• Title/Summary/Keyword: 교육프로그램 개발

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Development of the Workplace Etiquette Education Program for Strengthen of Employment Capability of Specialized High School Students (특성화 고등학교 학생의 취업역량강화를 위한 직장예절 교육프로그램 개발)

  • Go, Chang-Ryong;Bae, Seon-A
    • 대한공업교육학회지
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    • v.36 no.2
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    • pp.201-208
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    • 2011
  • The purpose of this study was to develop the workplace etiquette education program for strengthen of employment capability of specialized high school students. Basically the program was developed through three steps of preparation, development and improvement. In the preparation stage, needs of student, teacher, industry was surveyed and the topic of the workplace etiquette education program was selected. In the development stage, set up educational goals of the program and form the program classified into 4 parts: (1) work and etiquette, (2) understanding of organization in the workplace, (3) proper the workplace etiquette, (4) managing oneself. In the improvement stage, verified validity by experts, executed pilot test and field test by students, and corrected the program. The result of the study, the workplace etiquette education program for strengthen of employment capability of specialized high school students has features as fellows: First, the program was designed as a 8 hour, and can be applied flexibly according to situation. Second, the program consist of various cases that occur in the workplace. Third, the program consist of four contents of (1) work and etiquette, (2) understanding of organization in the workplace, (3) proper the workplace etiquette, (4) managing oneself. Fourth, the program basically consist of two parts for students and teacher. Fifth, the program would be used in the subject of 'Career and work' in high school and also applied to the career education such as creative hands-on activities, creative discretion activities, and extracurricular activities.

A Study on Analyzing Mathematics Programs for Gifted Students and Developing Teaching & Learning Materials. (중등학교 수학 영재교육 프로그램 분석 및 교수-학습 자료 개발에 관한 연구)

  • 한인기
    • Journal of Gifted/Talented Education
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    • v.11 no.3
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    • pp.175-202
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    • 2001
  • The purpose of this work is to analyze various mathematics programs and related studies for gifted students of secondary school, to extract meaningful suggestions, and to develop some mathematics materials to realize our suggestions. We analyzed mathematics curriculum drafts for gifted students(by KEDI), mathematics program for the gifted students of Russia, and mathematics programs of some specialist of gifted education. We were able to extract some important aspects for developing teaching & teaming materials. Especially in this study we took notice of systematization of mathematical problems, and suggested a model of systematization of mathematical problems.

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A Study of CAI Program Reuse with Computer Education Environment Change (컴퓨터 교육 환경 변화에 따른 CAI 프로그램의 재사용 방안)

  • 백동근;전철부;박만곤
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.10a
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    • pp.285-290
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    • 1998
  • 컴퓨터를 이용한 교육이 우리 나라에 도입된 것은 1989년 한국교육개발원에서 14편(초등학교의 경우)의 CAI 프로그램을 개발·보급하면서부터이다. 그 후 컴퓨터 기술의 급격한 발달로 컴퓨터 교육 환경에 많은 변화가 이루어졌다. 모노모니터에 도스를 사용하던 XT급 PC에서 이제는 윈도95를 운영체제로 한 멀티미디어 PC가 활용되고 있다. 그러나 초기에 개발·보급된 CAI 프로그램들은 그 당시의 컴퓨터 사양에 맞추어져 있어서 현재의 멀티미디어 컴퓨터에서는 동작하지 않는 것들이 대분분이다. 많은 비용과 노력을 투입하여 개발된 우수한 CAI 프로그램들이 컴퓨터 교육환경의 변화로 인하여 폐기되거나 사장될 형편에 놓여 있다. 이러한 점에 착안하여 본 연구에서는 모노용으로 개발된 CAI 프로그램을 현재 환경에서 사용할 수 있도록 하는 방안을 찾아보았다. 본 연구를 통하여 Basic, C 언어로 개발된 CAI 프로그램은 소스코드의 수정으로 소프트웨어 재사용의 가능성을 확인하였으며, 저작도구 한올 2.0으로 개발된 CAI 프로그램은 별도의 코드 수정 없이도 윈도 95의 도스 창에서 실행이 가능한 것으로 확인되었다. 이는 소프트웨어의 재사용을 통한 생산성 향상이라는 측면과 내용이 우수한 CAI 프로그램을 컴퓨터 교육환경의 변화에 대응하여 계속 활용할 수 있게 하였다는 점에서 본 연구의 의의가 있다.

