• Title/Summary/Keyword: 교육모델 설계

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Design of Leveled Incorrect Analysis System Based on Common Cartridge (Common Cartridge 기반의 수준별 오답분석 시스템 설계)

  • Kim, Sun-Ju;Park, Seok-Cheon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1226-1229
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    • 2013
  • 우리의 교육은 다양한 매체의 등장과 기술의 발달로 인해 이러닝, 모바일 러닝, 소셜 러닝, 스마트 러닝에 이르기까지 다양한 방식으로 발전 하고 있다. 빠르게 변화하는 교육환경 속에서 우리가 지금 해야 하는 것은 기술의 발전이 가져다준 미래지향적인 교육 패러다임의 방향을 알고, 교육 현장에 적용하는 것이다. 스마트 시대에 적합한 학습환경을 마련하기 위해서는 이러닝의 주요 학습 환경 구성요소인 학습관리시스템(LMS: Learning Management Systems)의 변화가 매우 중요한 역할을 담당한다. 국내 외 이러닝 분야의 표준은 빠르게 신규 버전이 개발되고 새로운 영역의 표준들이 등장하고 있다. 본 논문에서는 디지털 콘텐츠 및 출판의 융합모델에 대한 표준으로 급부상중인 IMS의 Common Cartridge를 기반으로 하는 수준별 오답분석 시스템을 설계하였다.

A Study on Korean Dual System: K-Dual System (한국형 듀얼 시스템(K-Dual 시스템)의 구축 및 운영방안에 관한 연구)

  • Lee, Moon-Su;Lee, Woo-Young;Oh, Chang-Heon
    • Journal of Practical Engineering Education
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    • v.5 no.2
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    • pp.139-149
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    • 2013
  • In this paper, we proposed a new Korean Dual system, K-Dual System, and discussed the concepts and details about three sub-models of the system, IPP, W3 and corporate university models. Propose K-Dual system is a new and unique educational model that combines academic study and industrial work in order to solve the various problems of existing work-study parallel educational systems in Korea. K-Dual System has two tracks, Academic and Vocational tracks. Academic track has a long-term field experience training program, IPP program. On the other hands, Vocational track can be divided into two sub-models and those are $W^3$ and corporate university. Finally, we summarized several key points for the successful setup and operation of K-Dual system.

Study on Strategy for Applying Flipped Learning Method for Programming Practice (프로그래밍 실습을 위한 플립드러닝 교수법 적용 전략 연구)

  • Kim Hyun Ah
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.753-761
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    • 2023
  • This study investigates strategies to increase learning efficiency for programming subjects to which flipped learning teaching method is applied targeting non-major students. Design a learner-centered flipped learning-based programming class and get strategies for effective application methods for field application. Also, the purpose is to explore the efficient application of the flipped learning teaching method to the computational thinking subject of liberal arts classes at this university. By applying the flipped learning teaching method, one of the innovative teaching methods, we consider ways to improve the quality of programming subject classes, the efficiency of practical education, and the improvement of learner achievement. The purpose of this study is to design an efficient learning model for software education targeting non-majors by applying various teaching methods and learning design models convergence away from the traditional teaching method.

Design of High School Software AI Education Model in IoT Environment (사물인터넷 환경에서의 고등학교 SW·AI 교육 모델 설계)

  • Keun-Ho Lee;JungSoo Han
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.49-55
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    • 2023
  • The evolution of new digital technologies is progressing rapidly. In particular, many changes in software and artificial intelligence are progressing rapidly in the field of education. The Ministry of Education is planning an educational program by linking software and artificial intelligence regular curriculum. Before applying it to regular subjects, various software and artificial intelligence related experience camps are being promoted. This study aims to construct an educational model for software and artificial intelligence education programs for high school students based on new digital technology. By expanding and distributing software and artificial intelligence education, we aim to enhance the basic capabilities of software and artificial intelligence for high school students. I would like to define the concept of software and artificial intelligence in high school and propose a model that links software and artificial intelligence learning factors to the regular curriculum.

Web-Based 3D Model Management System for Virtual Training Contents Production (가상훈련 컨텐츠 제작을 위한 웹 기반 3D 모델 관리 시스템)

  • Kim, Yeon-U;Yoon, Ji-Yean;Kang, Hyeong-Ju
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.72-79
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    • 2012
  • Recently, the growth of the computer-related industries lead to the growth of the computer-aided education. Virtual training (VT) is one of the most interesting education methods. Many 3D models for the VT contents have been produced, but little research has been performed for the unified management system to promote the reuse of 3D models. This paper proposes the unified 3D model management system. The 3D model file formats are surveyed to find a format that can be easily used by many VT content production softwares. The 3D model files will be stored in a central DB server. The structure of the DB system will be designed for 3D models. The system provides an easy way to search and download a 3D model. With the proposed system, the reuse of 3D models is expected to be promoted.

