• Title/Summary/Keyword: 교전분석

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Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.11-19
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    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.

Resupply Behavior Modeling in Small-unit Combat Simulation using Decision Trees (소부대 전투 모의를 위한 의사결정트리 기반 재보급 행위 모델링)

  • Seil An;Sang Woo Han
    • Journal of the Korea Society for Simulation
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    • v.32 no.3
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    • pp.9-21
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    • 2023
  • The recent conflict between Russia and Ukraine underscores the significant of military logistics support in modern warfare. Military logistics support is intricate and specialized, and traditionally centered on the mission-level operational analysis and functional models. Nevertheless, there is currently increasing demand for military logistics support even at the engagement level, especially for resupply using unmanned transport assets. In response to the demand, this study proposes a task model of the military logistics support for engagement-level analysis that relies on the logic of ammunition resupply below the battalion level. The model employs a decisions tree to establish the priority of resupply based on variables such as the enemy's level of threat and the remaining ammunition of the supported unit. The model's feasibility is demonstrated through a combat simulation using OneSAF.

Impact of MOPs on Effectiveness for M-to-M Engagement with the Counter Long Range Artillery Intercept System (다대다 교전 효과도에 있어서 각 요소 성능의 영향력 연구 - 장사정포 요격체계 시뮬레이션)

  • Yook, Jung Kwan;Hwang, Su Jin;Kim, Tae Gu
    • Journal of the Korea Society for Simulation
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    • v.29 no.3
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    • pp.57-72
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    • 2020
  • To respond to the threat of Long range artillery of North Korea, it is necessary to establish the Korean counter long range artillery intercept system(CLRAIS). The purpose of this study is to study the operational concept of the CLRAIS against the threat of long range artillery of North Korea, and to develop the operational effectiveness process of the CLRAIS. First, we set up the operating concept of the CLRAIS and established the concept of an effectiveness in a many-to-many engagement situation and a process to derive it. Based on this, a tool was developed to analyze the actual effectiveness. In order to find out the factors influencing the effectiveness in many-to-many engagement situations, simulation experiments were performed by combining various variables such as detection assets, engagement control, and launchpad performance. As a result, it was found that in addition to the missile performance, the performance of the detection assets and the engagement control center had a significant impact on the intercept rate and the defense success rate. These findings can be used to understand important indicators in terms of effectiveness in many-to-many engagement situations in the future development of weapon system, and to determine the development direction and target value of each element necessary for the level of defense success rate to be achieved.

Research on Experimentation Methodology for Analysing Parameter Sensitivity of Hard-Kill Torpedo Defence System in Engagement Stage (하드-킬 어뢰 방어체계 최종 교전단계에서의 파라미터 민감도 분석을 위한 모의시험 모델 연구)

  • Cho, Hyunjin;Kim, Wanjin
    • Journal of the Korea Society for Simulation
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    • v.30 no.1
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    • pp.21-29
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    • 2021
  • This paper introduces experimental design and components model for analysing the impact of parameter(in the field of kinematics and sensor) on performance of hard-kill torpedo defence system. The simulation is implemented at the level of engagement and its scope is limited to final stage of engagement where main function of anti-torpedo system is operating. It improves the fidelity of physical realism by precise model of simulation components in the perspectives of kinematics, sensor capability and acoustic detection theory. This paper provides the experimentation methodology for evaluating parameter sensitivity which is required to analyze in advance of development the defense system with novel concepts. In addition, the experimental result shows the tendency of defense capability according to parameter adjustments.

Logical Modeling of Base System Model for Tank Engagement Simulation (전차 교전 시뮬레이션을 위한 기본체계모델의 논리 모델링 방법)

  • Lee, Sunju
    • Journal of the Korea Society for Simulation
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    • v.29 no.2
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    • pp.63-72
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    • 2020
  • Tank, which is a representative ground weapon system, is one of the most important weapon systems in each country. For the cost-effective acquisition of a tank based on scientific analysis, the operational concept and effectiveness should be studied based on engagement simulation technology. Besides physical capabilities including maneuver and communication, logical models including decision-making of a tank commander should be developed systematically. This paper describes a method to model a tank for engagement simulation based on Base System Model(BSM), which is the standard architecture of the weapon system model in AddSIM, an integrated engagement simulation software. In particular, a method is proposed to develop logical models by hierarchical and modular approach based on human decision-making model. The proposed method applies a mathematical formalism called DEVS(Discrete EVent system Specification) formalism. It is expected that the proposed method is widely used to study the operational concept and analyze the effectiveness of tanks in the Korean military in the future.

