• Title/Summary/Keyword: 그림자제거

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Shadow Extraction of Urban Area using Building Edge Buffer in Quickbird Image (건물 에지 버퍼를 이용한 Quickbird 영상의 도심지 그림자 추출)

  • Yeom, Jun-Ho;Chang, An-Jin;Kim, Yong-Il
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.30 no.2
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    • pp.163-171
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    • 2012
  • High resolution satellite images have been used for building and road system analysis, landscape analysis, and ecological assessment for several years. However, in high resolution satellite images, shadows are necessarily cast by manmade objects such as buildings and over-pass bridges. This paper develops the shadow extraction procedures in urban area including various land-use classes, and the extracted shadow areas are evaluated by a manually digitized shadow map. For the shadow extraction, the Canny edge operator and the dilation filter are applied to make building edge buffer area. Also, the object-based segmentation was performed using Gram-Schmitt fusion image, and spectral and spatial parameters are calculated from the segmentation results. Finally, we proposed appropriate parameters and extraction rules for the shadow extraction. The accuracy of the shadow extraction results from the various assessment indices is 80% to 90%.

Hue-based Noise-tolerant Corner Detector Robust to Shadows (그림자에 강건한 색상 기반 내잡음성 코너 검출자)

  • 박기현;박은진;최흥문
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.6
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    • pp.239-245
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    • 2004
  • A hue-based noise-tolerant corner detector is proposed for the exact detection of the real corners in spite of the shadows and random noise. Based on the fact that the hue gradient at the border of the opaque objects' shadow is smaller than the intensity gradient in HSI (hue-saturation-intensity) color space, the effects of shadow are eliminated by introducing the hue-weighted combination of vector gradient to the proposed corner detector. Furthermore, the proposed corner detector is robust to random noise by offsetting the contribution to the corner candidate when the polarities of the color gradients of the pixel pairs are out of phase each other. Results of the experiment show that the proposed corner detector can effectively detect the real corners.

Shadow Removal from Scanned Documents taken by Mobile Phones based on Image Local Statistics (이미지 지역 통계를 이용한 모바일 기기로 촬영한 문서에서의 그림자 제거)

  • Na, Yeji;Park, Sang Il
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.43-48
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    • 2018
  • In this paper, we present a method for removing shadows from scanned documents. Compared to the existing methods such as one based on image pyramid representation or adaptive thresholding, our method produces more robust and higher quality results. The basic idea of the approach is to use the local image statistics and to separate interesting regions from the image such as the regions around letters and figures. For the separated regions, we adaptively adjust the local brightness and contrast, and apply the sigmoid function to the intensity values as well to enhance the clarity of the image. For separated the other empty regions, we apply the gradient-base image hole filling method to fill the region with smooth color change.

The Aesthetic Transformation of Shadow Images and the Extended Imagination (그림자 이미지의 미학적 변용과 확장된 상상력 :디지털 실루엣 애니메이션과 최근 미디어 아트의 흐름을 중심으로)

  • Kim, Young-Ok
    • Cartoon and Animation Studies
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    • s.49
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    • pp.651-676
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    • 2017
  • Shadow images are a representative medium and means of expression for the imagination that exists between consciousness and unconsciousness for thousands of years. Wherever light exists, people create play with their own shadows without special skills, and have made a fantasy at once. Shadow images have long been used as subjects and materials of literacy, art, philosophy, and popular culture. Especially in the field of art, people have been experimenting with visual stimulation through the uniqueness of simple silhouettes images. In the field of animation, it became to be recognized as a form of non - mainstream areas that are difficult to make. However, shadow images have been used more actively in the field of digital arts and media art. In this Environment with technologies, Various formative imaginations are being expressed more with shadow images in a new dimension. This study is to introduce and analyze these trends, the aesthetic transformations and extended methods focusing on digital silhouette animation and recent media art works using shadow images. Screen-based silhouette animation combines digital technology and new approaches that have escaped conventional methods have removed most of the elements that have been considered limitations, and these factors have become a matter of choice for the directors. Especially, in the display environment using various light sources, projection, and camera technology, shadow images were expressed with multiple-layered virtual spaces, and it becomes possible to imagine a new extended imagination. Through the computer vision, it became possible to find new gaze and spatial images and use it more flexibly. These changes have given new possibility to the use shadow images in a different way.

