• Title/Summary/Keyword: 교전분석

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Computation Algorithm for Launch Acceptability Region of Air-to-Surface Missiles (공대지 유도탄의 발사유효범위(LAR) 산출 알고리듬)

  • Park, Sang-Sup;Hong, Ju-Hyeon;Ryoo, Chang-Kyung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.10
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    • pp.910-919
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    • 2015
  • A weapon control algorithm equipped on a fighter is closely related to the mission accomplishment and fighter survivability during the engagement. In the case of a air-to-surface missile, the weapon control algorithm typically provides a pilot the target shoot-down possible region known as launch acceptability region(LAR) in the multi function display(MFD). LAR is produced by the range table(RT) through computation of an engagement range. In this paper, the operation system of AGM-84 and AGM-88 air-to-surface missiles is introduced. And the engagement range computation and LAR algorithm based on the real-time pseudo 6-DOF simulation are proposed. In order to verify the performance of the algorithm, numerical engagement simulations of air-to-surface missiles to produce LAR have been done.

Study of Development for Distributed Battlefield Simulation Environment : One-to-One Single Unit Engagement Model (분산전장 모의환경 구축 방법에 대한 연구 : 단일부대 1:1 교전모델 개발)

  • Choi, Jeongseok;Moon, Sunghwan;Kim, Taeyoung;Kim, Jaekwon;Lee, Jongsik
    • Journal of the Korea Society for Simulation
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    • v.24 no.4
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    • pp.69-76
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    • 2015
  • Modern warfare, which adopt an intensive technique of applied sciences, is difficult to predict, and has a high complexity. Thus, it is necessary to build a battle-field environment and simulation-based analysis. Various organizations are participated to build battlefield model for defense M&S according to a scale and format. On the basis of this trend, approaching from various systems is needed to reconfigure battlefield modeling for distributed system. This paper proposes building design for battlefield simulation environment with a sample of one-to-one single unit engagement model. The proposed method can expect to utilize an example of distributed environment for various participants that are involved in battlefield modeling and simulation.

Analysis of Physical Combat Power for Unmanned Combat Aerial Vehicle (무인전투기 물리적 전투력 분석)

  • Min, Seungsik;Oh, Kyungwon
    • Journal of Aerospace System Engineering
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    • v.11 no.6
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    • pp.50-55
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    • 2017
  • The objective of this study was to use the Lanchester equation to predict the outcome of our engagement between our unmanned aerial vehicle (UAV) (Blue Group) and enemy UAV (Red Group). Lanchester's law states that the power of corps is proportional to the number of combatants. A second law states that the power of corps is proportional to the square of the number of combatants. The first law is a suitable law for guerrilla warfare while the second law is known as the law suitable for all-out war. Therefore, the second law is commonly used. The second law of Lanchester's was used in this study to predict engagement results. We estimated the battle loss rate value to win the battle as well as the required power number. We also predicted power number to make the damage of our group less than one. The battle loss rate to reliably receive victory when the enemy's UAV and the ally's UAV are equal in number of combat units must be 1: 1.5 or more.

Research on an Engagement Level Underwater Weapon System Model with Neyman-Pearson Detector (Neyman-Pearson 표적 탐지기를 적용한 수중 무기체계 교전수준 모델 개발 연구)

  • Cho, Hyunjin;Kim, Wan-Jin;Kim, Sanghun;Yang, Hocheol;Lee, Hee Kwang
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.89-95
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    • 2019
  • This paper introduces the simulation concepts and technical approach of underwater weapon system performance analysis simulator, especially focused on probabilistic target detection concepts. We calculated the signal excess (SE) value using SONAR equation, then derived the probability density function(PDF) for target presence($H_1$) or absence($H_0$) cases, respectively. With the Neyman-Pearson detector criterion, we got the probability of detection($P_D$) while satisfying the given probability of false alarm($P_{FA}$). At every instance of simulation, target detection is decided in the probabilistic perspective. With the proposed detection implementation, we improved the model fidelity so that it could support the tactical decision during the operation.