Evaluation of Effective Jamming/Deception Area of Active Decoy against Ground Tracking Radars on Dynamic Combat Scenarios (동적 교전 시나리오에서 지상 추적 레이다에 대한 이탈방사체의 효과적 재밍/기만 영역 분석)

  • Rim, Jae-Won;Lee, Sangyeob;Koh, Il-Suek;Baek, Chung;Lee, Seungsoo
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.4
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    • pp.269-278
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    • 2017
  • We analyze the jamming/deception performance of an active decoy against ground tracking radars on dynamic combat scenarios. Based on the movement and the interference flow of an airborne platform, the trajectories of the active decoy is accurately calculated by solving 6-degree of freedom equations of motion. On realistic combat scenarios, numerical simulations are examined to analyze the jamming performance of the decoy for various movements of the platform and RF specifications of the active decoy. Effective jamming/deception area against the ground tracking radars is estimated from the simulation.

An Algorithm for Weapon Allocation for Quick Reaction toward Hyper-velocity Targets (초고속 표적에 대한 신속대응을 위한 무기할당 알고리즘)

  • Kim, Jieun;Park, Junho;Cho, Kilseok
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.471-472
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    • 2014
  • 무기-표적할당(Weapon-Target Allocation: WTA)은 방어 무기체계의 신속하고 정확한 교전결심을 지원하기 위한 핵심적인 기술로서, 다수의 표적이 아군을 위협하는 상황에서 다수의 표적을 효과적으로 요격할 수 있도록 제한적인 무기자산을 효율적으로 할당하는 최적의 해를 찾는 문제이다. 최적의 해에 대한 평가 기준은 무기-표적 쌍들에 대한 요격확률의 합으로 계산된다. 요격확률은 무기가 표적을 요격하는 시점에 따라서 달라지므로, 정밀한 교전결심을 위해서는 요격 시점을 고려하여 무기를 할당하는 것이 중요하다. 특히나 초고속표적을 대응할 때는 표적의 속도가 매우 빨라 요격할 수 있는 시간이 매우 짧기 때문에 더욱 중요하다. 이러한 요구사항에도 불구하고 기존 연구에서는 요격 시점을 고려한 무기할당에 대한 연구가 미진하였다. 본 논문에서는 요격 시점을 고려한 무기할당 알고리즘을 제안하고자 하며 알고리즘에 대한 성능으로 표적에 대한 요격률뿐만 아니라, 표적 출현부터 요격까지의 소요시간인 교전반응시간을 분석하여 신속대응에 대한 성능도 함께 제시한다.

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The Battle Warship Simulation of Agent-based with Reinforcement and Evolutionary Learning (강화 및 진화 학습 기능을 갖는 에이전트 기반 함정 교전 시뮬레이션)

  • Jung, Chan-Ho;Park, Cheol-Young;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.65-73
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    • 2012
  • Due to the development of technology related to a weapon system and the info-communication, the battle system of a warship has to manage many kinds of human intervention tactics according to the complicated battlefield environment. Therefore, many kinds of studies about M&S(Modeling & Simulation) have been carried out recently. The previous M&S system based on an agent, however, has simply used non-flexible(or fixed) tactics. In this paper, we propose an agent modeling methodology which has reinforcement learning function for spontaneous(active) reaction and generation evolution learning Function using Genetic Algorithm for more proper reaction for warship battle. We experiment with virtual 1:1 warship combat simulation on the west sea so as to test validity of our proposed methodology. We consequently show the possibility of both reinforcement and evolution learning in a warship battle.

On the Development of Authoritative Representations of Torpedo Systems for Engagement Level Simulation (교전수준 어뢰체계 표준모델 개발 방안 연구)

  • Shin, Ji-Hwan
    • Journal of the Korea Society for Simulation
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    • v.16 no.3
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    • pp.19-28
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    • 2007
  • We considered the authoritative representations of torpedo systems that was the engagement level model to develop system specifications and to analyze operational requirements on concept design phase. The Work Breakdown Structure(WBS) of models was defined about authoritative representations of the torpedo systems. The communication of information among each subsystems and input/output parameters were defined. In the heavy weight and light weight torpedo model, presetter, underwater maneuver, war head, sonar, guidance and control, propulsion subsystem modeling were developed for heavy-weight and the light-weight torpedo systems. The authoritative representations of torpedo systems have similar structures with those of the engineering level models and could be verified via engagement level simulations according to the V&V process in the future.

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Prelinimary Engagement Effect Analysis of Isotropic Kinetic Energy Warhead (등방성 운동에너지 탄두의 교전 효과 예비 분석)

  • Shim, Sang-Wook;Hong, Seong-Min;Seo, Min-Guk;Tahk, Min-Jea
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.5
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    • pp.440-448
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    • 2015
  • Kinetic energy(KE) rod warhead system is a new interceptor which combines advantages of existing ones. This system is less dependant on a precision guidance than direct hit type warhead and gives high penetration rates than blast fragmentation type warhead. In this paper, isotropic KE rod warhead system is introduced with detonation/deployment model. A penetration effects of the deployed rods are calculated using TATE penetration equation. Also, an engagement performance analysis method is suggested. Finally, an optimal detonation time and engagement geometry is derived by Monte-Carlo simulation in various engagement situation using the performance analysis factor.