• Title/Summary/Keyword: 기술코드

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Design of Mobile Agent Management System based on OSGi (OSGi 기반 이동 에이전트 관리 시스템 설계)

  • Lee, Seung-Keun;Kim, In-Tae;Kim, Tae-Gan;Lee, Kyoung-Mo;Rim, Ki-Wook;Lee, Jung-Hyun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.5
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    • pp.41-48
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    • 2005
  • OSGi(Open Service Gateway Initiative) offers a unique opportunity for pervasive computing as a potential framework for achieving interoperability between various sensors, home appliances, and networked devices. The OSGi framework supports a remote installation of a bundle, which is a unit that installs and deploys services. However, in order for the bundle in execution to migrate, a specific form of bundle such a mobile agent, is needed one which is able to move through a heterogeneous network. This paper proposes a method that can manage bundles like these dynamic agents, in order to ensure the mobility of entities in multiple OSGi framework environments. For our purposes, we have designed the mobile agent management system for managing the lifecycle and mobility of agents in the OSGi framework. The mobile agent management system we are proposing implements a bundle form which can perform in an OSGi framework as well as manage autonomous mobile services. As a result, mobility in a pervasive environment will be supported more efficiently.

400 MeV/nucleon 12C Ions Shielding Benchmark Calculations using MCNPX with Different Nuclear Data Libraries (400 MeV/nucleon 12C 이온의 MCNPX 와 핵자료를 이용한 차폐 벤치마킹 계산)

  • Shin, Yun Sung;Kim, yong min;Kim, dong hyun;Jung, nam suk;Lee, hee seock
    • Journal of the Korean Society of Radiology
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    • v.9 no.5
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    • pp.295-300
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    • 2015
  • There are various type of particle accelerators such as Kyoungju 100-MeV proton beam accelerator in Korea. And Korea plans to build large particle accelerator such as heavy ion accelerator and 4th generation light source facility. The accelerated high energy particles of these facility produce 2nd neutron after nuclear reaction with target materials. And then these 2nd neutron activate structural materials and surrounding environment. Accordingly, it is important to consider the activation and shielding calculation on design of facility for safety operation. In this study, we tried to calculate and compare the neutron flux from the interaction $^{la}150$ beam with target material(Cu) according to thickness of iron and concrete shielding material by MCNPX 2.7 with nuclear library JENDL/HE 07and la150. To verify the properties of nuclear library, we compared computational results with experimental value. These results can be used for dose evaluation technology in planning of the shielding of large particle accelerator.

An FSI Simulation of the Metal Panel Deflection in a Shock Tube Using Illinois Rocstar Simulation Suite (일리노이 록스타 해석환경을 활용한 충격파관 내 금속패널 변형의 유체·구조 연성 해석)

  • Shin, Jung Hun;Sa, Jeong Hwan;Kim, Han Gi;Cho, Keum Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.5
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    • pp.361-366
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    • 2017
  • As the recent development of computing architecture and application software technology, real world simulation, which is the ultimate destination of computer simulation, is emerging as a practical issue in several research sectors. In this paper, metal plate motion in a square shock tube for small time interval was calculated using a supercomputing-based fluid-structure-combustion multi-physics simulation tool called Illinois Rocstar, developed in a US national R amp; D program at the University of Illinois. Afterwards, the simulation results were compared with those from experiments. The coupled solvers for unsteady compressible fluid dynamics and for structural analysis were based on the finite volume structured grid system and the large deformation linear elastic model, respectively. In addition, a strong correlation between calculation and experiment was shown, probably because of the predictor-corrector time-integration scheme framework. In the future, additional validation studies and code improvements for higher accuracy will be conducted to obtain a reliable open-source software research tool.

