• Title/Summary/Keyword: 교수-학습콘텐츠

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The Development of Job Basic Skill Program and e-Learning Contents for Vocational High School Students (전문계 고등학생을 위한 직업기초능력 프로그램 및 e-Learning 콘텐츠 개발 연구 -대인관계능력을 중심으로-)

  • Byun, Sook Young;Lee, Sookyoung;Lee, Yong Soon
    • 대한공업교육학회지
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    • v.34 no.2
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    • pp.42-61
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    • 2009
  • This study was to develop improving vocational basic skill program and content which are basic of instruction-learning ability for the vocational education substantiality. To pursue this goal, 'interpersonal relation capability' among vocational basic skills was developed through the research methodology and procedure. The interpersonal relation capability was selected as one of vocational basic skill areas when it was more effective by e-learning contents through literature review, expert conference etc. The interpersonal relation capability can be harmony with persons under performing business tasks. In this study, interpersonal relation capability was programmed a interpersonal scheme, a cooperative capability, a leadership capability, a conflict management, negotiation capability, a customer service capability. Especially this program was developed as a form of e-Learning contents focusing on improving problem solving under real case using multimedia strategies such as movies, simulation, game.

A Case Analysis of Entry in Global Education Market focused on Public Education : The Entry of G-Learning(Game Based Learning) into a Public School System in USA (공교육 중심의 해외 교육시장 진출 사례 분석: G러닝(게임 기반 교수학습 방법)의 미국 공교육 진출)

  • Wi, Jong-Hyun;Won, Eun-Sok
    • International Commerce and Information Review
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    • v.15 no.2
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    • pp.109-128
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    • 2013
  • With the growth of contents business, the expansion of domestic culture contents into global market became active. However, while some field such as game, music and movie have made fine results, education contents has failed to make significant success in global market. Therefore, this study intends to look into a case of Contents Management Institute(CMI), which spread G-Learning into La Ballona Elementary School located in LA. In this case, CMI successfully dealt with diverse difficulties to conduct a G-Learning class in the school and helped to increase students' achievement. Based on analyzing this case, this study suggests three reasons behind the success. First, by separating platform and learning contents in development process, CMI could save the cost in contents development and handle problems swiftly. Second, it could be possible to use human resources efficiently by constucting a support organization. Third, by sharing information and doing persuasion CMI could lead to chain persuasion process among local decision makers.

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An analysis on the pilot test of web-based training for teachers' competency development (교원능력개발 원격연수 시범운영 분석)

  • Suh, Soon-Shik;Kim, Sung-Wan
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.505-515
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    • 2011
  • Since MEST accredited web-based training institutes for teacher training in December 2000, although there have been growth quantitatively, due to the issues such as difficulty in securing time for training, in communications infrastructure, in interactions between instructors and learners, in fair online evaluation, in contents renewal, in management of learners, web-based training could not reach the potential we expected. This study was conducted to provide the directions for development of teachers' web-based training along with teacher evaluation for professional development. A survey and interview research was conducted to investigate and anaylze the satisfaction research and suggestions, levels of training system use of trainees who had participated in the pilot test of web-based training.

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Instructor's Experience on Simulation Education of EMT Students (응급구조학과 시뮬레이션 교육에 참여한 강사들의 경험)

  • Baek, Mi-Lye
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.210-218
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    • 2011
  • This study was conducted to identify instructor's experience on simulation education. The subjects were nine instructors in simulation education of EMT students. Data were collected through documents and in-depth interview from participants. It was analyzed by phenomenological method, using Colaizzi's method. The results of this study were as a follows. From the protocol, significant statements were organized into formulated meanings. The formulated meanings were identified 28 themes, 9 theme clusters, and 4 categories. The 4 categories were as follows; discomfort of forming the learning environment; burden of instructor's role; difficulty from insufficient education condition; possibility of new education. This study suggested that improvement of simulation education can be accomplished by providing opportunities to learn the simulation technology, using the pre-programmed scenarios, having technical support from specialist or additional operator, and adjusting the current paramedic curriculum.

A Study on the Website Design applied to WDS(Web Identity Development System) (WIDS(Web Identity Development System)을 적용한 웹사이트디자인 개발에 관한 연구)

  • 정철종
    • The Journal of the Korea Contents Association
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    • v.2 no.1
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    • pp.77-85
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    • 2002
  • It has been a well known fact that the Internet as a information media has became a obvious ISDN(Integrated Services Digital Networks) through ultra speed information networks. Internet has mads a great change in educational fields. The educational systems are being changed into a learner central figure from the professor central one and cyber universities regardless of space and distance have appeared though the Internet. Accordingly in this paper, we present the web site of UC(Ulsan College) applied to WIDS(Web Identity Development System) to supply the enhancement of information services and the interface design of user's convenience in rapid changing educational environment. We suggest the more enhanced methodology of web site development in cyber space through the case of UC web site development.