Modeling and Analysis of Cooperative Engagements with Manned-Unmanned Ground Combat Systems (무인 지상 전투 체계의 협동 교전 모델링 및 분석)

  • Han, Sang Woo;Pyun, Jai Jeong
    • Journal of the Korea Society for Simulation
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    • v.29 no.2
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    • pp.105-117
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    • 2020
  • Analysis of combat effectiveness is required to consider the concept of tactical cooperative engagement between manned-unmanned weapon systems, in order to predict the required operational capabilities of future weapon systems that meets the concept of 'effect-based synchronized operations.' However, analytical methods such as mathematical and statistical models make it difficult to analyze the effects of complex systems under nonlinear warfare. In this paper, we propose a combat simulation model that can simulate the concept of cooperative engagement between manned-unmanned combat entities based on wireless communications. First, we model unmanned combat entities, e.g., unmanned ground vehicles and drones, and manned combat entities, e.g., combatants and artillery, considering the capabilities required by the future ground system. We also simulate tactical behavior in which all entities perform their mission while sharing battlefield situation information through wireless communications. Finally we explore the feasibility of the proposed model by analyzing combat effectiveness such as target acquisition rate, remote control success rate, reconnaissance lead time, survival rate, and enemy's loss rate under a small-unit armor reconnaissance scenario. The proposed model is expected to be used in war-game combat experiments as well as analysis of the effects of manned-unmanned ground weapons.

Modeling Method of Continuous Combat Simulation on the basis of System Dynamic Modeling (시스템 다이나믹 모델링에 의한 연속 시뮬레이션 전투모델링 방법 - 합동전장 교전 프로토타입 모델을 중심으로 -)

  • 유진헌;최상영
    • Journal of the military operations research society of Korea
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    • v.25 no.1
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    • pp.37-54
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    • 1999
  • In this paper, we proposed a modeling method of continuous combat simulation by using VENSIM. VENSIM is a CASE tool for developing continuous simulation. It provides a simple and flexible way of building simulation models from causal loop or influence diagram. As a case model, we developed "a prototype model of battle"incorporating infantry, artillery, air defense weapon, aircraft, and guerrilla engagement.ngagement.

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Structure of Data Fusion and Nonlinear Statistical Track Data Fusion in Cooperative Engagement Capability (협동교전능력을 위한 자료융합 구조와 비선형 통계적 트랙 융합 기법)

  • Jung, Hyoyoung;Byun, Jaeuk;Lee, Saewoom;Kim, Gi-Sung;Kim, Kiseon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.1
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    • pp.17-27
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    • 2014
  • As the importance of Cooperative Engagement Capability and network-centric warfare has been dramatically increasing, it is necessary to develop distributed tracking systems. Under the development of distributed tracking systems, it requires tracking filters and data fusion theory for nonlinear systems. Therefore, in this paper, the problem of nonlinear track fusion, which is suitable for distributed networks, is formulated, four algorithms to solve the problem of nonlinear track fusion are introduced, and performance of introduced algorithms are analyzed. It is a main problem of nonlinear track fusion that cross-covarinaces among multiple platforms are unknown. Thus, in order to solve the problem, two techniques are introduced; a simplification technique and a approximation technique. The simplification technique that help to ignore cross-covariances includes two algorithms, i.e. the sample mean algorithm and the Millman formula algorithm, and the approximation technique to obtain approximated cross-covariances utilizes two approaches, by using analytical linearization and statistical linearization based on the sigma point approach. In simulations, BCS fusion is the most efficient scheme because it reduces RMSE by approximating cross-covariances with low complexity.

