• Title/Summary/Keyword: 궤적기반

Search Result 451, Processing Time 0.022 seconds

Flight Simulation for Spinning Ball (회전체 비행 궤적 시뮬레이션)

  • Baek, seong-min;Kim, myung-gyu
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2011.05a
    • /
    • pp.53-54
    • /
    • 2011
  • 본 논문에서는 회전하며 이동하는 공에 작용하는 항력과 양력을 기반으로 비행 궤적 시뮬레이션 방법을 제시한다. 항력과 양력을 정확하게 계산하기 위해 필요한 양력 계수 모델, 표면의 거칠기에 따른 항력 계수 모델, 공기 밀도 모델 및 바람의 세기 모델을 제시하며, 이릍 통해 사실적이고 다양한 비행 시뮬레이션 결과를 보여준다.

  • PDF

Font Data-driven Oriental Brush-Art Calligraphy Generation (폰트 데이터 기반의 동양적 붓글씨 필적 생성)

  • Ahn, Jeong-Ho;Lee, In-Kwon
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2010.06b
    • /
    • pp.275-278
    • /
    • 2010
  • 이 논문에서는, 기존에 존재하는 글자체의 커브 데이터를 분석하여 같은 글자를 붓글씨로 서예를 하듯이 다시 써낸 듯한 효과를 낼 수 있는 방법을 제안한다. 글자를 형성하는 위상적인 뼈대를 커브로 쪼개어, 글자 하나를 여러 획으로 분리하여 표현한 후에, 각 획에 해당하는 커브의 차원 수와, 길이와 곡률을 이용하여 붓의 궤적을 자동적으로 생성해 내는 방법이다. 붓의 궤적이 표현될 방법을 기존 글자 데이터를 이용해서 어떻게 조작 경로를 자동적으로 만들어 붓글씨 팔적을 생성해낼 것인지가 풀어내어야 할 문제이다.

  • PDF

Similarity measures for trajectories of moving objects in cellular space (셀룰러 공간에 존재하는 이동객체 궤적의 유사성 측정)

  • Kang, Hye-Young;Kim, Joon-Seok;Hwang, Jung-Rae;Lee, Ki-Joune
    • Spatial Information Research
    • /
    • v.16 no.3
    • /
    • pp.291-301
    • /
    • 2008
  • While most GIS are based on Euclidean space, cellular space can be used as an alternative type of space for a large number of GIS applications. In order to analyze the pattern of moving objects in cellular space, we need new definitions of similarity between their trajectories since the trajectory in cellular space significantly differs from those in Euclidean space. In this paper, we study the properties of moving objects in cellular space. Based on these observations, we propose several similarity measures between trajectories in cellular space. We analyze the difference of the proposed measures by experiments.

  • PDF

Adaptive Learning Control fo rUnknown Monlinear Systems by Combining Neuro Control and Iterative Learning Control (뉴로제어 및 반복학습제어 기법을 결합한 미지 비선형시스템의 적응학습제어)

  • 최진영;박현주
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.8 no.3
    • /
    • pp.9-15
    • /
    • 1998
  • This paper presents an adaptive learning control method for unknown nonlinear systems by combining neuro control and iterative learning control techniques. In the present control system, an iterative learning controller (ILC) is used for a process of short term memory involved in a temporary adaptive and learning manipulation and a short term storage of a specific temporary action. The learning gain of the iterative learning law is estimated by using a neural network for an unknown system except relative degrees. The control informations obtained by ILC are transferred to a long term memory-based feedforward neuro controller (FNC) and accumulated in it in addition to the previously stored infonnations. This scheme is applied to a two link robot manipulator through simulations.

  • PDF

Extraction method of Stay Point using a Statistical Analysis (통계적 분석방법을 이용한 Stay Point 추출 연구)

  • Park, Jin Gwan;Oh, Soo Lyul
    • Smart Media Journal
    • /
    • v.5 no.4
    • /
    • pp.26-40
    • /
    • 2016
  • Recent researches have been conducted for a user of the position acquisition and analysis since the mobile devices was developed. Trajectory data mining of location analysis method for a user is used to extract the meaningful information based on the user's trajectory. It should be preceded by a process of extracting Stay Point. In order to carry out trajectory data mining by analyzing the user of the GPS Trajectory. The conventional Stay Point extraction algorithm is low confidence because the user to arbitrarily set the threshold values. It does not distinguish between staying indoors and outdoors. Thus, the ambiguity of the position is increased. In this paper we proposed extraction method of Stay Point using a statistical analysis. We proposed algorithm improves position accuracy by extracting the points that are staying indoors and outdoors using Gaussian distribution. And we also improve reliability of the algorithm since that does not use arbitrarily set threshold.

Flight trajectory generation through post-processing of launch vehicle tracking data (발사체 추적자료 후처리를 통한 비행궤적 생성)

  • Yun, Sek-Young;Lyou, Joon
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.19 no.6
    • /
    • pp.53-61
    • /
    • 2014
  • For monitoring the flight trajectory and the status of a launch vehicle, the mission control system in NARO space center process data acquired from the ground tracking system, which consists of two tracking radars, four telemetry stations, and one electro-optical tracking system. Each tracking unit exhibits its own tracking error mainly due to multi-path, clutter and radio refraction, and by utilizing only one among transmitted informations, it is not possible to determine the actual vehicle trajectory. This paper presents a way of generating flight trajectory via post-processing the data received from the ground tracking system. The post-processing algorithm is divided into two parts: compensation for atmosphere radio refraction and multi-sensor fusion, for which a decentralized Kalman filter was adopted and implemented based on constant acceleration model. Applications of the present scheme to real data resulted in the flight trajectory where the tracking errors were minimized than done by any one sensor.