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A Study on the Educational Applications of IPTV (IPTV(Internet Protocol Television)의 교육적 활용 방안 연구)

  • Baek, Seon-Ryeon;Lee, Tae-Wuk
    • Journal of The Korean Association of Information Education
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    • v.12 no.1
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    • pp.65-75
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    • 2008
  • With the advent of convergence environment of broadcasting and communication, IPTV has been widely used. It provides services such as information, movie contents and broadcasting with TV through super-highway information networks. The purpose of this study is to suggest its educational applications to overcome the limits existing in the education. For this goal, we sought its concept and characteristic and drew educational implications by analyzing its contents. We also suggested what-if scenarios for its educational applications, considered its possibilities in educational applications and suggested the kinds of teaching-learning utilizing it and its educational applications for the various subjects. Finally, we examined problems which were considered before its applications in the education with the classification of legal, technical and educational problems.

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A Study on Development of Creativity Improvement Program for Information Communication Technology Education (정보통신 기술교육 수업을 위한 창의성 증진 프로그램 개발 연구)

  • Kim Jong-Hoon;Kim Jong-Jin;Kim Sung-Bin
    • The Journal of the Korea Contents Association
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    • v.6 no.6
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    • pp.88-99
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    • 2006
  • Because the creative thinking or idea is essential to survive at the age of competition, most of advanced nations focus their education on development of creative thinking. So many researches are being carried out in Korea, but it's not easy to improve students's creativity through teaching computer because many teaching materials and manuals are composed of the software application and simple skill. Therefore this study will present effective Creativity-Improvement Program which can develop students's creativity and be applicable to classwork through concentrating on content system.

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Design and implementation of Distance Learning System using 3 Dimensional Animation Control Technology (3차원 애니메이션 제어 기술을 활용한 원격교육시스템 설계 및 개발)

  • Im, Choong-Jae
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.109-116
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    • 2016
  • Distance learning systems that teacher and learner(s) are located at remote have been in progress in a way that directly transfer the video and audio. To get the interest of learners and effectiveness of education or to overcome the poor network environment, various methods utilizing computer graphics in the distance learning system have been attempted. This paper describes a design and implementation of a distance learning system using 3D animation control technology based on Kinect and network game technology. Distance learning system designed and implemented in this paper is a good example of combining education and game technology. And I expect to be used at various educational contents in the future.

Augmented Reality-based Programming Tool Analysis for Elementary (초등학생을 위한 증강현실 기반 프로그래밍 도구 분석)

  • Kim, JeongA;Shim, Jaekwoun
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.93-99
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    • 2021
  • The purpose of this study is to analyze recently developed tools and relevant literature in order to discuss development scheme of augmented reality-based programming tools targeting elementary school students. Literature review draws conclusion that touch mode in the mobile augmented reality is effective, especially in the environment where manipulates commands and it is required to design contents taking class environment and teaching-learning strategy into account. Such research findings indicate that augmented reality-based programming tools targeting elementary school students should be designed to increase their interest in programming in a way that when physical teaching materials or specific space are recognized, the programmed problems will be augmented to allow students to combine the commands in the augmented environment.

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A Dynamic exploration of Constructivism Research based on Citespace Software in the Filed of Education (교육학 분야에서 CiteSpace에 기초한 구성주의 연구 동향 탐색)

  • Jiang, Yuxin;Song, Sun-Hee
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.576-584
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    • 2022
  • As an important branch of cognitive psychology, "constructivism" is called a "revolution" in contemporary educational psychology, which has a profound influence on the field of pedagogy and psychology. Based on "WOS" database, this study selects "WOS Core database" and "KCI database", uses CiteSpace visualization software as analysis tool, and makes knowledge map analysis on the research literature of "constructivism" in the field of education in recent 35 years. Analysis directions include annual analysis, network connection analysis by country(region) branch, author, institution or University, and keyword analysis. The purpose of the analysis is to grasp the subject areas, research hotspots and future trends of the research on constructivism, and to provide theoretical reference for the research on constructivism. There are three conclusions from the study. 1. Studies on the subject of constructivism have continued from the 1980s to the present. It is now in a period of steady development. 2. Countries concerned with the subject of constructivism mainly include the United States, Canada, Britain, Australia and the Netherlands. The main research institutions and authors are mainly located in these countries. 3. Currently, the keywords constructivism research focus on the clusters of "instructional strategies", and the development of science and technology is affecting individual learning. In the future, instructional strategies will become the focus of structural constructivism research. With the development of instructional technology, it is necessary to conduct research related to the development of new teaching models.