A Study on the Asphalt Road Boundary Extraction Using Shadow Effect Removal (그림자영향 소거를 통한 아스팔트 도로 경계추출에 관한 연구)

  • Yun Kong-Hyun
    • Korean Journal of Remote Sensing
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    • v.22 no.2
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    • pp.123-129
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    • 2006
  • High-resolution aerial color image offers great possibilities for geometric and semantic information for spatial data generation. However, shadow casts by buildings and trees in high-density urban areas obscure much of the information in the image giving rise to potentially inaccurate classification and inexact feature extraction. Though many researches have been implemented for solving shadow casts, few studies have been carried out about the extraction of features hindered by shadows from aerial color images in urban areas. This paper presents a asphalt road boundary extraction technique that combines information from aerial color image and LIDAR (LIght Detection And Ranging) data. The following steps have been performed to remove shadow effects and to extract road boundary from the image. First, the shadow regions of the aerial color image are precisely located using LEAR DSM (Digital Surface Model) and solar positions. Second, shadow regions assumed as road are corrected by shadow path reconstruction algorithms. After that, asphalt road boundary extraction is implemented by segmentation and edge detection. Finally, asphalt road boundary lines are extracted as vector data by vectorization technique. The experimental results showed that this approach was effective and great potential advantages.

Object Tracking Based on Gaussian Mixture Model Algorithm by Using Cuda (Cuda를 이용한 가우시언 믹스처 모델 기반 객체 추적 알고리즘)

  • Kim, In-Su;Choi, Hyung-Il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.273-275
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    • 2011
  • 본 논문에서는 효과적인 객체 추적을 위해 가우시언 믹스처 기반의 그림자 제거 알고리즘을 제안하고, GPGPU(General Purpose GPU) 아키텍처인 NVIDIA 사의 CUDA(Compute Unified Device Architecture)를 이용하여 기존의 객체 추적 알고리즘의 컴퓨팅 시간을 개선하는 모델을 제안한다. 이 시스템은 GPU를 이용한 가우시언 믹스처 모델 기반의 객체 추적 알고리즘으로 전경과 배경 분리 시 CPU와 GPU의 프로세스 시간을 적절히 분배하여 소모되는 연산시간을 줄이고, 고 해상도의 이미지에서의 객체 분리 및 추적의 시스템 처리량을 최대화 한다. 객체 추출 후 효과적인 추적을 위해 예측 모델인 칼만 필터를 사용한다.

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Isolated Vehicle Segmentation using Background Image in Intersection Traffic Scene (배경 영상을 이용한 교차로 영상에서 독립 차량 분리 기법)

  • 이대호;박세제;박영태
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.376-378
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    • 2001
  • 영상 정보에 기반한 지능형 교통 정보 시스템(ITS)의 응용 분야에서, 차량의 그림자 제거와 겹침 차량을 분리하기 위하여 3차원 물체의 특징을 이용하며 차량 형상을 분리하는 기법을 제안한다. 제안하는 기법은 차량을 분리하기 위하여 연속 프레임에서 배경을 수정하고, 배경 영상과 현재 입력 영상의 차이를 이용한다. 또한 그림자를 제거하고 겹침 차량을 분리하기 위하여, 1) 3차원 증거를 차량 증거 영역에서 검출하여 군집화하고, 2) 독립 차량의 중심 위치를 판단하고, 3) 다시 임계치에 의해 차량의 형상을 분리한다. 단순 임계치에 의해 차량을 분리하는 기법은 기상조건 등에 민감하기 때문에 여러 조건에 따라 다른 알고리즘을 적용해야 하지만 제안하는 기법은 동일한 알고리즘으로 여러 기상조건에 적응이 가능하다.

