• Title/Summary/Keyword: 그리드 컴퓨팅 환경

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Cloud P2P OLAP: Query Processing Method and Index structure for Peer-to-Peer OLAP on Cloud Computing (Cloud P2P OLAP: 클라우드 컴퓨팅 환경에서의 Peer-to-Peer OLAP 질의처리기법 및 인덱스 구조)

  • Joo, Kil-Hong;Kim, Hun-Dong;Lee, Won-Suk
    • Journal of Internet Computing and Services
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    • v.12 no.4
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    • pp.157-172
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    • 2011
  • The latest active studies on distributed OLAP to adopt a distributed environment are mainly focused on DHT P2P OLAP and Grid OLAP. However, these approaches have its weak points, the P2P OLAP has limitations to multidimensional range queries in the cloud computing environment due to the nature of structured P2P. On the other hand, the Grid OLAP has no regard for adjacency and time series. It focused on its own sub set lookup algorithm. To overcome the above limits, this paper proposes an efficient central managed P2P approach for a cloud computing environment. When a multi-level hybrid P2P method is combined with an index load distribution scheme, the performance of a multi-dimensional range query is enhanced. The proposed scheme makes the OLAP query results of a user to be able to reused by other users' volatile cube search. For this purpose, this paper examines the combination of an aggregation cube hierarchy tree, a quad-tree, and an interval-tree as an efficient index structure. As a result, the proposed cloud P2P OLAP scheme can manage the adjacency and time series factor of an OLAP query. The performance of the proposed scheme is analyzed by a series of experiments to identify its various characteristics.

Efficient Flooding Algorithm for Mobile P2P Systems using Super Peer (슈퍼피어를 이용한 모바일 P2P시스템을 위한 효율적인 플러딩 알고리즘)

  • Kang, So-Young;Lee, Kwang-Jo;Yang, Sung-Bong
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.2
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    • pp.217-221
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    • 2010
  • As the appearances of various new mobile devices and the explosive growth of mobile device users, many researches related to mobile P2P systems have been proceeded actively. In this paper, we propose a new search algorithm for the double-layered super peer system in the mobile environment. For the proposed search algorithm, we divide the entire experiment region into a grid of cells, each of which has the same size. The grid is configured properly by considering the communication range of a mobile device and the number of peers in the system. The proposed search algorithm is a partial flooding search method based on the directions of cells involved with the search. It reduces successfully the network traffic, but shows a low search hit ratio. To enhance the search hit ratio, we introduce a bridge-peer table for a super peer and utilize an n-way search. The experimental results show that the proposed algorithm made an average of 20~30% reduction in the number of message packets over the double-layered system. The success ratio was also improved about 2~5% over the double-layered system.

Design and Implementation of HPC Job Management Framework for Computational Scientific Simulation (계산과학 시뮬레이션을 위한 HPC 작업 관리 프레임워크의 설계 및 구현)

  • Yu, Jung-Lok;Kim, Han-Gi;Byun, Hee-Jung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.554-557
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    • 2016
  • Recently, supercomputer has been increasingly adopted as a computing environment for scientific simulation as well as education, healthcare and national defence. Especially, supercomputing system with heterogeneous computing resources is gaining resurgence of interest as a next-generation problem solving environment, allowing theoretical and/or experimental research in various fields to be free of time and spatial limits. However, traditional supercomputing services have only been handled through a simple form of command-line based console, which leads to the critical limit of accessibility and usability of heterogeneous computing resources. To address this problem, in this paper, we provide the design and implementation of web-based HPC (High Performance Computing) job management framework for computational scientific simulation. The proposed framework has highly extensible design principles, providing the abstraction interfaces of job scheduler (as well as bundle scheduler plug-ins for LoadLeveler, Sun Grid Engine, OpenPBS scheduler) in order to easily incorporate the broad spectrum of heterogeneous computing resources such as cluster, computing cloud and grid. We also present the detailed specification of HTTP standard based RESTful endpoints, which manage simulation job's life-cycles such as job creation, submission, control and status monitoring, etc., enabling various 3rd-party applications to be newly created on top of the proposed framework.

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Characteristic of Data Distribution and Data Replication based Model of LDAP System in High Performance Grid Environments (고성능 Grid 환경에서의 LDAP 시스템의 분산모델과 복제모델의 특성)

  • 권성호;김희철
    • Journal of Korea Society of Industrial Information Systems
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    • v.9 no.1
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    • pp.77-84
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    • 2004
  • Recently, as the number of entities participating in the Grid system increased, the response time of LDAP system became inadequate. Consequently, we have to design new LDAP that suitable for high performance Grid environments. For this, researches about analysis of performance LDAP system are needed firstly. However, because researches are focused mostly on read operation optimized environments, so these result of researches are not directly applied to high performance Grid environments that write operation occupies most. In this paper, we provide overall results of analysis of performance of LDAP system with respect to number of node, query arrival rate, probability of read and so on. The analysis is based on in analytic performance model by applying the M/M/1 queuing model. Finally, based on the results, we suggest the direction for the design of high performance LDAP system and this research results can be applied as basic materials to design of GIS in high performance Grid environments as well as.

