• Title/Summary/Keyword: 그래픽 정보

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Development of Busan Marine Tourism Contents using Storytelling -Focusing on the Development of Marine Leisure Theme Course in Galmaetgil- (스토리텔링을 활용한 부산 해양관광 콘텐츠 개발 -갈맷길에서의 해양레저 테마 코스 개발을 중심으로-)

  • Lee, Bo-Bae;Kang, Bum-Kyu
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.196-208
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    • 2017
  • Busan is one of the most popular tourist cities of the Republic of Korea. To develop differentiated urban brand as the nation's flagship maritime city, Busan needs to explore diverse marine tourism stories and develop related contents. For the purpose of developing storytelling as a way to facilitate the maritime tourism of Busan, this study attempted to i) create 'marine leisure Galmaetgil of Busan' contents using 5-step storytelling modules and ii) develop themed tour routes based on the marine tourist contents and related graphic elements such as tour route map and image editing. Galmaetgil is a beautiful trail developed along the coastal line. It is one of the most famous tourist contents of Busan. Based on this asset, Busan would be able to develop its own tourist contents as the nation's proud marine-leisure city. The emotional stories which can draw a great attention from the citizens and tourists and informative storytelling would make people understand and experience marine leisure in a fun and easy.

Modified Lorenz Chaos Synchronization Via Active Sliding Mode Controller (능동 슬라이딩 모드 제어기를 이용한 변형된 Lorenz 카오스 동기화)

  • Ryu, Ki-Tak;Lee, Yun-Hyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.7
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    • pp.16-23
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    • 2018
  • Chaos is one of the most significant topics in nonlinear science, and has been intensively studied since the Lorenz system was introduced. One characteristic of a chaotic system is that the signals produced by it do not synchronize with any other system. It therefore seems impossible for two chaotic systems to synchronize with each other, but if the two systems exchange information in just the right way, they can synchronize. This paper addresses the problem of synchronization in a modified Lorenz chaotic system based on active control, sliding mode control, and the Lyapunov stability theory. The considered synchronization scheme consists of identical drive and response generalized systems coupled with linear state error variables. For this, a brief overview of the modified Lorenz chaotic system is given. Then, control rules are derived for chaos synchronization via active control and slide mode control theory, with a strategy for solving the chattering problem. The asymptotic stability of the overall feedback system is established using the Lyapunov stability theory. A set of computer simulation works is presented graphically to confirm the validity of the proposed method.

The Design and Implementation of Web-Based Integrated Genome Analysis Tools (웹 기반 통합 유전체 분석 시스템의 설계 및 구현)

  • 최범순;이경희;권해룡;조완섭;이충세;김영창
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.408-417
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    • 2004
  • Genome analysis process requires several steps of various software analysis tools. We propose WGAT(Web-based Genome Analysis Tool), which combines several tools for gene analysis and provides a graphic user interface for users. Software tools related to gene analysis are based on Linux or Unix oriented program, which is difficult to install and use for biologists. Furthermore, files generated from gene analysis frequently require manual transformation for next step input file. Web-based tools which are recently developed process orily one sequence at a time. So it needs many repetitive processes to analyze large size data file. WGAT is developed to support Web-based genome analysis for easy use as well as fast service for users. Whole genome data analysis can be done by running WGAT on Linux server and giving sequence data files with various options. Therefore many steps of the analysis can be done automatically by the system. Simulation shows that WGAT method gives 20 times faster analysis when sequence segment is one thousand.

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Block Classification of Document Images Using the Spatial Gray Level Dependence Matrix (SGLDM을 이용한 문서영상의 블록 분류)

  • Kim Joong-Soo
    • Journal of Korea Multimedia Society
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    • v.8 no.10
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    • pp.1347-1359
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    • 2005
  • We propose an efficient block classification of the document images using the second-order statistical texture features computed from spatial gray level dependence matrix (SGLDM). We studied on the techniques that will improve the block speed of the segmentation and feature extraction speed and the accuracy of the detailed classification. In order to speedup the block segmentation, we binarize the gray level image and then segmented by applying smoothing method instead of using texture features of gray level images. We extracted seven texture features from the SGLDM of the gray image blocks and we applied these normalized features to the BP (backpropagation) neural network, and classified the segmented blocks into the six detailed block categories of small font, medium font, large font, graphic, table, and photo blocks. Unlike the conventional texture classification of the gray level image in aerial terrain photos, we improve the classification speed by a single application of the texture discrimination mask, the size of which Is the same as that of each block already segmented in obtaining the SGLDM.