Digital watermarking algorithm for authentication and detection of manipulated positions in MPEG-2 bit-stream (MPEG-2비트열에서의 인증 및 조작위치 검출을 위한 디지털 워터마킹 기법)

  • 박재연;임재혁;원치선
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.378-387
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    • 2003
  • Digital watermarking is the technique that embeds invisible signalsincluding owner identification information, specific code, or pattern into multimedia data such as image, video and audio. Watermarking techniques can be classified into two groups; robust watermarking and fragile(semi-fragile) watermarking. The main purpose of the robust watermarking is the protection of copyright, whereas fragile(semi-fragile) watermarking prevents image or video data from illegal modifications. To achieve this goal watermark should survive from unintentional modifications such as random noise or compression, but it should be fragile for malicious manipulations. In this paper, an invertible semi-fragile watermarkingalgorithm for authentication and detection of manipulated location in MPEG-2 bit-stream is proposed. The proposed algorithm embeds two kinds of watermarks, which are embedded into quantized DCT coefficients. So it can be applied directly to the compressed bit-stream. The first watermark is used for authentication of video data. The second one is used for detection of malicious manipulations. It can distinguish transcodingin bit-stream domain from malicious manipulation and detect the block-wise locations of manipulations in video data. Also, since the proposed algorithm has an invertible property, recovering original video data is possible if the watermarked video is authentic.

TYME: Interactive Typography for a poetic expression in Multimedia Environment (TYME: 멀티미디어 환경에서 시적 표현을 위한 인터랙티브 타이포그래피)

  • Hwang, Sh-Mong
    • Archives of design research
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    • v.19 no.6 s.68
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    • pp.27-32
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    • 2006
  • TYME is an interactive typography program based on the ephemeral nature of time. It is a text based poetic tool, built with Processing. This project is presented as a performance that utilizes a computer with a display screen, a projector, and speakers. As the user types, white characters appear, flow on the score on the screen and trigger jazz sounds, then characters disappear into black space in several seconds on the screen like smoke. Typography from this invented instrument is evocative and wistful, and allows the user to associate with ephemeral time. While typing the characters as though playing an instrument at intervals of time, the user can freeze the motion and print out or save otherwise fleeting moment with a button. I intend to contain both characteristics: the amorphous shape of smoke and the elusive attribute of smoke for the expression of intangible and ephemeral time. Every alphabetic shape is derived from the video dips that I shot of smoke. The resulting alphabetic images are then programmed using the Processing scripting language and which can then be typed on the screen with a keyboard. TYME could be a model as a project that reflects the unfixed quality of digital typography, and as a design approach for interactive expressive typography by scripting code. This project also represents the characteristics of typographic play, which can be realized in an computational environment like this model.

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Thermal Stratification and Heat Loss in Underground Thermal Storage Caverns with Different Aspect Ratios and Storage Volumes (지하 열저장 공동의 종횡비와 저장용량에 따른 열성층화 및 열손실)

  • Park, Dohyun;Ryu, Dong-Woo;Choi, Byung-Hee;Sunwoo, Choon;Han, Kong-Chang
    • Tunnel and Underground Space
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    • v.23 no.4
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    • pp.308-318
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    • 2013
  • Thermal stratification in heat stores is essential to improve the efficiency of energy storage systems and deliver more useful energy on demand. It is generally well known that the degree of thermal stratification in heat stores varies depending on the aspect ratio (the height-to-width ratio) and size of the stores. The present study aims to investigate the effect of the aspect ratio and storage volume of rock caverns for storing hot water on thermal stratification in the caverns and heat loss to the surroundings. Heat transfer simulations using a computational fluid dynamics code, FLUENT were performed at different aspect ratios and storage volumes of rock caverns. The variation of thermal stratification with respect to time was examined using an index to quantify the degree of stratification, and the heat loss to the surroundings was evaluated. The results of the numerical simulations demonstrated that the thermal stratification in rock caverns was improved by increasing the aspect ratio, but this effect was not remarkable beyond an aspect ratio of 3-4. When the storage volume of rock caverns was large, a higher thermal stratification was maintained for a relatively longer time compared to caverns with a small storage volume, but the difference in thermal stratification between the two cases tended to decrease as the aspect ratio became larger. In addition, the numerical results showed that the heat loss to the surrounding rock tended to increase with an increase in aspect ratio because the surface area of rock caverns increased as the aspect ratio became larger. The total heat loss from multiple small caverns with a reduced storage volume per cavern was larger compared to a single cavern with the same total storage volume as that of the multiple caverns.

