• Title/Summary/Keyword: 교전모델

Search Result 68, Processing Time 0.022 seconds

Development of Underwater Warfare Models on the Naval Weapon Systems (해군무기체계 수중교전 모델 라이브러리 개발)

  • Han, Seungjin;Lee, Minkyu
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.1-9
    • /
    • 2013
  • ADD (Agency for Defense Development) has developed the naval warfare simulation environment (QUEST), this paper describes the model library of naval weapon systems for the application of underwater warfare simulation included in the QUEST. Models are basically developed in order to measure the effectiveness and tactical development of underwater engagement between ships and weapons. Analyzing the mission space of underwater engagement and the functionality of the legacy models, we define standards of the model structure and developed the model components. Each components are the well-defined environment, system, subsystem, algorithm models, and the interfaces are defined between them. Users can construct a model in an efficient way to various warfare scenarios using the re-usable model components and co-work with the common model library.

On the Development of the Authoritative Representations of Submarine for Engagement Level Simulation (교전수준 잠수함 표준모델 개발 방안 연구)

  • Kim, Dong-Hun;Shin, Ji-Hwan;Kim, Chan-Ki
    • Journal of the Korea Society for Simulation
    • /
    • v.16 no.4
    • /
    • pp.1-12
    • /
    • 2007
  • This paper describes and explains that the engagement level model of submarine can be used in underwater engagement simulation taking reuse, interoperability, and extension to the engineering leveled simulation into consideration. WBS(Work Break-down Structure), internal data interface, and I/O data about the engagement level model of submarine are developed. It describes the modeling method of components of submarine model as well. In this paper, the non-acoustic detection and stealth models are excluded because those models are not related to the underwater engagement, so the excluded models need to be developed in the future.

  • PDF

Developing Vehicle-launched Smoke Grenade M&S of Moderate-resolution for Applications in Engagement Simulation (교전시뮬레이션에의 활용을 위한 적정해상도의 차량 연막유탄 M&S 개발)

  • Min, Seojung;Lee, Sangjin
    • Journal of the Korea Society for Simulation
    • /
    • v.28 no.2
    • /
    • pp.59-69
    • /
    • 2019
  • Smoke grenade is the most primary counteract of tank for its survival against threats, therefore a number of related researches and developments of M&S are being conducted. In this research, a vehicle-launched smoke grenade model is developed, that covers the essential engineering-level parameters, and also is applicable to engagement-level simulations because of its unheavy computational load. First of all, input parameters of the model were determined to include the principal factors from engineering to engagement level. In the model, smoke and LOS are modeled as simple figures, a disk and a line, so that the computational load is not as much as that of particle-model-based M&Ss. A test simulation is also carried out to analyze the effect of smoke grenade for a tank. This model is to be inserted into a basic tank model on AddSIM. The users of AddSIM will be able to simulate various scenarios including smoke grenades.

On the Development of Authoritative Representations of Torpedo Systems for Engagement Level Simulation (교전수준 어뢰체계 표준모델 개발 방안 연구)

  • Shin, Ji-Hwan
    • Journal of the Korea Society for Simulation
    • /
    • v.16 no.3
    • /
    • pp.19-28
    • /
    • 2007
  • We considered the authoritative representations of torpedo systems that was the engagement level model to develop system specifications and to analyze operational requirements on concept design phase. The Work Breakdown Structure(WBS) of models was defined about authoritative representations of the torpedo systems. The communication of information among each subsystems and input/output parameters were defined. In the heavy weight and light weight torpedo model, presetter, underwater maneuver, war head, sonar, guidance and control, propulsion subsystem modeling were developed for heavy-weight and the light-weight torpedo systems. The authoritative representations of torpedo systems have similar structures with those of the engineering level models and could be verified via engagement level simulations according to the V&V process in the future.

  • PDF

Interoperation between Engineering- and Engagement-level Models for System Effectiveness Analysis (체계 효과도 분석을 위한 공학/교전 모델 연동 시뮬레이션 기술 연구)

  • Hong, Jeong-Hee;Kim, Tag-Gon
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.4
    • /
    • pp.319-326
    • /
    • 2010
  • Effectiveness analysis of weapon system has been accomplished using engagement-level model alone. However, most previous works are prone to errors due to lack of behavioral information about the weapon systems. In order to overcome these limitations, this paper proposes an interoperation approach between the engagement- and engineering-level models. The proposed approach enables the engagement-level model to be supported by the engineering-level model representing the detailed behavior of weapon systems. Our methodology consider a limited combat situation including operational environments, dynamics and operational errors of weapons, and engagement orders. The paper describes a formalization of the system effectiveness analysis and defines an interface for interoperation between engagement- and engineering-level models. Then, we perform an anti-torpedo combat simulation as a case study.

