• Title/Summary/Keyword: 기호의 분류

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Study on preference and food science for advanced intake of vegetables for students in elementary school food service (학교급식에서 초등학생의 채소류 기호도 조사와 섭취향상을 위한 식품학적 연구)

  • 강윤선;이양순
    • Proceedings of the KSCN Conference
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    • 2003.05a
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    • pp.108-108
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    • 2003
  • 학교급식에서 싫어하는 채소류에 대한 새로운 조리법 개발을 통해 성장기 아동들에게 고른 영양섭취 기회를 제공하므로서 영양섭취 효율을 높여 주고자 하였다. 천안시에 거주하는 2ㆍ4ㆍ6학년 641명을 대상으로 급식에 제공되는 채소류에 대해 인지도, 기호도, 섭취빈도 설문 조사에서 아동들이 싫어하는 채소류로 피망, 풋고추, 브로컬리, 양파, 파, 도라지, 미나리, 부추, 호박, 양상추가 분류되었다. (중략)

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A Study on the Analysis of the Korean Decimal Classification(KDC) and Users' Needs in Libraries for Children in Korea (국내 어린이도서관의 한국십진분류법 적용 현황 및 이용자 요구에 관한 연구)

  • Chung, Yeon-Kyoung;Choi, Yoon-Kyung
    • Journal of the Korean Society for Library and Information Science
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    • v.43 no.1
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    • pp.5-26
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    • 2009
  • The purpose of this study is to improve the classification focused on KDC 4th edition for children's materials. For the study, literature study, KDC application and user survey in 51 libraries for children were performed. Based on the results, classification for children's materials is proposed to improve in two ways: classification system itself and arrangement in the shelf. First of all, it is required to scatter the subjects that are centered on specific numbers and to allow various types, characteristics and literature genre of children's materials to be classified in KDC. KDC also should provide specific notes and classification guidelines for interdisciplinary subjects. In the shelf arrangement, it is proposed to consider the introduction of user-friendly call number and arrangement principles by ages or titles. In the end, it is necessary to compose various collections that represent users' needs, and the user education program is needed.

The Survey of Actual Condition on Improvement and Point at Issue of Currently Book Numbers in Korean University Libraries (도서기호법의 문제점 및 개선 방안에 관한 연구 - 국내 대학도서관을 중심으로 -)

  • Cho, Yoon-Hee
    • Journal of the Korean Society for information Management
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    • v.21 no.4 s.54
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    • pp.233-249
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    • 2004
  • Book numbers can be defined as the device for providing a unique self location for each book. They should include main entry which consists of author, title, the date of publication. Now, the university libraries are using eleven different methods on book numbers, in other words, nine eastern methods and two western methods. The aim of this study is to investigate problems that the present book number system has and some concerns that should be taken into account in case of the modification of the book number system and change into a new one. This study is based on the survey in that the librarian gave to 110 university libraries throughout the nation. As a result, the survey indicates that the crucial concerns of the participathing libraries are ineffective book management and the duplication of book numbers. In addition, the survey indicates that the priorities of the libraries is removing duplicated numbers, adhering to the current system, and keeping the same book arrangement system. Therefore, this study suggests the components for the expansion of the book number system and the necessity of standardization of diverse book numbers.

A Study on the Notation of Jeongganbo Score using Extensible Markup Language (XML) (확장 마크업 언어(XML)를 이용한 정간보 악보 표기법에 관한 연구)

  • Lee, Yong Ju;Choi, Keunwoo;Park, Tae Jin;Kang, Kyeongok
    • The Journal of the Acoustical Society of Korea
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    • v.32 no.5
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    • pp.446-453
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    • 2013
  • In this paper, we propose an efficient method to describe and save Jeongganbo score which has various structures and symbols by using XML (Extensible Markup Language). To do this, analysis of Jeongganbo's structures, and classification of symbols for jeongganbo were preformed. Then, Jeongganbo DTD (Document Type Definition) was defined to describe Jeongganbo score in XML document. To verify the proposed method, we produced a Jeongganbo score XML file for real Jeongganbo score according to the proposed Jeongganbo DTD, and then evaluated the produced XML file by using Jeongganbo XML interpreter software which can interpret the Jeongganbo XML file and represent the Jeongganbo score.

DB강좌(1) - 메타데이터의 개요

  • An, Gye-Seong
    • Digital Contents
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    • no.9 s.64
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    • pp.63-69
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    • 1998
  • 메타데이터는 일반적으로 데이터에 관한 데이터로서 자원의 속성을 기술하는 데이터를 의미한다. 표제, 저자, 주제명 분류 기호 등이 포함되는 기존 도서관의 목록 레코드, 초록, 색인에 의해 생성된 데이터베이스 레코드는 이러한 의미에서 메타데이터라고 할 수 있다.

