• Title/Summary/Keyword: 교재개발

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The Electronic Statistical Text with Enhanced Interaction (상호작용 강화를 위한 전자교재의 개선방안과 구현사례)

  • 한범수;한경수;최숙희
    • The Korean Journal of Applied Statistics
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    • v.15 no.2
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    • pp.423-432
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    • 2002
  • Web Based electronic texts are studied on the statistics education fields. In this paper, we discuss the current problems encountered by many statistics electronic texts. We also suggest a new design concept for the Web Based interactive material. In addition, we presented several examples to demonstrate.

A Study of Developing Teaching Material to Improve Creativity with Program Elements (프로그램 요소를 이용한 창의성 신장 교재 개발 연구)

  • Kim, Jong-Hoon;Kim, Jong-Jin;Jeong, Won Hee
    • The Journal of Korean Association of Computer Education
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    • v.8 no.5
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    • pp.17-30
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    • 2005
  • The education has changed from the memory education for knowledge to the creativity education. Education of computer has attached importance to teach the creativity. But it till now developed materials are short improvement of the creativity. Especially studies of computer program education are no more than studies of education for genius. Hereupon I developed the teaching material for elementary students with computer program elements by matters in daily life. It has 20 subject in program elements, the aim is improvement of the creativity. After I taught students with developed teaching material, prove the creativity of students has improved.

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A Study on Development of Teaching Materials for App Inventor Programming Using the Waterfall Model (워터폴 모델을 적용한 앱 인벤터 프로그래밍 교재개발 연구)

  • Seol, Moon-Gu;Son, Chang-Ik
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.409-419
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    • 2013
  • The aims of this paper were to review the usable possibility of the educational App Inventor Program in the field of programming education and to develop programming teaching materials that can overcome limitations of the established programming instruction. The study showed that the learners' motivations were strengthened through smart device programs. Containing the elements of STEAM, the teaching materials were developed for the logical and systematic learning that deals with elementary students' real-life situations, and that helps children follow the procedures of software development. By introducing the Waterfall Model to the process of programming, students are able to follow the software developers' thinking process. In addition, beyond the simplistic programming language and simply acquiring related knowledge, the App Inventor programming was designed to enhance students' higher-order thinking skills such as creativity, problem solving ability, collaborative thinking, and so forth.

Curriculum Development in the Field of Disaster Protection and Management (방재학 교재 프로그램 개발)

  • Kim, Tae-Hwan;Back, Min-Ho;Lee, Tae-Hyung
    • 한국방재학회:학술대회논문집
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    • 2009.02b
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    • pp.3-10
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    • 2009
  • 방재교육의 수요증가에 따라 전문화가 요구되는 상황에서 방재학의 정체성 확립과 체계적인 교육을 위한 방재학의 표준교재가 요구되고 있다. 방재학 교재 프로그램 개발을 통하여 산 학 관 상호 연계와 방재학의 발전을 모색하고 방재관련 교과목을 개발하여 제시하고자 한다.

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실용음악 전공자의 시창청음 프로그램 개발 방향

  • Sin, Hye-Seung
    • Proceedings of the KAIS Fall Conference
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    • 2010.05b
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    • pp.677-680
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    • 2010
  • 본 논문에서는 실용음악 전공자의 시창청음 교육을 위한 프로그램 방향을 제시하였다. 실용음악 전공학생들을 대상으로 한 설문을 통한 내부 환경 및 기존 교재에 관한 분석을 바탕으로 통합교과적 학습을 지향하는 시창청음 프로그램 개발 방향을 제시하였다. 시창과 청음 수업의 연계가 가능한 워크북 개념의 통합 교재로 문제의 방향을 설정하였으며 다양한 악곡의 활용을 통한 동기 유발과 학습 효과의 증대를 지향하였다. 교과 내용의 단순성을 지양하고 섹션별 학습을 추구하며 문제지와 답지를 교재 내에 포함시킬 것과 청음 워크북의 정답 부분을 음원 녹음한 오디오 CD를 제작하여 반복적 자기주도 학습이 가능하도록 하는 것이 주요 개발 방향이다.

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Analysis of Instruction Materials for Physical Computing from the Perspective of Computer and Information Literacy (컴퓨터 및 정보 리터러시 관점에서의 피지컬 컴퓨팅 교육 교재 분석)

  • Jung, Hana;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.22 no.4
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    • pp.473-489
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    • 2018
  • Computer and Information Literacy(CIL) is one of Key Competences in 21st century. Many countries, including Korea, have adopted related contents in their national curriculum for conducting software education. With this movement, many book-type instruction materials for software education have been developed in Korea. However, it is scarce to find researches that evaluate the instruction materials from the perspective of CIL. In this study, we selected 4 instruction materials which were distributed by government with 'SW centered society' web site as well as were developed to teach physical computing for elementary students. Also, we analyzed if they can foster students' CIL. First of all, the evaluation framework was developed based on 'The Manual for Authorized and Approved Textbook' and 'The 2018 ICILS(International Computer and Information Literacy Study) Assessment Framework'. Then, 12 school teachers who have professional insight of software education evaluated the 4 instruction materials with the framework. Averaging the score given by evaluators, we determined that which instruction materials were superior or not. Finally, we figured out the characteristics of superior and inferior instructional materials. Based on the results of this study, we suggested implications for developing instruction materials for physical computing education to build students' CIL.

The Teaching Materials Development for the Advance of the Creativity about the Computer Discretion Activity in the Elementary School (창의성 신장을 위한 초등 컴퓨터 재량 활동 교재 개발 - 1, 2학년을 중심으로 -)

  • Ko, Eun-Yi;Kim, Jong-Jin;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2007.01a
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    • pp.255-260
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    • 2007
  • 2000년 교육인적자원부에서는 초 중등학교 정보통신기술교육 운영지침을 내놓았고, 개정의 필요성이 제기되어 2005년 12월 개정지침이 나왔다. 그러나 현재 개정에 따른 컴퓨터 교재가 개발되어 있지 않고, 더군다나 시대의 변화와 발맞추어 요구되고 있는 창의성을 신장시킬 수 있는 교재가 개발되어 있지 않다. 이에 따라 본 연구에서는 교육인적자원부가 개정한 초 중등학교 정보통신기술교육 운영지침을 분석하여 교육현장에서 쓰일 수 있는 1, 2학년용 교재를 개발하게 되었다.

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