• Title/Summary/Keyword: 네트워크 로딩

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IEEE 802.11ah Sub 1 GHz 무선랜 기술

  • Lee, Jae-Seung;Lee, Hun
    • Information and Communications Magazine
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    • v.32 no.3
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    • pp.77-84
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    • 2015
  • 본고에서는 IEEE 802.11에서 표준화가 진행중인 1 GHz 이하 비면허 주파수에서 동작하는 무선랜(WLAN, Wireless LAN) 표준인 IEEE 802.11ah 무선랜 기술에 대해 알아본다. IEEE 802.11ah 는 스마트 그리드, 센서 네트워크, M2M(machine-to-machine) 통신, 셀룰러 오프로딩, 광역 무선랜 서비스 등을 주된 응용 분야로 고려하고 있으며 이러한 응용들은 기존 무선랜 기술대비 보다 확장된 커버리지, 보다 많은 수의 단말 지원, 저전력 동작 지원 등을 요구한다. IEEE 802.11ah는 이러한 요구 사항을 만족하기 위한 Sub 1 GHz 대역을 사용하는 무선랜 PHY 및 MAC 규격을 개발하였다. 본 고에서는 이러한 IEEE 802.11ah 무선랜의 주요 기술 요소들에 대해 살펴본다.

QoS-Oriented User Association in HetNet with a Backhaul Constraint (백홀 용량이 제한된 이기종 네트워크에서 QoS를 고려한 셀 선택 기법)

  • Yang, Chan S.;Kang, Chung G.
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.10
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    • pp.654-663
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    • 2014
  • Heterogeneous network (HetNet) with the various types of cells, e.g., with the different cell size and transmit power, has been introduced to improve the cell coverage and areal capacity in cellular mobile communication system. In this paper, we consider a practical situation in which all cells share the same wireless resource while some of them have a limited backhaul capacity. More specifically, we formularize a cell association problem that utilizes the minimum wireless resource while satisfying the quality of service (QoS) of all users in terms of their transmission time constraint, and propose a distributed algorithm to find the optimal solution. In the event of bottleneck at the backhaul link in some small cells, the proposed algorithm off-loads some users to the adjacent cell with the less congested backhaul capacity. Finally, we verify that the proposed algorithm supports the more numbers of users to satisfy the specified level of QoS than the conventional user association scheme under the limited access and backhaul capacities.

Caching Algorithm for Core Network Offloading in Smallcell Environment (소형셀 환경에서 코어망 오프로딩을 위한 캐시 알고리즘)

  • Jung, So-Yi;Kim, Jae-Hyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.3
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    • pp.32-38
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    • 2015
  • In this paper, we propose a smallcell local caching algorithm under user's context in smallcell environment. The proposed system reduces traffic to core network and the network cost, but increases it's performance. The proposed algorithm precache suitable files using smallcell's regional characteristics and target's personality. It can adjusts a storage allocation to make effective usage of our limited cache storage capacity. In order to evaluate the performance of the proposed cache algorithm, we define the cache efficiency, the decrement of core network traffic. The simulation results show that the proposed algorithm can improve performance by about 200% compared to existing web cache scheme.

The Converter Device for Smart User Interface Platform (지능형 사용자 인터페이스 플랫폼 변환장치)

  • Kim, Seong Kyu;Kim, Bo Ra;Moon, Sang Mi;Lee, Chang Gun;Choi, Hun;Lee, Chil Woo;Hwang, In Tae
    • Smart Media Journal
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    • v.2 no.1
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    • pp.37-41
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    • 2013
  • The Smart Use Interface Platform(SUIP) which is the next generation of smart phone's intelligent user interface platform researches, has a function of finding outer devices and has the dynamic loading function of the device driver. This paper introduce platform converter between smartphone and outer devices, named SUIP converter and it's applications, the SUIP converter can combines the smart phones which has Smart Use interface Platform and the Devices like sensor network devices which can be hardly connected to the smart phones.

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Correlation Analysis of Connected Car Realtime Inhibition In Mobile Edge Computing Environment (모바일 엣지 환경에서 커넥티드카 실시간성 저해의 상관 관계 분석)

  • Jang, JuneBeom;Choi, HeeSeok;Yu, HeonChang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.118-120
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    • 2019
  • 커넥티드카는 네트워크에 연결된 자동차가 다른 자동차 및 도로 인프라뿐만 아니라 스마트 디바이스와 통신하고 여러 소스로부터 실시간 데이터를 수집하여 다양한 서비스를 제공하는 것이다. 커넥티드카의 등장으로 인해서 자동차와 클라우드 서비스의 결합이 빠르게 진행되고 있으나 자동차 데이터 중 실시간 처리가 필수인 데이터가 많다는 특성이 있다. 그러므로 멀리 떨어진 중앙 집중식 서버에서 컴퓨팅을 하는 클라우드 컴퓨팅보다 최근 이슈가 되고 있는 디바이스와 가까운 가장자리에 위치한 서버에서 컴퓨팅을 하는 엣지 컴퓨팅이 커넥티드카의 실시간성을 보장하는 기술로 많은 관심을 받고 있다. 본 논문에서는 기존의 엣지 컴퓨팅과는 달리, 이동성이 있는 모바일 엣지 컴퓨팅(MEC) 환경에서 실시간 처리를 저해하는 요소를 찾아 원인을 분석하고 평가해 문제점을 해결하고자 한다. 먼저, MEC 환경을 구축한 후 오픈 소스 시뮬레이터인 Edge Cloudsim 에 적용시켜 시뮬레이션을 한다. 실험 결과 MEC 환경에서 실시간 처리를 저해하는 원인은 모바일 디바이스의 태스크가 오프로딩 되거나 응답을 받기 전 WLAN 의 범위를 벗어났을 때 Task Failure가 발생하기 때문임이 증명되었다.