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Development of personality education program for university students - Focusing on animation (대학생의 인성교육 프로그램 개발 - 애니메이션을 중심으로)

  • Kim, Seong-Won;Youn, Jeong-Jin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.8
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    • pp.541-550
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    • 2017
  • The purpose of this study is to develop a personality education program for university students based on animation. The selection of the animation media to be used in the character education program to cultivate the eight core value virtues, eg, efficacy, honesty, responsibility, respect, consideration, communication and cooperation, Based on the eight elements of self - identity of college students, such as job, religion, politics, philosophical lifestyle, friendship, heterosexuality, gender roles and leisure activities. The process of developing personality education program model and activity based on animation of this college student is as follows. The necessity of developing personality education program for college students, Setting basic direction of character education program based on animation, Selection of animation media, Development of personality education program model based on animation, Development of personality education program activity based on animation of self identification, And finalization of personality education program based on final animation. In this study, a total of 16 characters were developed according to the sub - factors of self - identity in the personality education program of university students based on animation.

Play and Education Program Development Based on the Instructional Systems Development (교수체제개발에 기초한 놀이교육 프로그램 개발)

  • Park, Hye-Jin;Kim, Kwi-Ok;Kim, Yong-Young
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.19-27
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    • 2019
  • The purpose of this study is to develop play education programs based on the instructional systems development (ISD). To achieve the goal, play education programs for elementary school students were developed based on the ADDIE model. Internal researchers, teaching design experts, and subject matter expert reviewed, modified, and developed play and education programs having three modules: design and scheduling, making a model, and preparing an exhibition. Students set up a program to realize the play space they want through collaboration with their peers. The program was applied to fifth grade elementary school students in Chungju for verification of the play and education program. At the end of the play education program, the FGI was conducted on 13 students to measure the overall value of the play education program, including its sustainability. Through these processes, we drew the effects and implications of the play education program and presented future research directions of play education and projects for elementary school students.

A study on the development of early childhood artificial intelligence education program (유아 인공지능교육 프로그램 개발 연구)

  • Kim Hee Young
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.695-702
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    • 2023
  • The purpose of this study is to develop an early childhood artificial intelligence education programs in kindergartens. In order to achieve the purpose of the study, a four-step program development procedure was taken: documentary analysis, program design and development, execution, and assessment. This study presented the purpose and goals, educational content, teaching-learning methods, and evaluation of the early childhood artificial intelligence education program in kindergarten. By implementing an artificial intelligence education in the process of developing the program, the practicality and utilization of the program were secured. This study is meaningful in that it derives practical support measures to apply and activate artificial intelligence education programs in the field of early childhood education.

초등 영재교육에 적용 가능한 이산수학 프로그램 개발 연구

  • Choe, Geun-Bae;An, Seon-Yeong
    • Communications of Mathematical Education
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    • v.19 no.1 s.21
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    • pp.167-189
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    • 2005
  • 본고에서는 영재교육에서 실제 학습자료의 부족과 이산수학의 중요성이 부각되고 있는 최근의 동향을 감안하여, 초등학교 영재교육에 적용 가능한 이산수학 프로그램을 개발하고자 한다. 우선 프로그램의 개발에 선행하여 관련 이론에 대한 고찰을 하였으며 제 7차 초등학교 수학과 교육과정의 이산수학 관련 내용을 분석하석 교육과정의 내용을 심화 ${\cdot}$ 발전할 수 있는 방안에 초점을 두었다. 특히 이산수학과 관련된 기존의 수학학습 프로그램들은 대부분 순수 수학적 이론을 제시하고 그에 따른 문제를 풀어보는 형식으로 구성되어 있는데, 본고에서는 이산수학의 이론을 중심으로, 문제해결에서 알고리즘적으로 사고하는 능력을 키울 수 있도록 하는 것에 초점을 두어 프로그램을 개발하고자 한다. 즉, 프로그램 자체가 하나의 수학적 원리를 탐구해 가는 과정이 되는 것이다. 또한 이산수학이 수학적 문제해결 학습과 연관됨에 착안하여 프로그램은 Polya의 문제해결학습을 바탕으로 구성하고자 한다.

