• Title/Summary/Keyword: 국방 시뮬레이션 엔진

Search Result 13, Processing Time 0.033 seconds

Services of an Integrated Simulation Engine for Weapons Analysis (무기체계 효과도 분석을 위한 통합 모의 엔진의 서비스 구성 방안 연구)

  • Kim, Tae-Sup;Park, Joon-Ho;Kim, Hyun-Hwi;Park, Chan-Jong;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.4
    • /
    • pp.261-270
    • /
    • 2010
  • An integrated simulation engine provides tools, services, and standards to support various activities in the entire M&S from modeling and simulation to analysis of the simulation results. Many countries have developed integrated simulation engines to efficiently assist complex M&S activities. However, we do not have domestic simulation engines especially designed for defense M&S, therefore, developing M&S softwares still remains as a hard task with high cost and tine. OpenSIM(Open Simulation engine for Interoperable Models) is an integrated simulation engine and provides tools, services and standard interfaces for weapons analysis. OpenSIM's services are comprised of classes, member functions and data attributes which are commonly used in modeling, simulating and analyzing weapons systems. In this paper, we introduce OpenSIM's services in C++ APIs and illustrate them through an ASM example(Air to Surface Missile).

A Modeling & Simulation Engine for Analyzing Weapons Effectiveness : Architecture (무기체계 분석을 위한 모의엔진 아키텍처 연구)

  • Kim, Tae-Sup;Chang, Hee-Jung;Lee, Jae-Min;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.2
    • /
    • pp.51-62
    • /
    • 2010
  • Modeling and Simulation techniques are useful to construct executable battlefields and forces on computers, and have been utilized to analyze effectiveness of weapon systems in the computerized war environment. However, most weapon simulations so far have exhibited low reusability and extensibility, since they have been developed for specific simulation objectives with different structures and simulation engines. In this paper, we identify requirements for defense modeling and simulation activities and propose a simulation engine to support the identified requirements. We define the software architecture of the proposed engine, in a way to efficiently provide usability, component-based reusability, interoperability, and reuse-based development.

A Study of HEAP-based Intelligent Agent applied to Warship Combat Simulation (함정전투 시뮬레이션을 위한 HEAP 기반 지능 에이전트에 관한 연구)

  • You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.4
    • /
    • pp.281-289
    • /
    • 2010
  • Recently the intelligent agent systems have been emerged as one of key issues for developing the defense M&S systems. However, most conventional agent architecture of M&S systems utilize the script-based models and can only deal with the individual behaviors so that they cannot suitably describe the precise tactical/strategic behavior and/or complex warfare environment. To overcome these problems, we have proposed the HEAP(Hierarchical Encapsulation and Abstraction Principle)-based hierarchical multi-agent system architecture that is able to intelligently cope with the complex missions based on the functional role of each agent on the hierarchy such as an intelligence officer, captain, commander.

Collaborative Visualization of Warfare Simulation using a Commercial Game Engine (상업용 게임 엔진을 활용한 전투 시뮬레이션 결과의 협업 가시화)

  • Kim, Hyungki;Kim, Junghoon;Kang, Yuna;Shin, Suchul;Kim, Imkyu;Han, Soonhung
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.57-66
    • /
    • 2013
  • The needs for reusable 3D visualization tool has been being raised in various industries. Especially in the defense modeling and simulation (M&S) domain, there are abundant researches about reusable and interoperable visualization system, since it has a critical role to the efficient decision making by offering diverse validation and analyzing processes. To facilitate the effectiveness, states-of-the-arts M&S systems are applying VR (Virtual Reality) or AR (Augmented Reality) technologies. To reduce the work burden authors design a collaborative visualization environment based on a commercial game engine Unity3D. We define the requirements of the warfare simulation by analyzing pros and cons of existing tools and engines such as SIMDIS or Vega, and apply functionalities of the commercial game engine to satisfy the requirements. A prototype has been implemented as the collaborative visualization environment of iCAVE at KAIST, which is a facility for immersive virtual environment. The facility is intraoperative with smart devices.

An Ontology-based Cloud Storage for Reusing Weapon Models (무기체계 모델 재사용을 위한 온톨로지 기반 클라우드 저장소 연구)

  • Kim, Tae-Sup;Park, Chan-Jong;Kim, Hyun-Hwi;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
    • /
    • v.21 no.3
    • /
    • pp.35-42
    • /
    • 2012
  • Defense Modeling and Simulation aims to provide a computerized war environment where we can analyze weapon systems realistically. As we invest significant efforts to represent weapon systems and their operational environments on the computer, there has been an increasing need to reuse predefined weapon models. In this paper, we introduce OB-Cloud (Ontology-Based Cloud storage) to utilize predefined weapon models. OB-Cloud has been implemented as a repository for OpenSIM (Open Simulation engine for Interoperable Models), which is an integrated simulation environment for aiding weapons effectiveness analysis, under the development of our research team. OB-Cloud uses weapon ontology and thesaurus dictionaries to provide semantic search for reusable models. In this paper, we present repository services of OB-Cloud, including registration of weapon models and semantic retrieval of similar models, and illustrate how we can improve reusability of weapon models, through an example.

