• Title/Summary/Keyword: 넙스

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A Study on the Skin Animation for Improving its Rendering speed Using NURBS (NURBS를 이용한 Skin Animation의 속도 향상에 관한 연구)

  • 강종호;이우석;김경식
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.705-708
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    • 2004
  • 과거 로(low)-폴리곤 3D 메시는 모델러에 의해 각 정점들의 제어가 가능했지만, 앞으로의 대세가 전망되는 하이-폴리곤의 경우 모든 정점들을 일일이 제어하는 것은 불가능하다. 따라서 하이-폴리곤 3D 메시는 넙스로 구성될 것이다. 본 연구는 이러한 하이-폴리곤 3D 메시가 스킨 애니메이션될 때 하이-폴리곤 3D 메시의 넙스 구조와 넙스의 계산 속도를 개선하여 애니메이션의 속도를 향상시키는 것을 연구하였다. 본 연구의 결과는 3D 애플리케이션에서 애니메이션을 사용할 때, 하이-폴리곤일수록 애니메이션 연산이 증가하는 것을 억제하고 하이-폴리곤을 사용하는 애니메이션의 부담없는 사용과 넙스의 LOD 적용을 실시간에 가능하게 한다.

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A Study on Prediction of Acoustic Loads of Launch Vehicle Using NURBS Curve Modeling (넙스(NURBS) 곡선 모델링을 이용한 발사체 음향하중 예측에 대한 연구)

  • Park, Seoryong;Kim, Hongil;Lee, Soogab
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.46 no.2
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    • pp.106-113
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    • 2018
  • The Intense acoustic wave generated by the jet flame at the lift-off causes the vehicle to vibrate in the form of acoustic loads. The DSM-II(Distributing Source Method-II), which is a representative empirical acoustic loads prediction method, is a method of distributing a noise source along a jet flame axis and has advantages in calculation cost and accuracy. However, due to the limitation of the distributing method, there is a limit to accurately reflect the various launch pad configurations. In this study, acoustic loads prediction method which can freely distribute noise sources is studied. by introducing NURBS(Non-Uniform Rational B-Spline) modeling into empirical prediction method. For the verification of the newly introduced analytical technique of the NURBS, the acoustic loads prediction for the Epsilon rocket's low-noise launch pad shape was performed and the results of the analysis were compared with the existing prediction methods and experimental results.

Human Hand Deformation with Splines (스플라인을 이용한 인체 손 형상 변형)

  • Lee, Ji-Eun;Yoon, Seung-Hyun;Kim, Myung-Soo
    • Journal of the Korea Computer Graphics Society
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    • v.11 no.3
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    • pp.1-9
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    • 2005
  • 본 논문에서는 피부 변형 방법의 일종으로 스플라인 곡선과 곡면을 이용한 손 형상의 모델링 및 변형 기술을 소개하다. 손 형상의 골격 구조를 근사하는 스윕에 손 형상 메쉬 정점들을 바인딩 하여 관절의 변화에 따라 변형된 손 형상을 얻고, 손 자세 변형에 따라 손바닥 형상이 돌출되고 손금이 생기는 등 기존 연구에서 부족했던 손바닥 형상 변형의 사실성을 얻기 위해 손바닥 형상 변형을 제어하는 넙스 곡면을 생성하고 이용하였다. 손바닥 표면의 정 점들을 보간하여 생성된 넙스 곡면은 사실적인 손바닥 변형을 위해 소수의 보간 점들만 미리 정의된 방법으로 변경하면 되기 때문에 사용하기가 용이하다. 손금은 손바닥 곡면에 대한 차이 값으로 구현되어 손형상 자세에 부합하게 변형되며, 사람에 따라 다른 다양한 손금 형태를 지원할 수 있다. 연구 결과는 사실적인 형상 변형 결과를 보였으며, 실시간 실행이 가능하다.

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Creation Techniques of UV Nodes Needed in Maya 3D Modeling Convert (마야 3D모델링 변환에 필요한 UV노드 생성기법)

  • Kim, Hyun-Mun;Song, Teuk-Seob
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.534-538
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    • 2008
  • Maya currently is used form various area in 3D graphics. Maya provide that modeling methods are NURBs, Polygon, and Subdivision. There are special feature their modeling method. So we need to modeling convert. After modeling convert, there is no UV node. In this paper, we study creating techniques UV node which NURBs modeling convert Subdivsion modeling. Moreover, we present prototype implementation.

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Mesh Refinement for Isogeometric Analysis and Post-Processing (등기하 해석을 위한 요소망 정제와 후처리 방법)

  • Kim, Jee-In;Luu, Tuan Anh;Lee, Jae-Hong;Kang, Joo-Won
    • Journal of Korean Association for Spatial Structures
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    • v.12 no.2
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    • pp.45-53
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    • 2012
  • This paper derives Isogeometric analysis and post-processing method of surface that are generated by NURBS basis function for accurate geometric modeling and structure analysis of free-form. By deforming these parameters that are consisted of control points, knots, polynomial, variable geometric models are derived. The basis function that is used to Isogeometric analysis is same to the basis function of NURBS that is used to generate geometric models. For performing isogeometric analysis, h-p-k refinement is performed without changing of original geometry. To visualize the results of isogeometric analysis that control points' displacements, post-processing method that is the interface method between IGES format and Rhinoceros is derived.