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컴퓨터를 통한 창의력 수학 프로그램 개발

  • Jo, Han-Hyeok;An, Jun-Hwa;U, Hye-Yeong
    • Communications of Mathematical Education
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    • v.13 no.2
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    • pp.625-639
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    • 2002
  • 본 연구에서는 LOGO를 개발한 Papert의 철학에 따라 아동이 자유롭게 학습할 수 있는 Microworld를 통해 수학을 새로운 관점에서 접근하고, 아동에 맞게 수학을 재구성하여 제공한다는 적극적인 교육적 배려에서 정규교육과정(교실), 특기적성, 자기 주도 학습 등 다양한 학습 환경에 가능한 컴퓨터 창의력수학 프로그램을 개발하고자 한다. 많은 관심에 비해 창의력 교육이 구체적으로 학습과 관련되어 있지 않고, 체계적인 교육과정을 따라 이루어지지 않고 있으며, 컴퓨터 교육 역시 한글 워드나 Excel과 같은 기능 위주의 학습으로 컴퓨터 학습에서 기대하는 알고리즘 학습은 소홀히 다루는 문제점이 있다. 이러한 창의력 교육과 컴퓨터 교육에 대한 문제점에 주목하여 학교 교과과정과 연계된 컴퓨터 알고리즘 학습과 수학 학습이 함께 가능한 컴퓨터를 통한 수학적 창의력 향상 프로그램을 개발하고자 한다. 이에 학교 교과과정에 연계하여 컴퓨터 알고리즘 학습과 수학적 창의력 향상에 적합한 매체로 LOGO 마이크로월드를 택하고, 이를 이용한 컴퓨터 창의력 수학 프로그램이 가지는 특징을 살펴본다. 이렇게 개발된 프로그램은 검증을 위해 봄학기 초등학교에서 실험연구가 계획되어 있다.

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A Educational Program for Elementary Information Gifted Student using Unplugged Computing and EPL (언플러그드 컴퓨팅과 EPL을 이용한 초등정보영재교육프로그램의 개발)

  • Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.31-38
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    • 2011
  • This study proposed a new education program for the information science gifted talent using unplugged computing and EPL that are new teaching approach of computer science. We analyzed unplugged computing contents and developed the advanced educational program for the information science gifted talent. We also made up a curriculum and teaching strategy and applied the elementary information science gifted talents the developed program with unplugged computing. In order to verify an effectiveness of new program, we tested t-test and found the positive results between before and after the program as well as an experimental group and the comparison group. In interview and observation about the gifted talents, we also saw that the students evaluated an unplugged computing lesson to the positive responses. We expect the proposed unplugged computing program will give many help for teaching the information science gifted talent.

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The Analysis on Development Trends for Korean and Overseas Science and Arts Convergence Education Programs (국내외 과학과 예술 융합교육 프로그램 개발 동향 분석)

  • Yang, Seung-Ji;Kwon, Nan-Joo
    • Journal of Science Education
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    • v.38 no.2
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    • pp.376-400
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    • 2014
  • This study aims to examine the current status of Korean and overseas science and arts convergence programs in and out of schools to apply them in school education settings and to learn about the characteristics of overseas programs through case studies. In addition, it explores implications of the current domestic and overseas for implementation in schools. For this study, we selected 193 domestic in-school science and arts convergence programs and 106 domestic out-of-school programs. For the overseas programs, we selected those conducted by the government, research institutes, science halls, and art galleries. We also analyzed the domestic in-school programs by type of students, operation hours, areas of convergence, and the function and role of arts activities. We analyzed domestic out-of-school programs by operation time, operation method, areas of convergence, and type of activities. Moreover, we examined the overseas programs in terms of their program developers, goals, and characteristics. These findings suggest that in order for science and arts convergence education to become well established in Korean schools, it is necessary to develop programs that can be incorporated into the present science education curriculum, rather than individual content or a single class on science and arts convergence, and to diversify the range of programs. In addition, out-of-school programs should be actively considered, and intense discussions on the use of program activities and teaching materials are needed. Finally, research institutes and educational institutions should be closely linked to achieve a common goal.

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