• Title/Summary/Keyword: 네트워크 전송

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A novel architecture of CCN for better security and applicability (향상된 보안 및 적용 가능성을 위한 컨텐츠 중심 네트워킹(CCN)의 새로운 아키텍처 연구)

  • Sharma, Aashis;Kim, Yun Seon
    • Journal of the Korea Society for Simulation
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    • v.26 no.1
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    • pp.21-38
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    • 2017
  • Information Centric Networking is changing the way how content is being transmitted. The shift from IP and host based networking towards content based networking scenario is growing day by day. Many researches have been done about different frameworks of ICN. Caching is an important part of ICN and many researchers have also proposed different ways for caching the data. With caching of data in intermediate devices like the network devices as well the user devices in some cases, the issue of content security as well as the role of the content producer becomes a major concern. A modified ICN architecture based on the current Content Centric Networking (CCN) model is presented in the paper. The architecture mainly focuses on involving the content producer in content delivery in the real time. The proposed architecture provides better security aspects for the CCN architecture. Apart from security the paper will also consider the issue of applicability of CCN architecture to replace the TCP/IP based architecture. The efficiency of the proposed architecture is compared with the previous CCN architecture based on the response time for a content delivery which shows very comparable level of efficiency. The paper than analyzes different beneficial aspects of the proposed architecture over the current architecture.

A Design of Secure Communication for Device Management Based on IoT (사물인터넷 기반 디바이스 관리를 위한 안전한 통신 프로토콜 설계)

  • Park, Jung-Oh;Choi, Do-Hyeon;Hong, Chan-Ki
    • Journal of Convergence for Information Technology
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    • v.10 no.11
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    • pp.55-63
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    • 2020
  • The IoT technology is a field that applies and converges the technologies in the existing industrial environment, instead of new technologies. The IoT technology is releasing various application services converged with other industries such as smart home, healthcare, construction, and automobile, and it is also possible to secure the work efficiency and convenience of users of IoT-based technologies. However, the security threats occurring in the IoT-based technology environment are succeeding to the vulnerability of the existing wireless network environment. And the occurrence of new and variant attacks in the combination with the ICT convergence environment, is causing damages. Thus, in the IoT technology-based environment, it would be necessary to have researches on the safe transmission of messages in the communication environment between user and device, and device and device. This thesis aims to design a safe communication protocol in the IoT-based technology environment. Regarding the suggested communication protocol, this thesis performed the safety analysis on the attack techniques occurring in the IoT technology-based environment. And through the performance evaluation of the existing PKI-based certificate issuance system and the suggested communication protocol, this thesis verified the high efficiency(about 23%) of communication procedure. Also, this thesis verified the reduced figure(about 65%) of the issued quantity of certificate compared to the existing issuance system and the certificate management technique.

An Iterative Data-Flow Optimal Scheduling Algorithm based on Genetic Algorithm for High-Performance Multiprocessor (고성능 멀티프로세서를 위한 유전 알고리즘 기반의 반복 데이터흐름 최적화 스케줄링 알고리즘)

  • Chang, Jeong-Uk;Lin, Chi-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.115-121
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    • 2015
  • In this paper, we proposed an iterative data-flow optimal scheduling algorithm based on genetic algorithm for high-performance multiprocessor. The basic hardware model can be extended to include detailed features of the multiprocessor architecture. This is illustrated by implementing a hardware model that requires routing the data transfers over a communication network with a limited capacity. The scheduling method consists of three layers. In the top layer a genetic algorithm takes care of the optimization. It generates different permutations of operations, that are passed on to the middle layer. The global scheduling makes the main scheduling decisions based on a permutation of operations. Details of the hardware model are not considered in this layer. This is done in the bottom layer by the black-box scheduling. It completes the scheduling of an operation and ensures that the detailed hardware model is obeyed. Both scheduling method can insert cycles in the schedule to ensure that a valid schedule is always found quickly. In order to test the performance of the scheduling method, the results of benchmark of the five filters show that the scheduling method is able to find good quality schedules in reasonable time.

