• 제목/요약/키워드: 규칙 선택

Search Result 483, Processing Time 0.023 seconds

Customized Digital TV System for Individuals/Communities based on Data Stream Mining (데이터 스트림 마이닝 기법을 적용한 개인/커뮤니티 맞춤형 Digital TV 시스템)

  • Shin, Se-Jung;Lee, Won-Suk
    • The KIPS Transactions:PartD
    • /
    • v.17D no.6
    • /
    • pp.453-462
    • /
    • 2010
  • The switch from analog to digital broadcast television is extended rapidly. The DTV can offer multiple programming choices, interactive capabilities and so on. Moreover, with the spread of Internet, the information exchange between the communities is increasing, too. These facts lead to the new TV service environment which can offer customized TV programs to personal/community users. This paper proposes a 'Customized Digital TV System for Individuals/Communities based on Data Stream Mining' which can analyze user's pattern of TV watching behavior. Due to the characteristics of TV program data stream and EPG(electronic program guide), the data stream mining methods are employed in the proposed system. When a user is watching DTV, the proposed system can control the surrounding circumstances as using the user behavior profiles. Furthermore, the channel recommendation system on the smart phone environment is proposed to utilize the profiles widely.

The Social Function of Gossip Among Young Children (유아 간 가십(Gossip)의 사회적 기능)

  • Jang, Hyun Jin
    • Korean Journal of Child Education & Care
    • /
    • v.19 no.3
    • /
    • pp.141-156
    • /
    • 2019
  • Objective: This study examined the gossip, an evaluative conversation about an absent third party, through qualitative research methods, and explored the subjects and the social function of gossip among young children. Methods: The subject of this study included 24 five-year-olds children in Somang class at Baram kindergarten in Seoul. The data consisted of 20 participant observation, 2 in-depth interviews with the teacher, and informal interviews with the children. Results: The subjects of gossip among young children were peers, teachers, and family members. The social function of gossip among children was strengthening peer relationship, selecting peers, confirming rules, and pleasure. The results of this study confirmed that children are sensitive observers of their surroundings and that their peers, teachers, and families are important beings with influence in their lives. It also showed that children's gossip was a social conversation in which children build peer relationships, learn norms and experience pleasant emotions. Conclusion/Implications: This study has the significance of providing various perspectives on the socialization process of young children by looking at gossip which was perceived as a negative image, from a new perspective.

Standard Items for National R&D Reports (국가R&D보고서 기재항목에 관한 연구)

  • Lee, Kangsan-Dajeong;Hwang, Hyekyong
    • Journal of Korean Library and Information Science Society
    • /
    • v.51 no.4
    • /
    • pp.211-230
    • /
    • 2020
  • The purpose of this study is to contribute to improving the efficiency of managing the database of the reports arising from the results of National R&D projects. To that end, the reports submitted by 49 agencies under the Ministry of Science and ICT were collected, and samples were selected for each institution. The samples and form of the final report and summary of the Enforcement Rule of the Framework Act on Science and Technology were compared, and the components and items to be entered were established. The final report's unique items were derived from the analysis of the state of connection with the National R&D information standard. The items to be entered are classified into major and optional according to their importance, and the location of the entry to be entered is suggested. If standardization of the elements and items is advanced as planned, it is expected to automate metadata extraction and improve the quality of report metadata when building a database.

Negative Selection Algorithm based Multi-Level Anomaly Intrusion Detection for False-Positive Reduction (과탐지 감소를 위한 NSA 기반의 다중 레벨 이상 침입 탐지)

  • Kim, Mi-Sun;Park, Kyung-Woo;Seo, Jae-Hyun
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.16 no.6
    • /
    • pp.111-121
    • /
    • 2006
  • As Internet lastly grows, network attack techniques are transformed and new attack types are appearing. The existing network-based intrusion detection systems detect well known attack, but the false-positive or false-negative against unknown attack is appearing high. In addition, The existing network-based intrusion detection systems is difficult to real time detection against a large network pack data in the network and to response and recognition against new attack type. Therefore, it requires method to heighten the detection rate about a various large dataset and to reduce the false-positive. In this paper, we propose method to reduce the false-positive using multi-level detection algorithm, that is combine the multidimensional Apriori algorithm and the modified Negative Selection algorithm. And we apply this algorithm in intrusion detection and, to be sure, it has a good performance.

