• Title/Summary/Keyword: 교전급

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The Engagement HILS Technology Research in the Laboratory for Simulated Warfare between Electronic Warfare Equipment and High-speed Maneuvering Weapon System (실험실에서 전자전 장비와 고속 기동 무기체계 간 실 교전 모의용 조우 HILS 기술 연구)

  • Shin, Dongcho;Choe, Wonseok;Kim, Soyeon;Lee, Chiho
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.49-57
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    • 2019
  • In this paper, we describe the implementation methods and algorithms for the various technologies and devices required for the construction of the engagement HILS(Hardware In the Loop Simulation) in the limited space to simulate the high-speed maneuvering encounter situation of the weapon system in 3-dimensional real world space. Through this research, we have been able to suggest ways to analyze the major design elements of future electronic warfare equipment through experiments simulating actual engagements between various high-speed maneuvering weapons systems and electronic warfare devices in the future battlefield. It was confirmed that the M&S technology could be used to eliminate technical risks, reduce development cost, and shorten development time in the future real system development. The results of this study can be a great assist not only for the field of electronic warfare system research and development, but also for the research & implementation on HILS of various engaging class weapons systems.

Development of a Vulnerability Assessment Model for Naval Ships on a Theater Engagement Analysis (전구급 교전분석을 위한 함정 취약성 평가모델 개발)

  • Lee, Sungkyun;Go, Jinyong;Kim, Changhwan;You, Seungki
    • Journal of the Korea Society for Simulation
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    • v.30 no.1
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    • pp.1-9
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    • 2021
  • In actual battlefield environment, the naval ships which have specific missions have to respond to the attack of hostile forces. Especially, in modern warfare, the importance of the survivability of naval ships are increasing due to the high lethality of armaments. Naval ship survivability is generally considered to encompass three constituents, susceptibility, vulnerability and recoverability. Recently, among these three constituents, many researches on vulnerability have been conducted. However, for the vulnerability of naval ships, most of researches are aimed towards the detailed design stages where implementing changes is heavily constrained or even impractical. In this paper, vulnerability assessment model for naval ships on a theater engagement is developed by using M&S technique. By using this model, the characteristics of platform and armaments are reflected on the damage of naval ship. The basic logic of damage assessment is also considered in detail. The damage status of the naval ship is quantified by defining a representative state index of onboard equipment for each system.

Association between Object and Sonar Target for Post Analysis of Submarine Engaged Warfare Simulation (잠수함 교전 시뮬레이션의 사후분석을 위한 객체와 소나 표적간의 연관 기법)

  • Kim, Junhyeong;Bae, Keunsung
    • Journal of the Korea Society for Simulation
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    • v.26 no.3
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    • pp.65-72
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    • 2017
  • We propose a method to generate the object-target identifier mapping information for system performance and effectiveness analysis of submarine engage system and verify the validity of the proposed method through experiments. In the submarine model of the engage simulator, the signal processing algorithm of the actual sonar system is installed. In the target information obtained through the sonar or signal processing process, the actual object information is not known, and the simulator does not provide such information. Therefore, in this study, we generated identifier mapping information for simulation post-analysis by using bearing, range, and speed of the target obtaind from sonar signal processing and the object collected.

Test-Bed for the Interoperation of Virtual-Constructive Simulation (소부대 교전훈련 Virtual-Constructive 시뮬레이션 연동개념 연구를 위한 테스트베드)

  • Kwon, Soon-Geol;Choi, Mi-Seon;Kim, Mun-Su;Lee, Tae-Eog
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.219-233
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    • 2010
  • The objective of the interoperation of L-V-C Simulation is to enable practical integration training by taking advantages and compensating disadvantages of simulation models, such as Live, Virtual and Constructive models. As a study on the interoperation of L-V-C simulation, this paper suggests effective interoperation method between Virtual and Constructive simulation models and demonstrates small-size intagrated combat training model through V-C Test-Bed.

A Study on Implementation of Monitoring System of Distributed Simulation for Underwater Warfare (수중 교전 모의를 위한 HLA/RTI 기반 시뮬레이션의 모니터링 시스템 구축 연구)

  • Hwam, Won K.;Chung, Yongho;Choi, Jong-Yeob;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.73-83
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    • 2013
  • This paper presents design and implementation of the monitoring system for the distributed simulation of underwater warfare. As importance of defense modeling and simulation(M&S) has raised, Simulation-Based Acquisition(SBA) was authorized for an obligatory process in the development process of weapon systems. Yet, it requires tremendous resources to develop a large-scale simulation system that describes complex and broad battlefields. Therefore, an approach of the distributed system was devised to develop a new simulation system combining legacy simulators that were developed for confined purpose and sole operations. High-Level Architecture(HLA) of distributed systems is a standardized protocol by IEEE for the distributed simulation system and Run-Time Infrastructure(RTI) is an implementation of HLA to structure efficient distributed systems. The main objective of this paper is to derive appropriate monitoring factors for underwater warfare simulation, design and implementation of the monitoring system to analyze the factors based on HLA/RTI.