Developing an Adaptive Multimedia Synchronization Algorithm using Leel of Buffers and Load of Servers (버퍼 레벨과 서버부하를 이용한 적응형 멀티미디어 동기 알고리즘 개발)

  • Song, Joo-Han;Park, Jun-Yul;Koh, In-Seon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.6
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    • pp.53-67
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    • 2002
  • The multimedia synchronization is one of the key issues to be resolved in order to provide a good quality of multimedia related services, such as Video on Demands(VoD), Lecture on Demands(LoD), and tele-conferences. In this paper, we introduce an adaptive multimedia synchronization algorithm using the level of buffers and load of servers, which are modeled and analyzed by ExSpect, a Petri net based simulation tool. In the proposed algorithm, the audio and video buffers are divided to 5 different levels, and the pre-defined play-out speed controller tries to make the buffer level to be normal in different temporal relations between multimedia streams using buffer levels and server loads. Because each multimedia packet is played by the pre-defined play-out speed, the media data can be reproduced within the permissible limit of errors while preserving the level of buffers to be normal. The proposed algorithm is able to handle and support various communication restrictions between providers and users, and offers little jitter play-out to many users in networks with the limited transmission capability. The performance of the developed algorithm is analyzed in various network conditions using a Petri net simulation tool.

A Software Method for Improving the Performance of Real-time Rendering of 3D Games (3D 게임의 실시간 렌더링 속도 향상을 위한 소프트웨어적 기법)

  • Whang, Suk-Min;Sung, Mee-Young;You, Yong-Hee;Kim, Nam-Joong
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.55-61
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    • 2006
  • Graphics rendering pipeline (application, geometry, and rasterizer) is the core of real-time graphics which is the most important functionality for computer games. Usually this rendering process is completed by both the CPU and the GPU, and a bottleneck can be located either in the CPU or the GPU. This paper focuses on reducing the bottleneck between the CPU and the GPU. We are proposing a method for improving the performance of parallel processing for real-time graphics rendering by separating the CPU operations (usually performed using a thread) into two parts: pure CPU operations and operations related to the GPU, and let them operate in parallel. This allows for maximizing the parallelism in processing the communication between the CPU and the GPU. Some experiments lead us to confirm that our method proposed in this paper can allow for faster graphics rendering. In addition to our method of using a dedicated thread for GPU related operations, we are also proposing an algorithm for balancing the graphics pipeline using the idle time due to the bottleneck. We have implemented the two methods proposed in this paper in our networked 3D game engine and verified that our methods are effective in real systems.

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MOBIGSS: A Group Decision Support System in the Mobile Internet (MOBIGSS: 모바일 인터넷에서의 그룹의사결정지원시스템)

  • Cho Yoon-Ho;Choi Sang-Hyun;Kim Jae-Kyeong
    • Journal of Intelligence and Information Systems
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    • v.12 no.2
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    • pp.125-144
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    • 2006
  • The development of mobile applications is fast in recent years. However, nearly all applications are for messaging, financial, locating services based on simple interactions with mobile users because of the limited screen size, narrow network bandwidth, and low computing power. Processing an algorithm for supporting a group decision process on mobile devices becomes impossible. In this paper, we introduce the mobile-oriented simple interactive procedure for support a group decision making process. The interactive procedure is developed for multiple objective linear programming problems to help the group select a compromising solution in the mobile Internet environment. Our procedure lessens the burden of group decision makers, which is one of necessary conditions of the mobile environment. Only the partial weak order preferences of variables and objectives from group decision makers are enough for searching the best compromising solution. The methodology is designed to avoid any assumption about the shape or existence of the decision makers' utility function. For the purpose of the experimental study of the procedure, we developed a group decision support system in the mobile Internet environment, MOBIGSS and applied to an allocation problem of investor assets.

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Design and Implementation of IR-UWB Packet Analyzer Based on IEEE 802.14.5a (IEEE 802.15.4a IR-UWB 패킷 분석기 설계 및 구현)

  • Lim, Sol;Lee, Kye Joo;Kim, So Yeon;Hwang, Intae;Kim, Dae Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.2857-2863
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    • 2014
  • IR-UWB has been developed as a standard of indoor ranging technology, because it has robust and good transmission characteristics in indoor environments and it can be operated with low power. In this paper, a IR-UWB packet analyzer is designed and implemented based on IEEE 802.15.4a, which is useful in developing IR-UWB real time location system with resolution of a few ten centimeters. A sniffer device of the packet analyzer monitors IR-UWB wireless networks, captures MAC packet frames, and transmits packet frames to the packet analyzing computer. The packet analyzing program in a computer analyzes received MAC packet frames and displays parsed packet information for developing engineers. Developed packet analyzer is used to analyze IEEE 802.15.4a MAC protocol, and also it can be used in other IEEE 802 series MAC protocol by modifying some functions.

