• Title/Summary/Keyword: 그래픽 처리 장치

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2D Interpolation of 3D Points using Video-based Point Cloud Compression (비디오 기반 포인트 클라우드 압축을 사용한 3차원 포인트의 2차원 보간 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.26 no.6
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    • pp.692-703
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    • 2021
  • Recently, with the development of computer graphics technology, research on technology for expressing real objects as more realistic virtual graphics is being actively conducted. Point cloud is a technology that uses numerous points, including 2D spatial coordinates and color information, to represent 3D objects, and they require huge data storage and high-performance computing devices to provide various services. Video-based Point Cloud Compression (V-PCC) technology is currently being studied by the international standard organization MPEG, which is a projection based method that projects point cloud into 2D plane, and then compresses them using 2D video codecs. V-PCC technology compresses point cloud objects using 2D images such as Occupancy map, Geometry image, Attribute image, and other auxiliary information that includes the relationship between 2D plane and 3D space. When increasing the density of point cloud or expanding an object, 3D calculation is generally used, but there are limitations in that the calculation method is complicated, requires a lot of time, and it is difficult to determine the correct location of a new point. This paper proposes a method to generate additional points at more accurate locations with less computation by applying 2D interpolation to the image on which the point cloud is projected, in the V-PCC technology.

Cognitive and Behavioral Effects of Augmented Reality Navigation System (증강현실 내비게이션의 인지적.행동적 영향에 관한 연구)

  • Kim, Kyong-Ho;Cho, Sung-Ik;Lee, Jae-Sik;Wohn, Kwang-Yun
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.9-20
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    • 2009
  • Navigation system providing route-guidance and traffic information is one of the most widely used driver-support system these days. Most of the navigation system is based on the 2D map paradigm so the information is ed and encoded from the real world. As a result it imposes a cognitive burden to the driver to interpret and translate the ed information to real world information. As a new concept of navigation system, augmented-reality navigation system (AR navigation) is suggested recently. It provides navigational guidance by imposing graphical information on real image captured by camera mounted on a vehicle in real-time. The ultimate goal of navigation system is to assist the driving task with least driving workload whether it is based on the abstracted graphic paradigm or realistic image paradigm. In this paper, we describe the comparative studies on how map navigation and AR navigation affect for driving tasks by experimental research. From the result of this research we obtained a basic knowledge about the two paradigms of navigation systems. On the basis of this knowledge, we are going to find the optimal design of navigation system supporting driving task most effectively, by analyzing characteristics of driving tasks and navigational information from the human-vehicle interface point of view.

Real-time Rendering of Realistic Grasses Using Fractal and Shader-Instancing (프랙탈과 셰이더 인스턴싱 기법을 이용한 자연스러운 잔디의 실시간 렌더링)

  • Kim, Jin-Mo;Cho, Hyung-Je
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.298-307
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    • 2010
  • The grass is one of important components that cover the wide surfaces in the application such as game or real time simulation. Actually, it not easy to render effectively numerous grasses that grow over the wide terrain. To solve the difficulty, we must find a solution to the two contradictions in terms : quality and calculation cost. As a solution to the above-mentioned task, in this paper, we propose an efficient method to represent the natural grasses by introducing fractal theory and instancing technique. Although the existing grass representation methods make use of a simple rule of applying a basic grass model repeatedly in rendering process, on the contrary we take advantage of the basic property of fractal's self-similarity and we devise a natural representation method suited to the given environment by introducing two important growth factors such as nature of terrain and quantity of light, and finally we apply a GPU-based shader instancing technique to rendering numerous grass models in real-time.

Acceleration techniques for GPGPU-based Maximum Intensity Projection (GPGPU 환경에서 최대휘소투영 렌더링의 고속화 방법)

  • Kye, Hee-Won;Kim, Jun-Ho
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.981-991
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    • 2011
  • MIP(Maximum Intensity Projection) is a volume rendering technique which is essential for the medical imaging system. MIP rendering based on the ray casting method produces high quality images but takes a long time. Our aim is improvement of the rendering speed using GPGPU(General-purpose computing on Graphic Process Unit) technique. In this paper, we present the ray casting algorithm based on CUDA(an acronym for Compute Unified Device Architecture) which is a programming language for GPGPU and we suggest new acceleration methods for CUDA. In detail, we propose the block based space leaping which skips unnecessary regions of volume data for CUDA, the bisection method which is a fast method to find a block edge, and the initial value estimation method which improves the probability of space leaping. Due to the proposed methods, we noticeably improve the rendering speed without image quality degradation.

Development of Double Rotation C-Scanning System and Program for Under-Sodium Viewing of Sodium-Cooled Fast Reactor (소듐냉각고속로 소듐 내부 가시화를 위한 이중회전구동 C-스캔 시스템 및 프로그램 개발)

  • Joo, Young-Sang;Bae, Jin-Ho;Park, Chang-Gyu;Lee, Jae-Han;Kim, Jong-Bum
    • Journal of the Korean Society for Nondestructive Testing
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    • v.30 no.4
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    • pp.338-344
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    • 2010
  • A double rotation C-scanning system and a software program Under-Sodium MultiVIEW have been developed for the under-sodium viewing of a reactor core and in-vessel structures of a sodium-cooled fast reactor KALIMER-600. Double rotation C-scanning system has been designed and manufactured by the reproduction of double rotation plug of a reactor head in KALIMER-600. Hardware system which consists of a double rotating scanner, ultrasonic waveguide sensors, a high power ultrasonic pulser-receiver, a scanner driving module and a multi channel A/D board have been constructed. The functions of scanner control, image mapping and signal processing of Under-Sodium MultiVIEW program have been implemented by using a LabVIEW graphical programming language. The performance of Under-Sodium MultiVIEW program was verified by a double rotation C-scanning test in water.

