dance - (설장고 놀이로부터 춤 변용으로의 텍스트 읽기 - 호남우도농악 이경화 설장고춤의 변용에 관해 -)

  • Kim, Ji-Won
    • (The) Research of the performance art and culture
    • /
    • no.19
    • /
    • pp.161-190
    • /
    • 2009
  • This study presents matters of how to analyse the dance of artistic form on the course of transforming folk art to be separated from leisure to become the art form. In particular, the traditional art of dance in Korea has been of collective act like dureh, rather than of individual art, that it had to choose the repeated style of same form and rhythm. In this respect, before it can be said that the dance in its own form became more sophisticated and adopted the artistic segment in the time of modernisation, it is viewed that in the very heart of folk dance there was sufficient ability of artistic material to seek its own right. In this regard, the artistic transformation of seoljanggo nori into seoljanggo dance is an art form which is found in Korea, and expressing rhythm and playfulness is evident and sought attention. Therefore this study puts its importance in analysing how, in the aspect of the course of life of traditional arts, dance is formed in its own right and developed a form of art from fun entertainment. I have chosen, among them, seoljanggo, which used to be a form of fun entertainment and later transformed into a form of art on stage, in particular LeeGyeongh wa seoljanggo dance which maintains the style of Honam Udo farmers' music, and tried to read the text from it. It has resulted in that, Lee Gyeonghwa seoljanggo dance did a new try on tradition, in its development of expressing art through dance and onto more technical sophistication, found in the style of tune and choreography fused into its distinctive form. The art of traditional dance concerns here that seoljanggo has changed from agrarian entertainment to modern stage art, which shows how tradition can be adopted to the contemporary cultural life or to be reinvented to the needs of the aesthetic style that the current society consumes. Thus, it is necessary to think about its role in education and to represent cultural creativity from local developments.

The case study of sand play therapy for a middle-aged woman with depression (우울증 성향을 보인 중년여성에 대한 모래놀이치료 사례연구)

  • Moon, Chae-Lyun
    • Korean Journal of Human Ecology
    • /
    • v.17 no.3
    • /
    • pp.439-455
    • /
    • 2008
  • The purpose of this study is to find the sand play therapeutic effect for a middle-aged woman who shows the depression because of her husband's debauchery. The client showed psychological conflict, also her children appeared the schoolwork problem and regression. For the pre-test, HTP, KED, SCT and MMPI were used. As a result of analysis she was under heavy stress and chose to sleep as a mean to forget herself. The sand play total sessions were 19. The subject of the sand play therapy were analysed the sessions into the chaos stage, the struggle stage, ego/self axis stage and the adaptation stage. Sand play therapy helps the client's positive change and accept in the sand play. The sand play therapy was effective and significant to cure to middle-aged woman with depression.

Influential Factors on the Consumption of Family Look Clothes (패밀리룩의 소비에 대한 영향요인)

  • Cui, Xinyan;Lee, Yoon-Jung
    • Journal of the Korean Society of Costume
    • /
    • v.65 no.8
    • /
    • pp.35-49
    • /
    • 2015
  • When parents and their children wear matching clothes, ranging from one item to the entire wardrobe, we call this the "family look." The purpose of this study was to identify the factors that influence family look clothes consumption. It was proposed that mothers' familism tendencies, playfulness, and demographic characteristics were the main factors that decided the extent of the purchase and usage of family look clothes. A survey was conducted between September 23 and 29, 2013 with mothers who have purchased and wore family look clothes. The age of the women ranged from 20s to 40s. The results showed that the number of family look items is influenced by mothers' familism tendencies and playfulness. Also the favorite family look style depended on the familism tendency, playfulness, and the age of the child(ren). The results of this study are expected to provide implications to apparel companies that produce family looks.

Proposal of Number Translation Service with Sender's Selection (발신자가 선택하는 번호변환서비스 제안)

