• Title/Summary/Keyword: 교전모델

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Development of Battle Space Model Based on Combined Discrete Event and Discrete Time Simulation Model Architecture for Underwater Warfare Simulation (수중운동체 교전 시뮬레이션을 위한 이산 사건 및 이산 시간 혼합형 시뮬레이션 모델 구조 기반의 전투 공간 모델 개발)

  • Ha, Sol;Ku, Namkug;Lee, Kyu-Yeul;Roh, Myung-Il
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.11-19
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    • 2013
  • This paper presents the battle space model, which is capable of propagating various types of emissions from platforms in underwater warfare simulation, predicting interesting encounters between pairs of platforms, and managing environmental information. The battle space model has four components: the logger, spatial encounter predictor (SEP), propagator, and geographic information system (GIS) models. The logger model stores brief data on all the platforms in the simulation, and the GIS model stores and updates environmental factors such as temperature and current speed. The SEP model infers an encounter among the platforms in the simulation, and progresses the simulation to the time when this encounter will happen. The propagator model receives various emissions from platforms and propagates these to other "within-range" platforms by considering the propagation losses and delays. The battle space model is based on the discrete event system specification (DEVS) and the discrete time system specification (DTSS) formalisms. To verify the battle space model, simple underwater warfare between a battleship and a submarine was simulated. The simulation results with the model were the same as the simulation results without the model.

A Study on the Anti-Air-Artillery Threat Envelop Analysis (비행표적에 대한 대공포 위협도 분석 연구)

  • Yang, Chang-Deok;Hong, Young-Seok;Yang, Ji-Youn;Kim, Cheon-Young;Reu, Tae-Kyu
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06a
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    • pp.9-12
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    • 2011
  • 본 논문에서는 지대공 교전모의를 위한 대공포 모델을 설계하였다. 교전모의를 위한 대공포 모델은 조준점을 획득하기 위해 비행표적의 현재 상태에 대해서 표적 비행경로를 예측해야 한다. 비행표적으로 발포하는 포탄의 조준 정보을 계산하기 위해 비행표적에 대한 조준점 예측 기법을 소개하였다. 비행표적의 살상확률을 Calton Function을 이용하여 계산하였다. 표적의 속도, 위치 변화에 따른 대공 살상영역을 분석하였다. 본 연구에서 설계한 대공포의 분석결과를 MSA 프로그램의 결과와 비교하였다.

A Study on The Standard Process of Battle Experiment of the Maritime Weapon Systems Based on the M&S (모의실험 기반의 해양무기체계 전투실험 프로세스 표준화 방안연구)

  • Baek, Sang-Hoon;Hur, Jung-Haeng;Lee, Dong-Hoon;Choi, Bong-Wan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.5
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    • pp.577-585
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    • 2012
  • Modeling & simulation-based battle experiments(BEx) is being used extensively as an efficient, scientific and rational verification methodology for maritime weapon system acquisition. However, research of definition and concept of BEx and standardized rules and process for the BEx are insufficient in recent military field of BEx. In this study, we discussed the definition and process of BEx based on the role of MND(including JCS), Navy and ADD and proposed the standardized process of BEx for maritime weapon system. Secondly suggested a evaluation methods of modeling and simulation-based BEx with MOP, MOF, MOE in linkage of engineering, engagement, mission and constructive model. Finally presented validate result that applied to the Torpedo using standardized process based on our proposed methodology.

Engagement Level Simulator Development for Wire-Guided Torpedo Performance Analysis (선유도어뢰 전술 효과도 분석을 위한 교전수준 모델 개발 연구)

  • Cho, Hyunjin
    • Journal of the Korea Society for Simulation
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    • v.27 no.1
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    • pp.33-38
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    • 2018
  • This paper introduces the simulation concepts and technical approach of wire-guided torpedo performance analysis simulator, as a consequence, provide a framework for understanding overall attack procedures and effectiveness of tactics to torpedo operator. It described the mathematical models of simulation components and weapon engagement principle, especially it derived the closed-form solution of time consumption and leading angle problem of torpedo attack situation based on geographical assumption. In addition, it adopted the proportional navigation guidance at final stage of torpedo attack and also consider the tradeoff relation between target ship speed(propeller noise level) and detection probability, so that it improves the fidelity of physical realism. Simulator is developed with high degree of freedom in the perspective of tactical situation, and it helps user to understand the overall situation and tactical effectiveness.

Development of a Vulnerability Assessment Model for Naval Ships on a Theater Engagement Analysis (전구급 교전분석을 위한 함정 취약성 평가모델 개발)

  • Lee, Sungkyun;Go, Jinyong;Kim, Changhwan;You, Seungki
    • Journal of the Korea Society for Simulation
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    • v.30 no.1
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    • pp.1-9
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    • 2021
  • In actual battlefield environment, the naval ships which have specific missions have to respond to the attack of hostile forces. Especially, in modern warfare, the importance of the survivability of naval ships are increasing due to the high lethality of armaments. Naval ship survivability is generally considered to encompass three constituents, susceptibility, vulnerability and recoverability. Recently, among these three constituents, many researches on vulnerability have been conducted. However, for the vulnerability of naval ships, most of researches are aimed towards the detailed design stages where implementing changes is heavily constrained or even impractical. In this paper, vulnerability assessment model for naval ships on a theater engagement is developed by using M&S technique. By using this model, the characteristics of platform and armaments are reflected on the damage of naval ship. The basic logic of damage assessment is also considered in detail. The damage status of the naval ship is quantified by defining a representative state index of onboard equipment for each system.

Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.11-19
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    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.

A Technology on the Framework Design of Virtual based on the Synthetic Environment Test for Analyzing Effectiveness of the Weapon Systems of Underwater Engagement Model (수중대잠전 교전모델의 무기체계 효과도 분석을 위한 합성환경기반 가상시험 프레임워크 설계 기술)

  • Hong, Jung-Wan;Park, Yong-Min;Park, Sang-C.;Kwon, Yong-Jin(James)
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.291-299
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    • 2010
  • As recent advances in science, technology and performance requirements of the weapons system are getting highly diversified and complex, the performance requirements also get stringent and strict. Moreover, the weapons system should be intimately connected with other systems such as watchdog system, command and control system, C4I system, etc. However, a tremendous amount of time, cost and risk being spent to acquire new weapons system, and not being diminished compared to the rapid pace of its development speed. Defense Modeling and Simulation(M&S) comes into the spotlight as an alternative to overcoming these difficulties as well as constraints. In this paper, we propose the development process of virtual test framework based on the synthetic environment as a tool to analyze the effectiveness of the weapons system of underwater engagement model. To prove the proposed concept, we develop the test-bed of virtual test using Delta3D simulation engine, which is open source S/W. We also design the High Level Architecture and Real-time Infrastructure(HLA/RTI) based Federation for the interoperation with heterogeneous simulators. The significance of the study entails (1)the rapid and easy development of simulation tools that are customized for the Korean Theater of War; (2)the federation of environmental entities and the moving equations of the combat entities to manifest a realistic simulation.

Design and Implementation of the Multi-resolution Interoperation Simulation using HLA/RTI (표준연동 아키텍처(HLA/RTI)기반 다해상도 연동 시뮬레이션 설계 및 구현)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan
    • Journal of the Korea Society for Simulation
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    • v.24 no.1
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    • pp.9-16
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    • 2015
  • In this paper, the multi-resolution simulation of standard linkage architecture is consists of the engineering-level (QUEST), engagement-level (SADM), the mission-level (EADSIM). It was developed the engineering-level model using battle experiment integrated development environment in the battle experimental engineering system. The engagement level model was developed using the SADM and the mission-level model was developed using EADSIM. The standard linkage architecture is designed and implemented in order to interlocking model of multiple layers. Each different simulation programs in a distributed environment was designed by HLA interface specifications for satisfying interworking. Also the integrated interoperation gateway was developed for relaying the each different simulation programs. The effective naval weapon system for measure of effectiveness develops using to improve the fidelity of the model between the various layers through multi-resolution interoperation simulation. According to the operator requirement is quickly battlefield environment can be constructed. The other simulation program that being designed through standards linkage architecture can linkage easily and efficiently.

Prelinimary Engagement Effect Analysis of Isotropic Kinetic Energy Warhead (등방성 운동에너지 탄두의 교전 효과 예비 분석)

  • Shim, Sang-Wook;Hong, Seong-Min;Seo, Min-Guk;Tahk, Min-Jea
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.5
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    • pp.440-448
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    • 2015
  • Kinetic energy(KE) rod warhead system is a new interceptor which combines advantages of existing ones. This system is less dependant on a precision guidance than direct hit type warhead and gives high penetration rates than blast fragmentation type warhead. In this paper, isotropic KE rod warhead system is introduced with detonation/deployment model. A penetration effects of the deployed rods are calculated using TATE penetration equation. Also, an engagement performance analysis method is suggested. Finally, an optimal detonation time and engagement geometry is derived by Monte-Carlo simulation in various engagement situation using the performance analysis factor.

GRASP Algorithm for Dynamic Weapon-Target Assignment Problem (동적 무장할당 문제에서의 GRASP 알고리즘 연구)

  • Park, Kuk-Kwon;Kang, Tae Young;Ryoo, Chang-Kyung;Jung, YoungRan
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.47 no.12
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    • pp.856-864
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    • 2019
  • The weapon-target assignment (WTA) problem is a matter of effectively allocating weapons to a number of threats. The WTA in a rapidly changing dynamic environment of engagement must take into account both of properties of the threat and the weapon and the effect of the previous decision. We propose a method of applying the Greedy Randomized Adaptive Search Procedure (GRASP) algorithm, a kind of meta-heuristic method, to derive optimal solution for a dynamic WTA problem. Firstly, we define a dynamic WTA problem and formulate a mathematical model for applying the algorithm. For the purpose of the assignment strategy, the objective function is defined and time-varying constraints are considered. The dynamic WTA problem is then solved by applying the GRASP algorithm. The optimal solution characteristics of the formalized dynamic WTA problem are analyzed through the simulation, and the algorithm performance is verified via the Monte-Carlo simulation.