• Title/Summary/Keyword: 기획설계

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융합설계

  • Kim, Yong-Se
    • Journal of the KSME
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    • v.53 no.3
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    • pp.32-35
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    • 2013
  • 이번 기계저널 테마기획의 주제는 융합설계이다. 설계 자체가 바로 융합적인 성격인데, 여기에 수식어로 융합을 또 더했다. 요즈음 기술개발의 여러 분야에서 융합이란 표현이 많이 사용된다. 융합설계에서의 융합은 다학제간의 융합이란 의미를 말한다. 따라서 영어로 표현하자면 Interdisciplinary Design이란 의미인 것이다.

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Problems And Improvements of the Standards Code for Plant Design (플랜트 설계를 위한 표준코드의 문제점 및 개선방향)

  • Gu, Bon-Hak;Kim, Tae-Hui
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.659-662
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    • 2006
  • Plant industry is very important industry that dominate 70% of standard foreign countries construction acceptance an order woe 2004 years. Technique of plant industry is state that secure part equipment connection detailed design and construction class' competitive power. But, high added value creation among plant industry need technique elevation because available plan, basic design technology is insufficient. Therefore, high added value creation wishes to present problem of standard code and improvement direction for plant design to improve available plan, basic design technology competitive power.

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The case study of BIM-based quantity take-off for concrete and formwork (BIM 기반 물량산출 자동화를 위한 콘크리트와 거푸집 공사의 사례분석)

  • Jun, Ki-Hyun;Yun, Seok-Heon
    • Journal of KIBIM
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    • v.1 no.1
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    • pp.13-17
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    • 2011
  • Currently, a lot of design, engineering and construction companies has been interested in BIM(Building Information Modeling) technologies for higher productivity and efficiency. The information provided from BIM can be mostly used for automated quantity takeoff. But BIM has some problems for fully automated quantity takeoff to solve. The purpose of this study is to show the problems and suggest solutions through case study, especially with concrete and form work.

Applicability Analysis of Formal Methods for Game Software (게임 소프트웨어를 위한 정형기법의 적용성 분석)

  • Son, Han-Seong
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.52-58
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    • 2007
  • The game software development involves planning, programming and graphics. Between planning and programming, software analysis and design is essential and plays the role of a bridge. This article analyzes, for game software, the applicability of formal methods, which are widely used in general software engineering fields. Since the effective communication between game planners and game developers is crucial, appropriate application of formal methods give us a lot of benefits in view of development cost and software quality.

A study on the Education Facility's Programming and Design Process for Improvement of Design Level - Focused on the analysis of time required from programming to design - (설계수준 향상을 위한 교육시설 기획 및 설계과정에 관한 연구 - 기획으로부터 설계까지의 소요기간 현황파악을 중심으로 -)

  • Rieu, Ho-Seoup;Park, Sung-Jun
    • Journal of the Korean Institute of Educational Facilities
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    • v.12 no.6
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    • pp.36-43
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    • 2005
  • The purpose of this study is the examination of the possibility as grasping the circumstance which is the time required from programming to design process in schools which are established newly and investigating the consciousness of the user's participation, because we need a user participation process in the programming to design process to improve the level of design. The above-mentioned purpose is the reason that this study composes the second grade. This study shows the entirely necessary time to work each step as collecting the data of programming-design process to 33 schools which are established for 4 years between 2002 and 2005 by Busan metropolitan city office of education, and the reason why they need a time each step. As the result of this study, the school established by the purpose of land development business takes more time than the school of learning environment improvement and of reconstruction & transfer case. Because of the change of land for school, we have to take a cautious approach to select the land for school in the future when developing the land. The time required from programming to design process in reconstruction & transfer case is the shortest even though it is different a little according to the kind of schools.

지능형건물(BI:Intelligent Building)의 계획과 운영관리②

  • 이순형;임상채
    • Electric Engineers Magazine
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    • v.239 no.7
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    • pp.14-17
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    • 2002
  • 지능형 건물을 건축하기 위해서는 제일 우선으로 해야할 일이 기획을 하는 일이다. 이 첫단계가 건물의 특성을 결정짓는 가장 중요한 시작으로 첫 시작의 단추를 어떻게 꿰는가에 작업인 것이다. 기초를 잘 갖춘 학생이나 운동선수가 실전에 우수한 성질을 내는 것과 마찬가지로 건물도 초기 기획과 설계단계에서 과학적인 검토로 이루어져야 훌륭한 건물이 지어질 수 있다.

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A Study on the Reengineering of Partial Business in Information System Planning of information Engineering (정보공학의 정보시스뎀기획에 있어서 일부 업무의 재설계 적용방안)

  • 배재식;염창선
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.25 no.2
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    • pp.27-34
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    • 2002
  • Many organizations attempt to plan information strategy reflecting their overall business and direction using the information engineering methodology. They also try to redesign the process for partial business area. The above two approaches can be combined because information technology Plays an important role as an enabler for business process reengineering. For theses organizations, a new information strategy planning procedure that considers reengineering of partial business is proposed in this study. The proposed procedure is designed to minimize the change of information strategy planning procedure of the information engineering methodology. The project of K company is used as the case study.