Comparative Study of Design Loads for the Structural Design of Titanium Leisure Boat (티타늄합금 레저보트의 구조설계를 위한 설계하중 비교연구)

  • Yum, Jae-Seon
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.2
    • /
    • pp.733-738
    • /
    • 2021
  • Recently, people's interest in marine leisure has been increasing, and research and development on leisure boats are actively being carried out to pioneer overseas markets. These days, the materials used for leisure boats are fiber-reinforced plastic (FRP) and aluminum alloy. However, FRP is hygroscopic and causes environmental problems, and aluminum alloy has high thermal conductivity and fire susceptibility. Therefore, titanium alloy is being adopted as a material for leisure boats instead. In this study, hull thicknesses and design pressures were calculated while considering dynamic effects for titanium boats. Four sets of rules and regulations were used: ISO 12215-5, RINA Pleasure Yacht, LR Special Service Craft, and KR High-speed Light Craft. The maximum bottom slamming loads were in the order of ISO, KR, LR, and RINA, and the required hull thicknesses were in the same order. This research might be helpful for understanding the rules, regulations, and overseas export of leisure boats.

A Legal Study on The Act Bill for Establishing The Game User Committee

  • Kyen, Seung-Yup
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.3
    • /
    • pp.165-171
    • /
    • 2022
  • In this paper, we suggest the Measures to improve the Act Bill for establishing the Game User Committee. The Act Bill has a lot of problems which are violations of criminal legalism due to unclear terms in administrative punishment and violations of The Human Right enjoying freedom of occupation and guaranting property due to not defining provisisons about The Duty of Confidentiality or The Legal Fiction as Public Officials for Purposes of Applying Penalty Provisions. also the duplicate regulations in the Act Bill disrupt game industry development. we have three results that were derived through analysis of Prior studies and precedents. The First is to define details of special reasons in enforcement ordinance and enforcement regulations. The Second is to define The Duty of Confidentiality or The Legal Fiction as Public Officials for Purposes of Applying Penalty Provisions in the act bill. The Third is to address managing the random reward items in the Game Rating and Administration Committee or is to give game user advance notice about the Comntent Dispute Mediation system.

A Study on the Gamification of SNS Challenge Contents (SNS 챌린지 콘텐츠의 게이미피케이션 연구)

  • Oh, Yoon-Ji;Lee, Jin
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.1
    • /
    • pp.1-9
    • /
    • 2022
  • The purpose of this study is to comprehensively consider the challenge contents enjoyed based on SNS through the concept of Gamification and MDA framework. Regardless of the top-down and bottom-up divisions, in common, the participants show an active figure leading the creation and enjoyment of contents. As a result of analyzing the challenge contents using the MDA framework, the mechanics of 'relative level', 'challenge with expressive purpose', and 'Paidia rules' were found. This leads to the dynamics of participants who express an inner sense of achievement such as 'selection and competition for better expression' and 'selflessness and superiority', creating an environment where they can continuously participate in the challenge contents. Lastly, looking at the aesthetics of the challenge contents, it can be seen that participants are actively forming a play culture that leads the creation and enjoyment of contents. This phenomenon has resulted in breaking down the hegemony of content creation and distribution, which was the responsibility of society in the field of information transmission and commercial advertising.

An Agent Based Simulation Model for the Analysis of Team Formation (팀 결성 분석을 위한 행위자 기반 시뮬레이션 모형)

  • Yee, Soung-Ryong
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.4
    • /
    • pp.169-178
    • /
    • 2010
  • Agent based simulation is an approach for the analysis of a system's long term behavior where the entities in the system behave independently by their own judgement and memory, but influence each other to cope with given environment. In this paper we developed an agent based simulation model for the analysis of behavioral mechanism of team formation. In the process of team formation members' mutual preference is an important factor although each member can join up with one's own will. Also a team performance can vary by the member's own experience. We implemented the developed model using Netlogo 4.1, and verified the model by simulation. From the simulation results we found that the model successfully performed necessary functions using behavioral rules, judgments, and evolutionary processes by memory. As a further study we will be able to apply the model for analyzing various ecological behavior of team formation.