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Fun Labor and User Identity of Virtual Worlds (가상세계의 재미노동과 사용자 정체성)

  • Lyou, Chul-Gyun;Shin, Sae-Mi
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.182-190
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    • 2007
  • Virtual world is the 3D graphical interactive environment that networked by electronic communications. Virtual Worlds offered flow experience for a long time to their users. They blur the boundaries of work and play, so bring out the concept of Fun Labor. If we can accept the principle of equivalence between Fun Labor and Real Labor, the Fun Labor may be one of the solutions of the large unemployment problem in the information society. And the Fun Labor is the new type of labor that corresponds the subjectivity of users who want interesting experience as much as they spend money and times. This situation means that the users of Virtual worlds are structuring the identities as the Residents who act the Fun Labor. It'll be very important to examine the social effects of this situation.

Speech Animation with Multilevel Control (다중 제어 레벨을 갖는 입모양 중심의 표정 생성)

  • Moon, Bo-Hee;Lee, Son-Ou;Wohn, Kwang-yun
    • Korean Journal of Cognitive Science
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    • v.6 no.2
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    • pp.47-79
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    • 1995
  • Since the early age of computer graphics, facial animation has been applied to various fields, and nowadays it has found several novel applications such as virtual reality(for representing virtual agents), teleconference, and man-machine interface.When we want to apply facial animation to the system with multiple participants connected via network, it is hard to animate facial expression as we desire in real-time because of the size of information to maintain an efficient communication.This paper's major contribution is to adapt 'Level-of-Detail'to the facial animation in order to solve the above problem.Level-of-Detail has been studied in the field of computer graphics to reperesent the appearance of complicated objects in efficient and adaptive way, but until now no attempt has mode in the field of facial animation. In this paper, we present a systematic scheme which enables this kind of adaptive control using Level-of-Detail.The implemented system can generate speech synchronized facial expressions with various types of user input such as text, voice, GUI, head motion, etc.

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Development of a Korean Sign Language Message Board in Workplace for Deaf People (청각장애인을 위한 작업 현장용 한국 수화 메시지 보드의 개발)

  • Jang, Hyo-Young;Oh, Young-Joon;Jung, Sung-Hoon;Park, Kwang-Hyun;Bien, Zeung-Nam
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.393-398
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    • 2007
  • 본 논문은 작업 현장에서 청각장애인의 의사소통을 보조하는 한국 수화 메시지 보드의 개발에 대하여 다룬다. 청각 장애인은 일상적인 직업 현장에서 의사소통이 자유롭지 못하여 업무에 잘 적응하지 못하고 사내의 인간관계에 많은 어려움을 겪고 있다. 문자를 이용한 정보 전달을 통해 모든 의사소통을 대체할 수 있을 것이라는 일반적인 생각과는 달리, 청각장애인의 경우 비장애인과 비교하여 사물의 개념 습득에 어려움이 있을 수 있으며 마찬가지로 사용하는 어휘수도 제한적인 경우가 많아 문자를 통한 의사소통에는 명확한 한계가 존재한다. 실제로 청각 장애 근로자가 이직하는 사유로 의사소통이나 인간관계가 높은 비중을 차지한다. 수화 메시지 보드는 크게 사내 네트워크를 이용한 공지 사항 전달을 위한 용도와 복수 개의 메시지 보드 간 문자 송수신의 용도로 사용 가능하다. 비장애인이 청각장애인에게 문자 입력으로 의사를 전달하면, 전달된 문자는 문자-수화 번역기를 통해 자동으로 수화로 번역되어 아바타의 수화 동작으로 화면에 출력된다. 전체 시스템은 수화 아바타를 포함한 그래픽 유저 인터페이스 (GUI), 수화 데이터베이스 및 한글 형태소/문장 분석기를 포함하는 문자-수화 번역기, 그리고 TCP/IP 기반의 문자 전송기의 세 부분으로 나뉜다. 본 논문에서는 수화 데이터베이스의 단어 선정을 위한 대상 작업 현장을 청각 장애 근로자가 타 직업에 비해 많은 비중을 차지하는 전자 부품 조립 업체로 한정하였다. 수화 데이터베이스는 자음 14종, 모음 17종, 숫자 15종, 일상생활 용어 1000종, 전자 부품 조립 업체에 특화된 단어 50종 및 직업 교육 관련 용어 50종으로 이루어진 총 1146종의 수화 단어를 포함하며, 수화 데이터베이스에 등록되지 않은 단어에 대해서는 지화로 표현하도록 한다. 이 중 전자 부품 조립 업체 특화 단어와 관련하여서는, 현재 동일한 분야의 작업 현장이라 하더라도 각 사업장 간 사용되는 수화가 통일되지 않아 문헌 조사 및 현장 조사를 통해 사용 빈도가 높고 형태가 공통적인 50종을 추려내었다. 본 연구는 실제 업무현장에서 청각장애인이 겪는 의사소통의 문제를 효과적으로 해결함으로써, 청각장애인이 직업 현장에 보다 쉽게 적응하도록 도움을 줄 뿐만 아니라, 일을 통해 자아 실현을 하도록 돕는 방안이 될 수 있다는 점에서 중요한 의의를 갖는다.

