• Title/Summary/Keyword: 그래프 시각화

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Investigating Cyclic Pattern of Mobility through Analysis of Geopositioning Data (이동데이터 시간분석을 통한 이동양태 파악)

  • Hong, Suchan;Song, Ha Yoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.723-726
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    • 2019
  • 사람은 한 장소를 방문할 때 순환 패턴이 있으며, 이 패턴에 여러 싸이클의 경향이 있다. 요즘은 스마트폰 및 기타 휴대용 장치로 개인 이동성 데이터를 수집하는 것이 가능하다. 이러한 장치는 다양한 위치 데이터를 수집하고 여러가지 방법으로 분석할 수 있게 해준다. 위치 수집기를 기반으로 지구 위치 데이터에서 추출된 사람의 이동성 모델을 수립하고, 위치 클러스터를 방문자의 순환 패턴을 조사할 수 있다. 수년 동안 수집된 개인의 이동성 모델을 토대로 클러스터 재방문 시간을 계산 후 분석하여 그래프로 시각화하였다. 시간 순서의 위치 클러스터와 방문 클러스터에 대한 위치 데이터는 1 분 단위로 측정된다. 전체 데이터 방문 횟수는 15 분마다 정규화하고, 자원 봉사자의 다양한 지리적 위치 데이터 셋에 대해 방문의 순환 패턴은 자기 상관, 자기 공분산 및 재방문 시간으로 살펴볼 수 있다.

Inferring and Visualizing Semantic Relationships in Web-based Social Network (웹 기반 소셜 네트워크에서 시맨틱 관계 추론 및 시각화)

  • Lee, Seung-Hoon;Kim, Ji-Hyeok;Kim, Heung-Nam;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.15 no.1
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    • pp.87-102
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    • 2009
  • With the growth of Web 2.0, lots of services allow yours to post their personal information and useful knowledges on networked information spaces such as blogs and online communities etc. As the services are generalized, recent researches related to social network have gained momentum. However, most social network services do not support machine-processable semantic knowledge, so that the information cannot be shared and reused between different domains. Moreover, as explicit definitions of relationships between individual social entities do not be described, it is difficult to analyze social network for inferring unknown semantic relationships. To overcome these limitations, in this paper, we propose a social network analysis system with personal photographic data up-loaded by virtual community users. By using ontology, an informative connectivity between a face entity extracted from photo data and a person entity which already have social relationships was defined clearly and semantic social links were inferred with domain rules. Then the inferred links were provided to yours as a visualized graph. Based on the graph, more efficient social network analysis was achieved in online community.

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Implementation of Real-time Sedentary Posture Correction Cushion Using Capacitive Pressure Sensor Based on Conductive Textile

  • Kim, HoonKi;Park, HyungSoo;Oh, JiWon
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.2
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    • pp.153-161
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    • 2022
  • Physical activities are decreasing and sitting time is increasing due to the automation, smartization, and intelligence of necessary household items throughout daily life. Recent healthcare studies have reported that the likelihood of obesity, diabetes, cardiovascular disease, and early death increases in proportion to sitting time. In this paper, we develop a sitting posture correction cushion in real time using capacitive pressure sensor based on conductive textile. It develops a pressure sensor using conductive textile, a key component of the posture correction cushion, and develops a low power-based pressure measurement circuit. It provides a function to transmit sensor values measured in real time to smartphones using BLE short-range wireless communication on the posture correction cushion, and develops a mobile application to check the condition of the sitting posture through these sensor values. In the mobile app, you can visualize your sitting posture and check it in real time, and if you keep it in the wrong posture for a certain period of time, you can notify it through an alarm. In addition, it is possible to visualize the sitting time and posture accuracy in a graph. Through the correction cushion in this paper, we experiment with how effective it is to correct the user's posture by recognizing the user's sitting posture, and present differentiation and excellence compared to other product.

Design and Application of a Winning Forecast Model of the AOS Genre Game (AOS 장르 게임의 승패 예측 모형의 설계와 활용)

  • Ku, Ji-Min;Yu, Kyeonah
    • KIISE Transactions on Computing Practices
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    • v.23 no.1
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    • pp.37-44
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    • 2017
  • Games of the AOS genre are classified as an e-sport rather than a recreational computer game. The involved statistical analyses such as game playing patterns and the season's characters gain importance due to the expertise-requiring nature of sports. In this study, the strategic analysis of computer games was conducted by using data mining techniques on League of Legend, a representative AOS game. We designed and tested a winning forecast model using winning percentage prediction techniques such as logistic regression analysis, discriminant analysis, and artificial neural networks. The game data analysis results were represented by a probabilistic graph and used in the visualization tool for game play. Experimental results of the winning forecast model showed a high classification rate of 95% on average with potential for use in establishing various strategies for game play with the visualization tool.

