• Title/Summary/Keyword: 교전분석

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Analysis of the Engagement Effects of DIRCM against a Man Portable Air Defense System (휴대용대공유도탄에 대응하는 지향성적외선방해장비의 교전효과 분석)

  • Jeong, Chunsik
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.139-147
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    • 2019
  • A MANPADS(Man Portable Air Defense System), which tracks infrared energy, is light enough for individuals to carry and can against to a variety of aircraft, making it widely deployed around the world, posing a major threat to aircraft. A flare has been developed as an IRCM(Infrared Countermeasures) that protects the life of friendly aircraft and combatants by deceiving such guided missiles. However, DIRCM, which can overcome the problems of existing IRCM, is being developed mainly in some developed countries, and the need for it has been increasing gradually. This paper modeled first generation IR seeker of AM modulation method, the second generation IR seeker of FM modulation method, and the third generation IR seeker of pulse modulation method among various MANPADS, and modeled the scattering light phenomenon in the seeker when laser beams are investigated in DIRCM. Using this, jamming simulations were performed in various engagement environments of the MANPADS and aircraft equipped with DIRCM, and the miss distance of the guided missiles and aircraft were analyzed. Simulation results show that DIRCM, which irradiates a modulated laser beam with one jamming code, deceives both first, second and third generation MANPADS at 1km and 2km of engagement distance. In particular, the survival rate of aircraft equipped with DIRCM increased when the distance of engagement increased from 1km to 2km, and the survival rate was at least 99% at 2km of engagement distance.

A Study on the Anti-Air-Artillery Threat Envelop Analysis (비행표적에 대한 대공포 위협도 분석 연구)

  • Yang, Chang-Deok;Hong, Young-Seok;Yang, Ji-Youn;Kim, Cheon-Young;Reu, Tae-Kyu
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06a
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    • pp.9-12
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    • 2011
  • 본 논문에서는 지대공 교전모의를 위한 대공포 모델을 설계하였다. 교전모의를 위한 대공포 모델은 조준점을 획득하기 위해 비행표적의 현재 상태에 대해서 표적 비행경로를 예측해야 한다. 비행표적으로 발포하는 포탄의 조준 정보을 계산하기 위해 비행표적에 대한 조준점 예측 기법을 소개하였다. 비행표적의 살상확률을 Calton Function을 이용하여 계산하였다. 표적의 속도, 위치 변화에 따른 대공 살상영역을 분석하였다. 본 연구에서 설계한 대공포의 분석결과를 MSA 프로그램의 결과와 비교하였다.

정밀묘사 전투모델 특성 및 운용

  • 박래윤
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.05a
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    • pp.124-124
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    • 2001
  • 한국군 워게임에서 사용되고 있는 시뮬레이션 모델은 주로 대부대 훈련 및 분석용 모델이 주류를 이루고 있다. 대부대 전투모델은 전투요소를 부대단위로 통합하여 부대를 모의 실체(entity)로 설정하고 부대 대 부대의 교전상황을 개략적으로 묘사하므로 개별무기체계의 성능 및 효과분석을 필요로 하는 정밀 전투실험이나 연구개발 및 획득분야의 적용에 많은 제한을 받게 된다. 이러한 대부대 개략묘사 전투모델과 대조적인 개념의 정밀묘사 전투모델은 단위무기체계별 교전상황을 상세하게 묘사하므로 주로 소부대 전장환경을 대상으로 하는 전투모의에서 활용된다. 최근 군사선진국에서는 국방환경의 변화와 함께 교육훈련 분야에서 합성전장 개념에 의한 과학화 훈련을 추진하고 있는데, 이러한 분야에서 사용되는 전투모델도 보다 상세한 시스템의 상호작용 묘사가 필요하므로 정밀묘사 기법을 적용하여 개발되어야 한다. 현재 국내에서 운용되고 있는 대표적인 정밀묘사 전투모델은 JANUS 모델과 EADSIM 모델을 예로 들 수 있지만, EADSIM 모델은 최근에 도입되어 실용화 연구 중에 있기 때문에 실제로는 한국국방연구원에서 운용하고 있는 JANUS 모델이 유일하다고 할 수 있다. 따라서 본 고에서는 먼저 전투모델 분류방법 고찰을 통하여 정밀묘사 모델의 특성을 분석하고 한국군 정밀묘사 전투모델의 운용실태와 함께 한국형 정밀묘사 모델 개발전략을 모색하기로 한다.