A Study on Food Involvement and Dietary Behavior of Middle School Students in Naju Area (나주지역 중학생의 식생활 관여도와 식행동 연구)

  • Yoo, Sun-Jeong;Jung, Lan-Hee
    • Journal of Korean Home Economics Education Association
    • /
    • v.20 no.1
    • /
    • pp.63-83
    • /
    • 2008
  • The purpose of this study was to investigate food involvement, dietary behavior and relationship according to the levels of nutrition knowledge. Data in this research was obtained by using the questionnaire which was given out to 528 subjects(boys 182, girls 346) in Naju city area. The awareness of dietary behavior of middle school students put the first priority on breakfast from among 3 meals a day, and they selected 'taste' as the most important criterion. The majority and above of subjects responded that they had ever delivered food at least more than 1 or 2 times a week. This research found that middle school students are tends to regard themselves as being rather close to obesity or fatness. Subjects were also aware that they have some problems with a unbalanced eating habbit and irregular timing of having meals, and more than 40% of the subjects responded that they obtain the most of information about food & dietary behavior through television. Significant difference was found in the food involvement with related variables such as sex, grade, the academic background of mother, self-perception of weight, the way of weight control, perception of problems requiring improvement. Dietary behavior related with variables showed significant difference. Variables are grade, perception of meal importance, selecting standard of food, method of weight control, improvement of eating habits. Dietary behavior is found highly relative with food involvement. Dietary behavior is found highly relative with food involvement. In conclusion, suggestions that could bring motivation to improvement is more essential to the nutrition education rather than knowledge oriented education.

  • PDF

A Study of the Cultural Legislation of Historic Properties during the Japanese Colonial Period - Related to the Establishment and Implementation of the Chosun Treasure Historic Natural Monument Preservation Decree (1933) - (일제강점기 문화재 법제 연구 - 「조선보물고적명승천연기념물보존령(1933년)」 제정·시행 관련 -)

  • Kim, Jongsoo
    • Korean Journal of Heritage: History & Science
    • /
    • v.53 no.2
    • /
    • pp.156-179
    • /
    • 2020
  • The Preservation Decree (1933) is the basic law relevant to the conservation of cultural property of colonial Chosun, and invoked clauses from the Old History Preservation Act (1897), the Historic Scenic Sites Natural Monument Preservation Act (1919), and the National Treasure Preservation Act (1929), which were all forms of Japanese Modern Cultural Heritage Law, and actually used the corresponding legal text of those laws. Thus, the fact that the Preservation Decree transplanted or imitated the Japanese Modern Cultural Heritage Law in the composition of the constitution can be proved to some extent. The main features and characteristics of the Preservation Decree are summarized below. First, in terms of preservation of cultural property, the Preservation Decree strengthened and expanded preservation beyond the existing conservation rules. In the conservation rules, the categories of cultural properties were limited to historic sites and relics, while the Preservation Decree classifies cultural properties into four categories: treasures, historic sites, scenic spots, and natural monuments. In addition, the Preservation Decree is considered to have advanced cultural property preservation law by establishing the standard for conserving cultural property, expanding the scope of cultural property, introducing explicit provisions on the restriction of ownership and the designation system for cultural property, and defining the basis for supporting the natural treasury. Second, the Preservation Decree admittedly had limitations as a colonial cultural property law. Article 1 of the Preservation Decree sets the standard of "Historic Enhancement or Example of Art" as a criteria for designating treasures. With the perspective of Japanese imperialism, this acted as a criterion for catering to cultural assets based on the governor's assimilation policy, revealing its limitations as a standard for preserving cultural assets. In addition, the Japanese imperialists asserted that the cultural property law served to reduce cultural property robbery, but the robbery and exporting of cultural assets by such means as grave robbery, trafficking, and exportation to Japan did not cease even after the Preservation Decree came into effect. This is because governors and officials who had to obey and protect the law become parties to looting and extraction of property, or the plunder and release of cultural property by the Japanese continued with their acknowledgement,. This indicates that cultural property legislation at that time did not function properly, as the governor allowed or condoned such exporting and plundering. In this way, the cultural property laws of the Japanese colonial period constituted discriminative colonial legislation which was selected and applied from the perspective of the Japanese government-general in the designation and preservation of cultural property, and the cultural property policy of Japan focused on the use of cultural assets as a means of realizing their assimilation policy. Therefore, this suggests that the cultural property legislation during the Japanese colonial period was used as a mechanism to solidify the cultural colonial rules of Chosun and to realize the assimilation policy of the Japanese government-general.