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The Instructional Model of Web Courseware Using Multi-Learner Simulation Game (다중 학습자 시뮬레이션 게임형 웹 코스웨어의 수업 모델)

  • 구덕회;김영식;백두권
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.235-240
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    • 2000
  • 현재 웹 코스웨어의 대부분은 하이퍼텍스트 문서들간의 비선형적인 연결에 의한 학습 방식을 채택하고 있으나, 이는 단순한 페이지 링크형 학습으로서 그리 커다란 교육 효과를 발휘하기에는 어렵다는 한계를 맞이하고 있다. 이러한 상황에서 다중 학습자가 동기적으로 참여하는 시뮬레이션 게임 방식은 웹 코스웨어의 현재 한계를 뛰어넘을 수 있는 하나의 교수·학습 모델이 될 수 있을 것으로 기대된다. 이에 본 논문에서는 다중 학습자가 동기적으로 참여하는 시뮬레이션 게임 방식의 웹 코스웨어에 대한 수업 모델을 제안하고 있다. 이 수업 모델은 Atkinson의 체제적 접근 방식의 게임 설계, Alessi와 Trollip의 시뮬레이션의 구조와 절차, Reigeluth와 Schwartz의 시뮬레이션에서의 학습자 역할에 대한 분석 연구를 기반으로 설계하였다.

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The Development of Instructional Design Model, based on LO-Model supporting Individualized Learning (개별화학습지원-학습객체모델에 기초한 교수설계모형 개발)

  • Hong, Ji-Young;Song, Ki-Sang;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.6 no.4
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    • pp.115-123
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    • 2003
  • It's difficult to find efforts for individualization other than suggesting simple, branching level learning materials among the developed courseware. The reason is primarily attributed to the facts that the courseware itself is not flexible, a fixed structure which is not reusable, and numerous costs and time should be consumed to develop one. In the same context of the appearance of the object-oriented concept in the method of software development, the concept of 'learning object' has appeared in the development of courses and contents, paving the way toward the possibility of designing versatile courses through the learning object. In the learning object-based course design, however, it still has similar shape and structure to the existing courseware, and the effort to realize the individualized learning by utilizing the learning object is not sufficient, as well. In this study, I suggest a outlined learning object model which can support the individualized learning by expanding the existing learning object, and based on th is model. design a instructional model that can show an individualized learning path, based on the ADDIE model.

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A Study on the Application of UDL to Christian Unification Education in the Era of Multiculturalism (다문화시대 기독교통일교육에 대한 보편적학습설계(UDL) 적용 제고)

  • Kim, Seongkyeol;Ahn, Milee
    • Journal of Christian Education in Korea
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    • v.63
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    • pp.407-433
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    • 2020
  • South Korea is currently facing multiculturalism, appropriately demanding broadened view and access to the study of Unification, especially in terms of who should be the subject. In congruence, recent Unification Education studies are proposing values stressed in Multiculturalism to function as the core ground, upon which other traits and contents are to follow. Similarly, Christian Education field is also reflecting the recent trend, welcoming 'everyone' to participate in preparing reunification of Korean Peninsula. However, most studies consist of suggesting and introducing directions for new approaches, not so much of dealing with systems or guidelines for practical practices. Information provided in fragments can rather cause confusion in understanding the concept, and lack of specific guidelines can soon lead to poor performances. In this study, Universal Design for Learning (UDL) is introduced as a methodology to be examined, whether it could effectively embody and systemize the newly emerged Multicultural Christian Unification Education. Therefore, the purpose of this study is 1) to generalize the concept of Christian unification education introduced in the multicultural era and 2) examine whether UDL is suitable for uniformizing and spreading the Multicultural approach of Christian Unification Education. Specifically, this study highly focused on examining whether UDL is a suitable methodology to achieve the goal of Multicultural Christian unification education, while uniformizing the diversities within multicultural Christian Unification Education. Through a thorough research, it was proved that the purpose and characteristics of multicultural Christian unification education are similar to those of UDL in that both focus on accepting heterogeneity as something "different" rather than something "wrong." Also, it was found that the application of the theory and guidelines of UDL can effectively unify while respecting the diverse methodologies used in Multicultural Christian Education.

Design of Service Convergence Models based on Broadcast-Communications Services (방송통신서비스 기반의 서비스융합 모델의 설계)

  • Kwon, Ho-Yeol
    • 한국IT서비스학회:학술대회논문집
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    • 2009.05a
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    • pp.311-313
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    • 2009
  • 최근 서비스 사이언스에 대한 관심과 함께 다양한 서비스의 융합을 통한 서비스 혁신이 논의되고 있다. 본 논문에서는 방송통신서비스를 중심으로 융합 서비스를 제공하는 서비스 융합모델을 제시한다. 이를 위하여 먼저 서비스 사이언스의 관점에서 방송통신서비스의 특성을 분석하고, 방송통신서비스를 다양한 서비스의 융합채널로 활용하는 서비스 모델을 교육, 의료, 관광 등의 분야에 대하여 제시한다.

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Development of Creative Design Coursework in Industrial Engineering - Focus on the Product Family Design (산업공학에서의 창의설계 교육 사례연구 - 제품가족디자인을 중심으로)

  • Kim, Tai-Oun;Yang, Seong-Min;Kim, Hee-Bok
    • Journal of Engineering Education Research
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    • v.9 no.3
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    • pp.49-61
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    • 2006
  • The objective of this study was to propose a new framework for the creative engineering in the product family design coursework. The idea of product family design is a good solution to fulfill customer's requirements and to respond quickly for the technology change. Mass customization based on product family and product platform is a new paradigm with variety and customization through flexibility and quick responsiveness. In this study, the subjects of product family, product platform, product family map, platform leveraging strategy, morphological matrix and module based product family design were reviewed and presented. A new idea generation scheme utilizing SCAMPER method was combined with the morphological matrix approach. For the effective product family and platform design, creative efforts and approaches were utilized and implemented in the coursework process. This will help students to develop creative thinking and approaches in the engineering problem solving.