• Title/Summary/Keyword: 교육적 콘텐츠

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Design and Implementation of Smart Device-based Educational Contents Viewer (스마트 디바이스 기반의 교육용 콘텐츠 뷰어 설계 및 구현)

  • Ju, Seong-Yeon;Jeong, Ji-Seong;Kim, Jong-Oh;Kim, Do-Hyeong;Kwon, Sun-Ock;Lee, Jae-Won;Kim, Jin-Kook;Yoo, Kwan-Hee
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.395-396
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    • 2013
  • 스마트폰, 태블릿 PC 스마트 TV 등 오늘날 스마트 미디어 수요가 급증하고 있다. 이에 스마트 미디어의 장점을 살려 교육 분야에 활용하기위한 다양한 시도가 이루어지고 있다. 본 논문에서는 교육적 요소 기반으로 콘텐츠를 파싱하여 기능들을 구현하였다. 그리고 사용자 인터페이스를 사용하여 보다 쉽게 사용자가 콘텐츠 뷰어를 사용할 수 있는 효율적인 콘텐츠 뷰어에 대한 설계를 제안하고자 한다.

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Development of VR Fire-extinguishing Experience Education Contents Using UX Design Methodology (UX 디자인 방법론을 적용한 VR 소방체험 교육콘텐츠 개발)

  • Chung, Yoo-Kyung
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.222-230
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    • 2017
  • The Ministry of Public Safety and Security plans to expand fire safety education infrastructure to provide customized fire safety education, spread fire safety culture and develop a tailored fire safety education system as a part of the 2016 Citizens' Safety Improvement Policy. This study has also been designed to improve safety problems in the Republic of Korea. Even though safety education has been given, citizens aren't still able to experience a close-to-real situation. In addition, their understanding and satisfaction with the curriculum are very low. Therefore, this study offers VR fire-extinguishing experience education contents as an effective alternative. With a goal of having the participants experience fire extinguishing and evacuation drill in a virtual space, this program has the following advantages: i) safe fire-extinguishing experience; ii) UI to create fun ; iii) useful in fire-extinguishing education; iv) budget saving. we configure the VR fire experience system structure and hardware by applying UX design methodology. We also develop for VR-specific motion recognition plug-in and controller that can be feeling in HMD environment.

Development of Mathematics Learning Contents based on Storytelling for Concept Learning (초등학교 수학과 개념학습을 위한 스토리텔링 기반학습 콘텐츠 개발)

  • Oh, Young-Bum;Park, Sang-Seop
    • Journal of The Korean Association of Information Education
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    • v.14 no.4
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    • pp.537-545
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    • 2010
  • The purpose of this paper is to develop mathematics learning contents for elementary school 3rd graders and to verify the educational effectiveness of contents developed. An ADDIE model was applied to develop mathematics learning contents based on storytelling for concept learning. After extracting 54 concepts from the mathematics curriculum, researchers designed strategies using concepts that were combined with context which is familiar to young students. Researchers implemented a survey and interview to students and teachers to verify the effectiveness of contents. As a result, the understanding, interest, concentration, and expectation of students toward the contents developed were very high, and teachers also mentioned that these contents could be very useful teaching materials for motivation.

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Korean Education Contents Improvement Directions through K-drama (드라마 활용을 통한 한국어교육콘텐츠 개선방향)

  • Lee, Il-Soo;Chu, Chin-Oh
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.45-55
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    • 2015
  • The Korean wave contents such as Korean TV dramas and K-pop are sweeping over foreign countries. This Korean wave has improved positive national brand image and also brought up interest across Korean culture. Due to expansion of Korean wave, some Korean education contents started to be made by using Korean wave contents. These kinds of Korean educational online contents induce interest in studying Korean by using Korean wave contents. Furthermore, people can indirectly experience Korean culture. so we need to come up with more effective application plan. However, contents which has produced currently still have insufficient part. Based on that, current state of Korean education online contents by using Korean wave contents will analyze into especially a series of 'Pit-A-Pat Korean' from Nuri-Sejong school need to be proposed a review of the limitations and improvement conclusion in this paper. The K-drama produced by effectively utilizing the planning and the Korean educational content. This will reveal to the culture and traditions of Korea, as well as a simple information transfer. So we expect to be a valuable activity that is responsible for a stem to improve the country's image as one item K-culture itself.

