• Title/Summary/Keyword: 기능 배치

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An Authoring System for Large-scale 3D Game Map (대규모 지형의 3D 게임맵 구성을 위한 저작 시스템 개발)

  • 김혜선;이동춘;박찬용;장병태
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.451-453
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    • 2002
  • 최근 들어, 3D 게임개발이 활발해지면서 게임 맵을 생성하기 위한 저작 시스템 또한 그 필요성을 더해 가게 되었다. 본 논문의 3D 게임 맵 저작 시스템은 맵을 구성하기 위해 자체적인 지형 생성 기능을 제공하며, 다양한 3D 객체 배치 기능, 스크립트 작성 및 시뮬레이션 기능을 제공한다. 특히, 대규모 실외용 지형을 생성하기에 적합하도록 특수화된 지형 구조를 가지고 있으며, 기존의 지형 CLOD 알고리즘을 개선하여 특수화된 지형의 렌더링 속도 문제를 해결하였다. 또한, 사용자가 손쉽게 게임 맵을 생성할 수 있도록 편리한 사용자 인터페이스를 지원한다.

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Human-System Interface Design for Simulator (시뮬레이터 사용자 인터페이스 설계)

  • 허태영;조병학;박신열;손기헌
    • Proceedings of the Korea Society for Energy Engineering kosee Conference
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    • 1999.11a
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    • pp.107-112
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    • 1999
  • 증기터빈 및 발전기의 특성을 그대로 모사 하는 PC 기반의 시뮬레이터를 개발하였으며, 사용자가 개발된 시뮬레이터의 기능들을 적절하고 편리하게 사용할 수 있도록 인간공학의 원칙을 고려하여 설계하였다. 이를 위해 시뮬레이터가 가져야 하는 기능들을 시험절차 및 운전 절차를 분석하여 도출하였으며 그 기능들을 각 사용자 인터페이스의 설계 목적에 맞도록 적절하게 배치하였다. 본 논문에서 소개하고자 하는 사용자 인터페이스는 Main Window에서 항상 감시가 가능하도록 설계된 Mimic Display, Information Tiles Display로 시뮬레이터 사용자 인터페이스의 핵심이라고 할 수 있다.

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IoT Based Office Environment Improvement Plan - Focusing on Office Relocation Applying Block Stacking Principle - (사물인터넷 기반 사무환경개선방안 -블록 스태킹 원리를 적용한 사무실 재배치를 중심으로-)

  • Park, Kwang-Chul;Suh, Dong-Hyok
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.1
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    • pp.61-70
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    • 2020
  • In this study, the IOT-based desk layout method was proposed to complement the existing seating method and to improve the work efficiency. The IoT system for the desk layout needs determining the function, type and network protocol of the sensor to find out the working status of the desk to reasonably assist the worker's seat placement. A collection method was proposed. The algorithm used in Block Stacking was used when deciding how to allocate seats using the acquired data. As a result, we could suggest an arithmetic basis for rational desk layout in IoT environment and show that it can be applied to an advanced flexible seating system based on working type in addition to the preferences of employees in the future.

Designing SCA-Based Component Framework for Dynamic Deployment of SDR Components (SDR 컴포넌트의 동적 배치를 위한 SCA 기반 컴포넌트 프레임워크의 설계)

  • 김세화;홍성수;장래혁
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.241-253
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    • 2003
  • SCA (Software Communication Architecture), which has been adopted as a SDR(Software Defined Radio) Forum standard, provides a framework that successfully exploits common design patterns of embedded systems software. However, the SCA is inadequate as a component framework since it does not explicitly specify (1) a component model that defines how to express a component interface and how to implement it, (2) a package model that defines what and how to package in deployment units, and (3) a deployment model that defines the deployment environment and deployment process. In this paper, we propose a SCA-based component framework for SDR. Specifically, we present (1) a component model that defines a component as a specialized CORBA object that implements object management functionality, (2) a package model exploiting the existing XML descriptors of the SCA, and (3) a deployment model that defines a SCA-based deployment environment, a boot-up process that restores the deployment state, and a deployment process that supports lazy application instantiation and dynamic component replacement.

Development of VR Simulation Functions for Supporting Optimal Design Information in Road Project (도로공사의 최적 설계정보 지원을 위한 VR시뮬레이션 기능 구축)

  • Kang, Leen-Seok;Moon, Hyoun-Seok;Park, Seo-Young;Bae, Cheol-Won;Kim, Min-Ji
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.662-665
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    • 2008
  • This research attempts to develop 4D CAD function to support optimal road design by expanding the existing 4D CAD utilization system, which focused on construction phase, to the design phase. The functions such as earthwork simulation for selecting of road alignment, alternative route simulation and structure type simulation were suggested as functions to support road design. Through those virtual reality (VR) functions, visual confirmation of the condition of route and earthwork Is possible by the developed system, and an optimal alternative route can be selected by carrying out layout simulation of the alternative route. The functions presented in this research provide the decision making tools based virtual model for efficient support to road design.