Analysis of Web Caching Techniques for Efficient Web Data Loading (효율적인 웹 데이터 로딩을 위한 웹 캐싱 기법 분석)

  • Kim, Hyun-Gook;Park, Jin-Tae;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.497-500
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    • 2018
  • As the fourth industrial revolution began to take off in earnest, the quality and quantity of data shared among devices began to increase exponentially over the network. In addition, the category of devices where people are exposed to such data has become diversified into desktops, mobile phones, smart phones, smart pads, and smart watches. As a result, the medium that contacts the data has begun to change, and the place where modern society has the most data is smart device. However, smart devices still leave much to be desired in terms of network speed and hardware specifications to handle large amounts of data at one time. Therefore, in this paper, we analyze the use of Service Worker, IndexedDB, and LocalStroage, which can retrieve a large amount of web contents more efficiently from mobile devices, and suggest ways to improve it.

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Performance Evaluation of Device-to-Device Communications Based on System-Level Simulation in Cellular Networks (셀룰라 네트워크 환경에서 시스템 레벨 시뮬레이션 기반 단말간 직접통신 성능 분석)

  • Lee, Howon;Choi, Hyun-Ho;Jung, Soojung;Chang, Sung-Cheol;Kwon, Dong-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.4
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    • pp.229-239
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    • 2013
  • Recently, device-to-device (D2D) communications have been highlighted to improve the spectral efficiency and offer various user experiences in cellular networks. In this paper, we survey standards and literatures related to the D2D technology and address various advantages of D2D technology, and the problems to be resolved before practically implemented. Especially, by considering an important interference issue between cellular and D2D links, five resource allocation and interference management scenarios are provided and their performances are evaluated through the system level simulations. The simulation results show that the use of D2D significantly improve the cell capacity and the D2D user rate due to the effects of frequency reuse and data off-loading. Notably, it is also shown that an optimal D2D communication range exists to maximize the system performance.

Wireless u-PC: Personal workspace on an Wireless Network Storage (Wireless u-PC : 무선 네트워크 스토리지를 이용한 개인 컴퓨팅 환경의 이동성을 지원하는 서비스)

  • Sung, Baek-Jae;Hwang, Min-Kyung;Kim, In-Jung;Lee, Woo-Joong;Park, Chan-Ik
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.9
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    • pp.916-920
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    • 2008
  • The personal workspace consists of user- specified computing environment such as user profile, applications and their configurations, and user data. Mobile computing devices (i.e., cellular phones, PDAs, laptop computers, and Ultra Mobile PC) are getting smaller and lighter to provide personal work-space ubiquitously. However, various personal work-space mobility solutions (c.f. VMWare Pocket ACE[1], Mojopac[2], u-PC[3], etc.) are appeared with the advance of virtualization technology and portable storage technology. The personal workspace can be loaded at public PC using above solutions. Especially, we proposed a framework called ubiquitous personal computing environment (u-PC) that supports mobility of personal workspace based on wireless iSCSI network storage in our previous work. However, previous u-PC could support limited applications, because it uses IRP (I/O Request Packet) forwarding technique at filter driver level on Windows operating system. In this paper, we implement OS-level virtualization technology using system call hooking on Windows operating system. It supports personal workspace mobility and covers previous u-PC limitation. Also, it overcomes personal workspace loading overhead that is limitation of other solutions (i.e., VMWare Pocket ACE, Mojopac, etc). We implement a prototype consisting of Windows XP-based host PC and Linux-based mobile device connected via WiNET protocol of UWB. We leverage several use~case models of our framework for proving its usability.

Open Platform for Improvement of e-Health Accessibility (의료정보서비스 접근성 향상을 위한 개방형 플랫폼 구축방안)

  • Lee, Hyun-Jik;Kim, Yoon-Ho
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1341-1346
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    • 2017
  • In this paper, we designed the open service platform based on integrated type of individual customized service and intelligent information technology with individual's complex attributes and requests. First, the data collection phase is proceed quickly and accurately to repeat extraction, transformation and loading. The generated data from extraction-transformation-loading process module is stored in the distributed data system. The data analysis phase is generated a variety of patterns that used the analysis algorithm in the field. The data processing phase is used distributed parallel processing to improve performance. The data providing should operate independently on device-specific management platform. It provides a type of the Open API.

Concept Design of Download Over-the-Air functions for IoF-Cloud based distributed IoT device (IoF-Cloud 기반 분산된 IoT 장비들을 위한 Download Over-the-Air 기능의 개념 설계)

  • Cha, ByungRae;Choi, MyeongSoo;Park, Sun;Kim, HyeongGyun;Kim, YongIl;Kim, JongWon
    • Smart Media Journal
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    • v.5 no.4
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    • pp.9-17
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    • 2016
  • Over the next 20 years it will begin the exodus from the Internet and smart phones to the Internet of Things. The heart of IoT gives new utility and value with connectivity among things around people to the human. In future, Industrial environment will be intimately connect all among machines and machines or factories and factories in all processing, and by digitizing of all goods and production life-cycle, which is a combination of virtual world and real world, the digital factory will become reality eventually. The proposed IoT or IIoT based Download OTA (Over-the-Air) provides a flexible mechanism for downloading Media objects of any type and size from a network. Moreover, proposed IoT based DLOTA provides a part of security by lightweight encryption, OTP, and CapBAC technique.