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Illumination Insensitive Corner Detector Based on Color NTGST (조명 변화에 둔감한 컬러 NTGST기반 코너 검출자)

  • 박기현;서경석;최흥문
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1775-1778
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    • 2003
  • 본 논문에서는 컬러 NTGST (noise-tolerant generalized symmetry transform)를 기초로 하여 부분적인 조명 변화뿐 아니라 그림자 및 잡음이 있는 환경에서도 효과적으로 코너만을 검출할 수 있는 코너 검출자를 제안하였다. 제안한 코너 검출자는 잡음에 둔감한 NTGST를 기초로 하여 코너에 가까울수록, 두 직선 에지가 이루는 각이 작을수록 큰 값이 코너에 누적되도록 하여 코너의 정확한 위치를 검출할 수 있도록 하였다 특히 조명 변화에 둔감한 HSI 색 공간에서 색상 (hue) 성분을 강조하고 채도 (saturation) 및 휘도 (intensity) 성분을 보조적인 정보로 활용함으로써 부분적인 조명 및 그림자의 영향을 줄일 수 있도록 가중조합 벡터 미분 연산자 (weighted combination of vector gradient vector operator)를 제안 적용하여 그림자로 인한 거짓 경계선 및 거짓 코너를 제거할 수 있도록 하였다. 실험을 통하여 제안한 코너 검출 방법이 잡음 및 조명 변화에 둔감하게 효과적으로 코너를 검출함을 확인하였다.

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Shadow Removal in Front Projection System using a Depth Camera (깊이 카메라를 이용한 전방 프로젝션 환경에서 그림자 제거)

  • Kim, Jaedong;Seo, Hyunggoog;Cha, Seunghoon;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.1-10
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    • 2015
  • One way to create a visually immersive environment is to utilize a front projection system. Especially, when enough space is not available behind the screen, it becomes difficult to install a back projection system, making the front projection an appropriate choice. A drawback associated with the front projection is, however, the interference of shadow. The shadow can be cast on the screen when the user is located between the screen and the projector. This shadow can negatively affect the user experience and reduce the sense of immersion by removing important information. There have been various attempts to eliminating shadows cast on the screen by using multiple projectors that compensate for each other with missing information. There is trade-off between calculataion time and desired accuracy in this mutual compensation. Accurate estimation of the shadow usually requires heavy computation while simple approaches suffer from inclusion of non-shadow regions in the result. We propose a novel approach to removing shadows created in the front projection system using the skeleton data obtained from a depth camera. The skeleton data helps accurately extract the shape of the shadow that the user cast without requiring much computation. Our method also utilizes a distance field to remove the afterimage of shadow that may occur when the user moves. We verify the effectiveness of our system by performing various experiments in an interactive environment created by a front projection system.

Analysis of Shadow Effect on High Resolution Satellite Image Matching in Urban Area (도심지역의 고해상도 위성영상 정합에 대한 그림자 영향 분석)

  • Yeom, Jun Ho;Han, You Kyung;Kim, Yong Il
    • Journal of Korean Society for Geospatial Information Science
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    • v.21 no.2
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    • pp.93-98
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    • 2013
  • Multi-temporal high resolution satellite images are essential data for efficient city analysis and monitoring. Yet even when acquired from the same location, identical sensors as well as different sensors, these multi-temporal images have a geometric inconsistency. Matching points between images, therefore, must be extracted to match the images. With images of an urban area, however, it is difficult to extract matching points accurately because buildings, trees, bridges, and other artificial objects cause shadows over a wide area, which have different intensities and directions in multi-temporal images. In this study, we analyze a shadow effect on image matching of high resolution satellite images in urban area using Scale-Invariant Feature Transform(SIFT), the representative matching points extraction method, and automatic shadow extraction method. The shadow segments are extracted using spatial and spectral attributes derived from the image segmentation. Also, we consider information of shadow adjacency with the building edge buffer. SIFT matching points extracted from shadow segments are eliminated from matching point pairs and then image matching is performed. Finally, we evaluate the quality of matching points and image matching results, visually and quantitatively, for the analysis of shadow effect on image matching of high resolution satellite image.