Methods for Swing Recognition and Shuttle Cock's Trajectory Calculation in a Tangible Badminton Game (체감형 배드민턴 게임을 위한 스윙 인식과 셔틀콕 궤적 계산 방법)

  • Kim, Sangchul
    • Journal of Korea Game Society
    • /
    • v.14 no.2
    • /
    • pp.67-76
    • /
    • 2014
  • Recently there have been many interests on tangible sport games that can recognize the motions of players. In this paper, we propose essential technologies required for tangible games, which are methods for swing motion recognition and the calculation of shuttle cock's trajectory. When a user carries out a badminton swing while holding a smartphone with his hand, the motion signal generated by smartphone-embedded acceleration sensors is transformed into a feature vector through a Daubechies filter, and then its swing type is recognized using a k-NN based method. The method for swing motion presented herein provides an advantage in a way that a player can enjoy tangible games without purchasing a commercial motion controller. Since a badminton shuttle cock has a particular flight trajectory due to the nature of its shape, it is not easy to calculate the trajectory of the shuttle cock using simple physics rules about force and velocity. In this paper, we propose a method for calculating the flight trajectory of a badminton shuttle cock in which the wind effect is considered.

Travel mode classification method based on travel track information

  • Kim, Hye-jin
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.12
    • /
    • pp.133-142
    • /
    • 2021
  • Travel pattern recognition is widely used in many aspects such as user trajectory query, user behavior prediction, interest recommendation based on user location, user privacy protection and municipal transportation planning. Because the current recognition accuracy cannot meet the application requirements, the study of travel pattern recognition is the focus of trajectory data research. With the popularization of GPS navigation technology and intelligent mobile devices, a large amount of user mobile data information can be obtained from it, and many meaningful researches can be carried out based on this information. In the current travel pattern research method, the feature extraction of trajectory is limited to the basic attributes of trajectory (speed, angle, acceleration, etc.). In this paper, permutation entropy was used as an eigenvalue of trajectory to participate in the research of trajectory classification, and also used as an attribute to measure the complexity of time series. Velocity permutation entropy and angle permutation entropy were used as characteristics of trajectory to participate in the classification of travel patterns, and the accuracy of attribute classification based on permutation entropy used in this paper reached 81.47%.

Anomaly Detection Method Based on Trajectory Classification in Surveillance Systems (감시 시스템에서 궤적 분류를 이용한 이상 탐지 방법)

  • Jeonghun Seo;Jiin Hwang;Pal Abhishek;Haeun Lee;Daesik Ko;Seokil Song
    • Journal of Platform Technology
    • /
    • v.12 no.3
    • /
    • pp.62-70
    • /
    • 2024
  • Recent surveillance systems employ multiple sensors, such as cameras and radars, to enhance the accuracy of intrusion detection. However, object recognition through camera (RGB, Thermal) sensors may not always be accurate during nighttime, in adverse weather conditions, or when the intruder is camouflaged. In such situations, it is possible to detect intruders by utilizing the trajectories of objects extracted from camera or radar sensors. This paper proposes a method to detect intruders using only trajectory information in environments where object recognition is challenging. The proposed method involves training an LSTM-Attention based trajectory classification model using normal and abnormal (intrusion, loitering) trajectory data of animals and humans. This model is then used to identify abnormal human trajectories and perform intrusion detection. Finally, the validity of the proposed method is demonstrated through experiments using real data.

  • PDF

SIFT Weighting Based Iterative Closest Points Method in 3D Object Reconstruction (3차원 객체 복원을 위한 SIFT 특징점 가중치 기반 반복적 점군 정합 방법)

  • Shin, Dong-Won;Ho, Yo-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2016.06a
    • /
    • pp.309-312
    • /
    • 2016
  • 최근 실세계에 존재하는 물체의 3차원 형상과 색상을 디지털화하는 3차원 객체 복원에 대한 관심이 날로 증가하고 있다. 3차원 객체 복원은 영상 획득, 영상 보정, 점군 획득, 반복적 점군 정합, 무리 조정, 3차원 모델 표현과 같은 단계를 거처 통합된 3차원 모델을 생성한다. 그 중 반복적 점군 정합 방법은 카메라 궤적의 초기 값을 획득하는 방법으로서 무리 조정 단계에서 전역 최적 값으로의 수렴을 보장하기 위해 중요한 단계이다. 기존의 반복적 점군 정합 (iterative closest points) 방법에서는 시간이 지남에 따라 누적된 궤적 오차 때문에 발생하는 객체 표류 문제가 발생한다. 본 논문에서는 이 문제를 해결하기 위해 색상 영상에서 SIFT 특징점을 획득하고 3차원 점군을 얻은 뒤 가중치를 부여함으로써 점 군 간의 더 정확한 정합을 수행한다. 실험결과에서 기존의 방법과 비교하여 제안하는 방법이 절대 궤적 오차 (absolute trajectory error)가 감소하는 것을 확인 했고 복원된 3차원 모델에서 객체 표류 현상이 줄어드는 것을 확인했다.

  • PDF