A Design of Operational Test & Evaluation System for Weapon Systems thru Process-based Modeling (프로세스 기반의 모델링을 통한 무기체계 운용시험평가 시스템 설계)

  • Lee, Beom;Seo, Yoonho
    • Journal of the Korea Society for Simulation
    • /
    • v.23 no.4
    • /
    • pp.211-218
    • /
    • 2014
  • The Test and Evaluation (T&E) system became more important due to its advancement and complexity of the weapon system. Time and cost saving T&E related studies are in progress mainly with advanced countries. By utilizing the Modeling and Simulation (M&S) technology recently, we may save time and money. Also, overcome security and safety limitations. There are many M&S based research activities in South Korea but it is way behind of the system that some countries already have developed. i.e.; United States. This area of study requires new way of developing strategies in the T&E system of Korea. This study is to design the Operational T&E system for weapon systems based on modeling of processes. And we modeled the processes of operational performance evaluation through utilizing resources and performance modules of weapon systems and combined it with the simulation engine for 3D visualization. Through this, we propose the Operational T&E system for weapon systems based on modeling of processes that represent operational performances visually.

Implementation of Smartphone Adaptor for Real-Time Live Simulations (실시간 Live 시뮬레이션을 위한 스마트폰 연동기 구현)

  • Kim, Hyun-Hwi;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.1
    • /
    • pp.9-20
    • /
    • 2013
  • Defense M&S for weapons effectiveness is a realistic way to support virtual warfare similar to real warfare. As the war paradigm becomes platform-centric to network-centric, people try to utilize smartphones as the source of sensor, and command/control data in the simulation-based weapons effectiveness analysis. However, there have been limited researches on integrating smartphones into the weapon simulators, partly due to high modeling cost - modeling cost to accomodate client-server architecture, and re-engineering cost to adapt the simulator on various devices and platforms -, lack of efficient mechanisms to exchange large amount of simulation data, and low-level of security. In this paper, we design and implement Smartphone Adaptor to utilize smartphones for the simulationbased weapons effectiveness analysis. Smartphone Adaptor automatically sends sensor information, GPS and motion data of a client's smartphone to a simulator and receives simulation results from the simulator on the server. Also, we make it possible for data to be transferred safely and quickly through JSON and SEED. Smartphone Adaptor is applied to OpenSIM (Open simulation engine for Interoperable Models) which is an integrated simulation environment for weapons effectiveness analysis, under development of our research team. In this paper, we will show Smartphone Adaptor can be used effectively in constructing a Live simulation, with an example of a chemical simulator.

A Selection Methodology for Reliability Allocation Models to Minimize the Operating Cost (운영유지비용을 고려한 신뢰도 할당 모형의 선정)

  • Park, Jong-Hwa;Kim, Ki-Tae;Jeon, Geon-Wook
    • Journal of the military operations research society of Korea
    • /
    • v.35 no.3
    • /
    • pp.31-45
    • /
    • 2009
  • Reliability should be done from the initial stage of development to secure performance and safety of system. To establish and achieve target reliability of a system, reliability should be allocated into the subsystems. In the acquisition and development of a system, frequent failures will cause a negative effect on performing mission and occurs increasing operating cost. This study reviewed and evaluated the existing reliability allocation models using operation and maintenance costs to find the correlation between reliability allocation models and its operating cost. A target system reliability on the diesel engine to be developed for naval vessels is allocated into its subsystem based on the existing reliability allocation models. A selection methodology for reliability allocation models was made to minimize operating cost by using simulation based on the given operating diesel engine data for naval vessels.

Modeling method of GIS standard structure environment (DIS표준구조 환경에서의 모델링 제작방법)

  • Bak, Seon-Hui;Choi, Tae-Jun;Lee, Man-Gyu;Bae, Joung-Hwan
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2017.04a
    • /
    • pp.970-973
    • /
    • 2017
  • 기존 산업 및 게임분야에서 사용하던 M&S(Modeling and Simulation) 기술이 국방 분야로 확대되어 다양한 연구 개발이 진행되고 있다. 그러나 군사 선진국들에 비해 우리군은 시뮬레이션 표준 기술 구조가 부재하여 상호운용성과 재사용성이 다소 부재하다. 또한 시뮬레이션을 위한 모델링이 다소 현실감이 떨어지고, 역동적이지 못하다는 한계가 있다. 이에 본 논문에서는 재사용성과 상호운용성을 향상시키기 위해 DIS 표준구조에 맞추어 아키텍처를 구성하고, 3D MAX와 Open Flight 엔진을 활용하여 역동적이고 현실감 있는 모델링 제작하였다. 또 VR Vantage의 3D Viewer를 통해 제작된 모델링 오브젝트가 정상 구동되는지 확인하였다.

1D Computer Simulation of Diesel Engine Intake Port Swirl Ratios Considering the Fuel Injection Timing Range (디젤 엔진 연료 분사 타이밍 구간에서의 흡기 포트 스월비 1D 컴퓨터 시뮬레이션)

  • Oh, Dae San;Lee, Choong Hoon
    • Journal of ILASS-Korea
    • /
    • v.26 no.2
    • /
    • pp.81-87
    • /
    • 2021
  • This study was performed to calculate the swirl ratio of a diesel engine intake port by a 1D computer simulation under actual engine operating conditions. The swirl ratio of the intake port was simulated according to the change of the engine speed during the operation of the motoring without fuel injection. The swirl ratio of the intake port was simulated according to changes in the crank angle during the four-cycle operation of intake, compression, expansion and exhaust. The swirl ratio represented by the three regions of the piston, center and squish was simulated. Among the three regions, the piston-region swirl ratio is important for effective air-fuel mixing in the engine cylinder. In particular, it was confirmed during the simulation that the piston swirl ratio before and after the compression top dead center (TDC) point when fuel is injected in the DI diesel engine can have a significant effect on the mixing of air and fuel. It was desirable to set the average piston swirl ratio over a crank angle section before and after compression TDC as the representative swirl ratio of the cylinder head intake port according to the change of the engine speed.