• Title/Summary/Keyword: 기능교육

Search Result 3,628, Processing Time 0.035 seconds

A Study on the Cognitive, Psychomotor and Affective Aspects of Software Education by Exploring Computational Thinking (컴퓨팅 사고력에 관한 탐색을 통한 소프트웨어 교육의 지식, 기능, 태도적 측면에 관한 고찰)

  • Jeon, Yong-Ju
    • Proceedings of The KACE
    • /
    • 2017.08a
    • /
    • pp.241-243
    • /
    • 2017
  • 2015 개정 교육과정 총론에서는 Bloom의 교육목표분류에 기반하여 지식, 기능, 태도 영역에서 균형 있는 수업과 평가를 하도록 강조하고 있으며, 국외에서도 컴퓨팅 교육에서 지식, 기능, 태도 등에서 균형있는 접근을 하기 위한 노력을 기울이고 있는바, 현재 제안되고 있는 대부분의 수업 및 평가가 지식 측면을 중심으로 구성되어 있는 점을 보완하기 위하여 본 연구에서는 컴퓨팅 사고력에 대한 국외의 동향과 2015 개정 교육과정 총론에 비추어 소프트웨어 교육의 지식, 기능, 태도적 측면의 의미와 다룰 수 있는 내용을 고찰하였다.

  • PDF

A Research on the Extended Definition of Educational Serious Game and Guiding Directions through Categorizations of Serious Games (교육을 위한 기능성 게임 연구의 확장적 정의와 범주화를 통한 기능성 게임 연구의 발전방향에 대한 연구)

  • Kim, Sa-Hoon H.
    • Journal of Korea Game Society
    • /
    • v.12 no.1
    • /
    • pp.3-13
    • /
    • 2012
  • The study was conducted for cohering academical achievement of serious game studies as well as for attempting to give directions for interdisciplinary development. The purpose of the study were, first, it provides a rationale for integrating game studies lied scattered into a game study field or game industry. Second, by providing exemplary studies according to categories and by analyzing how those studies have been studied, this study provides a milestone for future researchers who are interested in serious game studies. In the article, the author suggests the extended definition of educational serious game study. The educational serious game study is "the study which investigates educational affordances of game including both explicitly intended designed for education and designed for fun but having implicit educational meanings, through the context of formal educational settings as well as informal environments." The author also researched how extended educational serious game studies have been researched according to four categories; game studies which researched educationally designed serious games, commercial games used for educational fields, educational serious games for informal learning, and those found meanings of games. This study has scholarly significance, especially on game study fields. for delineating game studies, a range of proposed and actual applications of educational serious game are reviewed, guiding directions for future studies.

A Study on Media Education for Prevention of Media Disfunction in Elementary School's 5th & 6th Grade Students (미디어 역기능 예방을 위한 초등학교 5-6학년에 적용 가능한 미디어 교육 연구)

  • Kang, Eun-kyoung;Park, Namje
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2012.11a
    • /
    • pp.1717-1719
    • /
    • 2012
  • 유해 정보의 무분별한 유포, 폭력물의 과다 노출, 인터넷 과다사용 등의 문제가 점점 사회적 갈등의 한 축으로 자리하고 있고 또한 그 피해와 문제의 심각성이 점점 더 낮은 연령층으로 확대되고 있다. 미디어가 처음 등장했을 때만 해도 우리는 미디어의 교육적 활용에 무한한 기대를 걸었다. 그러나 지금의 미디어는 교육적인 측면에서 가장 유해할 수 있는 환경으로 주목받고 있는 것이다. 미디어 교육은 미디어의 긍정적 기능을 보다 적극적으로 발휘하기 위한 수용 제작 활용교육과 부정적 기능을 최소화하기 위한 보호적 예방교육의 두 가지 형태로 진행할 수 있다고 한다. 여기서 주목해야 할 점이 긍정적 기능과 부정적 기능을 병행한 교육이라는 점이다. 따라서 본 논문은 미디어의 부정적 기능과 긍정적 기능에 관심을 가지고 초등학교에서 적용 가능한 미디어 교육프로그램을 제안해 보고자 한다.

사회보건교육의 활성화 방안

  • 김수일
    • Korean Journal of Health Education and Promotion
    • /
    • v.4 no.1
    • /
    • pp.25-34
    • /
    • 1987
  • 국민보건의식의 수준을 향상시키기 위한 사회교육 기관 및 단체의 기능진단과 아울러 홍보기능 활성화 방안은 사회보건교육의 활성화 방안으로 압축ㆍ요약된다면, 이는 국민보건의식의 수준을 향상시키려는데 목적하고 있다. 이와 같은 목적을 달성하기 위하여 사회교육기관 및 단체가 홍보기능을 활성화하여야 되는 방법상의 문제로 귀결된다.