  • Kim, Young-Ryun;Kim, Hee-Bong
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2002.11b
    • /
    • pp.1361-1364
    • /
    • 2002
  • 최근의 개인은 유선 통신서비스 뿐만 아니라 무선 통신서비스의 증가로 인하여 집, 사무실 등의 유선 전화번호와 개인휴대전화 등의 무선 전화번호를 모두 가지고 있다. 이러한 전화번호는 개인당 3$\sim$4개의 전화번호를 가지게 만들었다. 그러나 대부분의 사람들은 한번에 통화를 원하기 때문에 일반적으로 무선 전화인 이동전화로 전화를 한다. 이러한 사람들의 성향으로 인하여 통신 사업자는 시설투자가 경제적이고 호 완료율을 놀이는 동시에 전화번호 기억의 편리성을 제공할 필요성이 대두되었다. 그래서 통신사업자들은 평생번호 서비스, Pass Call Service를 제공하고 있고 번호이동성 서비스를 제공하기 위하여 준비 중이다. 그러나, 현재 제공되고 있는 서비스들은 수신자 중심의 서비스로 수신자가 특정 전화번호를 선택하거나 등록한 전화번호로 걸어야 하므로 추가적인 전화번호를 알아야 하는 단점이 있다. 따라서 본 연구에서는 기존의 알고 있는 한 가지 전화번호를 가지고 이를 번역하여 발신자가 다른 번호로의 발신이 가능하게 하는 발신자 중심의 전화번호 변환 서비스에 대하여 제안하고자 한다.

  • PDF

A Review of Studies on the Educational Influence of Drama and Theatre in South Korea (국내학술논문을 통해 살펴 본 연극의 교육성관련 연구 동향)

  • Kim, Su-youn
    • (The) Research of the performance art and culture
    • /
    • no.36
    • /
    • pp.649-691
    • /
    • 2018
  • A number of studies on the educational influence of drama and theatre have increased since the 1990s in South Korea. These days, more Korean researchers seem to have recognised the educational influence of drama and theatre than before. At this time, it is meaningful to look into how the domestic trend of studies has changed and developed over the past thirty years. This paper especially adopted a bibliometric method to analyse the trend by time of studies from the late 1990s to 2017. In addition, target age, research topic and research approach of each study were investigated. Some of terminologies particularly used in South Korea were also defined to help young researchers' understanding in this paper. In detail, the total number of studies for the last thirty years is 225 and the first domestic study on the educational power of drama and theatre was published in 1994. In the 2000s, there was quantitative expansion in terms of the number of studies and topics. Eventually pragmatic and integrated features of the studies were found in the 2010s. It is anticipated that the pragmatic and integrated features of the studies will be stimulated to fit into the need of the time. Until now, the most fevered research target age was mainly primary school students. However, it would be possible to widen a target age range in the future. It should be considered having collaboration among researchers who have different expertises for conducting higher quality studies.

A Study of Cultural Migration of Pungmul-gut - Focusing on a Pungmul-pae's Activity in Toronto, Canada - (풍물굿의 해외 문화이주 현상에 관한 연구 - 캐나다 토론토의 풍물패 활동을 중심으로 -)

  • Lee, Yon-Shik
    • (The) Research of the performance art and culture
    • /
    • no.41
    • /
    • pp.353-380
    • /
    • 2020
  • Samul nori/Pungmul-gut is the symbol of ethnic identity for the Koreans abroad. It is the representative diaspora musical genre which is performed many cultural events held by Koreans. It is, at the same time, a global music which is appreciated by not only the Koreans but also the foreigners. Many musical communities in various countries exhibit the cultural migration through the discourse of 'tradition/variation' and 'authenticity/hybridity' in the course of the acculturation and enculturation of samul nori/pungmul-gut. The pungmul-pae 'Bichoe June' active in Toronto, Canada was organized by a foreign performer. For the foreigners pungmul-gut is easy to access as a genre of world music. As a percussion ensemble, it is easy to learn for the foreigners. The pungmul-pae 'Bichoe June' is a 'music community' consist of the Koreans and foreigners. The band tries to preserve the traditionality and authenticity of the Korean music. There is no variation or hybridity in its music since the member still learns the authentic music through various available textbooks and internet sites. Through the participation of the Koreans and foreigners, the band stimulates the globalzation of the pungmul-gut. The enculturation of the pungmul-gut is exhibited in two performances held by the band. One was host by the Canadian progressive group and the other was by the Korean conservative community. The former understood the nature of pungmul-gut as the music of the common people. The latter, however, accepted the music as the representative traditional music but was not easy to enjoy the 'noisy' music. In other words, the positive/negative acceptance of the pungmul-gut depends of the ideological nature of the listeners rather than the ethnical nature.

