• Title/Summary/Keyword: 기호논리

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Analysis of Visual Culture Contents -Focusing on the Analytic Methodology for Visual Fun (시각 문화콘텐츠 분석에 관한 연구 -시각적 재미의 분석 방법론을 중심으로)

  • Park, Young-Won
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.170-181
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    • 2012
  • The study on the analytical and productive methodolgy of visual culture contents is meaningful because cultural contents are regarded as a national growth industry. The fundamental notion of cultural contents is researched based on the notion of visual culture, and important factors of the fun are analyzed as a creative motive of visual culture contents. So this paper provides anaytical methodologies for the fun in visual culture contents, which are based on semiotic theories of Charles Morris, Roland Barthes and Roman Jakobson. These analytical matrix can be references for the study of the mechanism of fun and the basic theory for using fun effects in the visual culture contents.

On 'Logical Space' of the Tractatus (『논리-철학 논고』의 '논리적 공간'에 관하여)

  • Park, Jeong-il
    • Korean Journal of Logic
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    • v.19 no.1
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    • pp.1-49
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    • 2016
  • In the Tractatus, 'logical space' raises the several puzzles as follows. What are logical space, logical coordinates and logical place? What is the point of such analogies and what do they refer to exactly in the Tractatus? And what do occupy logical space? Can facts, proposition, propositional sign, situation and contradiction occupy it respectively? Or is it impossible to reconcile the remarks concerning logical place in the Tractatus? Futhermore, why did Wittgenstein need the concept of logical space? What is the problem that he tried to solve through this concept? In this paper, I will endeavor to answer to these problems. Logical space in the Tractatus is the system of propositions with senses. And it is the concept which Wittgenstein contrived by making model of Hertz's configuration space. Wittgenstein's fundamental coordinates are in some ways similar to geometrical ones. On the other hand logical coordinates are completely different from geometrical ones. Hence attempts to understand logical space by a kind of geometrical spaces cannot be right at all.

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The Early Wittgenstein on the Theory of Types (전기 비트겐슈타인과 유형 이론)

  • Park, Jeong-il
    • Korean Journal of Logic
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    • v.21 no.1
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    • pp.1-37
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    • 2018
  • As is well known, Wittgenstein criticizes Russell's theory of types explicitly in the Tractatus. What, then, is the point of Wittgenstein's criticism of Russell's theory of types? In order to answer this question I will consider the theory of types on its philosophical aspect and its logical aspect. Roughly speaking, in the Tractatus Wittgenstein's logical syntax is the alternative of Russell's theory of types. Logical syntax is the sign rules, in particular, formation rules of notation of the Tractatus. Wittgenstein's distinction of saying-showing is the most fundamental ground of logical syntax. Wittgenstein makes a step forward with his criticism of Russell's theory of types to the view that logical grammar is arbitrary and a priori. His criticism of Russell's theory of types is after all the challenge against Frege-Russell's conception of logic. Logic is not concerned with general truth or features of the world. Tautologies which consist of logic say nothing.

Flowchart-C Conversion System using Camera (카메라를 이용한 flowchart-C변환 시스템)

  • 이창우;주윤희;손영선
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.05a
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    • pp.165-168
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    • 2003
  • 본 논문에서는 CCD 흑백 카메라를 이용하여 프로그래머의 알고리즘이 표현된 flowchart의 영상을 입력받아 C언어 코드로 변환하는 시스템을 구현하였다. 입력된 영상을 이진화 처리한 영상으로부터 flowchart 기호들을 인식하기 위하여 chain code 방법을 이용하였고, flowchart 기호에 기술된 영문자 및 특수문자의 인식을 위하여 가로 및 세로 히스토그램을 이용하여 한 문자색 분할한 후 각 문자들을 구성하는 흑화소 pixel의 합과 chain code 방법을 사용하였다. 가로 및 세로 투영을 이용하여 흐름선을 인식함으로써 flowchart의 논리흐름을 파악할 수 있었다. 이 시스템을 수치연산에 적용하여, 프로그래머의 알고리즘에 부합하는 프로그램이 작성되어짐을 확인할 수 있었다.

