• Title/Summary/Keyword: 네트워크 디자인

Search Result 432, Processing Time 0.03 seconds

A research on the way of spreading creative design thinking by Semantic Network -Focus on product design- (의미 네트워크 개념을 통한 창의적 디자인 사고의 확산방법에 관한 연구 -제품디자인 중심으로-)

  • Zhang, Ye;Zheng, Hua;Eune, Ju-Hyun
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.1137-1144
    • /
    • 2009
  • Creativity, the ability to produce through imaginative skill, is pursued by all designers. However, originality does not refer to absolute novelty. In this age, information is shared and disseminated. Creation of works is an activity to re-establish all shared information and reorganize relationship among things. Therefore, a new design is a product of reorganization rather than originality. Moreover, designers can generate ideas different from each other because they individually espouse different system of knowledge. From such perspective, a very important task of designers is to explore methods of expanding design thinking that can enhance the ability to new connection among things in the process of assimilation and modification. The task can be carried out by identifying characteristics and limits of their unique system of knowledge. Therefore, it is necessary to seek methods of expanding design thinking for efficient cognitive activities. In explaining human knowledge, this study applied semantic network, a method used in cognitive science for creating structure, and the method of expanding design thought was proposed by corresponding method of design conceptualization. By organizing, categorizing, and flexibly combining and modifying the methods of design thinking conceptualization and expansion generated by this study, strengths of each method were enhanced and limits of each method were overcome to enable more effective design thinking. In this study, the method of expansion was used when connecting of nodes cannot be sustained after using each method of conceptualization. By avoiding unique method of thinking through diversification and vitalization of conditional points, efficient design thinking was achieved. The value of this study lies in the fact that the proposed method of expanding thinking using the mechanism of network enhances the ability to establish new connections in the process of assimilation and modification.

  • PDF

A Study on the Determinant Process of Dominant Design of Smartphone Operating Systems (스마트폰 운영체제의 지배적 디자인 결정과정에 관한 연구)

  • Lee, Sang-Hyun;Park, Chul-Ju
    • Journal of Digital Convergence
    • /
    • v.12 no.1
    • /
    • pp.127-139
    • /
    • 2014
  • The purpose of this research is to present the major factors which determine dominant design of Smartphone OS and to verify a logical causal relationship with them and user satisfaction. To achieve this goal, OS compatibility, OS enhancement, Installed base, and network effect were presented as determinants of Smartphone OS which serves as the basis for determining dominant design and their logical causal relationship with user satisfaction was empirically analyzed. The results of the research showed that OS compatibility and OS enhancements had a positive effect on the expansion of user base. Of the two factors, OS enhancement showed that it does not only expand the user base but also acts as the cause for the fortification of the network effect. Furthermore, it was shown that OS enhancement had a direct positive effect on user satisfaction. The findings of this research are significant in its academic contribution as well as its potential for practical application by presenting the logical causal relationship in the process of determining OS dominant design an area which was previously untouched by empirical testing.

The APIs Design for the Database Management of the Network Game Using Design Patterns (디자인 패턴을 적용한 네트워크 게임의 DB 관리 APIs 설계)

  • Kim Jong-Soo;Kwon Oh-Jun;Kim Tai-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.1
    • /
    • pp.101-108
    • /
    • 2006
  • Developing a network game that is serviced on the internet requires a lot of work, time and manpower. Therefore, it is important to design a game in such a way so that existing design codes could be used. The database for the multi-player network game is accessed from many clients. To manage the resource effectively, it is required to design the APIs to be minimized the database access and to be dealt with the related data efficiently. For this, it is needed to apply the object-oriented design for the related software modules. In the paper, we propose the design patterns of GoF to implement the APIs thatis needed to deal with the database resource. The database design through the analysis of some game's GUI has the advantage to create the optimized schema set more quickly, because it minimize the review step and the modification step of the database design generally. In addition, we apply to the design patterns of GoF for the APIs design of the server-side database. These reduce the times of the program call between the game server and the database server. These also make easily the maintenance for the already developed APIs, and it makes easily the addition of new APIs.

  • PDF

Animation and Machines: designing expressive robot-human interactions (애니메이션과 기계: 감정 표현 로봇과 인간과의 상호작용 연구)

  • Schlittler, Joao Paulo Amaral
    • Cartoon and Animation Studies
    • /
    • s.49
    • /
    • pp.677-696
    • /
    • 2017
  • Cartoons and consequently animation are an effective way of visualizing futuristic scenarios. Here we look at how animation is becoming ubiquitous and an integral part of this future today: the cybernetic and mediated society that we are being transformed into. Animation therefore becomes a form of speech between humans and this networked reality, either as an interface or as representation that gives temporal form to objects. Animation or specifically animated films usually are associated with character based short and feature films, fiction or nonfiction. However animation is not constricted to traditional cinematic formats and language, the same way that design and communication have become treated as separate fields, however according to $Vil{\acute{e}}m$ Flusser they aren't. The same premise can be applied to animation in a networked culture: Animation has become an intrinsic to design processes and products - as in motion graphics, interface design and three-dimensional visualization. Video-games, virtual reality, map based apps and social networks constitute layers of an expanded universe that embodies our network based culture. They are products of design and media disciplines that are increasingly relying on animation as a universal language suited to multi-cultural interactions carried in digital ambients. In this sense animation becomes a discourse, the same way as Roland Barthes describes myth as a type of speech. With the objective of exploring the role of animation as a design tool, the proposed research intends to develop transmedia creative visual strategies using animation both as narrative and as an user interface.

