• Title/Summary/Keyword: 논문맵

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The Design of 3D Web Map Service Components (3차원 웹 맵 서비스 컴포넌트의 설계)

  • Choo, Dae-Soo;Choi, Hae-Ock;Lee, Jong-Hun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.7-10
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    • 2001
  • 웹의 특징인 조작의 간편함, 뛰어난 접근성 등으로 인해 웹을 통한 지리정보의 검색, 접근을 위한 웹 맵 서비스의 요구가 증대되고 있다. 지리정보 분야의 대표적인 컨소시움인 OGC 를 통해서 웹 맵 서비스를 위한 표준 인터페이스가 정의됨에 따라 향후 웹을 통한 지리정보의 공유가 활발히 진행될 것으로 예상된다. 그런데, 현재 정의된 웹 맵 서비스에는 3 차원 맵 서비스를 고려하고 있지 않다. 왜냐하면, 3 차원 데이터 모델에 따라 구축된 공간 데이터가 거의 없으며, 맵 출력을 위한 출력 요소 정의 언어인 SVG 또는 WebCGM 등이 3 차원 기하를 표현할 수 없기 때문이다. 이 논문에서는 OCG 의 웹 맵 서비스를 위한 표준 인터페이스를 준수하면서, 최소한의 확장을 통해 3 차원 맵 서비스를 지원하기 위한 웹 맵 서비스 컴포넌트를 제안한다. 3 차원 맵은 2 차원 공간 데이터와 속성 정보를 이용하여 생성하므로, 3 차원 공간 데이터베이스 구축을 위한 추가의 비용이 발생하지 않는다.

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ROS-based Uncertain Environment Map-Builing Test (ROS 기반 불안정한 환경 맵 빌딩 테스트)

  • Park, Tae-Whan;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.335-338
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    • 2020
  • 주로 맵 빌딩 테스트는 불안정한 환경이 아닌 안정된 환경을 조성한 후에 이루어진다. 본 논문에서는 인위적인 안정된 환경이 아닌 불안정한 환경에서 맵 빌딩을 테스트한다. 맵 빌딩 테스트를 위하여 터틀봇3 버거를 사용한다. 터틀봇3의 라이더 센서를 이용하여 맵 빌딩을 진행한다. 터틀봇3는 라즈베리파이로 제어되며 맵 빌딩과 터틀봇3 제어를 위해서는 ROS를 사용한다. 터틀봇3는 우분투와 ROS가 설치된 컴퓨터와 네트워크 통신을 하며 맵 빌딩을 한다. 불안정한 환경에서 맵빌딩이 동작 및 오동작하는 모습을 확인하였으며, 향후 이를 보완하기 위한 방향을 제시한다.

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Implementing a Depth Map Generation Algorithm by Convolutional Neural Network (깊이맵 생성 알고리즘의 합성곱 신경망 구현)

  • Lee, Seungsoo;Kim, Hong Jin;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.3-10
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    • 2018
  • Depth map has been utilized in a varity of fields. Recently research on generating depth map by artificial neural network (ANN) has gained much interest. This paper validates the feasibility of implementing the ready-made depth map generation by convolutional neural network (CNN). First, for a given image, a depth map is generated by the weighted average of a saliency map as well as a motion history image. Then CNN network is trained by test images and depth maps. The objective and subjective experiments are performed on the CNN and showed that the CNN can replace the ready-made depth generation method.

Design of the composition state machine based on the chaotic maps (혼돈맵들에 기반한 합성 상태머신의 설계)

  • Seo, Yong-Won;Park, Jin-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3688-3693
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    • 2009
  • In this paper the design methode of a separated composition state machine based on the compositive map with connecting two chaotic maps together - sawtooth map $S_2(x)$ and tent map $T_2(x)$ and the result of that is proposed. this paper gives a graph of the chaotic states generated by the composition state machine using the compositive logic of two different chaotic maps - sawtooth map and tent map and also shows that the period of pseudo-random states has the length according to the precision of the discreet truth table.

Visualizing Excercise Prescription Using Visual Path Map (비쥬얼패스맵을 이용한 운동처방 과정 시각화)

  • Ham, Jun-Seok;Jeong, Chan-Soon;Ko, Il-Ju
    • Journal of Korea Multimedia Society
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    • v.14 no.9
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    • pp.1182-1189
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    • 2011
  • We named the system Visual Path Map which visualizes the distribution of clusters according to characteristics and entire process about exercise prescription, and we purpose to visualize a process according to exercise prescription. Visual Path Map visualizes the distribution of clusters according to characteristics, current and object distribution, and changed distribution for prescription. So it visualizes paths from current distribution to object distribution according to prescription. We used SOM in order to express properties along subjects in Visual Path map, and visualized distribution of clusters about physical characteristics, body mass index, and age information of 1,500 ordinary people. Also we visualize practical exercise prescription according to real data of expert of exercise prescription.