Content of infant using Interactive (인터렉티브를 활용한 유아 콘텐츠 개발)

  • Shin, Mi-Hyang;Choi, Jong-Soo
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.323-324
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    • 2012
  • 유아기는 인간의 삶은 중요한 영향을 준다. 이러한 유아들을 위해 교육법과 교육소재들이 있다. 교육소재는 교육법이 추구하는 인간상을 위해 교육적인 내용과 간접경험을 제공한다. 본 논문은 교육소재를 개발하여 경험을 제공하고 발상력과 창의력을 키운다.

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Perceptions of the Middle School Gifted-students and Pre-teachers About the Convergence Class Programs Using Realistic Contents (실감형 콘텐츠를 활용한 융합 수업 프로그램에 대한 중학교 영재 학생 및 예비 교사의 인식 조사)

  • Kim, Eun-Ji;Kim, Hyun-Kyung
    • Journal of the Korean Chemical Society
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    • v.66 no.2
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    • pp.96-106
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    • 2022
  • The purpose of this study is to investigate the effect of science-centered convergence class program using realistic contents such as virtual reality and augmented reality on class satisfaction, scientific attitudes and the perception of the gifted students in middle school. After developing the convergence class program including realistic contents using smart devices, we applied it to the gifted students. We analyzed the class satisfaction, scientific attitude and perception of the gifted students through questionnaires. In addition, a survey was conducted on the pre-teachers to investigate and analyze the class satisfaction, scientific attitude of the science class program to students and the perception of science classes using realistic contents. As a result, both students and pre-teachers were positively aware of class satisfaction by science class program using realistic contents. In particular, it was positive in that the class can induce learning motivation and interest. On the other hand, it was pointed out that the low-quality App and lack of infra for smart devices were disadvantages. In addition, pre-teachers lack confidence and information about class using the realistic contents, but they recognize the need of classes using realistic contents for students and education for pre-teachers. Based on this, it obtained suggestions on the preparation of facilities and equipment in schools for future education, development of contents that can be used for convergence class, development of programs and teaching·learning materials using realistic contents, and education for pre-teachers.

A Role of Oral Media in the Sixteenth Century and Its Educational Application (16세기 구어적 매체의 역할과 오늘날 교육적 적용)

  • Bong, Won Young
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.417-418
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    • 2014
  • 본 연구는 구술성과 문자성이 결합한 형태로 나타나는 구어적 매체의 특징을 이해하고 특별히 그것이 16세기 종교개혁 시기에 어떠한 영향을 끼쳤는지를 살펴보면서 오늘날 현대 교육에 효과적인 적용할 부분은 없는지 그 가능성을 확인해 보고자 한다.

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A Development of Online Gamification for Adolescents Social Entrepreneurship Education (청소년 사회적 기업가정신 교육을 위한 온라인 게이미피케이션 개발)

  • Park, Sung JIn;Heo, Eun Hye;In, Jaehyun;Hong, Miji
    • Journal of Korea Game Society
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    • v.21 no.1
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    • pp.25-34
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    • 2021
  • The purpose of this study is to develop online gamification contents to prove the social entrepreneurship of adolescents and verify the effectiveness. To implement the Agzak class, a youth social problem-solving education program, via Google spreadsheet for this study. To analyze the effectiveness of the developed contents 1378 middle school students participated in A area for the survey. According to the results, online content is more effective than offline content in understanding social problems and future talents. Based on the results of this study, it suggests further development of sustainable online education contents by gamification.

Design of Educational Contents for Korean Listening of Foreigners (외국인을 위한 한국어 듣기교육용 콘텐츠의 설계)

  • Song, Jong-Yoon;Moon, Sang-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.953-955
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    • 2010
  • Most domestic educational mobile contents put special stress on learning foreign languages such as English, and usually the telecommunications companies and the education companies partner to provide mobile terminals with the contents such as video files. Recently the trend of mobile platforms for the educational contents have been changed because of the release the many kinds of smart phones like iPhone and Google Phone. In this paper, we design the educational contents for Korean listening education to aid to study Korean effectively as a foreign language. It carries out a detailed design to realize and run the contents based on the Android OS which is an open source platform backed by Google.

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Implementation of Educational Contents for Korean Listening of Foreigners (외국인을 위한 한국어 듣기교육용 콘텐츠의 구현)

  • Song, Jong-Yoon;Moon, Sang-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.556-558
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    • 2010
  • Most of the domestic educational mobile contents are concentrated on learning foreign languages like English and it's common to provide contents with mobile cellphone under partnership between mobile and education companies. In recently, the trend is that the mobile platform of educational contents is changing according to development of various smart phones like I-phone and Google-phone. In this paper, so, we implement listening contents for Korean education to support learning Korean as foreign language effectively. In detail, we implement the operation of contents based on android OS of Google open-type platform of smart phone.

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