The Creational Patterns Application to the Game Design Using the DirectX (DirectX를 이용한 게임 설계에서의 생성 패턴 적용 기법)

  • Kim, Jong-Soo;Kim, Tai-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.4
    • /
    • pp.536-543
    • /
    • 2005
  • 3D online game, with its striking realistic value, is leading the entire Korean game market which has various game genres. Technology sharing is very hard within the Korean game industry. That is because 1)there are few professionals, 2)most of the companies are small-scaled, and 3)there are security reasons. Therefore, it should be significant if we have software design techniques which make it possible to reuse the existing code when developing a network game so that we could save a lot of efforts. In this paper, the author analyzes the demand through the case in the client's design of the network game based on DirectX and proposes the effective software design methods for reusable code based on the creative patterns application in the GoF in the class design.

  • PDF

Development of an Application for Reliability Testing on Controller Area Network (차량네트워크상 신뢰성 테스트를 위한 애플리케이션 개발)

  • Kang, Ho-Suk;Choi, Kyung-Hee;Jung, Gi-Hyun
    • The KIPS Transactions:PartD
    • /
    • v.14D no.6
    • /
    • pp.649-656
    • /
    • 2007
  • Today, controller area network(CAN) is a field bus that is nowadays widespread in distributed embedded systems due to its electrical robustness, low price, and deterministic access delay. However, its use safety-critical applications has been controversial due to dependability limitation, such as those arising from its bus topology. Thus it is important to analyze the performance of the network in terms of load of data bus, maximum time delay, communication contention, and others during the design phase of the controller area network. In this paper, a simulation algorithm is introduced to evaluate the communication performance of the vehicle network and apply software base fault injection techniques. This can not only reduce any erratic implementation of the vehicle network but it also improves the reliability of the system.

The Formal Specification and Analysis of RADIUS security protocol over SSL using SPEAR (SPEAR를 이용한 SSL상의 RADIUS 보안 프로토콜 명세 및 분석)

  • 김일곤;이지연;최진영
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2002.04a
    • /
    • pp.880-882
    • /
    • 2002
  • 최근 사용자 정보의 안전한 정보 전송 및 네트워크 시스템의 안전성을 보장하기 위한 방법으로 각종보안 인증 프로토콜에 대한 연구가 진행 중에 있다. 그 중에서 AAA 는 다중 네트워크와 플랫폼에서 인증(Authentication), 권한 부여(Authorization), 자원 체크(Accounting)의 기능들을 제공하는 모든 프로토콜을 말한다. 이 논문에서는 AAA 프로토콜의 대표적인 예인 RADIUS(Remote Authentication Dial-in User Service)를 보안 프로토콜 디자인 및 분석 도구인 SPEAR(Security Protocol Engineering & Analysis Resource)를 이용해 SSL 상에서 동작하는 RADIUS 보안 프로토콜의 문제점 및 성능을 디자인 단계에서부터 분석하여 보안 프로토콜의 안정성을 보다 향상시키고자 하였다

  • PDF

A Lightweight Deep Learning Model for Text Detection in Fashion Design Sketch Images for Digital Transformation

  • Ju-Seok Shin;Hyun-Woo Kang
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.10
    • /
    • pp.17-25
    • /
    • 2023
  • In this paper, we propose a lightweight deep learning architecture tailored for efficient text detection in fashion design sketch images. Given the increasing prominence of Digital Transformation in the fashion industry, there is a growing emphasis on harnessing digital tools for creating fashion design sketches. As digitization becomes more pervasive in the fashion design process, the initial stages of text detection and recognition take on pivotal roles. In this study, a lightweight network was designed by building upon existing text detection deep learning models, taking into consideration the unique characteristics of apparel design drawings. Additionally, a separately collected dataset of apparel design drawings was added to train the deep learning model. Experimental results underscore the superior performance of our proposed deep learning model, outperforming existing text detection models by approximately 20% when applied to fashion design sketch images. As a result, this paper is expected to contribute to the Digital Transformation in the field of clothing design by means of research on optimizing deep learning models and detecting specialized text information.

A Study on the Development of Digital-Network Products (in basis of the evolution of products) (디지털-네트워크 제품의 발전 과정에 대한 고찰 -C&C, AV, White Product 군을 중심으로-)

  • 이정현;남원석;김철수;정지홍;김철호
    • Proceedings of the Korea Society of Design Studies Conference
    • /
    • 2000.11a
    • /
    • pp.28-29
    • /
    • 2000
  • 디지털(digital) 기술의 발전에 의해 주도되고 있는 정보 혁명이 과거 어느 때 보다도 강력하고 빠르게 인류 역사의 흐름을 변화시키고 있음은 부인할 수 없는 사실일 것이다. 디지털 환경은 제품의 기능 및 디자인의 기대 가치에 직간접적으로 영향을 미치며 디자인 대상인 제품의 의미, 사용자와의 관계 등에 관한 재해석을 요구하고 있다.(중략)

  • PDF

A Study on the Local Community design with urban regeneration - Focused on Micro Yuan'er in Beijing - (도시 재생을 위한 지역 커뮤니티 디자인 연구 - 베이징 마이크로 위안어를 중심으로 -)

  • Zhang, Jing-yu;Yoon, Ji-young
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2019.05a
    • /
    • pp.391-392
    • /
    • 2019
  • 본 연구는 베이징 마이크로 위안어를 대상으로 하여 커뮤니티 디자인의 개념, 구성요소 등에 대해 파악 하였다. 그리고, 이론적 고찰을 통해 도출된 주민참여, 자치, 자원활용, 네트워크, 지속성 다섯 가지 요소를 통해 마이크로 위안어의 커뮤니티 디자인을 구체적으로 분석하였다. 이에 따라 마이크로 위안어의 건축재생과 커뮤니티 디자인에 대한 분석을 토대로 베이징 구시가지의 지역활성화 발전을 위한 방향을 제시하고자 한다.

  • PDF