Time Synchronization Algorithm using the Clock Drift Rate and Reference Signals Between Two Sensor Nodes (클럭 표류율과 기준 신호를 이용한 두 센서 노드간 시간 동기 알고리즘)

  • Kim, Hyoun-Soo;Jeon, Joong-Nam
    • The KIPS Transactions:PartC
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    • v.16C no.1
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    • pp.51-56
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    • 2009
  • Time synchronization algorithm in wireless sensor networks is essential to various applications such as object tracking, data encryption, duplicate detection, and precise TDMA scheduling. This paper describes CDRS that is a time synchronization algorithm using the Clock Drift rate and Reference Signals between two sensor nodes. CDRS is composed of two steps. At first step, the time correction is calculated using offset and the clock drift rate between the two nodes based on the LTS method. Two nodes become a synchronized state and the time variance can be compensated by the clock drift rate. At second step, the synchronization node transmits reference signals periodically. This reference signals are used to calculate the time difference between nodes. When this value exceeds the maximum error tolerance, the first step is performed again for resynchronization. The simulation results on the performance analysis show that the time accuracy of the proposed algorithm is improved, and the energy consumption is reduced 2.5 times compared to the time synchronization algorithm with only LTS, because CDRS reduces the number of message about 50% compared to LTS and reference signals do not use the data space for timestamp.

CCTV-Aided Accident Detection System on Four Lane Highway with Calogero-Moser System (칼로게로 모제 시스템을 활용한 4차선 도로의 사고검지 폐쇄회로 카메라 시스템)

  • Lee, In Jeong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.3
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    • pp.255-263
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    • 2014
  • Today, a number of CCTV on the highway is to observe the flow of traffics. There have been a number of studies where traffic data (e.g., the speed of vehicles and the amount of traffic on the road) are transferred back to the centralized server so that an appropriate action can be taken. This paper introduces a system that detects the changes of traffic flows caused by an accident or unexpected stopping (i.e., vehicle remains idle) by monitoring each lane separately. The traffic flows of each lane are level spacing curve that shows Wigner distribution for location vector. Applying calogero-moser system and Hamiltonian system, probability equation for each level-spacing curve is derived. The high level of modification of the signal means that the lane is in accident situation. This is different from previous studies in that it does more than looking for the signal from only one lane, now it is able to detect an accident in entire flow of traffic. In process of monitoring traffic flow of each lane, when camera recognizes a shadow of vehicle as a vehicle, it will affect the accident detecting capability. To prevent this from happening, the study introduces how to get rid of such shadow. The system using Basian network method is being compared for capability evaluation of the system of the study. As a result, the system of the study appeared to be better in performance in detecting the modification of traffic flow caused by idle vehicle.

Implementation of Smartphone Adaptor for Real-Time Live Simulations (실시간 Live 시뮬레이션을 위한 스마트폰 연동기 구현)

  • Kim, Hyun-Hwi;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.9-20
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    • 2013
  • Defense M&S for weapons effectiveness is a realistic way to support virtual warfare similar to real warfare. As the war paradigm becomes platform-centric to network-centric, people try to utilize smartphones as the source of sensor, and command/control data in the simulation-based weapons effectiveness analysis. However, there have been limited researches on integrating smartphones into the weapon simulators, partly due to high modeling cost - modeling cost to accomodate client-server architecture, and re-engineering cost to adapt the simulator on various devices and platforms -, lack of efficient mechanisms to exchange large amount of simulation data, and low-level of security. In this paper, we design and implement Smartphone Adaptor to utilize smartphones for the simulationbased weapons effectiveness analysis. Smartphone Adaptor automatically sends sensor information, GPS and motion data of a client's smartphone to a simulator and receives simulation results from the simulator on the server. Also, we make it possible for data to be transferred safely and quickly through JSON and SEED. Smartphone Adaptor is applied to OpenSIM (Open simulation engine for Interoperable Models) which is an integrated simulation environment for weapons effectiveness analysis, under development of our research team. In this paper, we will show Smartphone Adaptor can be used effectively in constructing a Live simulation, with an example of a chemical simulator.