UX evaluation of MyData-based financial asset management app - Focusing on Data Visualization (마이데이터 기반 금융 자산관리 앱 사용성 평가 - 데이터 시각화를 중심으로 -)

  • Kim, Eun Young;Han, Soo Jin
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.223-233
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    • 2021
  • MyData industry became possible with the revision of the three data-related bills on August 2020, and from February 2021, each individual can make MyData financial service through the app provided by MyData providers. In this study, in order to understand the user experience trend of MyData-based financial asset management apps in the user-centered financial service era, the usability evaluation of 11 apps from 8 MyData providers was conducted for 300 adults, then average value comparison, radial graph analysis, and heatmap analysis were conducted. In app design preference, asset list type was the most preferred type, followed by asset comparison·list type. As for the expected perception of the future benefits that can be enjoyed through My Data, 'diversification of convenient services' was the highest at 45.3%, and as a negative factor felt by users, personal information-related factors were the highest at 71.4%. The results of this study can be used as basic data for the development and improvement of user interfaces for MyData platforms.

Visual Representation of Temporal Properties in Formal Specification and Analysis using a Spatial Process Algebra (공간 프로세스 대수를 이용한 정형 명세와 분석에서의 시간속성의 시각화)

  • On, Jin-Ho;Choi, Jung-Rhan;Lee, Moon-Kun
    • The KIPS Transactions:PartD
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    • v.16D no.3
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    • pp.339-352
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    • 2009
  • There are a number of formal methods for distributed real-time systems in ubiquitous computing to analyze and verify the behavioral, temporal and the spatial properties of the systems. However most of the methods reveal structural and fundamental limitations of complexity due to mixture of spatial and behavioral representations. Further temporal specification makes the complexity more complicate. In order to overcome the limitations, this paper presents a new formal method, called Timed Calculus of Abstract Real-Time Distribution, Mobility and Interaction(t-CARDMI). t-CARDMI separates spatial representation from behavioral representation to simplify the complexity. Further temporal specification is permitted only in the behavioral representation to make the complexity less complicate. The distinctive features of the temporal properties in t-CARDMI include waiting time, execution time, deadline, timeout action, periodic action, etc. both in movement and interaction behaviors. For analysis and verification of spatial and temporal properties of the systems in specification, t-CARDMI presents Timed Action Graph (TAG), where the spatial and temporal properties are visually represented in a two-dimensional diagram with the pictorial distribution of movements and interactions. t-CARDMI can be considered to be one of the most innovative formal methods in distributed real-time systems in ubiquitous computing to specify, analyze and verify the spatial, behavioral and the temporal properties of the systems very efficiently and effectively. The paper presents the formal syntax and semantics of t-CARDMI with a tool, called SAVE, for a ubiquitous healthcare application.

Twitter Issue Tracking System by Topic Modeling Techniques (토픽 모델링을 이용한 트위터 이슈 트래킹 시스템)

  • Bae, Jung-Hwan;Han, Nam-Gi;Song, Min
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.109-122
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    • 2014
  • People are nowadays creating a tremendous amount of data on Social Network Service (SNS). In particular, the incorporation of SNS into mobile devices has resulted in massive amounts of data generation, thereby greatly influencing society. This is an unmatched phenomenon in history, and now we live in the Age of Big Data. SNS Data is defined as a condition of Big Data where the amount of data (volume), data input and output speeds (velocity), and the variety of data types (variety) are satisfied. If someone intends to discover the trend of an issue in SNS Big Data, this information can be used as a new important source for the creation of new values because this information covers the whole of society. In this study, a Twitter Issue Tracking System (TITS) is designed and established to meet the needs of analyzing SNS Big Data. TITS extracts issues from Twitter texts and visualizes them on the web. The proposed system provides the following four functions: (1) Provide the topic keyword set that corresponds to daily ranking; (2) Visualize the daily time series graph of a topic for the duration of a month; (3) Provide the importance of a topic through a treemap based on the score system and frequency; (4) Visualize the daily time-series graph of keywords by searching the keyword; The present study analyzes the Big Data generated by SNS in real time. SNS Big Data analysis requires various natural language processing techniques, including the removal of stop words, and noun extraction for processing various unrefined forms of unstructured data. In addition, such analysis requires the latest big data technology to process rapidly a large amount of real-time data, such as the Hadoop distributed system or NoSQL, which is an alternative to relational database. We built TITS based on Hadoop to optimize the processing of big data because Hadoop is designed to scale up from single node computing to thousands of machines. Furthermore, we use MongoDB, which is classified as a NoSQL database. In addition, MongoDB is an open source platform, document-oriented database that provides high performance, high availability, and automatic scaling. Unlike existing relational database, there are no schema or tables with MongoDB, and its most important goal is that of data accessibility and data processing performance. In the Age of Big Data, the visualization of Big Data is more attractive to the Big Data community because it helps analysts to examine such data easily and clearly. Therefore, TITS uses the d3.js library as a visualization tool. This library is designed for the purpose of creating Data Driven Documents that bind document object model (DOM) and any data; the interaction between data is easy and useful for managing real-time data stream with smooth animation. In addition, TITS uses a bootstrap made of pre-configured plug-in style sheets and JavaScript libraries to build a web system. The TITS Graphical User Interface (GUI) is designed using these libraries, and it is capable of detecting issues on Twitter in an easy and intuitive manner. The proposed work demonstrates the superiority of our issue detection techniques by matching detected issues with corresponding online news articles. The contributions of the present study are threefold. First, we suggest an alternative approach to real-time big data analysis, which has become an extremely important issue. Second, we apply a topic modeling technique that is used in various research areas, including Library and Information Science (LIS). Based on this, we can confirm the utility of storytelling and time series analysis. Third, we develop a web-based system, and make the system available for the real-time discovery of topics. The present study conducted experiments with nearly 150 million tweets in Korea during March 2013.