  • PDF

An Analysis on the Technical Training of Construction Skilled Workers and Its Improvement Measures (생산직 건설근로자의 기능교육 실태 분석 및 개선방안)

  • Son, Chang-Baek
    • Journal of the Korea Institute of Building Construction
    • /
    • v.19 no.3
    • /
    • pp.255-261
    • /
    • 2019
  • Poor working conditions in the construction industry have made young people reluctant to enter it, resulting in supply/demand unbalance of construction skilled worker. Currently, most construction workers in Korea acquire skills through apprenticeships. Against this background, this study aimed to identify problems in apprenticeship-based methods of technical education, and to suggest measures that could improve these methods. As a measure to improve current apprenticeship-based methods of technical education, technical education needs to be regularly provided on construction sites, and each construction company needs to issue a certificate to workers confirming their completion of technical education. It is also necessary to establish a system in which this certificate is recognized as education experience. In addition, it is recommended to form partnerships with construction technology education institutes supported by the government in order to provide construction workers with opportunities to receive new technologies and construction methods free of charge, and it is urgently necessary to establish and implement a policy to adequately support their cost of living during this period.

JAVA Based Design and Implementation of Web Lecture Authoring Architecture (JAVA 환경에서의 Web Lecture Authoring Architecture의 설계 및 구현)

  • Kwon, Ji-Young;Hwang, Hyo-Sun;Kang, Sook-Min;Cho, Dong-Sub
    • Proceedings of the KIEE Conference
    • /
    • 1999.07g
    • /
    • pp.2971-2973
    • /
    • 1999
  • 본 논문에서는 사이버 교육의 시스템적 본질을 이해할 수 있도록 사이버교육시스템의 구축 현황을 살펴보고, 실제 JAVA환경(서블릿)에서 평가지원기능을 제공하는 Web Lecture Authoring Architecture를 설계 하였다. 사이버교육 시스템이 제공하는 기능은 크게 과목관리기능, 문제관리기능. 시험관리기능, 성적평가관리기능, 학생관리기능으로 분류할 수 있으며 기존의 사이버 교육 시스템 구축사례에 미흡한 문제은행기능 및 가상시험 기능을 포함하고 있다. Web Lecture Authoring Architecture는 웹을 기반으로 구축하였으며 C/S 환경에서 구축된 시스템과는 달리 Client에 별도의 시스템을 설치할 필요 없이 웹 브라우저만으로 인터넷에서 사이버교육을 제공할 수 있도록 설계하였다는데 의의를 가지고 있다.

  • PDF

The Impact of Trustworthiness on Users' Commitment and Continuance Intention of Educational Serious Game (교육기능성게임에서 신용이 사용자의 몰입과 사용지속에 미치는 영향에 대한 연구)

  • Choi, Hun
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.10
    • /
    • pp.403-410
    • /
    • 2016
  • Dut to the development of information technology, various serious games have been provided. In recent years, educational serious game that provides education services haven't been widely used. Especially, using serious game without trust is one of the main hinderance in the expansion of educational serious games. Therefore, the purpose of this research is to investigate the impact of trustworthiness, which is antecedent variable for trust, on commitment and continuance intention. To achieve the research purpose, this study conduct the survey. The results showed that the trustworthiness significantly influence on commitment and continuance intention.

Function derived through analysis of educational robot user (교육용 로봇 수요자 분석을 통한 기능 도출)

  • Kim, Myung-Seuk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2009.10a
    • /
    • pp.667-670
    • /
    • 2009
  • The users' needs are expanded because of developing of educational robot market. However, the technology development doesn't fully adopt customer needs. In general, the most products are followed not user needs but technology trajectory. In this paper, we try to define the educational robot functions from analyzing usage propensity and customer needs with Kano model. According to results, there are key functions based on customer needs such as remote student control, Internet search, educational contents search and study planner. If the four key functions are offered, user's positive attitude to robot will be increased.

  • PDF

A Status Analysis on the Technical Education of Construction Education Institutes and Its Improvement Measures (건설교육기관의 기능교육 실태분석 및 개선방안)

  • You, Sunggon;Son, Changbaek
    • Korean Journal of Construction Engineering and Management
    • /
    • v.20 no.4
    • /
    • pp.86-93
    • /
    • 2019
  • Despite the fact that the construction industry demands a good quality of skilled labors, most of the labors have been nurtured through apprenticeship, without a systematic education. Despite Institutions has been conducted government-funded education and training programs, the number of new workers released through the educational institutions is not up to the demand of the construction sites, and only few construction workers take government-funded education program. This study analyzed the current status and problems of government-funded education and training, to derive problems and illustrates key improvements in the education system. The improvement measures were presented to improve the cost-side difficulties analyzed by major problems and improvements. As a result, this study aids to activate government-funded education and training.