• Title/Summary/Keyword: 기계-인간 상호작용

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A Study on Voice User Interface for Domestic Appliance (가전제품의 VUI 가이드라인에 대한 연구)

  • Chae, Haeng-Suk;Hong, Ji-Young;Lee, Ju-Hwan;Jeon, Myoung-Hoon;Kim, Min-Sun;Heo, U-Beom;Ahn, Jeong-Hee;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.185-192
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    • 2007
  • 음성 사용자 인터페이스(Voice User Interface, 이하 VUI) 는 음성을 매개로 일어나는 인간과 기계 간 인터페이스를 뜻한다. 음성 인식율의 향상과 음성 재생 장치의 발달에 힘입어 최근 들어 휴대폰과 카 네비게이션 시스템에 주로 적용되고 있다. 최근 이러한 경향은 A/V 시스템 등 가전제품(Domestic Appliance) 에도 확대되고 있는데 본 연구에서는 사용자와 필수적이고 빈번한 상호작용이 일어나는 백색 가전을 대상으로 사용자를 만족시키는 음성 인터페이스의 주요 속성 중 음성 생성(Speech Generation)과 관련된 음성 표현을 중점 연구하였다. 연구방법으로 먼저 주부들이 느끼는 가전에서의 문제점과 VUI 로서 해결가능성에 대하여 F.G.I. 를 통하여 조사하여 주요 이슈를 도출하고, 대표적 백색 가전인 에어컨, 세탁기, 김치냉장고, 냉장고, 식기세척기, 오븐레인지 등 6개 제품에 대하여 음성의 물리적 특성, 내용적 특성, 기능에 따른 배치에 대하여 조건에 따라 다양한 프로토타입을 제작한 후 실제 환경과 유사한 실험실 상황에서 사용자의 선호도, 적합도 및 수행을 측정하였다. 연구 결과 각 이슈에 따라 가전제품에 적합한 VUI 가이드라인 특성을 찾아내었다.

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Prediction of the Upper Limb Motion Based on a Geometrical Muscle Changes for Physical Human Machine Interaction (물리적 인간 기계 상호작용을 위한 근육의 기하학적 형상 변화를 이용한 상지부 움직임 예측)

  • Han, Hyon-Young;Kim, Jung
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.10
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    • pp.927-932
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    • 2010
  • Estimation methods of motion intention from bio-signal present challenges in man machine interaction(MMI) to offer user's command to machine without control of any devices. Measurements of meaningful bio-signals that contain the motion intention and motion estimation methods from bio-signal are important issues for accurate and safe interaction. This paper proposes a novel motion estimation sensor based on a geometrical muscle changes, and a motion estimation method using the sensor. For estimation of the motion, we measure the circumference change of the muscle which is proportional to muscle activation level using a flexible piezoelectric cable (pMAS, piezo muscle activation sensor), designed in band type. The pMAS measures variations of the cable band that originate from circumference changes of muscle bundles. Moreover, we estimate the elbow motion by applying the sensor to upper limb with least square method. The proposed sensor and prediction method are simple to use so that they can be used to motion prediction device and methods in rehabilitation and sports fields.

Remote Robot Control System based on Around View (어라운드 뷰 기반의 원격 로봇 제어 시스템)

  • Kim, Hyo-Bin;Jung, Woo-Sung;Jeon, Se-Woong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.449-452
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    • 2012
  • 본 논문에서는 인간이 환경에 대한 상황을 직접적으로 파악할 수 있는 시각 정보를 제공하기 위해 다중 카메라를 이용한 사용자 시각기반 어라운드 뷰를 개발하였다. 4대의 하향식 경사 카메라를 통하여 영상을 획득하고 켈리브레이션한다. 렌즈의 왜곡을 보정하고 호모그라피 행렬을 계산하여 지표면과 수평이 되는 관점으로 영상을 변환한다. 그 결과 사용자에게 종합적 상황정보 획득이 용이하도록 정보화하기 위한 위성 영상 관점의 정보를 획득할 수 있다. 그리고 4대의 카메라를 동시에 사용하기 위한 하드웨어적 한계를 극복하고자 영상처리가 가능한 임베디드 카메라 모듈을 개발하였다. 사용자-로봇 상호작용을 위해 버튼 및 조이스틱과 같은 기계적 입력장치를 사용하지 않고 사용자의 자연스러운 제스처를 통하여 제어 명령을 입력할 수 있는 터치 패드를 사용하여 사용자 인터페이스를 구축하였다. 개발한 시스템은 시 공간적 한계를 극복하고 원격에서 로봇의 상황정보를 획득하여 사용자 친화적인 로봇제어를 할 수 있다. 위의 내용들을 검증하기 위하여 같은 상황 환경에서의 기존의 시스템과 비교 실험을 진행하였고 실험 결과를 통하여 제안한 시스템의 효용성을 검증하였다.