A Framework to Construct the Aviation Engagement Simulation Model based on the Synthetic Battlefield in the HLA/RTI System (HLA/RTI 시스템에서 합성전장환경 기반의 항공 교전 시뮬레이션 모델 구축 프레임워크)

  • Ham, Won K.;Yang, Karam;Choi, Jong-Yeob;Park, Sang C.
    • Journal of the Korea Society for Simulation
    • /
    • v.23 no.2
    • /
    • pp.57-64
    • /
    • 2014
  • This paper proposes a framework to construct the synthetic battlefield based aviation engagement simulation model for the distributed system. The proposed framework has the synthetic battlefield in the HLA (High Level Architecture)/RTI (Run-Time Infrastructure) based distributed system to reflect environmental effects into the aviation engagement simulation model. In an aviation engagement, the environment affects weapon systems such as detection and movement. Therefore, environmental effects are required to be reflected in the simulation. However, former researches are inadequate for complex operations of weapon systems that are requirements of the engagement simulation. Thus, the construction of the engagement simulation system of which reflects environmental effects based on environmental data is still difficult. The main objective of this paper is to propose a framework to solve the difficulty and constructs an example system based on the proposed framework.

A Simulation Framework of Multi-Agent Based Small Engagement Using Cougaar Architecture (Cougaar Architecture 활용 다중 에이전트 기반 소규모 교전 시뮬레이션 Framework)

  • Hwam, Won-K.;Chung, Yong-Ho;Park, Sang-C.
    • Journal of the Korea Society for Simulation
    • /
    • v.20 no.3
    • /
    • pp.101-109
    • /
    • 2011
  • M&S in the field of national defense is a battle system has been highly spotlighted for obtaining weapon systems, analyzing and experimentation of battle effects to reduce costs, time, and risks. It is classified as Campaign, Mission, Engagement, and Engineering levels by detail of description. In engagements, many situations on the battle field which are really unpredictable are required to be considered on the view of diverse tactics. Thus, engagement simulation is in demand to use for forecasting real-world battle situations by inserting various components which consists of real engaging situations into virtual local battle field. While developing the engagement simulation, adopting the concept of agent-based simulation gives it benefits which are improved autonomy, composability, and reusability of entities. It means reducing the time, cost and effort to develop the simulations. This paper concentrates on the framework of multi-agent based engagement simulation using Cougaar Architecture.

Study of Development for Distributed Battlefield Simulation Environment : One-to-One Single Unit Engagement Model (분산전장 모의환경 구축 방법에 대한 연구 : 단일부대 1:1 교전모델 개발)

  • Choi, Jeongseok;Moon, Sunghwan;Kim, Taeyoung;Kim, Jaekwon;Lee, Jongsik
    • Journal of the Korea Society for Simulation
    • /
    • v.24 no.4
    • /
    • pp.69-76
    • /
    • 2015
  • Modern warfare, which adopt an intensive technique of applied sciences, is difficult to predict, and has a high complexity. Thus, it is necessary to build a battle-field environment and simulation-based analysis. Various organizations are participated to build battlefield model for defense M&S according to a scale and format. On the basis of this trend, approaching from various systems is needed to reconfigure battlefield modeling for distributed system. This paper proposes building design for battlefield simulation environment with a sample of one-to-one single unit engagement model. The proposed method can expect to utilize an example of distributed environment for various participants that are involved in battlefield modeling and simulation.

Rifle performance improvement cost estimation through Relation between the accuracy and Engagement results Using the Engagement class simulation model (명중률과 교전결과의 상관관계분석을 통한 개인화기 성능개선비용 추정 : 교전급 분석모델을 중심으로)

  • TaeKyeom Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.1
    • /
    • pp.289-295
    • /
    • 2024
  • This study analyzes the correlation between the accracy of rifle and the result of engagement. And estimates the improvement cost of the rifle accordingly. For this experiment, an engagement class simulation model(AWAM: Army Weapon Effectiveness Analysis Model) was used. We also selected the rifle, which is a portable weapon for the experiment. Prior to this experiment, we conducted a reliability test(VV&A: Verification, Validation and Accreditation) on the model. The VV&A process is mainly done during the development of the DM&S model, which is also necessary for the operation of the M&S. We confirmed the need for VV&A during the experiment and obtained reliable experimental results using the corrected values. In the Accuracy Experiment we found that the 20% improvement is the most effective. And we were able to estimate the cost of acquiring a rifle with a 20% higher accuracy. The cost was estimated by simple regression analysis based on the price of the current rifle. Through this study, we could know the impact of the accuracy of rifle on the experimental results and estimate the cost of improved rifle.

Logical Modeling of Base System Model for Tank Engagement Simulation (전차 교전 시뮬레이션을 위한 기본체계모델의 논리 모델링 방법)

  • Lee, Sunju
    • Journal of the Korea Society for Simulation
    • /
    • v.29 no.2
    • /
    • pp.63-72
    • /
    • 2020
  • Tank, which is a representative ground weapon system, is one of the most important weapon systems in each country. For the cost-effective acquisition of a tank based on scientific analysis, the operational concept and effectiveness should be studied based on engagement simulation technology. Besides physical capabilities including maneuver and communication, logical models including decision-making of a tank commander should be developed systematically. This paper describes a method to model a tank for engagement simulation based on Base System Model(BSM), which is the standard architecture of the weapon system model in AddSIM, an integrated engagement simulation software. In particular, a method is proposed to develop logical models by hierarchical and modular approach based on human decision-making model. The proposed method applies a mathematical formalism called DEVS(Discrete EVent system Specification) formalism. It is expected that the proposed method is widely used to study the operational concept and analyze the effectiveness of tanks in the Korean military in the future.