• Title/Summary/Keyword: 교전

Search Result 186, Processing Time 0.03 seconds

Study on a Noble Methodology for the Automatic Decision of Optimal Launch Angle Sequence under Multi-Target Engagement (다수 표적 연속교전 상황에서의 최적 발사각 Sequence 결정 개념 연구)

  • Ryu, Sunmee
    • Journal of the Korea Society for Simulation
    • /
    • v.25 no.3
    • /
    • pp.133-146
    • /
    • 2016
  • To engage multiple missiles in single launcher against multiple targets, launcher system has to operate for optimized launch angle to each target sequentially. If the launch angle sequence is simply defined according to the target assignment order only, overall engagement time would be increased, and even in some engagement scenarios, it could be possible to miss some moving targets being out of proper engagement area. Therefore, the study on methodology for a real-time decision of optimized launch angle sequence is necessary. In this paper, the automatic decision model of launch angle sequence was suggested to minimize total engagement time by analyzing the simulation results of all engagement sequence set for multiple moving target scenario. Performance of proposed methodology for decision of optimal launch angle sequence was verified by comparing with the optimal or suboptimal sequence obtained from simulation results.

Derivation of Functional Architecture of Cooperative Engagement for a Theater Ballistic Missile Defense (TBMD를 위한 협동교전 기능아키텍처 도출)

  • Kwon, Yong-Soo;Eom, Jin-Wook;Jung, So-Yeon;Lee, Yong-Ook;Choi, Kwan-Seon
    • Journal of Information Technology and Architecture
    • /
    • v.9 no.4
    • /
    • pp.391-400
    • /
    • 2012
  • This work describes a derivation of functional architecture of Cooperative Engagement (CE) for a Theater Ballistic Missile Defense (TBMD). The TBMD is composed of multi-layered defense systems as system of systems which includes network-based sensors, shooters and battle management. The Cooperative Engagement Capability (CEC) is a typical real-time battle management system, and the key function of the CEC is CE. The CE is a warfighting concept designed to defeat threats through the synergistic integration of distributed resources among two or more units. In this point of view, this paper proposed functional architecture through analyzing the CE concept, and was conducted as a pre-study to develop a CE based combat system of TBMD.

Characteristics of Kill Probability Distribution of Air Track Within the Engagement Space Using Multivariate Probability Density Function & Bayesian Theorem (다변량 확률밀도함수와 베이지안 정리를 이용한 교전공간내 공중항적의 격추확률 분포 특성)

  • Hong, Dong-Wg;Aye, Sung-Man;Kim, Ju-Hyun
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.49 no.6
    • /
    • pp.521-528
    • /
    • 2021
  • In order to allocate an appropriate interceptor weapon to an air track for which the threat assessment has been completed, it is necessary to evaluate the suitability of engagement in consideration of the expected point of engagement. In this thesis, a method of calculating the kill probability is proposed according to the position in the engagement space using Bayesian theorem with multivariate attribute information such as relative distance, approach azimuth angle, and altitude of the air track when passing through the engagement space. As a result of the calculation, it was confirmed that the distribution form of the kill probability value for each point in the engagement space follows a multivariate normal distribution based on the optimal predicted intercepting point. It is expected to be applicable to the engagement suitability evaluation of the engagement space.

Design of an Autonomous Air Combat Guidance Law using a Virtual Pursuit Point for UCAV (무인전투기를 위한 가상 추적점 기반 자율 공중 교전 유도 법칙 설계)

  • You, Dong-Il;Shim, Hyunchul
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.42 no.3
    • /
    • pp.199-212
    • /
    • 2014
  • This paper describes an autonomous air combat guidance law using a Virtual Pursuit Point (VPP) in one-on-one close engagement for Unmanned Combat Aerial Vehicle (UCAV). The VPPs that consist of virtual lag and lead points are introduced to carry out tactical combat maneuvers. The VPPs are generated based on fighter's aerodynamic performance and Basic Fighter Maneuver (BFM)'s turn circle, total energy and weapon characteristics. The UCAV determines a single VPP and executes pursuit maneuvers based on a smoothing function which evaluates probabilities of the pursuit types for switching maneuvers with given combat states. The proposed law is demonstrated by high-fidelity real-time combat simulation using commercial fighter model and X-Plane simulator.

Development of Timely Counter-scenario on Small Scale Engagements (소규모 교전에서의 적시 대응 시나리오 개발 방안 연구)

  • Ahn, Euikoog;Chang, Dae S.;Pyun, JaiJeong;Kwon, Yongjin James;Park, Sang C.
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.2
    • /
    • pp.63-71
    • /
    • 2013
  • Developing future weapons systems has become increasingly complicated and costly. There, modeling and simulation techniques have been highly interested in developing the defense systems. Modeling and simulation techniques provide a means to simulate military training, strategies, military doctrines, and weapons acquisition. In this paper, we proposed a small scale engagement scenario generation method for engagement M&S model. Generated scenario is one of critical factors in the field of commander training, operational analysis, and tactical evaluation. The objective of this paper is to develop a scenario generation method for small scale engagement using the FSA(Finite State Automata) and DFS(Depth First Search) algorithm. The proposed method is verified using a one-on-one combat engagement scenario between assault ship and reconnaissance ship. Also, we are visualized using Delta3D$^{TM}$.