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Engagement Level Simulator Development for Wire-Guided Torpedo Performance Analysis (선유도어뢰 전술 효과도 분석을 위한 교전수준 모델 개발 연구)

  • Cho, Hyunjin
    • Journal of the Korea Society for Simulation
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    • v.27 no.1
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    • pp.33-38
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    • 2018
  • This paper introduces the simulation concepts and technical approach of wire-guided torpedo performance analysis simulator, as a consequence, provide a framework for understanding overall attack procedures and effectiveness of tactics to torpedo operator. It described the mathematical models of simulation components and weapon engagement principle, especially it derived the closed-form solution of time consumption and leading angle problem of torpedo attack situation based on geographical assumption. In addition, it adopted the proportional navigation guidance at final stage of torpedo attack and also consider the tradeoff relation between target ship speed(propeller noise level) and detection probability, so that it improves the fidelity of physical realism. Simulator is developed with high degree of freedom in the perspective of tactical situation, and it helps user to understand the overall situation and tactical effectiveness.

GRASP Algorithm for Dynamic Weapon-Target Assignment Problem (동적 무장할당 문제에서의 GRASP 알고리즘 연구)

  • Park, Kuk-Kwon;Kang, Tae Young;Ryoo, Chang-Kyung;Jung, YoungRan
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.47 no.12
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    • pp.856-864
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    • 2019
  • The weapon-target assignment (WTA) problem is a matter of effectively allocating weapons to a number of threats. The WTA in a rapidly changing dynamic environment of engagement must take into account both of properties of the threat and the weapon and the effect of the previous decision. We propose a method of applying the Greedy Randomized Adaptive Search Procedure (GRASP) algorithm, a kind of meta-heuristic method, to derive optimal solution for a dynamic WTA problem. Firstly, we define a dynamic WTA problem and formulate a mathematical model for applying the algorithm. For the purpose of the assignment strategy, the objective function is defined and time-varying constraints are considered. The dynamic WTA problem is then solved by applying the GRASP algorithm. The optimal solution characteristics of the formalized dynamic WTA problem are analyzed through the simulation, and the algorithm performance is verified via the Monte-Carlo simulation.

A Study on Implementation of Monitoring System of Distributed Simulation for Underwater Warfare (수중 교전 모의를 위한 HLA/RTI 기반 시뮬레이션의 모니터링 시스템 구축 연구)

  • Hwam, Won K.;Chung, Yongho;Choi, Jong-Yeob;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.73-83
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    • 2013
  • This paper presents design and implementation of the monitoring system for the distributed simulation of underwater warfare. As importance of defense modeling and simulation(M&S) has raised, Simulation-Based Acquisition(SBA) was authorized for an obligatory process in the development process of weapon systems. Yet, it requires tremendous resources to develop a large-scale simulation system that describes complex and broad battlefields. Therefore, an approach of the distributed system was devised to develop a new simulation system combining legacy simulators that were developed for confined purpose and sole operations. High-Level Architecture(HLA) of distributed systems is a standardized protocol by IEEE for the distributed simulation system and Run-Time Infrastructure(RTI) is an implementation of HLA to structure efficient distributed systems. The main objective of this paper is to derive appropriate monitoring factors for underwater warfare simulation, design and implementation of the monitoring system to analyze the factors based on HLA/RTI.