A study of sound graphic equalizer configuration using photo image (이미지를 이용한 사운드 그래픽 이퀄라이저의 구성에 대한 연구)

  • Seo, June-Seok;Hong, Sung-Dae;Park, Jin-Wan
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.430-435
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    • 2008
  • Thanks to the development of IT technology, there have been developed a variety of types of portable music players. IT technology didn't stop there, however. It has gone to developing GUIs (Graphic User Interfaces) to deliver more information to the user. As the function of GUIs has become important, the music players are being required to show characteristics of the sounds they output visually beyond just delivering the sounds through analyzing the information that the sounds contain. To visualize the information of sounds, that is to say, has become substantial. In this process, sound graphic equalizers have been developed in order. The object of this study is to produce a new sound graphic equalizer with new forms of expressing visual images of sounds besides the bar graphs, in which user feedback is possible. This study has devised a new sound visualization form in visually expressing the information of sounds by analyzing their characteristics. This new sound visualization provides a sound graphic equalizer with which the user can select images for the information of the sounds s/he listens. This study suggests a new alternative GUI with which the user can change the form of the outputted images in realtime as communicating with the player.

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Real-Time Hand Pose Tracking and Finger Action Recognition Based on 3D Hand Modeling (3차원 손 모델링 기반의 실시간 손 포즈 추적 및 손가락 동작 인식)

  • Suk, Heung-Il;Lee, Ji-Hong;Lee, Seong-Whan
    • Journal of KIISE:Software and Applications
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    • v.35 no.12
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    • pp.780-788
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    • 2008
  • Modeling hand poses and tracking its movement are one of the challenging problems in computer vision. There are two typical approaches for the reconstruction of hand poses in 3D, depending on the number of cameras from which images are captured. One is to capture images from multiple cameras or a stereo camera. The other is to capture images from a single camera. The former approach is relatively limited, because of the environmental constraints for setting up multiple cameras. In this paper we propose a method of reconstructing 3D hand poses from a 2D input image sequence captured from a single camera by means of Belief Propagation in a graphical model and recognizing a finger clicking motion using a hidden Markov model. We define a graphical model with hidden nodes representing joints of a hand, and observable nodes with the features extracted from a 2D input image sequence. To track hand poses in 3D, we use a Belief Propagation algorithm, which provides a robust and unified framework for inference in a graphical model. From the estimated 3D hand pose we extract the information for each finger's motion, which is then fed into a hidden Markov model. To recognize natural finger actions, we consider the movements of all the fingers to recognize a single finger's action. We applied the proposed method to a virtual keypad system and the result showed a high recognition rate of 94.66% with 300 test data.

Squared Log-return and TGARCH Model : Asymmetric Volatility in Domestic Time Series (제곱수익률 그래프와 TGARCH 모형을 이용한 비대칭 변동성 분석)

  • Park, J.A.;Song, Y.J.;Baek, J.S.;Hwang, S.Y.;Choi, M.S.
    • The Korean Journal of Applied Statistics
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    • v.20 no.3
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    • pp.487-497
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    • 2007
  • As is pointed out by Gourieroux (1997), the volatility effects in financial time series vary according to the signs of the return rates and therefore asymmetric Threshold-GARCH (TGARCH, henceforth) processes are natural extensions of the standard GARCH toward asymmetric volatility modeling. For preliminary detection of asymmetry in volatility, we suggest graphs of squared-log-returns for various financial time series including KOSPI, KOSDAQ and won-Euro exchange rate. Next, asymmetric TGARCH(1,1) model fits are provided in comparisons with standard GARCH(1.1) models.