Evaluation of Residual Radiation and Radioactivity Level of TRIGA Mark-II, III Research Reactor Facilities for Safe Decommissioning (TRIGA Mark-II, III 연구로 시절의 폐로를 위한 시설의 잔류 방사선/능 평가)

  • Lee, B.J.;Chang, S.Y.;Park, S.K.;Jung, W.S.;Jung, K.J.
    • Journal of Radiation Protection and Research
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    • v.24 no.2
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    • pp.109-120
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    • 1999
  • Residual radiation and radioactivity level in TRIGA Mark-II, III research reactors and facilities at the KAERI Seoul site, which are to be decommissioned, have been measured, analyzed and evaluated to know the current status of radiation and radioactivity level and to establish and to provide the technical requirements for the safe decommissioning of the facilities which shall be applied in minimizing the radiation exposure for workers and in preventing the release of the radioactive materials to the environment. Radiation dose rate and surface radioactivity contamination level on the experimental equipments, floors, walls of the facilities, and the surface of the activated materials within the reactor pool structure were measured and evaluated. Radioactivity and radionuclides in the pool and cooling water were also analyzed. In case of the activated reactor pool structures which are very difficult to measure the radiation and radioactivity level, a computer code Fispin was additionally used for estimation of the residual radioactivity and radionuclides. The radiation and radioactivity data obtained in this study were effectively used as basic data for decontamination and dismantling plan for safe decommissioning of TRIGA Mark-II, III facilities.

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On the Development of Agent-Based Online Game Characters (에이전트 기반 지능형 게임 캐릭터 구현에 관한 연구)

  • 이재호;박인준
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2002.11a
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    • pp.379-384
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    • 2002
  • 개발적인 측면에서 온라인 게임 환경에서의 NPC(Non Playable Character)들은 환경인식능력, 이동능력, 특수 능력 및 아이템의 소유 배분 등을 원활히 하기 위한 능력들을 소유해야 하며, 게임 환경을 인식, 저장하기 위한 데이터구조와 자신만의 독특한 임무(mission)를 달성하기 위한 계획을 갖고 행위를 해야 한다. 이런 의미에서 NPC는 자신만의 고유한 규칙과 행동 패턴, 그리고 목표(Goal)와 이를 실행하기 위한 계획(plan)을 소유하는 에이전트로 인식되어야 할 것이다. 그러나, 기존 게임의 NPC 제어 구조나 구현 방법은 이러한 요구조건에 부합되지 못한 부분이 많았다. C/C++ 같은 컴퓨터 언어들을 이용한 구현은 NPC의 유연성이나, 행위에 많은 문제점이 있었다. 이들 언어의 switch 문법은 NPC의 몇몇 특정 상태를 묘사하고, 그에 대한 행위를 지정하는 방법으로 사용되었으나, 게임 환경이 복잡해지면서, 더욱더 방대한 코드를 만들어야 했고, 해석하는데 많은 어려움을 주었으며, 동일한 NPC에 다른 행동패턴을 적용시키기도 어려웠다. 또한, 대부분의 제어권을 게임 서버 폭에서 도맡아 함으로써, 서버측에 많은 과부하 요인이 되기도 하였다. 이러한 어려움을 제거하기 위해서 게임 스크립트를 사용하기도 하였지만, 그 또한 단순 반복적인 패턴에 사용되거나, 캐릭터의 속성적인 측면만을 기술 할 수 있을 뿐이었다 이러한 어려움을 해소하기 위해서는 NPC들의 작업에 필요한 지식의 계층적 분화를 해야 하고, 현재 상황과 목표 변화에 적합한 반응을 표현할 수 있는 스크립트의 개발이 필수 적이라 할 수 있다 또한 스크립트의 실행도 게임 서버 측이 아닌 클라이언트 측에서 수행됨으로써, 서버에 걸리는 많은 부하를 줄일 수 있어야 할 것이다. 본 논문에서는, 대표적인 반응형 에이전트 시스템인 UMPRS/JAM을 이용하여, 에이전트 기반의 게임 캐릭터 구현 방법론에 대해 알아본다.퓨터 부품조립을 사용해서 Template-based reasoning 예를 보인다 본 방법론은 검색노력을 줄이고, 검색에 있어 Feasibility와 Admissibility를 보장한다.매김할 수 있는 중요한 계기가 될 것이다.재무/비재무적 지표를 고려한 인공신경망기법의 예측적중률이 높은 것으로 나타났다. 즉, 로지스틱회귀 분석의 재무적 지표모형은 훈련, 시험용이 84.45%, 85.10%인 반면, 재무/비재무적 지표모형은 84.45%, 85.08%로서 거의 동일한 예측적중률을 가졌으나 인공신경망기법 분석에서는 재무적 지표모형이 92.23%, 85.10%인 반면, 재무/비재무적 지표모형에서는 91.12%, 88.06%로서 향상된 예측적중률을 나타내었다.ting LMS according to increasing the step-size parameter $\mu$ in the experimentally computed. learning curve. Also we find that convergence speed of proposed algorithm is increased by (B+1) time proportional to B which B is the number of recycled data buffer without complexity of computation. Adaptive transversal filter with proposed data recycling buffer algorithm could efficiently reject ISI of channel and increase speed of convergence in avoidance burden of computational complexity in reality when it was experimented having