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Mobile Edge Computing based Charging Infrastructure considering Electric Vehicle Charging Efficiency (전기자동차 충전 효율성을 고려한 모바일 에지 컴퓨팅 기반 충전 인프라 구조)

  • Lee, Juyong;Lee, Jihoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.669-674
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    • 2017
  • Due to the depletion of fossil fuels and the increase in environmental pollution, electric vehicles are attracting attention as next-generation transportation and are becoming popular all over the world. As the interest in electric vehicles and the penetration rate increase, studies on the charging infrastructure with vehicle-to-grid (V2G) technology and information technology are actively under way. In particular, communication with the grid network is the most important factor for stable charging and load management of electric vehicles. However, with the existing centralized infrastructure, there are problems when control-message requests increase and the charging infrastructure cannot efficiently operate due to slow response speed. In this paper, we propose a new charging infrastructure using mobile edge computing (MEC) that mitigates congestion and provides low latency by applying distributed cloud computing technology to wireless base stations. Through a performance evaluation, we confirm that the proposed charging infrastructure (with low latency) can cope with peak conditions more efficiently than the existing charging infrastructure.

SoFA: A Distributed File System for Search-Oriented Systems (SoFA: 검색 지향 시스템을 위한 분산 파일 시스템)

  • Choi, Eun-Mi;Tran, Doan Thanh;Upadhyaya, Bipin;Azimov, Fahriddin;Luu, Hoang Long;Truong, Phuong;Kim, Sang-Bum;Kim, Pil-Sung
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.229-239
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    • 2008
  • A Distributed File System (DFS) provides a mechanism in which a file can be stored across several physical computer nodes ensuring replication transparency and failure transparency. Applications that process large volumes of data (such as, search engines, grid computing applications, data mining applications, etc.) require a backend infrastructure for storing data. And the distributed file system is the central component for such storing data infrastructure. There have been many projects focused on network computing that have designed and implemented distributed file systems with a variety of architectures and functionalities. In this paper, we describe a complete distributed file system which can be used in large-scale search-oriented systems.

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Development of Web-based High Throughput Computing Environment and Its Applications (웹기반 대용량 계산환경 구축 및 응용연구)

  • Jeong, Min-Joong;Kim, Byung-Sang
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.20 no.3
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    • pp.365-370
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    • 2007
  • Many engineering problems often require the large amount of computing resources for iterative simulations of problems treating many parameters and input files. In order to overcome the situation, this paper proposes an e-Science based computational system. The system exploits the Grid computing technology to establish an integrated web service environment which supports distributed high throughput computational simulations and remote executions. The proposed system provides an easy-to-use parametric study service where a computational service includes real time monitoring. To verify usability of the proposed system, two kinds of applications were introduced. The first application is an Aerospace Integrated Research System (e-AIRS). The e-AIRS adapts the proposed computational system to solve CFD problems. The second one is design and optimization of protein 3-dimensional structures in structural biology.

Implementation and Performance Evaluation of Migration Agent for Seamless Virtual Environment System in Grid Computing Network (그리드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트 구현 및 성능 평가)

  • Won, Dong Hyun;An, Dong-Un
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.11
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    • pp.269-274
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    • 2018
  • MMORPG is a role-playing game that tens of thousands of people access it online at the same time. Users connect to the server through the game client and play with their own characters. If the user moves to a management area of another server beyond the area managed by the server, the user information must be transmitted to the server to be moved. In an actual game, the user is required to synchronize the established and the transferred information. In this paper, we propose a migration agent server in the virtual systems. We implement a seamless virtual server using the grid method to experiment with seamless server architecture for virtual systems. We propose a method to minimize the delay and equalize the load when the user moves to another server region in the virtual environment. Migration Agent acts as a cache server to reduce response time, the response time was reduced by 50% in the case of 70,000 people.

An On-line Scheduling Algorithm for a GRID System (GRID시스템을 위한 온라인 스케줄링 알고리즘)

  • 김학두;김진석;박형우
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.1_2
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    • pp.95-101
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    • 2004
  • The scheduling problem that maps independent tasks to heterogeneous resources in distributed computing systems is known as NP-complete[1]. GRID[2] is an example of distributed systems that consisted of heterogeneous resources. Many algorithms to solve this problem have been presented[1,3,4,5]. The scheduling algorithm can be classified into static scheduling algorithms and dynmic scheduling algorithms. A dynamic scheduling algorithm can be used when we can not predict the priority of tasks. Moreover, a dynamic scheduling algorithm can be divided into on-line mode algorithm and batch mode algorithm according to the scheduling time[1,6]. In this paper, we propose a new on-line mode scheduling algorithm. By extensive simulation, we can see that our scheduling algorithm outperforms previous scheduling algorithms.

Considering the accuracy and efficiency of the wireless sensor network Support Plan (무선 센서 네트워크에서의 정확도와 효율성을 고려한 기술 지원 방안)

  • You, Sanghyun;Choi, Jaehyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.96-98
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    • 2014
  • Wireless Sensor Network(WSN) is a wireless real-time information(Acquired from the sensor nodes that have the computing power and wireless communication capabilities.) collected, and to take advantage of processing techniques. Currently it is very diverse, such as environmental monitoring, health care, security, smart home, smart grid applications is that. Thus it is required in the wireless sensor network, the algorithm for the efficient use of the limited energy capacity. Suggested by the algorithm for selecting a cluster head node for a hybrid type and clustered, by comparing the amount of energy remaining and a connection between the nodes In this paper, we aim to increase efficiency and accuracy of the wireless sensor network.

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