Developing Vehicle-launched Smoke Grenade M&S of Moderate-resolution for Applications in Engagement Simulation (교전시뮬레이션에의 활용을 위한 적정해상도의 차량 연막유탄 M&S 개발)

  • Min, Seojung;Lee, Sangjin
    • Journal of the Korea Society for Simulation
    • /
    • v.28 no.2
    • /
    • pp.59-69
    • /
    • 2019
  • Smoke grenade is the most primary counteract of tank for its survival against threats, therefore a number of related researches and developments of M&S are being conducted. In this research, a vehicle-launched smoke grenade model is developed, that covers the essential engineering-level parameters, and also is applicable to engagement-level simulations because of its unheavy computational load. First of all, input parameters of the model were determined to include the principal factors from engineering to engagement level. In the model, smoke and LOS are modeled as simple figures, a disk and a line, so that the computational load is not as much as that of particle-model-based M&Ss. A test simulation is also carried out to analyze the effect of smoke grenade for a tank. This model is to be inserted into a basic tank model on AddSIM. The users of AddSIM will be able to simulate various scenarios including smoke grenades.

The Engagement HILS Technology Research in the Laboratory for Simulated Warfare between Electronic Warfare Equipment and High-speed Maneuvering Weapon System (실험실에서 전자전 장비와 고속 기동 무기체계 간 실 교전 모의용 조우 HILS 기술 연구)

  • Shin, Dongcho;Choe, Wonseok;Kim, Soyeon;Lee, Chiho
    • Journal of the Korea Society for Simulation
    • /
    • v.28 no.2
    • /
    • pp.49-57
    • /
    • 2019
  • In this paper, we describe the implementation methods and algorithms for the various technologies and devices required for the construction of the engagement HILS(Hardware In the Loop Simulation) in the limited space to simulate the high-speed maneuvering encounter situation of the weapon system in 3-dimensional real world space. Through this research, we have been able to suggest ways to analyze the major design elements of future electronic warfare equipment through experiments simulating actual engagements between various high-speed maneuvering weapons systems and electronic warfare devices in the future battlefield. It was confirmed that the M&S technology could be used to eliminate technical risks, reduce development cost, and shorten development time in the future real system development. The results of this study can be a great assist not only for the field of electronic warfare system research and development, but also for the research & implementation on HILS of various engaging class weapons systems.

Development of Underwater Warfare Models on the Naval Weapon Systems (해군무기체계 수중교전 모델 라이브러리 개발)

  • Han, Seungjin;Lee, Minkyu
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.1-9
    • /
    • 2013
  • ADD (Agency for Defense Development) has developed the naval warfare simulation environment (QUEST), this paper describes the model library of naval weapon systems for the application of underwater warfare simulation included in the QUEST. Models are basically developed in order to measure the effectiveness and tactical development of underwater engagement between ships and weapons. Analyzing the mission space of underwater engagement and the functionality of the legacy models, we define standards of the model structure and developed the model components. Each components are the well-defined environment, system, subsystem, algorithm models, and the interfaces are defined between them. Users can construct a model in an efficient way to various warfare scenarios using the re-usable model components and co-work with the common model library.

On the Development of the Authoritative Representations of Submarine for Engagement Level Simulation (교전수준 잠수함 표준모델 개발 방안 연구)

  • Kim, Dong-Hun;Shin, Ji-Hwan;Kim, Chan-Ki
    • Journal of the Korea Society for Simulation
    • /
    • v.16 no.4
    • /
    • pp.1-12
    • /
    • 2007
  • This paper describes and explains that the engagement level model of submarine can be used in underwater engagement simulation taking reuse, interoperability, and extension to the engineering leveled simulation into consideration. WBS(Work Break-down Structure), internal data interface, and I/O data about the engagement level model of submarine are developed. It describes the modeling method of components of submarine model as well. In this paper, the non-acoustic detection and stealth models are excluded because those models are not related to the underwater engagement, so the excluded models need to be developed in the future.

  • PDF

Monitoring of Blind Areas in a Skiing Resort using USN (USN을 이용한 스키장 사각지역 관리)

  • Jung, Ui-Min;Park, Lae-Jeong;Lee, Hyung-Bong;Moon, Jung-Ho;Chung, Tae-Yun
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2008.05a
    • /
    • pp.520-521
    • /
    • 2008
  • 이 논문은 강원도의 U-Sports 시범 사업 일환으로 진행된 강원도 용평 스키장의 사각지역 관리를 위해 적용된 USN기술을 소개한다. 스키장의 사각지역은 사람의 왕래가 뜸한 외각이나 관제의 시각 영역에서 벗어난 급경사 아래 지역 등을 말하는데, 이런 지역에서 사고가 발생하여 거동이 어려워지면 관제 센터에서 이에 대한 신속한 대응을 하기 힘들다. 이 논문의 사각지역 관리 시스템은 다섯 개의 이미지 센서 및 노드가 설치된 사각지역의 이미지를 USN을 통하여 중앙 관제 센터에서 주기적으로 관찰할 수 있을 뿐만 아니라, 사고 당사자가 주변에 설치된 긴급 버튼을 누를 경우에는 긴급 이미지가 관제 센터로 즉시 전송되어 신속한 구조를 가능하게 한다.