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A study on the characteristics for temporary ventilation of long subsea tunnels - focused on the current situation and improvement requirements (초장대 해저터널의 공사중 환기 특성에 관한 기초연구 - 현황 및 개선필요사항 중심)

  • Jo, Hyeong-Je;Chun, Kyu-Myung;Kim, Jong-Won;Lee, Ju-Kyung
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.17 no.2
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    • pp.153-166
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    • 2015
  • Long subsea tunnel to be built below the seabed, as compared to the general railway tunnel, is subject to many restrictions in terms of spatial limitation when vertical or inclined shafts are built for the purpose of ventilation and fire safety. So, the construction of some artificial island is required to provide ventilation. But, because of construction difficulty and cost increase, it is necessary to minimize the artificial island construction. The longer ventilation distance is, the more fresh air requirement is needed. When supply airflow becomes excessive, duct size is restricted by the limitations of structure clearance and fan pressure and power increase exponentially. Therefore, in order to build a long subsea tunnel, it is necessary to overcome these practical problems and to develop technical solution that can keep the comfortable condition of tunnel environment during construction. In this study, as on ventilation method development suitable for long subsea tunnel, through comparison of temporary ventilation capacity calculation methods during construction phase, domestic and abroad, the application of Swiss SIA 196 code is found suitable for long subsea tunnel. And, through experiment on leakage of the duct connector, we confirmed that the leakage ratio per 100 m of domestic duct connection type is between 1.5~3.0%. Based on S-class duct of SIA 196 code, ventilation distance is 10.2 km, So, ventilation distance can be longer if duct connection method is improved. So, we confirmed that the improvement of leakage ratio is key issue in the construction-phase ventilation of long subsea tunnel.

Korean Movie Users' Media Usages and Motivation in N-screen Ages: The Comparison Among Koreans, Japanese and Chinese ('N스크린 시대 한국영화콘텐츠 이용자의 이용매체 및 이용동기 차이 분석: 한·중·일 이용자 비교)

  • Park, Seung Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.655-664
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    • 2013
  • The Korean film has not been on the board of Korean waves due to the limitation of the media accessibility. However, N-screen gives Korean films the chance of being on the board of Korean waves, especially in Asian country which have shared cultural codes. This study aims to demonstrate the possibility of Korean films in asia based on the analysis of Korean film viewers' motivation and media usage. For this purpose the 330 data were collected among Korean, Japanese and Chinese from Feb, 23rd through April, 5th in 2013. The results show the followings; 1) Korean viewers have the strong preference of cinema theater to other media such as PC, VCR/DVD player, tablet PC and mobile phones. Whereas, Japanese viewers prefer VCR or DVD players and Chinese viewers prefer PC and mobile phones. 2) In terms of viewing motivation, social utility is most important to Korean viewers while diversion to Japanese and Chinese viewers.