Many-to-Many Warship Combat Tactics Generation Methodology Using the Evolutionary Simulation (진화론적 시뮬레이션을 이용한 다대다 함정교전 전술 생성 방법론)

  • Jung, Chan-Ho;Ryu, Han-Eul;You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.79-88
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    • 2011
  • In most existing warships combat simulation system, the tactics of a warship is manipulated by human operators. For this reason, the simulation results are restricted due to the stereotype of human operators. To deal with this, we have employed the genetic algorithm for supporting the evolutionary simulation environment. In which, the tactical decision by human operators is replaced by the human model with a rule-based chromosome for representing tactics so that the population of simulations are created and hundreds of simulation runs are continued on the basis of the genetic algorithm without any human intervention until to find emergent tactics which shows the best performance throughout the simulation. This paper proposes an evolutionary tactics generation methodology for the emergent tactics in many-to-many warship combat simulation. To do this, 3:3 warship combat simulation tests are performed.

DEVS-Based Simulation Model Development for Composite Warfare Analysis of Naval Warship (함정의 복합전 효과도 분석을 위한 DEVS 기반 시뮬레이션 모델 개발)

  • Mi Jang;Hee-Mun Park;Kyung-Min Seo
    • Journal of the Korea Society for Simulation
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    • v.32 no.4
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    • pp.41-58
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    • 2023
  • As naval warfare changes to composite warfare that includes simultaneous engagements against surface, underwater, and air enemies, performance and tactical analysis are required to respond to naval warfare. In particular, for practical analysis of composite warfare, it is necessary to study engagement simulations that can appropriately utilize the limited performance resources of the detection system. This paper proposes a DEVS (Discrete Event Systems Specifications)-based simulation model for composite warfare analysis. The proposed model contains generalized models of combat platforms and armed objects to simulate various complex warfare situations. In addition, we propose a detection performance allocation algorithm that can be applied to a detection system model, considering the characteristics of composite warfare in which missions must be performed using limited detection resources. We experimented with the effectiveness of composite warfare according to the strength of the detection system's resource allocation, the enemy force's size, and the friendly force's departure location. The simulation results showed the effect of the resource allocation function on engagement time and success. Our model will be used as an engineering basis for analyzing the tactics of warships in various complex warfare situations in the future.

Design of No-human-in-the-Loop Battleship Warfare M&S System applied to the Korea Yellow Sea Warfare Case using Agent-based Modeling (에이전트 기반의 인간 미개입형 함정전투 M&S 시스템 설계 및 서해교전 사례연구)

  • Chi, Sung-Do;You, Yong-Jun;Jung, Chan-Ho;Lee, Jang-Se;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.17 no.2
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    • pp.49-61
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    • 2008
  • Most battleship warfare M&S systems run relatively slow and the simulation results are often unfair since the system should interact with human operators(controller and/or gamer). To deal with these problems, we have proposed the agent-based battleship warfare M&S system which interact with multiple agent systems instead of human operators. Agent-based M&S system may be able to efficiently support the analysis of effectiveness and/or the operational tactics development of given warfare by providing autonomous reasoning capabilities without the intervention of human controller. To do this, the paper propose the design concept and methodology using the advanced modeling and simulation framework as well as autonomous agent design principle. Several simulation tests performed on the battleship warfare case study on Korea Yellow sea will illustrate our techniques.

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Development of Engagement Simulation Program between ASM with IIR Seeker and Defense System (적외선 영상탐색기를 탑재한 대함유도탄-함정방어체계 교전모의 프로그램 개발)

  • Park, Sang-Sup;Kim, Do-Wan;Choi, Kee-Young;Kim, Jung-Ho;Ryoo, Chang-Kyung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.41 no.5
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    • pp.373-382
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    • 2013
  • In this paper, in order to analyze the performance of a decoy system for ship defense against an anti-ship missile(ASM) with an infrared image(IIR) seeker, the modeling and engagement simulation program is introduced. The IIR seeker on the ASM detects the infrared signal of ship from a distance and approaches the ship based on proportional navigation guidance(PNG) or impact angle control guidance(IACG). Hence the guidance performance of the ASM is basically depend on the target tracking algorithm of the seeker as well as the infrared signal of the ship. Using the developed program, we can investigate the effect of the ship decoy system such as flares and surface cooling system of the ship with respect to various kinds of tracking algorithms of the IIR seeker of the ASM.