The Ride Attraction Design of Theme Park (테마파크의 라이드 어트랙션 디자인)

  • 이호숭
    • Archives of design research
    • /
    • v.15 no.3
    • /
    • pp.5-14
    • /
    • 2002
  • The amusement design of a large amusement park, including theme park, largely consists of attraction design, the main facilities, and auxiliary facilities design. The purpose of this study was to discuss the physical motion characteristics of major ride, a recently highlighted representative ride attraction, modern people's thirst for stronger stimuli, and some of the right future directions for amusement design. In theme park, there is an growing trend for rides, especially major rides, to be more thrilling, and Newton's Law motion is basically applied. The rides we can often see provides a thrilling experience that is different from that offered by vehicles we use everyday, due to a variety of speed change, namely of acceleration. Every entertainment facilities, including ride attractions, are externally cutting edge with the use of new technology. but internally, poor theme or concept not only makes it difficult to function properly as attraction but poses a severe threat to theme park survival itself. Theme park will be able to exist as a comprehensive entertainment entity, when attractions are designed to have a perfect harmony among story, method and environment with cultural universality.

  • PDF

Moderating Effects of Language Abilities Associated with Emotionality, Attention Deficit Hyperactivity Disorder, and Peer Play Interactions (유아의 부정적 정서성, 주의력 결핍 과잉행동 성향과 또래놀이 상호작용 관계에서 언어능력의 중재영향)

  • Lee, Hyn Jung;Yi, Ye Jin;Shin, Yoo Lim
    • Human Ecology Research
    • /
    • v.51 no.4
    • /
    • pp.395-401
    • /
    • 2013
  • The purpose of this study is to investigate the moderating effects of language abilities associated with between emotionality, attention deficit hyperactivity disorder (ADHD) and peer play interactions. Two hundred fifty-two participants were 3 year olds, with 136 boys and 116 girls. They were recruited from day care centers and preschools in Gyunggi province and Incheon city. Peer play interaction was assessed by the Penn Interactive Peer Play Scale (PIPPS). Emotionality was measured by Child Behavior Questionnaire (CBQ). ADHD was assessed by teacher ratings of ADHD syndrome. Language abilities were measured by Korean Wechsler Preschool and Primary Scale of Intelligence (K-WPPSI). Teachers completed questionnaires to assess peer play interactions, emotionality, ADHD. The results revealed that language abilities moderated relationships between emotionality and play in isolation. The magnitude of associations between emotionality and play in isolation was greater for high levels of language abilities. Moreover, there were moderating effects of language abilities associated between ADHD and play disruptions. Although ADHD was significantly associated with play disruptions, the association was stronger at the higher levels than the low levels of language abilities. It can be deduced that language abilities of 3 year old children affects the protection factor between emotionality and peer play isolation; whilst, it affects the risk factor on peer play disruptions and ADHD propensity.

The effect of 'Optimal Solution' factor in utility of online sandbox game (옵티멀솔루션 요소가 온라인 샌드박스 게임효용성에 미치는 영향)

  • Tak, Yeon-Suk
    • Journal of Korea Game Society
    • /
    • v.17 no.3
    • /
    • pp.107-116
    • /
    • 2017
  • Sandbox game users can double their satisfaction by re-creating a variety of play patterns. This creative process is due to the expansion of play through 'customizing' and 'action autonomy'. The purpose of this study is to investigate the structural limitations of freedom of online game. In a standalone game, the scalability due to the degree of freedom gives the user a strong motivation for world persistence. On the other hand, in online sandbox games such as MMORPG, it is confirmed that the goal-oriented tendency to gain advantage is the inherent limit of the freedom and expandability of the sandbox game. In this study, it is suggested that the cause and limit of growth of online-based sandbox game can be offset by the optimal solution factor.

A Study on the amusement Experience of Mobile Music Play in the MZ Generation (MZ세대의 모바일 음악재생에 대한 유희적 경험 연구)

  • Lee, Ji-Su;Choe, Jong-Hoon
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.12
    • /
    • pp.177-183
    • /
    • 2021
  • Unlike the value-oriented tendency of the older generation, the MZ generation, which is emerging as a new consumer, values individual happiness and satisfaction by recognizing consumption as a kind of play, and clearly reveals its playful characteristics compared to other generations. Therefore, this study identified users' needs for interaction elements that can give a playful stimulus to the music player UI, a key function of the music streaming app, one of the universal play activities of the MZ generation. Through previous studies, the concept and characteristics of microinteraction and gamification that can be used as play elements and the relationship between play and art as well as playful characteristics of the MZ generation were summarized. In addition, the current status was identified through case analysis of the existing music app's music player UI and user interviews were conducted through contextual inquiry methods. Afterwards, I was able to identify the positive need to apply playful elements to the music player UI through analysis of user behavior patterns, and based on this, I discovered the possibility of providing an immersive music listening experience through playful interaction.