• Title/Summary/Keyword: 교육모델 설계

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The Effect of Role Model and Entrepreneurship Education on Entrepreneurial Intention of Korean Juvenile (창업역할모델과 기업가정신교육이 한국 청소년들의 기업가정신에 미치는 영향에 관한 연구)

  • Yang, Jun-Hwan
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.12 no.2
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    • pp.1-11
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    • 2017
  • Preparing juvenile for future careers in global market becomes one of the most important tasks in education today. This study attests the impact of role model and entrepreneurship education on entrepreneurial intention of Korean secondary school students. Total 217 students participated in this research from 11 different high schools across the country. The result suggests that the role model and entrepreneurship education have significant relationships with entrepreneurship as well as entrepreneurial intention of secondary school students. Entrepreneurship was also positively related with entrepreneurial intention of students. The findings imply that both the role model and entrepreneurship education are crucial elements to foster entrepreneurship as well as entrepreneurial intention of the secondary school students. Practical implications were presented to relevant authorities for takeaway in designing effective pedagogy.

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A Conceptual Model of Smart Education Considering Teaching-Learning Activities and Learner's Characteristics (교수-학습 활동과 학습자의 특성을 고려한 스마트교육 개념모델)

  • Jo, Jae-Choon;Lim, Heui-Seok
    • The Journal of Korean Association of Computer Education
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    • v.15 no.4
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    • pp.41-49
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    • 2012
  • Advanced ICT(Information and Communication Technology) and popularization of smart devices change our culture as well as our life style and it has changed the way of learning in education area. There have been some researches to make effective smart education systems based on ICT but few of them were designed by a solid concept of smart education. This is because there have been few researches on developing a conceptual model for smart education. The purpose of this study is to propose a conceptual model for smart education: CTLA(Creation, Teaching, Learning and Assessment) model. It includes activities of smart creation, smart teaching, smart learning, and smart assessment considering ICT environment for education and characteristics of digital natives.

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Designing an Intelligent Data Coding Curriculum for Non-Software Majors: Centered on the EZMKER Kit as an Educational Resource (SW 비전공자 대상으로 지능형 데이터 코딩 교육과정 설계 : EZMKER kit교구 중심으로)

  • Seoung-Young Jang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.5
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    • pp.901-910
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    • 2023
  • In universities, programming language-based thinking and software education for non-majors are being implemented to cultivate creative and convergent talent capable of leading the digital convergence era in line with the Fourth Industrial Revolution. However, learners face difficulties in acquiring the unfamiliar syntax and programming languages. The purpose of this study is to propose a software education model to alleviate the challenges faced by non-major students during the learning process. By introducing algorithm techniques and diagram techniques based on programming language thinking and using the EZMKER kit as an instructional model, this study aims to overcome the lack of learning about programming languages and syntax. Consequently, a structured software education model has been designed and implemented as a top-down system learning model.

The Design and Implementation of Korean History Web Courseware Using Semantic Network (의미망을 활용한 국사과 웹 코스웨어의 설계 및 구현)

  • Park, Chan-Ghu;Yun, Hong-Won
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.177-189
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    • 2000
  • This paper describes the design and implementation of Korean History Web courseware using semantic network in order to build learning environment in the viewpoint of cognitive flexibility theory. The most important thing in design for a courseware using semantic network is to build learning environment. The first step to do this is to analyze learning contents and after that we should define the type of link between learning subjects. We should develope the knowledge map which has the link of each type connected with every learning subject.

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A G-Learning Model of Interworking with Gameplay and Learning Play by Motivation Mechanisms (동기유발 기제를 한 게임플레이와 학습플레이 연동형 G러닝 모델)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.3-11
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    • 2011
  • The learning by computer games, is in the spotlight as an effective education method for the game generation. The current design methods for educational games is to design all needed game elements and learning elements which should be included in. So to design an educational game for motivation and learning effects, is generally difficult. In this paper, we propose the G-learning model IGLM which is interworked with gameplay and learning play by motivation mechanism, in order to solve the difficult problem. The comparative analysis of the proposed model IGLM on the design difficulty with the current design methods for educational games or G-learning, shows the proposed method can be a solution of the design difficult problem and is the best on the difficulty of, the freedom of, and the scope of designing the component parts of educational games or G-learning.