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Animation and Machines: designing expressive robot-human interactions (애니메이션과 기계: 감정 표현 로봇과 인간과의 상호작용 연구)

  • Schlittler, Joao Paulo Amaral
    • Cartoon and Animation Studies
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    • s.49
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    • pp.677-696
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    • 2017
  • Cartoons and consequently animation are an effective way of visualizing futuristic scenarios. Here we look at how animation is becoming ubiquitous and an integral part of this future today: the cybernetic and mediated society that we are being transformed into. Animation therefore becomes a form of speech between humans and this networked reality, either as an interface or as representation that gives temporal form to objects. Animation or specifically animated films usually are associated with character based short and feature films, fiction or nonfiction. However animation is not constricted to traditional cinematic formats and language, the same way that design and communication have become treated as separate fields, however according to $Vil{\acute{e}}m$ Flusser they aren't. The same premise can be applied to animation in a networked culture: Animation has become an intrinsic to design processes and products - as in motion graphics, interface design and three-dimensional visualization. Video-games, virtual reality, map based apps and social networks constitute layers of an expanded universe that embodies our network based culture. They are products of design and media disciplines that are increasingly relying on animation as a universal language suited to multi-cultural interactions carried in digital ambients. In this sense animation becomes a discourse, the same way as Roland Barthes describes myth as a type of speech. With the objective of exploring the role of animation as a design tool, the proposed research intends to develop transmedia creative visual strategies using animation both as narrative and as an user interface.

Analysis and Comparison of Views of Nature Between East Asia and the Western World and its Meaning (동아시아·서양의 자연의 의미와 자연관 비교 분석)

  • Lee, Yumi;Son, Yeon-A
    • Journal of The Korean Association For Science Education
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    • v.36 no.3
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    • pp.485-498
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    • 2016
  • In this study, the views and the meaning of nature between the Western world and East Asia were compared through literature analysis. In the West, it is recognized that nature and human beings are separate. Nature is understood as regular and rational. They, therefore, take the view of particle and mechanical theory. In East Asia, it is thought that nature and humans interact with each other, and take an attitude of compromise and tolerance. Since nature is recognized as an ever-changing being, they, therefore, take the position of wave theory. Scientific knowledge and concepts are accepted depending on the personal view of nature. In Korea, science education follows the view of modern western science without considering the personal pattern of cognition, though students can have various views of nature. The attitude is needed regarding the various viewpoints as rich resources in science and science education.

Cognitive Experiment on Auditory Sounds for Integrated Ship Bridge Alarm System (통합 선교 알람 시스템을 위한 알람 인지에 대한 기초 실험)

  • Lee, Bong-Wang;Kim, Hong-Tae;Yang, Chan-Su;Yang, Young-Hoon
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.11 no.1 s.22
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    • pp.11-16
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    • 2005
  • A ship can be considered as a large human-machine system and the interaction between worker and system affects the work performance and its efficiency. In the bridge if a ship, there exist many auditory signals as well as visual signals. However, only a few studies have been performed related to human recognition to alarm systems in the bridge. In this study, auditory icons and abstract sounds are compared to find more effective means if alarm systems. The study result shows that auditory icons are recognized faster than n abstract sounds. The result is expected to be use as a basic data for developing performance criteria q auditory display inside bridge and for designing integrated ship bridge alarm system.