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Video character recognition improvement by support vector machines and regularized discriminant analysis (서포트벡터머신과 정칙화판별함수를 이용한 비디오 문자인식의 분류 성능 개선)

  • Lim, Su-Yeol;Baek, Jang-Sun;Kim, Min-Soo
    • Journal of the Korean Data and Information Science Society
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    • v.21 no.4
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    • pp.689-697
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    • 2010
  • In this study, we propose a new procedure for improving the character recognition of text area extracted from video images. The recognition of strings extracted from video, which are mixed with Hangul, English, numbers and special characters, etc., is more difficult than general character recognition because of various fonts and size, graphic forms of letters tilted image, disconnection, miscellaneous videos, tangency, characters of low definition, etc. We improved the recognition rate by taking commonly used letters and leaving out the barely used ones instead of recognizing all of the letters, and then using SVM and RDA character recognition methods. Our numerical results indicate that combining SVM and RDA performs better than other methods.

A Development Tool for Web Applications based on Cocoon Framework (Cocoon 프레임웨크를 기반으로 하는 웹 애플리케이션 개발 도구)

  • Koo Heung-Seo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.6
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    • pp.742-747
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    • 2005
  • As the complexity of Web applications have increased significantly, the approach using frameworks such as Cocoon, Struts, JSF, is being suggested to develop Web applications more Quickly and efficiently. However, it Is difficult for beginners to write Apache Cocoon Sitemap files in XML. We implement a Cocoon Sitemap editor on the Java Servlet engine that allows beginners to write Cocoon Sitemap files more easily. Our system consists of three parts: Sitemap Main editor, Pipeline Viewer, and Sitemap Tracer. Sitemap Main editor support users to write BML configuration documents, so-called Sitemap file, that defines all the components pipelines, generators, and other configuration information for a Cocoon application. pipeline Viewer support users to catch the structure of Cocoon component pipelines by the medium of graphical interface. Sitemap Tracer have features to monitor of SAX events through Cocoon pipelines in a Sitemap file.

Multivariate empirical distribution functions and descriptive methods (다변량 경험분포함수와 시각적인 표현방법)

  • Hong, Chong Sun;Park, Jun;Park, Yong Ho
    • Journal of the Korean Data and Information Science Society
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    • v.28 no.1
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    • pp.87-98
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    • 2017
  • The multivaiate empirical distribution function (MEDF) is defined in this work. The MEDF's expectation and variance are derived and we have shown the MEDF converges to its real distribution function. Based on random samples from bivariate standard normal distribution with various correlation coefficients, we also obtain MEDFs and propose two kinds of graphical methods to visualize MEDFs on two dimensional plane. One is represented with at most n stairs with similar arguments as the step function, and the other is described with at most n curves which look like bivariate quantile vector. Even though these two descriptive methods could be expressed with three dimensional space, two dimensional representation is obtained with ease and it is enough to explain characteristics of bivariate distribution functions. Hence, it is possible to visualize trivariate empirical distribution functions with three dimensional quantile vectors. With bivariate and four variate illustrative examples, the proposed MEDFs descriptive plots are obtained and explored.