EduCODE : Educational COntents DEvelopment method for SCORM supporting (EduCODE : SCORM 지원 교육용 컨텐츠 개발 방법)

  • Seo, Dae-Woo;Lee, Se-Hoon;Wang, Chang-Jong
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.123-133
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    • 2002
  • In this paper we proposed EduCODE for educational contents development method and designed the system to support EduCODE. There are four models in EduCODE such as domain model, navigation model, abstract interface model, and asset model. The method includs graphic notations for contents structure. The system to support EduCODE consisted of authoring module and run-time module. The authoring module automatically generates ADL SCORM XML code using specifications produced by EduCODE and the code is serviced to a client by run-time module and web server.

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Design and Implementation of Web based Java Virtual Education Center (웹 기반 자바 가상교육센터의 설계 및 구현)

  • 이승하;한동헌;김양우;유갑상
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.643-645
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    • 2001
  • 자바 가상교육센터(Java Virtual Education Center)는 자바 프로그래밍 교육을 위한 가상교육시스템으로 인터넷과 웹 브라우저를 통해 사용자들에게 투명하게 자바 프로그래밍 실습 환경을 제공한다. 이것은 자바 컴파일러 실행을 웹 기반으로 구현함으로써 가능하게 된다. 본 논문에서는 자바 가상교육센터 구현에 적용된 자바 기술을 정리하고, 실제 자바 가상교육센터의 구조 및 동작원리를 설명한다. 또한 구현모델이 어떠한 설계개념을 가지고 구현되었는지를 살펴봄으로써, 향후 자바뿐 아니라 C나 C++와 같은 다른 프로그래밍 언어에도 적용할 수 있는 종합적인 프로그래밍언어 가상실습실의 구현 가능성을 제시한다.

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A Design and Demonstration of Future Technology IT Humanities Convergence Education Model (미래기술 IT인문학 융복합 교육모델 설계 및 실증)

  • Eunsun Choi;Namje Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.159-166
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    • 2023
  • Humanities are as crucial as the technology itself in the intelligent information society. Human-centered convergence information technology (IT), which reflects emotional and human nature, can be considered a unique technology with an optimistic outlook in the unpredictable future. Based on this research background, this paper proposed an education model that can improve the IT humanities capabilities of various learners, including elementary and secondary students, prospective teachers, incumbent teachers, school managers, and the general public, through analysis of previous studies on convergence education models. Furthermore, the practical aspects of the proposed model were closely examined so that the proposed education model could be stably incorporated and utilized in the educational field. There are seven strategies for implementing the education model proposed in this paper, including research on textbooks, teaching and learning materials, activation of research results, maker space creation, global joint research, online education operation, developing living lab governance, and diversification of self-sustaining platforms for sustainable and practical education. In the future, validity verification through expert Delphi is required as a follow-up study.

A design of Cooperative Instruction Model based on WWW to improve learning attitude in a small-scale class (소인수학급에서 학습태도에 변화를 주는 웹기반 협동수업모델의 설계)

  • Sung, Young-Hoon;Lee, Jae-Inn
    • Journal of The Korean Association of Information Education
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    • v.6 no.2
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    • pp.154-162
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    • 2002
  • In a small-scale class, children gradually lose interests in studying and develop negative and passive attitudes in class activities due to the uniform education. Although many cooperative instruction WBI models are studied and designed, there has not been any research on cooperative instruction model appropriate for a small-scale class. In this study, instructors participate in classes, each in connection with other small-scale classes, and WWW based cooperative instruction model, WIEZ, which can affect students' learning attitude on long-term basis, was designed and embodied. Currently, WIEZ is being under experimental test in three schools at Kyung-nam where instructors design classes, and students divided into groups participate in classes in this system.

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