A Real-time Augmented Video System using Chroma-Pattern Tracking (색상패턴 추적을 이용한 실시간 증강영상 시스템)

  • 박성춘;남승진;오주현;박창섭
    • Journal of Broadcast Engineering
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    • v.7 no.1
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    • pp.2-9
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    • 2002
  • Recently. VR( Virtual Reality) applications such as virtual studio and virtual character are wifely used In TV programs. and AR( Augmented Reality) applications are also belong taken an interest increasingly. This paper introduces a virtual screen system. which Is a new AR application for broadcasting. The virtual screen system is a real-time video augmentation system by tracking a chroma-patterned moving panel. We haute recently developed a virtual screen system.'K-vision'. Our system enables the user to hold and morse a simple panel on which live video, pictures of 3D graphics images can appear. All the Images seen on the panel change In the correct perspective, according to movements of the camera and the user holding the panel, in real-time. For the purpose of tracking janet. we use some computer vision techniques such as blob analysis and feature tracking. K-vision can work well with any type of camera. requiring no special add-ons. And no need for sensor attachments to the panel. no calibration procedures required. We are using K-vision in some TV programs such as election. documentary and entertainment.

A Design and Implementation of Software Architecture for IPC in Vehicles Using Modeling Methodology (모델링 기법을 이용한 차량용 IPC 소프트웨어구조 설계 및 구현)

  • Song, Bong-Gi;Yu, Yun-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.6
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    • pp.1567-1572
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    • 2012
  • An IPC(instrument panel Cluster) is a useful device that provides driving information to the driver. The information includes the vehicle speed, RPM, mileage, etc. The traditional IPC has been mostly implemented with mechanical technique. According to increment of needs for the convenience of IPC by user, the IPC must provide graphical interface and efficient driving information. Also the user-friendly IPC is needed by drivers. Thus flexible and robust software structure and development methods are required in order to develop IPC. In this paper, we propose software architecture and design method for the IPC using modeling method. We use MVC model and UML to model software architecture because they have flexible and robust characteristics. We can develop the various forms of information screen by separating views from model by using state diagram and class diagram in UML. Through this, the cost saving and ease of maintenance can be expected. The development time and cost can be reduced by using proposed method.

A Design and Implementation of Software Architecture for IPC in Vehicles Using Modeling Methodology (모델링 기법을 이용한 차량용 IPC 소프트웨어구조 설계 및 구현)

  • Song, Bong-Gi;Yu, Yun-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.6
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    • pp.1321-1326
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    • 2012
  • An IPC(instrument panel Cluster) is a useful device that provides driving information to the driver. The information includes the vehicle speed, RPM, mileage, etc. The traditional IPC has been mostly implemented with mechanical technique. According to increment of needs for the convenience of IPC by user, the IPC must provide graphical interface and efficient driving information. Also the user-friendly IPC is needed by drivers. Thus flexible and robust software structure and development methods are required in order to develop IPC. In this paper, we propose software architecture and design method for the IPC using modeling method. We use MVC model and UML to model software architecture because they have flexible and robust characteristics. We can develop the various forms of information screen by separating views from model by using state diagram and class diagram in UML. Through this, the cost saving and ease of maintenance can be expected. The development time and cost can be reduced by using proposed method.

GP-GPU based Parallelization for Urban Terrain Atmospheric Model CFD_NIMR (도시기상모델 CFD_NIMR의 GP-GPU 실행을 위한 병렬 프로그램의 구현)

  • Kim, Youngtae;Park, Hyeja;Choi, Young-Jeen
    • Journal of Internet Computing and Services
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    • v.15 no.2
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    • pp.41-47
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    • 2014
  • In this paper, we implemented a CUDA Fortran parallel program to run the CFD_NIMR model on GP-GPU's, which simulates air diffusion on urban terrains. A GP-GPU is graphic processing unit in the form of a PCI card, and a general calculation accelerator to perform a large amount of high speed calculations with low cost and electric power. The GP-GPU gives performance enhancement of speed by 15 times to compare the Nvidia Tesla C1060 GPU with Intel XEON 2.0 GHz CPU. In addition, the program on a GP-GPU shows efficient performance compared to an MPI parallel program on multiple CPU's. It is expected that a proposed programming method on the GP-GPU parallel program can be used for numerical models with a similar structure.

Development of GPU-accelerated kinematic wave model using CUDA fortran (CUDA fortran을 이용한 GPU 가속 운동파모형 개발)

  • Kim, Boram;Park, Seonryang;Kim, Dae-Hong
    • Journal of Korea Water Resources Association
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    • v.52 no.11
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    • pp.887-894
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    • 2019
  • We proposed a GPU (Grapic Processing Unit) accelerated kinematic wave model for rainfall runoff simulation and tested the accuracy and speed up performance of the proposed model. The governing equations are the kinematic wave equation for surface flow and the Green-Ampt model for infiltration. The kinematic wave equations were discretized using a finite volume method and CUDA fortran was used to implement the rainfall runoff model. Several numerical tests were conducted. The computed results of the GPU accelerated kinematic wave model were compared with several measured and other numerical results and reasonable agreements were observed from the comparisons. The speed up performance of the GPU accelerated model increased as the number of grids increased, achieving a maximum speed up of approximately 450 times compared to a CPU (Central Processing Unit) version, at least for the tested computing resources.