User Intervention for Controllable Engagement Simulation System (교전급 시뮬레이션 시스템의 통제를 위한 사용자 개입)

  • Ham, Won K.;Chung, Yongho;Park, Sang C.
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.6
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    • pp.473-479
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    • 2013
  • This paper introduces user intervention to control simulation states during the execution of a simulation for military engagements. In an engagement simulation, it covers both a discrete event system and a continuous state system. Thus a system for the engagement simulation can have numerous simulation states, because there are lots of factors to decide states of an engagement that are derived during an execution of the simulation (e. g. detection probability, moving speed, moving path, and so on). It means both a result and progression of simulations are important outputs. Configuration of an engagement simulation scenario and expectation of simulation states, though, is hindered by the number of generate-able states. In order to solve the obstacle, the engagement simulation system should be controllable by user intervention during a simulation execution. This paper is to define objects of user intervention, and to design control processes of defined objects.

The DEVS-based Detailed Implementation Method of the Command and Fire Control System for the Underwater Vehicle DEVS-HLA Simulation in the Engagement Level (교전급 수중운동체 DEVS-HLA 시뮬레이션을 위한 전술통제체계의 DEVS 기반 상세 구현 방법)

  • Son, Myeong-Jo;Cha, Ju-Hwan;Kim, Tae-Wan;Lee, Kyu-Yeul;Nah, Young-In
    • Journal of the Society of Naval Architects of Korea
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    • v.47 no.4
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    • pp.628-645
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    • 2010
  • To perform the engagement level simulation between the underwater vehicle model and the surface model those are constituted with various systems/ sub-systems, we implemented four different federates as a federation according to the IEEE 1516 HLA (High Level Architecture) protocol that is the international standard in the distributed simulation. Those are CFCS (Command and Fire Control System) federate, motion federate, external entities (torpedos, countermeasure and surfaceship) federate, and visualization federate that interacts with OSG (Open Scene Graph)-based visualization rendering module. In this paper, we present the detailed method about the model constitution for discrete event simulation in the distributed environment. For the sake of this purpose, we introduce the DEVS (Discrete Event System Specification)-HLA-based modeling method of the CFCS federate that reflects not only the interations between models, but also commands from user and tactics manager that is separated from the model. The CFCS federate makes decisions in various missions such as the normal diving, the barrier misision, the target motion analysis, the torpedo launch, and the torpedo evasion. In the perspective of DEVS modeling, the CFCS federate is the coupled model that has the tactical data process model, command model and fire control model as an atomic model. The message passing and time synchronization with other three federates are settled by the $m\ddot{a}k$ RTI (Runtime Infrastructure) that supports IEEE 1516. In this paper, we provides the detailed modeling method of the complicated model that has hierarchical relationship such as the CFCS system in the submarine and that satisfies both of DEVS modeling method for the discrete event simulation and HLA modeling method for the distributed simulation.

Effectiveness Analysis of Chemical Warfare System through Interoperation between Engineering Level and Engagement Level Models : Methodology and Environment (공학급/교전급 모델의 연동 시뮬레이션을 통한 화학전 효과도 분석 : 방법론 및 구현 환경)

  • Seok, Moon-Gi;Song, Hae-Sang;Kim, Tag-Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.1
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    • pp.71-81
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    • 2014
  • It is an important issue to evaluate the effectiveness of chemical warfare through modeling and simulation(M&S) technology. In this paper, we propose the M&S methodology and environment for the chemical warfare for effectiveness analysis. In detail, for modeling perspective, we propose three fundamental component models according to their behaviors, which are a chemical weapon, a detecting device system, and an engaging unit system. Among proposed models, the chemical weapon and the detecting device system models are represented by engineering-level system models, whereas the engaging unit system model are described as an engagement-level system model. For simulation perspective, we apply a hybrid simulation environment using High Level Architecture (HLA) to interoperate with the proposed engineering and engagement-level models. The proposed M&S methodology and environment enables to evaluate the effectiveness of the chemical warfare system considering the doctrines, the performance of device or weapon, and weather factors. To verify the efficiency of the proposed methodology and environment, we experimented three categorized case studies, which are related with those considering factors.

A Study on Generating Meta-Model to Calculate Weapon Effectiveness Index for a Direct Fire Weapon System (직사화기 무기체계의 무기효과지수 계산을 위한 메타모델 생성방법 연구)

  • Rhie, Ye Lim;Lee, Sangjin;Oh, Hyun-Shik
    • Journal of the Korea Society for Simulation
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    • v.30 no.2
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    • pp.23-31
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    • 2021
  • Defense M&S(Modeling & Simulation) requires weapon effectiveness index which indicates Ph(Probability of hit) and Pk(Probability of kill) values on various impact and environmental conditions. The index is usually produced by JMEM(Joint Munition Effectiveness Manual) development process, which calculates Pk based on the impact condition and circular error probable. This approach requires experts to manually adjust the index to consider the environmental factors such as terrain, atmosphere, and obstacles. To reduce expert's involvement, this paper proposes a meta-model based method to produce weapon effectiveness index. The method considers the effects of environmental factors during calculating a munition's trajectory by utilizing high-resolution weapon system models. Based on the result of Monte-Carlo simulation, logistic regression model and Gaussian Process Regression(GPR) model is respectively developed to predict Ph and Pk values of unobserved conditions. The suggested method will help M&S users to produce weapon effectiveness index more efficiently.

The Cockpit Development for the Reconfigurable Flight Simulator (가변형 비행시뮬레이터 조종실 개발)

  • Yang, Ji-Youn
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.7
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    • pp.660-665
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    • 2011
  • Reconfigurable Flight Simulator for an airborne tactical mission based on virtual reality technology is developed as a software configurable cockpit with computer display as virtual instruments. It can simulate F-15K, KF-16, T/A-50 class fighter and depending on simulated cockpit, control stick and throttle are replaceable. For effective immersion, Video See-Through type HMD is applied.