An Extension of MSDL for Obtaining Weapon Effectiveness Data in a Military Simulation (국방 시뮬레이션에서 무기효과 데이터 획득을 위한 MSDL의 확장)

  • Lee, Sangjin;Oh, Hyun-Shik;Kim, Dohyung;Rhie, Ye Lim;Lee, Sunju
    • Journal of the Korea Society for Simulation
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    • v.30 no.2
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    • pp.1-9
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    • 2021
  • Many factors such as wind direction, wind strength, temperature, and obstacles affect a munition's trajectory. Since these factors eventually determines the probability of hit and the hitting point of a target, these factors should be considered to obtain reliable weapon effectiveness data. In this study, we propose the extension of the MSDL(Military Scenario Definition Language) to reflect these factors to improve the reliability of weapon effectiveness data. Based on the existing MSDL, which has been used to set the initial condition of a military simulation scenarios, the newly identified subelements are added in ScenarioID, Environment, Organizations, and Installations as a scenario schema. Also, DamageAssessment and DesignOfExperiments element are added to make weapon effectiveness data easily. The extended MSDL enables to automatically generate the simulation scenarios that reflect various factors which affect the probability of hit or kill. This extended MSDL is applied to an integrated simulation software of weapon systems, named AddSIM version 4.0 for generation of weapon effectiveness data.

과학화 전투훈련 신뢰성 제고를 위한 자료검증 방법

  • 문형곤;유승근
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.05a
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    • pp.123-123
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    • 2002
  • 부대기동 및 실사격을 적용한 군사훈련이 가장 사실적이며 현실감이 있지만, 부대기동에 따른 교통체증 유발과 실사격 훈련에 대한 민원 증가로 인하여 실기동에 의한 군사훈련을 실시하기에는 많은 어려움이 있다. 그러므로 실사격 훈련의 제한 및 통제형 선형훈련으로 인하여 현장감이 저하되고 학습효과가 상대적으로 떨어지게 되는 단점을 극복하기 위하여, 미국, 영국, 독일, 프랑스 등 군사선진국들은 실전적 훈련묘사 및 정밀 훈련분석이 가능한 과학화 전투훈련장을 구축하여 군사훈련의 성과를 높이고 있다. 국내에서도 육군 과학화 전투훈련장(KCTC) 구축사업이 현재 진행중에 있다. 과학화 전투훈련은 일반적으로 마일즈 장비와 시뮬레이션을 사용하여, 지휘/통제/통신 및 기동, 전투근무 지원에 이르는 군사훈련 전과정을 모의하며, 직/곡사화기 교전, 화학 및 지뢰지대 운용, 항공지원 등 전투과정을 재현함으로써 훈련에 참여하는 지휘관과 병사로 하여금 현장감 있는 전투훈련을 유도한다. 이러한 과학화 전투훈련이 실제 훈련과 동일한 훈련효과를 창출하기 위해서는, 신뢰성 있는 교전 피해평가가 필요하다. 예를 들어, 곡사화기에 의한 살상범위, 피해정도 등이 실무부대 전투결과들과 큰 차이가 발생하면 소기의 훈련목적을 달성할 수 없다. 본 고는 과학화 전투훈련장의 전투피해평가 자료체계에 대한 객관적이고 신뢰성 있는 자료검증방법을 제시하여, 향후 과학화 전투훈련의 신뢰성 제고에 기여하고자 한다.

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Analysis on Time Performance of Intercept System for Engagement Plan of Missile Defense System (미사일방어체계의 교전계획 수립을 위한 요격체계의 시간성능인자 분석)

  • Hong, Seong-Wan;Song, Jin-Young;Chang, Young-Keun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.1
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    • pp.93-105
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    • 2019
  • In order to establish an effective engagement plan of the missile defense system, both spatial and temporal performance analysis of the intercept system should be performed. However, research on existing missile defense systems has been mainly focused on spatial performance. In this study, time performance factors are defined through the composition and operational concept of missile defense system, and the target ballistic missile interception process is presented as integrated timeline through ballistic missile model and radar model. We also proposed an algorithm for deriving time performance. Simulation results confirm that the time performance factors can be used in the engagement planning for multi-engagement through the example of engagement planning.