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Examination on Rational Interpretation Criteria and Signification of Visual Symbols (시각기호의 의미작용에 대한 이해와 해석범주에 대한 고찰)

  • Huh, Jin
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.94-101
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    • 2012
  • Design reflects the time and cultural trends and thus can have different symbolic significance and functions depending on the perspective. While this is evident, corporations still insist that designers achieve viewers' complete understanding and satisfaction in their designs. Also, they refuse to accept the designers' interpretation on the grounds that they are subjective and incomplete interpretations even when in fact they are of superior intellectual standard. This problem is also found among the designers dealing with the clients. Thus, as long as all they are willing to accept is the fallibility of each other, the clash between designers and users is inevitable. To solve these problems, we need to have more objective and logical framework for achieving collective understanding on the interpretation of designs and symbols from the very stage of their development. The graphic design is a tangible product that represents the cultural phenomenon and needs to be interpreted as visual symbols. This makes the graphic design a semiological subject. Thus, a semiological approach will enable more analytical interpretations of polysemy of visual symbols. In this light, this study seeks to apply a semiological approach to suggest criteria for interpreting graphic designs as symbols. The criteria will serve as a useful tool for rational evaluation as well as strategic design development.

De Morgan in the development of algebra and mathematical logic in 19C (19세기 대수학 및 논리학 발달에서의 드모르간의 위상)

  • Choi, Ji-Sun;Park, Sun-Yong;Kim, Jae-Hong;Kwon, Seok-Il;Park, Kyo-Sik
    • Journal for History of Mathematics
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    • v.22 no.4
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    • pp.129-144
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    • 2009
  • The purpose of this study is what exactly De Morgan contributed to abstract algebra and mathematical logic. He recognised the purely symbolic nature of algebra and was aware of the existence of algebras other than ordinary algebra. He madealgebra as a science by introducing the ordered field and made the base for abstract algebra. He was one of the reformer of classical mathematical logic. Looking into De Morgan's works, we made it clear that the developments of algebra and mathematical logic in 19C.

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Parallel Genetic Algorithm using Fuzzy Logic (퍼지 논리를 이용한 병렬 유전 알고리즘)

  • An Young-Hwa;Kwon Key-Ho
    • The KIPS Transactions:PartA
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    • v.13A no.1 s.98
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    • pp.53-56
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    • 2006
  • Genetic algorithms(GA), which are based on the idea of natural selection and natural genetics, have proven successful in solving difficult problems that are not easily solved through conventional methods. The classical GA has the problem to spend much time when population is large. Parallel genetic algorithm(PGA) is an extension of the classical GA. The important aspect in PGA is migration and GA operation. This paper presents PGAs that use fuzzy logic. Experimental results show that the proposed methods exhibit good performance compared to the classical method.

The State CHDL Description and Symbolic Minimization Algorithm Development for State Machine Synthesizer (상태합성기 설계를 위한 상태 CHDL 기술 및 기호최소화 알고리듬개발)

  • Kim, Hi-Seok
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.5
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    • pp.127-136
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    • 1989
  • A Symbolic cover Minimization Algorithm and State CHDL Description for Finite State Machine Synthesizer are Presented. State CHDL are used for design of PLA based finite state machine, also the symbolic cover minimization algorithms are based upon single cube containment and distance 1 merging algorithms. The procedure for state machine synthesizer has been applied to practical example, including traffic light controller by using Boulder Optimal Logic Design System.

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Analysis on Starcraft Focused: Narratives and Mythologies (서사와 신화론을 중심으로 한 스타크래프트 분석)

  • Kim, Seo-Young;Park, Tae-Soon
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.117-129
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    • 2008
  • This analysis is intended to approach a computer game in the context of cultural-study theories. The semiotics can be applied to various area, and it is assumed to also applied to computer games. In semiotical background we tried to analyze the mythology of Starcraft mainly by using Propp's narratives theory and Brathes' mythologies theory. In the narratives of Starcraft, we fouind some simplified functions which penetrate the internal structure. And while most of the games having paradigmatic flow in narratives, Starcraft has syntagmatic flow mainly because of the function of network. With these conditions, we could find some mythologies in Starcraft : (1) naturalization of discipline and control, (2) time and space as resources, (3) deprivation of values of object.

On the Concept of Identity in the Tractatus (『논리-철학 논고』의 동일성 개념에 관하여)

  • Park, Jeong-il
    • Korean Journal of Logic
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    • v.19 no.2
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    • pp.253-293
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    • 2016
  • In Wittgenstein's Tractatus, the concept of 'identity' gives rise to several puzzles as follows. What is an equation(Gleichung) in the Tractatus? Is an equation identical with so called an identity statement? Frege asserts that identity is not a relation between signs but one between objects or of a thing to itself. Then how does Wittgenstein criticize this Frege's conception? Furthermore Wittgenstein explicitly criticizes about Russell's definition of identity. Then What is the point of such Wittgenstein's critique? In a nutshell, what is early Wittgenstein's idea on the nature of identity? In this paper, I will endeavor to answer these questions.

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