Implications Deduction through Analysis of Reverse Engineering Process and Case Study for Prefabrication and Construction of Freeform Envelop Panels (비정형 건축물의 외장 패널의 선제작과 시공을 위한 역설계 프로세스와 사례 분석을 통한 시사점 도출)

  • Ryu, Han-Guk;Kim, Sung-Jin
    • Journal of the Korea Institute of Building Construction
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    • v.16 no.6
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    • pp.579-585
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    • 2016
  • 3D laser scanning can be used for scanning the freeform surface and building a model from which the measurements could be taken, in order to solve the difficulty with getting access to the exact freeform shape and position data of the complex building envelope. The shape making process using 3D scanning is as follows: point cloud, mesh surface segmentation, NURBS(Non-Uniform Rational B-spline) surface generation, and parametric solid model generation. In this research, we review previous studies, reverse engineering notion, importance of reverse engineering usage for freeform envelope, and previous cases in order to identify the detail reverse engineering process for prefabrication and construction of freeform panels using 3D laser scanning technology. Therefore, the purpose of this research is to present a basic information which should be considered during design and construction phase and improve quality and constructibility of freeform building by analyzing the reverse engineering process and case study for prefabrication and construction of freeform panels using 3D laser scanning. The research results will enable 3D shape engineering and design parameterization using reverse engineering to be used in various construction projects.

Form-finding of Free-form Membrane Structure based on Geometrically Non-linear Analysis and Interface method (기하학적 비선형해석을 이용한 비정형 막 구조물의 형상탐색과 인터페이스 기법)

  • Kim, Jee-In;Na, Yoo-Mi;Kang, Joo-Won;Lee, Jae-Hong
    • Journal of Korean Association for Spatial Structures
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    • v.12 no.1
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    • pp.77-85
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    • 2012
  • The membrane structure maintains stable form by giving initial tension to ductile membrane and increasing the stiffness of exterior that is much adopted in the large span spatial structure by making its thickness thin. This kind of membrane structure has characteristic that can express free-form curve, so the selection of structural form is very important. So, this paper proposes the expression of free-form surface based on NURBS basis function and the finite element method considering geometrical nonlinearity for the deduction of large deformation result. Also, for minimizing the approximation of the surface that is derived from the form-finding result, the interface method that change finite element mesh to NURBS is proposed. So, the optimum surface of free-form membrane is derived.

NURBS Surface Rendering of Sculpting Effect Using Multiresolution Surface Trimming for Spatial Virtual Design (공간 가상 디자인을 위한 다해상도 곡면트리밍을 이용한 넙스곡면 조각효과 렌더링)

  • Kwon, Jeong-Hoon;Kim, Hee-Jun;Chai, Young-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.6
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    • pp.403-411
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    • 2006
  • NURBS surfaces have been widely used in engineering design since it can create a smooth surface using minimal numbers of data. But deformation of the surfaces is quite difficult especially for the detailed modification. Also, NURBS surface deformation processes need many inputs, and it is not easy to be implemented in 3D virtual system. In this paper, both the surface trimming and multi-resolution surface are used for the detailed sculpting including sharp edges of NURBS surface. QuadTree is used to separate cleanly the target surface with the surface for sculpting effect. Simple user strokes are also used for the sculpting target curves and GOMS(Goals, Operators, Methods, Selection Rules) model is applied to verify the efficiency of the proposed sculpting process.

A Study on the Acceleration and Deceleration Control of Free-Form Surfaces (자유곡면의 가감속 제어에 관한 연구)

  • Baek, Dae Kyun;Yang, Seung-Han
    • Journal of the Korean Society for Precision Engineering
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    • v.33 no.9
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    • pp.745-751
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    • 2016
  • This paper presents the acceleration and deceleration control of free-form surfaces. A rapid variation of acceleration (or Deceleration) drives the system into a machine shock, resulting in the inaccuracy of the path control of the NURBS curve. The pattern of acceleration control can be established using the curvature of the NURBS curve. The curvature can be easily calculated from the first and second derivative of the NURBS curve used in Taylor's expansion for NURBS interpolation. However, the derivatives are not used in the recursive method for NURBS interpolation. Hence, we attempted the difference-derivatives for calculating the NURBS curvature. Both, Taylor's expansion and the recursive method, are used jointly for controlling the acceleration in the same interpolation algorithm.

Free Vibration Analysis of Plane Structures with Isogeometric Concept (등기하개념을 이용한 평면구조물의 자유진동해석)

  • Lee, Sang-Jin
    • Journal of the Architectural Institute of Korea Structure & Construction
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    • v.35 no.9
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    • pp.171-182
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    • 2019
  • Isogeometric concept is introduced to carry out free vibration analysis of plane structures. The geometry of structures is represented by using non-uniform rational B-spline surface (NURBS) and its basis function is consistently used in the formulation of plane stress element. In addition, multi-patch strategy is introduced to deal with the openings in building. The performance of the present isogeometric plane stress element is investigated by using five numerical examples. From numerical results, it is found to be that the isogeometric concept can successfully identify reliable natural frequencies and associated mode shapes of plane structures with/without openings in efficient way.