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A Study on the Peirce's Semiotics and Understanding of Symbol Marks (퍼어스 기호론과 심볼마크의 이해)

  • Hwang, Hyun-Taik
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.5-16
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    • 2005
  • As for the public, it is hard to understand semiotics because of the scope of an enormous semiotics education. This study is making semiotics of Charles Sanders Peirce the subject. I thought that utilization can hold his semiotics study in a visual design field. First of all, this study considered design related papers related to the existing semiotics again and study found an error of the existing semiotics study and understanding did category concept with re-definition about semiotics of Peirce. Explained a symbol mark through understanding of semiotics of Peirce. This study was able to get the following conclusion through these results. 1) A symbol mark means one product, sonics, company oneself with a custom. Therefore, it is a rule symbol in the Representation side. 2) A symbol mark symbolizes an object with one symbol, so a symbol mark is a symbol in an object. 3) Because a symbol mark exists through a social rule, in semiotics definition of Peirce, this must become understanding with a Argument symbol. 4) A symbol mark is what a company or an organization field used from the past, and the public are recognizing this how. Therefore, it works as fact a company attaches a symbol mark to own product, and to show the public a symbol mark. A symbol mark is Dicent Sign in Interpretant. A rule and understanding about a lot of types which have various mutual relation, Peirce classification and understanding of a symbol mark tells to demand is holding that understanding a type of semiotics with the concept that is not an image to us.

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A Study on the Features of the <Classification-Search Term Dictionary>, the Library Classification Scheme in North Korea (북한 문헌분류표 <분류-검색어사전>의 특징 분석)

  • Jae-Hwang Choi
    • Journal of Korean Library and Information Science Society
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    • v.53 no.4
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    • pp.123-142
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    • 2022
  • In 2000, North Korea developed and published a two-volume, <Classification-Search Term Dictionary> and is currently used throughout North Korea. The purpose of this study is to examine the development process of the classification schemes of the North Korea after liberation and to understand the contents, composition, and principles of the <Classification-Search Term Dictionary> published in 2000 and revised in 2014. Until now, all the studies of the North Korean classification schemes were studies on the <Book Classification Scheme> published in North Korea in 1964, and there has been no discussion on North Korea's classification schemes since then. The first volume of the <Classification-Search Term Dictionary> consists of 'classification symbols - search terms', and the second volume consists of 'search terms - classification symbols'. Volume 1 is based on the <Books and Bibliography Classification Scheme (1996)>, and there are a total of 41 main classes in five categories. Volume 1 allocates 1 main class (11/19) to 'revolutionary ideas and theories', 8 main classes (20~27) to 'natural sciences', 19 main classes (30~69) to 'engineering technology and applied sciences', 12 main classes (70~85) to 'social sciences', and 1 main class (90) to 'total sciences'. Volume 2 is similar to subject-headings. North Korea's <Classification-Search Term Dictionary> is the first classification scheme introduced in South Korea and is expected to be the starting point for future studies on the establishment of the standard unification classification schemes.

Developing Movie Recommendation System Reflecting Movie Viewers' Preferences (사용자의 선호도를 반영하는 영화추천시스템의 개발)

  • Lee, S.;Lee, G.;Hwang, O.;Noh, S.
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.11a
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    • pp.507-513
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    • 2007
  • 기존의 영화정보제공 시스템에서는 사용자에게 영화에 대한 정보를 전달할 때 단순히 새로운 영화에 대한 정보를 전달하는데 그치고 있다. 이러한 정보시스템은 사용자에 대한 기호나 성향을 고려하지 않기 때문에, 사용자에게 필요하고 적절한 정보를 제공하지 못하는 문제점이 있다. 따라서, 본 논문은 정보 제공의 효율성을 높이기 위하여 사용자의 영화 선호도가 반영된 영화추천시스템을 설계 및 구현한다. 다양한 사용자로부터 수집한 기본정보에 데이터 분류도구를 적용하여 사용자에 대한 일정한 기호 또는 성향을 추출한다. 결과적으로 추출된 정보를 대상 사용자들에게 SMS로 제공하여 각자의 기호나 성향을 고려한 정보를 얻을 수 있도록 한다.

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A Study on the Analytico-Synthetic Classification (분석적 합성식 문헌분류법에 관한 연구)

  • Oh Dong-Geun
    • Journal of the Korean Society for Library and Information Science
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    • v.32 no.2
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    • pp.55-76
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    • 1998
  • The first part of this article investigates the general characteristics and the advantages and disadvantages of the analytico-synthetic classification over the enumerative one. The second part analyzes the general steps and related problems in compiling an analytico-synthetic scheme, and investigates the steps further including facet analysis , choosing order in main classes, citation order and order in array : and adding notations, through an illustrative scheme for a matrimonial agency's records.

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A Semiotic Study on the Background Color of Fantasy Game (판타지 게임 배경 색채에 대한 기호학적 연구)

  • Lim, Cholong;Paik, Chul-Ho
    • Journal of Korea Game Society
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    • v.18 no.6
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    • pp.49-58
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    • 2018
  • This study analyzes semiotic aspects of game concept art which is developed considering individual 's color experience. The six stages of Frank H. Mahnke's color pyramid are roughly classified into three categories, and how the game concept art meets each stage. Using the Roland Barthes's mythological-symbolic model of meaning, The meaning of righteousness and the characteristics of newly derived symbols. The results showed that colors could make the background stage more recognizable or intended to have a particular impression. In this way, game concept art, in which what is intended to be implemented in game development, can identify various functions and possibilities of game concept art, such as presenting game convenience as well as impression through a combination of various colors.