Learning Map as Omniscient View for Learning Interaction in Educational Games (교육용 게임의 학습 인터렉션을 위한 전지적 뷰로서 학습맵)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.11 no.3
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    • pp.3-8
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    • 2011
  • The learning by computer games, is in the spotlight as an effective education method for the game generation. The educational games need to provide additionally an omniscient view of the learning as an objective viewpoint for storytelling of learning. The omniscient viewpoint needs good readability in real-time, and to provide systematically overall and detailed informations of learning. In this paper, we propose the visual learning map as the omniscient view for storytelling of learning. The proposed learning map is composed of the district map, the topic map, and the progress map for the omniscient view of the learning. The proposed learning map is represented by several visual diagrams for real-time readability. The proposed learning map can apply to all the educational games which provide the game minimaps.

Lossless Compression and Rendering of Multiple Layer Displacement Map (다층 변위 맵의 비손실 압축과 렌더링)

  • Chun, Young-Jae;Kim, Hae-Dong;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.171-178
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    • 2009
  • Multiple layer displacement mapping methods are able to represent more complex and general geometries which cannot be presented by single layer displacement mapping methods, and provide a realistic scene to digital contents such as 3D games and movies with relatively low costs. However, as we use more layers for details, data space is wasted more because lower layers have less displacement data than higher layers. In this paper, we suggest a lossless compression and rendering method of a multiple layer displacement map. Since we compress the map without data loss, the proposed method provides the same quality as the rendering result that uses an original multiple layer displacement map.

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Generation of ROI Enhanced High-resolution Depth Maps in Hybrid Camera System (복합형 카메라 시스템에서 관심영역이 향상된 고해상도 깊이맵 생성 방법)

  • Kim, Sung-Yeol;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.596-601
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    • 2008
  • In this paper, we propose a new scheme to generate region-of-interest (ROI) enhanced depth maps in the hybrid camera system, which is composed of a low-resolution depth camera and a high-resolution stereoscopic camera. The proposed method creates an ROI depth map for the left image by carrying out a three-dimensional (3-D) warping operation onto the depth information obtained from the depth camera. Then, we generate a background depth map for the left image by applying a stereo matching algorithm onto the left and right images captured by the stereoscopic camera. Finally, we merge the ROI map with the background one to create the final depth map. The proposed method provides higher quality depth information on ROI than the previous methods.

Text Region Extraction Using Pattern Histogram of Character-Edge Map in Natural Images (문자-에지 맵의 패턴 히스토그램을 이용한 자연이미지에세 텍스트 영역 추출)

  • Park, Jong-Cheon;Hwang, Dong-Guk;Lee, Woo-Ram;Jun, Byoung-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.6
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    • pp.1167-1174
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    • 2006
  • Text region detection from a natural scene is useful in many applications such as vehicle license plate recognition. Therefore, in this paper, we propose a text region extraction method using pattern histogram of character-edge maps. We create 16 kinds of edge maps from the extracted edges and then, we create the 8 kinds of edge maps which compound 16 kinds of edge maps, and have a character feature. We extract a candidate of text regions using the 8 kinds of character-edge maps. The verification about candidate of text region used pattern histogram of character-edge maps and structural features of text region. Experimental results show that the proposed method extracts a text regions composed of complex background, various font sizes and font colors effectively.

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A Caching Mechanism for Knowledge Maps (지식 맵을 위한 캐슁 기법)

  • 정준원;민경섭;김형주
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.3
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    • pp.282-291
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    • 2004
  • There has been many researches in TopicMap and RDF which are approach to handle data efficiently with metadata. However, No researches has been performed to service and implement except for presentation and description. In this paper, We suggest the caching mechanism to support an efficient access of knowledgemap and practical knowledgemap service with implementation of TopicMap system. First, We propose a method to navigate Knowledgemap efficiently that includes advantage of former methods. Then, To transmit TopicMap efficiently, We suggest caching mechanism for knowledgemap. This method is that user will be able to navigate knowledgemap efficiently in the viewpoint of human, not application. Therefor the mechanism doesn't cash topics by logical or physical locality but clustering by information and characteristic value of TopicMap. Lastly, we suggest replace mechanism by using graph structure of TopicMap for efficiency of transmission.