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A Tabu Search Algorithm for Controller Placement Problem in Software Defined Networks (소프트웨어 정의 네트워크에서 제어기 배치 문제를 위한 타부 서치 알고리즘)

  • Jang, Kil-woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.491-498
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    • 2016
  • The software defined networks implement a software network control plane, which is physically separated from the data plane. For wide area software defined network deployments, multiple controllers are required, and the placement of these controllers influences importantly the performance of the software defined networks. This paper proposes a Tabu search algorithm, which is one of the meta heuristic algorithms, for an efficient controller placement in software defined networks. In order to efficiently obtain better results, we propose new neighborhood generating operations, which are called the neighbor position move and the neighbor number move, of the Tabu search algorithm. We evaluate the performances of the proposed algorithm through some experiments in terms of the minimum latency and the execution time of the proposed algorithm. The comparison results show that the proposed algorithm outperforms the existing genetic algorithm and random method under various conditions.

The Guidelines for Station layouts and Their Assessments in Railroad Transfer Centers (철도 환승센터의 시설배치기준 및 평가방안)

  • Lee, Jong-Kuk;Kim, Si-Gon;Lim, Kwang-Kyun
    • Proceedings of the KSR Conference
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    • 2009.05a
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    • pp.1308-1317
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    • 2009
  • The mass transit networks in Korea, such as buses, metro and subway, are co-related and the number of transfer points, in which a lot of pedestrian movement is generated, are rising. The functions of the transfer centers, in which several travel modes cross at a point, have to include convenience and comfort for pedestrians using the transfer centers, and such functions can make transit a more attractive travel option and thus eventually contribute to increases in ridership. However, the guidelines for station layouts and their assessments in transfer stations are not suggested so far. So the pedestrian pattern data (pedestrian walking distances and times, pedestrian approaching distances and times, pedestrian walking paths in the inside of stations) was collected and analyzed. Based on the results of the analysis, the ways to measure the quality of comfort for those who using transfer facilities were suggested using the times that pedestrians consume to transfer from a travel mode to another. The walking time of pedestrians at the inside of stations was also measured by pre-selected pedestrian pathways as the guidelines for station layout assessment in transfer facilities.

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The Analysis for the Distinctive Directing of Speech Balloons in Webtoon (웹툰에 나타난 특징적 말칸 연출에 대한 분석)

  • Jeung, Kiu-Ha;Yoon, Ki-Heon
    • Cartoon and Animation Studies
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    • s.36
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    • pp.393-416
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    • 2014
  • Comics has three components: cuts, gap between cuts, speech balloons. Still, it is true that speech balloons are not commonly subject to the study for comics. A few preceding researches pinpoint exactly the morphological features and functions of speech balloons. In today when webtoon becomes generalized, these features and functions are continued as they are and are used in webtoon. We can catch that speech balloons are also affected since the environmental elements of web induce the change in the overall comics directing. There are two perspectives to sort out the features of speech balloons: first, the placement issue of speech balloons. The unlimited expansion of web space gives the environment for comicss to use the gap between cuts as wide as they can. It leads to turn out some of the ways to place the balloons, so we can sort them out general placement, exterior placement, the upper and lower placement, scroll-use type. Second, as the directing techniques for webtoon become digitalized by the morphological issue, speech balloon itself has been expanded its ways to express by various expression methods. Analyzing and classifying, recording the newly emerged conditions on the preceding study are worthy of trying and will become the cornerstone for the follow research.

Dynamic Arrangement of Control in a Personalized Learning Environment (개인화 학습 공간을 위한 동적 컨트롤 배치 기법)

  • Han, Sung-Jae;Lee, Young-Seok;Cho, Jung-Won;Choi, Byung-Uk
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.1
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    • pp.106-110
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    • 2008
  • The requirement for customized learning environments is increasing with the development of Web 2.0 technology To personalize services in E-learning, there are various functions available to the user. However, some components have fixed or inflexible functionality that limits what can be changed, and customization information has not been used for other purposes. In this paper, we propose an e-Space manager for the dynamic customization of learning environment control units. The proposed method can confirm which areas users have customized and how they have customized them. The advantage is that users can control their own learning environments, including not only the format, but also the content within the limits of the underlying system. The customization information is captured to confirm the competency model.

An Optimization Method of Spatial Placement for Effective Vehicle Loading (효과적인 차량 선적을 위한 공간 배치의 최적화 기법)

  • Cha, Joo Hyoung;Choi, Jin Seok;Bae, You Su;Woo, Young Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.186-191
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    • 2020
  • In this paper, we proposed an optimization technique for efficiently placing vehicles on decks in a vehicle-carrying ship to efficiently handle loading and unloading. For this purpose, we utilized the transformation method of the XML data representing the ship's spatial information, merging and branching algorithm and genetic algorithm, and implemented the function to visualize the optimized vehicle placement results. The techniques of selection, crossover, mutation, and elite preservation, which are used in the conventional genetic algorithms, are used. In particular, the vehicle placement optimization method is proposed by merging and branching the ship space for the vehicle loading. The experimental results show that the proposed merging and branching method is effective for the optimization process that is difficult to optimize with the existing genetic algorithm alone. In addition, visualization results show vehicle layout results in the form of drawings so that experts can easily determine the efficiency of the layout results.