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A Basic Study of Warming Sounds for Integrated Ship Bridge Alarm System (통합 선교 알람 시스템을 위한 Warning Sounds에 대한 기초 연구)

  • Lee Bong-Wang;Kim Hongtae;Yang Chan-Su;Yang Young-Hoon;Gong In-Young;Yang Won-Jae
    • Proceedings of KOSOMES biannual meeting
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    • 2005.05a
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    • pp.7-12
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    • 2005
  • A ship can be considered as a large human-machine system and the interaction between worker and system affects the work performed and its efficiency. Inside the bridge of a ship, there exist many auditory signals as well as visual signals. However, only a few studies have been performed related to human recognition to alarm systems in bridge. In this study, auditory icons and abstract sounds are compared to find more effective means of alarm systems. the study result shows tint auditory icons are recognized faster than abstract sounds. This result is expected to be used as a basic data for developing performance criteria of auditory display inside bridge and for designing integrated ship bridge alarm system.

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EEG Dimensional Reduction with Stack AutoEncoder for Emotional Recognition using LSTM/RNN (LSTM/RNN을 사용한 감정인식을 위한 스택 오토 인코더로 EEG 차원 감소)

  • Aliyu, Ibrahim;Lim, Chang-Gyoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.4
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    • pp.717-724
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    • 2020
  • Due to the important role played by emotion in human interaction, affective computing is dedicated in trying to understand and regulate emotion through human-aware artificial intelligence. By understanding, emotion mental diseases such as depression, autism, attention deficit hyperactivity disorder, and game addiction will be better managed as they are all associated with emotion. Various studies for emotion recognition have been conducted to solve these problems. In applying machine learning for the emotion recognition, the efforts to reduce the complexity of the algorithm and improve the accuracy are required. In this paper, we investigate emotion Electroencephalogram (EEG) feature reduction and classification using Stack AutoEncoder (SAE) and Long-Short-Term-Memory/Recurrent Neural Networks (LSTM/RNN) classification respectively. The proposed method reduced the complexity of the model and significantly enhance the performance of the classifiers.

Cluster Analysis of SNPs with Entropy Distance and Prediction of Asthma Type Using SVM (엔트로피 거리와 SVM를 이용한 SNP 군집분석과 천식 유형 예측)

  • Lee, Jung-Seob;Shin, Ki-Seob;Wee, Kyu-Bum
    • The KIPS Transactions:PartB
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    • v.18B no.2
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    • pp.67-72
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    • 2011
  • Single nucleotide polymorphisms (SNPs) are a very important tool for the study of human genome structure. Cluster analysis of the large amount of gene expression data is useful for identifying biologically relevant groups of genes and for generating networks of gene-gene interactions. In this paper we compared the clusters of SNPs within asthma group and normal control group obtained by using hierarchical cluster analysis method with entropy distance. It appears that the 5-cluster collections of the two groups are significantly different. We searched the best set of SNPs that are useful for diagnosing the two types of asthma using representative SNPs of the clusters of the asthma group. Here support vector machines are used to evaluate the prediction accuracy of the selected combinations. The best combination model turns out to be the five-locus SNPs including one on the gene ALOX12 and their accuracy in predicting aspirin tolerant asthma disease risk among asthmatic patients is 66.41%.

A Study on Voice User Interface for Domestic Appliance (가전제품의 음성 인터페이스 디자인 적용에 대한 연구)

  • Hong, Ji-Young;Jeon, Myoung-Hoon;Han, Kwang-Hee;Chae, Haeng-Suk
    • Science of Emotion and Sensibility
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    • v.10 no.1
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    • pp.55-68
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    • 2007
  • This paper describes a Voice User Interface(VUI) method and a design guideline tool which supports the studies for domestic appliance. This issue covers specification of user requirement and selection of appropriate VUI to represent speech generation. The criteria for paper is interaction design to enhance user engagement. The studies were carried out to measure prototype of domestic appliance such as a refrigerator, a washing machine, a Gimchi refrigerator, an oven range, a dishwasher and an air conditioner. This paper is presented a study of user preferences and suitability. The results of these findings to voice interface design are discussed and it is suggested that VUI guideline and optimal prototyping can provide a useful application tools in the design process.

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