• Title/Summary/Keyword: 놀이기구 디자인

Search Result 5, Processing Time 0.018 seconds

A study on public design convergence for eco-friendly playing equipment (친환경 놀이기구의 융복합 공공디자인 연구)

  • Park, Gun-Kyu;Kim, Won-seok;Kim, Sungn-min
    • Journal of Digital Convergence
    • /
    • v.14 no.1
    • /
    • pp.407-412
    • /
    • 2016
  • The design in this study containing a consideration of children's free fantasy and experiential acquisition, is convergence in terms of its external use of Solar thermal energy and human friendly software, and is about public design based on eco-friendly playing equipments. Despite several flaws, the modularized solar-light power generation equipment is suitable for realizing the concept of the relationship between the Sun and the life thanks to its being versatile. Playing is equivalent to the world for children in itself, therefore; it should be something flexible to stimulate their fantasy and I imagined the sun, which should be something more than a mere source of power generation, and the children interact with each other by the medium of this equipment.

A Fundamental Study on Amusement Rides Design of Theme Park (테마파크의 탑승놀이기구 디자인을 위한 기초연구)

  • 이호숭
    • Proceedings of the Korea Society of Design Studies Conference
    • /
    • 2000.11a
    • /
    • pp.42-43
    • /
    • 2000
  • 테마파크의 주요특징은 일상성을 완전히 차단한 상상의 세계이자 비일상적인 유희공간으로서 그곳을 찾은 방문객들은 현실생활에서 벗어나 적극적 참석자의 입장에서 위락시설을 즐긴다는 점이다. 본 연구는 고부가가치 차세대산업 혹은 21세기형 첨단문화산업이라고 불리는 테마파크의 개념을 고찰하고, 다양한 탑승놀이기구 가운데 물리적 운동특성에 따른 대표적인 기구를 선별하여, 그것들의 종류와 탑승자의 신체반응 및 그에 대한 안전사고 요인 등을 조사하였다.(중략)

  • PDF

Kids Color-design Playground Apparatus Proposal (아동 색채조형 놀이기구 디자인 제안)

  • Song, Ji Hong;Choi, Kyung Ran
    • Journal of the Korea Furniture Society
    • /
    • v.25 no.4
    • /
    • pp.239-249
    • /
    • 2014
  • Color is an important subject of interest for cognitive developmental stages of children and it also correlate to emotional and physical development. Children can acquire concept of color by 'play'. Color play can be experienced to children through diversity activity and theses activities contain creative craft art activity. The color-paly with art activity for kids can be called 'kids color-design play'. Recently, indoor playgrounds are rapidly grow-up because parent's concern degree that about play activity get higher. The indoor playground being enlargement and it contains various paly contents. Color-design play is also enacted animatedly in kids indoor playground. The great part of color-design plays are enacted through program that needs teaching. On the other hand, color-design play facility that children can play spontaneously is not composed sufficiently. Therefore this study aim at design proposal of 'Kids color-design playground apparatus' in indoor playground.

  • PDF

A Study on the Smart Home Care of CCRC for the Elderly : Focus on the CCRC Community for the Elderly in China (고령자를 위한 스마트 홈 케어의 CCRC 사례 연구 : 중국 고령자 CCRC 중심으로)

  • SHI, LIN;Jung, Jung-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.12
    • /
    • pp.803-815
    • /
    • 2021
  • As the world's aging population increases, the aging problem in China, which has a huge population, has reached a serious situation. Therefore, this study intends to present the CCRC model of smart home care. Seven application factors of CCRC of smart home care and problems of CCRC of smart home care in China were derived through theoretical review and case analysis. Based on this, this study presented a value proposition for the 7 application elements of smart home care CCRC tailored to China's aging status and future technology demand. First, it improves the environmental atmosphere and increases the comfort of the spatial environment. Second, we value the physical and environmental safety of the elderly. Third, online convenience services are provided. Fourth, we guarantee the health and psychological health of the elderly. Fifth, it increases the efficiency of responding to unexpected situations. Sixth, predict the physical condition and surrounding environment of the elderly. Seventh, add more recreational rides. Through this, we expect to improve the quality of life by providing a safe and comfortable smart service environment for the elderly.

Prototype Tangible Bicycle Game Contents for the Silver Generation (실버 세대를 위한 체감형 자전거 게임 콘텐츠 개발)

  • Han, Yoon-Seok;Kim, Eun-Seok;Lee, Hyun-Cheol;Kim, Beom-Seok;Joo, Jea-Hong;Hur, Gi-Taek
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.8
    • /
    • pp.166-177
    • /
    • 2009
  • As the aged have increased due to the progress of medical science and the low birth-rate, the various cultures and industries for them are on the rise. The aged want to enjoy the diverse social activities and the culture content for spending their spare time. But they are liable to be restricted by the activities due to the physical, psychological, and mental disorder. This paper suggests a tangible bicycle game content and interface with the function of training and improving the lower part of body that is necessary to the old people's movement. The suggested game content can attract the interest of the aged by the familiar device, bicycle, and the game design for the old people. We develop the sensory interface for augmenting the immersion in the game. The aged can enjoy their spare time doing both game and exercise through the sensory interface and the real-time display of 3D graphics.